Treason

Treason

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Modding in Treason
By [1SJB] Roman and 1 collaborators
This is how YOU! can make mods in Treason! A very easy to do random things YOU WANT!
   
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Requirements
Requirements always needed for important, here is the list:
VTFEdit: https://developer.valvesoftware.com/wiki/VTFEdit Download is on below which it named "Website"










Audacity: https://www.audacityteam.org/ Audacity is a cool software to mod audios or sounds.





Blender: https://store.steampowered.com/app/365670/Blender/ software for 3D and 2D, everything you need.





And lastly...

ANY paint software such as: Paint, Krita or anything
I use paint and miko uses paint too, its very good and suggesting you to use it aswell!
Beginning of modding with VTFEdit
So, VTFEdit, Blender and Audacity was installed right?
Now, we move another to mod the game.
VTF files.
VTF Files are using to use materials ingame, just like any source games too.
So how do we do that?

Go to Treason/treason/materials and choose ANY folder you want to choose, i choose Treason/treason/materials/player/mafia_detective!





SELECT ONLY VTF FILES!! VMT IS FOR USING MATERIAL PATHS


Now, choose any vtf file you want to change

Double click and press VTFEdit

Now you will see this:






Now what will we do? paint it! anything you want, launch any paint software you use and now you can mess it up!

Once you are done, save and go back to vtfedit

Click import



Find your custom texture ANY texture you made


And now...


Click save as



WARNING: YOU HAVE TO MAKE A FOLDER INTO CUSTOM PATH OR IT WONT WORK!

NOTICE!
if you made into custom folder path like this: custom/materials/[ANY FOLDER YOU MADE] and you have to type the same of the original vtf name, after that, you can start the game and test it out!
[YOU HAVE TO COPY THE VMT FILE AND REPLACE IT INTO CUSTOM!! IT WILL TAKE THE PATH OF ORIGINAL VTF FILE!!]
Modding the audio
You might notice that your sound doesn't play in Source Engine — or just completely refuses to work. That's because Source is picky about audio formats.
So let's fix that — and make your sound work properly in the engine.

1. Launch Audacity

2. Drag/record sound into Audacity:

3. Now there is a button "File" on the top left, click it and then click on "Export Audio" (Or just press Ctrl + Shift + E at the same time):

4. Click "Export to computer":

5. Set the settings both on the screen and click Export to get the audio working in Source Engine:
Modding with blender
Modelling with Blender is hard, i recommend to look this guide:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2225904754

DO THE SAME BUT WITH TREASON ONE!!!
IM NOT GOOD AT BLENDER AND WITH .QC FILES TO COMPILE!!

But i dont know if someone can help us with this guide, let us know! (or not)