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I've updated the textures to lower the file size.
DXT5 should only be used on textures with alpha. Use DXT1 for compression without the alpha channel.
You shouldn't have a 4k texture for a single, solid color.
You don't need a 2k texture for solid black or for solid gray.
I know textures have compression but it's not like PNG where a solid color will be low filesize.
A DXT1 texture filled with random colors is the same filesize as a DXT1 texture that's pure black.