Fallout: New Vegas

Fallout: New Vegas

79 ratings
Fallout New Vegas - Remaster & QoL Mod's 2025
By Ragna_Ikari
Bored of the usual Fallout New Vegas experience? If you want to change it up, this article shows the list of mods than i use on my own playthrough. Its looks great in 2025 and its also performance and lore friendly.
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Fallout New Vegas - Remaster & QoL Mod's 2025
Prepare for Modding
Highly recommended

If you have any issues, watch my other guide.
It will show you a few steps like bug fixes, modding manager and some other tips and tricks, to prepare Fallout New Vegas for mods.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3470101247
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473383559
The Mod Configuration Menu

The Mod Configuration Menu (MCM) is a resource for other mods to use which adds a "Mod Configuration" button to the Pause menu.
When you click on it, a window appears with a list of all of the mods using MCM. Each of these listed mods are then configured from within the same menu.






Requirements:
  • Fallout New Vegas
  • Microsoft Visual C++ 2010 Redistributable Package (x86)
  • New Vegas Script Extender (NVSE) 2.0 beta 3 or higher
  • Fallout Mod Manager or Vortex for installer

Installation:
The preferred installation method is:
1. Extract The Mod Configuration Menu.FOMOD from the archive.2. Launch FOMM3. Select "Package Manager"4. Select "Add FOMOD" and open to The Mod Configuration Menu.FOMOD5. Highlight The Mod Configuration Menu and click "Activate"6. Overwrite any existing files.

F.A.Q.
Q. How do I use MCM?
A. Pause the game and select "Mod Configuration" to configure your mods. You must also have MCM-compatible mods installed.
Q. MCM tells me to remove redundant XML lines. How do I do this?
A. You need to remove any duplicate <include src="MCM\MCM.xml"/> lines. There can be only one in Data\menus\options\start_menu.xml or Data\menus\prefabs\includes_StartMenu.xml
Q. Will MCM be made for Fallout 3?
A. Probably not. FOSE doesn't have the capabilities of NVSE that make MCM easily possible.
Q. Why do none of my other MCM mods show up, even though I have Project Nevada installed with integrated MCM?
A. You need to use the stand-alone MCM. The integrated Project Nevada version only works for that mod.
Q. What do I do when my menu look weird after I updated Project Nevada to version 2.3?
A. Update your MCM to the official version 1.2 or higher.
Q. What do I do when I can't select mods that are at the bottom of the mod list?
A. Install the MCM BugFix 1 file. Overwrite the existing plugin with the contents of that file.
JVS - Just Vanilla Sprint
Add a sprint function.

Requirements:
JIP LN NVSE Plugin
kNVSE Animation Plugin
Requirements:
xNVSE 6

kNVSE Animation Plugin
xNVSE plugin that enables having custom animations for weapons and actors. Fixes the engine-bound anim group limit problem.

Installation:
MO2/Vortex: either use the Vortex button or load the 7z file in the mod manager as with any other mod
Manual: Extract into Fallout New Vegas\Data\
Loot Menu
A container loot menu inspired by Fallout 4, with a Fallout: New Vegas aesthetic. Loot in real-time! Supports keyboards and controllers.

Requirements:
  • JIP LN NVSE Plugin
  • JohnnyGuitar NVSE
  • UIO - User Interface Organizer

More Perks
More Perks Mod (MPM) adds more than +120 Perks/Traits. Customize your characters with unique, creative, fun and whacky abilities.
More Perks for DLCs are also available. Enhance your DLC experience with MPM.


Translation:
German Translation
Download[www.nexusmods.com]
Russian Translation
Download[www.nexusmods.com]
French Translation
Download[www.nexusmods.com]
Polish Translation
Download[www.nexusmods.com]

Installation
  • Patch your game to the latest version. (1.4 is the latest as of July 2012)
  • Download the More Perks Version.2.4.5.7z (and other plugins)
  • You will need unzipping applications such as 7zip or WinRar to extract the contents.
  • After the full installation, copy the entire contents in ..fallout new vegasdata
  • First copy the Main Master File with all the contents, and then override with ALL update contents.
  • Run the Fallout NV launcher or Mod Manager and load the More Perks.esm and More Perks Update.esp
  • If bInvalidateOlderFiles=0, set it to bInvalidateOlderFiles=1 in fallout.ini
    (Fallout NV has set it to 1 as default, so if you didn't alter the fallout.ini before, you are set to go.)
    (All the critical documents are installed at ..fallout new vegasdataMore Perks Documentation)
The Strip Open
The Strip Open is an attempt to restore the Vegas Strip worldspace in Fallout: New Vegas to what was the developer\'s original intent; namely a large, visually spectacular open area. The mod removes the Strip checkpoint games and patches the game to still deliver full vanilla game functionality despite the changes.


Installation:
Simply extract all files from this archive to your FalloutNV/Data/ directory. click the "Data Files"
option from the game's loader and tick the box next to both NVStripOpen.esm and StripOpenMain.esp. Ensure that the file NVStripOpen.esm is higher in the load order than StripOpenMain.esp, e.g.

NVStripOpen.esm
StripOpenMain.esp
New Vegas - Enhanced Camera
This is a NVSE plugin that enables a visible body and player shadows when in first person. Also, any points where the game force switches to 3rd person (sitting down, getting up, knockout/death, etc.) are now in 1st person.


Requirements:
This plugin requires New Vegas version 1.4.0.525 and NVSE v3 beta 2 or higher.

Install:
Extract the contents of this archive into your New Vegas Data folder.

Compatibility
The no gore version of the exe is not supported.
NMCs Texture Pack For New Vegas

What graphics does this mod change?:
  • Roads
  • Landscape
  • Trees (ie trunks/branches)
  • Vehicles
  • Buildings
  • Interiors
  • Medium to large sized objects (eg. toolboxes, Nuka cola vendors, chairs, cupboards etc).

What graphics does this mod NOT change?:
  • Sky
  • Water
  • Small clutter objects (eg bottles, cans, books etc)
  • Clothing
  • NPC's (in game characters)
  • Bodies/ faces
  • Weapons
  • Posters, Bill-boards
  • Decals, Effects
  • Foliage- grass, leaves, bushes etc.
  • Text/fonts/ UI elements.
  • Pipboy
  • (so any glitches with these particular textures has NOTHING to do with this mod!).

Install:
I will cover using NMM (Nexus Mod Manager) and FOMM (Fallout Mod Manager), and Manual installation methods below.

There are 3 main Sizes of texture pack to pick from, all contain the same number of textures, just at different resolutions:

From highest quality to lowest quality:
Nevada Skies - Weather Effects
Welcome to Nevada Skies 2281, the most up-to-date and advanced weather mod for Fallout: New Vegas on the Nexus.
Besides 400+ weather types, Nevada Skies also features a wide range of functions allowing you to costumize it according to your liking.

https://www.youtube.com/watch?v=C8y1HbGreOg


Requirements:
  • xNVSE 6+
  • JIP LN NVSE
  • The Mod Configuration Menu
  • UIO User Interface Organizer
  • Johnny Guitar NVSE (is required for some optional features, but not a hard requirement)

FAQ:
  • Q: Nevada Skies shows me error messages.
  • A: Read the error message to solve the underlying problem.
  • Q: Where are the optional files?
  • A: They are now included in the main file and can be toggled in the MCM.
  • Q: I dont have the MCM Menu.
  • A: Make sure you have MCM installed properly.
  • Q: I see no new Weathers.
  • A: Make sure Nevada Skies load as last Plugin. Vortex has some issues with it and LOOT doesn't do it correctly.
  • Q: Does the mod affect performance?
  • A: Yes. Extended light source radii can noticeably harm performance if increased via the radius multiplier setting. Snow weather effect will eat FPS if set to High Quality.
  • Q: I don't see all features in MCM.
  • A: Some of the options were moved to a config file which you can find under: Data/Config/NevadaSkies/Advanced.ini
    I didnt want to include some advanced options in the MCM because of technical issues or because they can cause issues if instructions aren't followed properly.

Landscape Texture Improvements

This mod will help improve many aspects of the landscape, most notably reducing landscape texture seams which are most apparent when using texture packs.


Note:
I highly recommend keeping this mod at the top of your loadorder just below the vanilla .esms
Nut Vegas - Landscapes
Nut Vegas is going to be a large scale texture project for both New Vegas/Fallout 3 aiming to cover every aspect of the both wastelands including: Landscapes, Architecture, Interiors, and more with occasional bonuses like optional rocks for example. This pack is going for the look I believe NV/F3 should've always looked like... Which means yes it is stylized. All of the main worldspaces and DLCs have been covered in this pack. This pack also has LOD files you will need to generate your own LOD however.


Note:
Additionally you MUST have ArchiveInvalidation turned on.

This pack is completely compatible with almost everything out there, NMC is a great addition to add as well (do not let it overwrite this mod or it will use NMC's textures instead)

Requirements:
  • FNV 4GB Patcher - Hard Requirement - For NV to be able to handle texture packs
    Download[www.nexusmods.com]

  • Landscape Texture Improvements - Soft Requirement - Helps reduce landscape seam issues (which helps A LOT)
    Download[www.nexusmods.com]

  • NVTF - New Vegas Tick Fix - Hard Requirement - Prevents potential crashes and improves performance
    Download[www.nexusmods.com]
Nut's Natural Grass
A Retexture to all the grass you normally see out in the wasteland (NOT IN CAMP GOLF) this is a first attempt to something that alters the landscape of New Vegas more then just roads. This will be a good compliment to the landscape retexture I am working on. If you want to run this with something like Wasteland Flora Overhaul you can just put this mod below it.


Nut Water Overhaul
Overhauls the visuals for main bodies of water in New Vegas. TTW compatible.

Nut Water Overhaul is a nice and beautiful touchup to the waters of the game, unfortunately with NVs water shader it is quite limited. This mod comes with a FOMOD for either Scriptrunner, Plugin or Neither (which won't load any water based color, for ENB users in mind). This mod also does touch the water of the Capital Wasteland in TTW as well. There shouldn't be any performance hit, as the texture is the same size as vanilla, unless you use the INI settings below that affect performance negatively, as noted in that section


Showcase:
https://www.youtube.com/watch?v=3E6o7OveKjM

Install:
Simply install with either Mo2 or Vortex
This mod has a FOMOD with multiple options inside of it which are easily detailed and simple to understand.
Here is the INI changes that is heavily recommended to get the water looking as good as it can be

In the falloutcustom.ini

[Water]
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterDepth=1
bUseWaterLOD=1
bReflectExplosions=0 (Can be set to 1, I just think the explosion reflections look odd)
bAutoWaterSilhouetteReflections=0 (Set to 1 if you don't use bForceHighDetailReflections below)
Add these if you don't mind a bit of a performance hit:
bUseWaterHiRes=1
bForceHighDetailReflections=1

Note:
If using ENB do not turn this setting on:
bUseWaterDisplacements=1
Nut's Litter Redone
A completely new and handmade retexture to the street litter

A completely handmade and unique remaking of the litter found around the game, I added nicer looking litter to the game via photoshop and using the base games original placement of litter. In addition to the retexture I have also removed the weird 3D floating litter as to not break immersion, this does come with one major downside and that would be you get less litter overall and you will notice textures repeat a lot, but I view this as a small price to pay for salvation
Vurt's Improved Plants
Esp-less replacer for some of the ugly plants. So far it fixes the prickly pear cactus, banana plant, maize plants.

Micro Clutter
Majority of the textures are 2k, some are 4k. Optional 1k version.

2K Wooden Barrels
2K replacer for the Wooden Barrel & Festus Barrel present in Fallout New Vegas.

Based Wood Crates
Replaces most of all wood crates.

Billboards
This Mod Replaces/Retexture's a couple of the billboards.

sandbags - 4k - 2k
replaces sandbags with new high poly meshes and textures.


sandbag_single01 - 82 → 1144 poly
sandbagnukacola - 82 → 1144 poly
nvhooverdamsecuritycheckpointsandbagbench02 - 606 → 4998 poly
sandbag_90degrees - 1455 → 8950 poly
sandbag_straight01 - 1455 → 8950 poly
nvhooverdamsecuritycheckpointsandbagbench - 883 → 18558 poly
dlc04sandbagbunkerroundtower - 14379 → 28134 poly
nvhooverdamsecuritycheckpointbags - 5401 → 35800 poly (oops lol)
nvhooverdamsecuritycheckpoint - 17770 → 43385 poly
4k Mojave Express Dropbox
4k Mojave Express Dropbox remodel/replacer/retexture for FNV (animated)

Better Books
Skillbooks and Regular books retextures.


Install:
Download and install with a Mod Manager you like.
Then de-activate and re-activate the ARCHIVE INVALIDATION function of your Mod Manager.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473383559
Magazines of Unparalleled Aesthetic Quality
Retexture of New Vegas' skill magazines using high-quality artworks.

4k Animated Metal Box Replacer
Simple Metal Box replacer for FNV/TTW (4k/2k).

Menace of The New West
Classic style faces- Reworked all super mutant faces to make them look more true to the original Fallout.


Requirements:
  • JIP LN NVSE Plugin
  • JohnnyGuitar NVSE
TheFriedTurkey 3 Creature Pack
This mod adds TheFriedTurkey's cazadores, giant ants, and securitrons as replacers for the vanilla models in the original New Vegas game.

TheFriedTurkey's Bighorners
This mod ports TheFriedTurkey's bighorner model from Fallout 4 and puts it into the original New Vegas.

WAP Year One and Bonus
A compilation pack of high quality gun replacers. Include unreleased (so far) weapons.


This covers all unique variants and weapon mods of the weapon in the list as well. * are weapons that haven't been released yet.
  • Trail Carbine
  • Riot Shotgun
  • Hunting Shotgun
  • 10mm SMG
  • 10mm Pistol
  • .22 Silenced Pistol *
  • 9mm SMG *
  • 9mm Pistol
  • Police Pistol
  • Battle Rifle *
  • 45 SMG
  • Automatic Rifle
  • 556 Pistol
  • 357 Revolver
  • 44 magnum
  • Hunting Revolver
  • Ranger Sequoia
  • Gauss Rifle
  • Sawed-Off Shotgun
  • Caravan Shotgun
  • Hunting Rifle
  • Assault Carbine
  • Service Rifle
  • Marksman Carbine
  • 22 SMG
  • Varmint Rifle
  • Brushgun
  • Cowboy Repeater
  • Anti-Materiel Rifle
  • 45 Auto Pistol

Requirements:
  • JIP LN NVSE Plugin
  • JohnnyGuitar NVSE
  • kNVSE Animation Plugin - required for the AR
  • ShowOff NVSE Plugin
  • Yukichigai Unofficial Patch - YUP - Soft Requirement, you can find non YUP version of some of the gun in their own mod page.
  • xNVSE
VWR - Vanilla Weapons Redone - Explosives
FO4 Port -- Project to remake all of the explosives in the game.


A lil branch off of Vanilla Weapons Redone.
  • Frag Grenade
  • Frag Mine
  • Plasma Grenade
  • Plasma Mine
  • Molotov
All Weapon Sound Overhaul Modern Edition
One of the most popular sound mods for New Vegas is back, more AWSOMER than ever! Completely conflict free and with TTW support.

All Weapon Sound Overhaul Modern Edition Redone, or AWSOMER for short, is a full replacement of all ballistic, explosive and energy weapon sounds. It's the successor to AWSO and AWSOME with much wider compatibility and new features, such as:
Fully scripted, no more overwriting files meaning less conflicts with other mods
Every weapon has its own record for easier replacement and no overlap with mods that use vanilla sounds
Distant sound effects, meaning no disparity between close and distant shots.

https://www.youtube.com/watch?v=ylxc-0PyFNg
https://www.youtube.com/watch?v=uEUXmnGv8ns
https://www.youtube.com/watch?v=frCOGVczxiQ
https://www.youtube.com/watch?v=DOn_6vAON3E

Requirements:
  • JIP LN NVSE Plugin - Required for the script to work
  • Johnny Guitar NVSE - Same as above
  • Tale of Two Wastelands - Not required, but fully supported
    Download[mod.pub]
EXE - Effect teXtures Enhanced
Every last visual effect texture in FNV base game remade. This affects all visuals in a great way.

  • Fires like the burning barrels and ambient fires like in Nipton
  • Acctors lit on fire as well as flame from weapons
  • Ambient smoke of all kinds
  • Weapon impacts by bullets or energy (debris, sparks, smoke, wisps, ect)
  • Explosions (ALL OF THEM)
  • Critical kills by energy guns (all)
  • Ambient dust, wisps, fog, radiation, crumbles, ect
  • Ash and Goo piles
  • Muzzle-flaashes (100% every weapon's)
  • Water drips, jets, spouts, splashes. All ambient water fx
  • Props that use vfx (such as Force Fields, electric arcs)
  • Damage stages like on vehicles
  • Even the fish in the water and vultures in the sky
Bullet Trails
Adds smoky trails to bullets.


www.youtube.com/watch?v=7EkKYoTXR70&embeds_referring_euri=https%3A%2F%2Fwww.nexusmods.com%2F&source_ve_path=MjM4NTE

Requirements:
  • JIP LN NVSE Plugin
  • JohnnyGuitar NVSE
  • xNVSE
All Non DLC Clothing Retex 4K-2K
Retex pretty much all cloth in NV, excluding DLC.

All DLC Clothing Retex 4K-2K
All DLC Clothing Retexture.

Power Armor Visual Enhancement (PAVE)
This is a retexture pack for all power armors in FNV and F3/TTW. It also includes custom recon armor textures.


Every power armor has been retextured. Including ones from Fallout 3, for TTW users. The T-51 and T-45 armors even have all-new normal maps, and some other armors have parts of their normal maps remade or touched up wherever necessary.
Every suit also now has custom power armor gloves, replacing the soft fabric gloves that power armors have by default. Salvaged power armor is the only exception to this.
DarN UI Font

You need also "DarN UI Font Configs" from Nexus.
Configures fonts and fixes issues for Darn UI so you don't have to.


https://www.youtube.com/watch?v=bXLLCzgIU8c
Pip-Boy 2000

Classic Fallout 2 Pip-Boy 2000 with custom scratch-made meshes, textures and working clock.


Requirements:
  • JIP LN NVSE Plugin
  • New Vegas Script Extender (NVSE xNVSE)
Women of New Vegas - Billboards - Loading Screens - Posters - Paintings
Women of New Vegas is a complete ADULT overhaul of all Loading Screens, Posters, Billboards & Framed Pictures scattered around the Mojave.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3474577746
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3474987443

Note:
This mod is intended for ADULTS ONLY as it contains just about everything NSFW. If you are offended by such things go away and don't use it.
Changelog
FAQ
Rate, Reward & Add To Favorite!
4 Comments
Strongbee4 28 Jul @ 7:01pm 
@Salamand3r- Thanks for the advice that actually solved some crash issues I was having, thanks a mil!
Comedy Bee 12 Jul @ 8:54pm 
Solid mod recommendations!
Salamand3r- 30 May @ 7:05am 
Not a bad Steam guide, I like it :D

I would make a couple quick comments though -

The Strip Open will cause bugs and potential save corruption. Simple Open Strip is the way to go.

Per the current maintainer of Nevada Skies, it's not considered safe to use - can cause crashes and other issues. Desert Natural Weathers is a functional alternative.

The sandbags you are using break SCOLs (optimized combined meshes, like precombines in FO4) in areas with piles of them - Camp Golf and the other NCR areas especially. That can severely degrade performance, and in some cases cause memory-related crashing.

EXE will overwrite the Nut Water texture with it's own, broken texture if installed in the order you have in here, I would just switch those two around to avoid confusion.

Otherwise, sill an great guide to see on Steam :D
Dalek Caan 22 May @ 8:10pm 
This is really well done! Love it! :)