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Zgłoś problem z tłumaczeniem
The 2 Specialization mods are able to get Silent Killer perk and the first linked mod - More Unique Weapons mod is what allows everyone to use all weapons.
So there's really no point in installing this mod if you haven't actually see Silent Killer perk outside of Reapers(who are bound to vektor rifles only) in whatever class mods you're using.
These 2 that I linked are the only ones known to me that have it, but maybe's there more idk.
Unless you want to use my More Unique Weapons mod, which will allow Reapers to use any primary weapon, then this mod will useful.
[XComGame.X2Effect_SilentKiller]
AllowedWeaponCategories="vektor_rifle"
As you see, by default it will only work with vektor rifle. My mods simply adds all primary weapons to it:
+AllowedWeaponCategories=sniper_rifle
+AllowedWeaponCategories=shotgun
+AllowedWeaponCategories=smg
+AllowedWeaponCategories=bullpup
+AllowedWeaponCategories=cannon
+AllowedWeaponCategories=hunterrifle
+AllowedWeaponCategories=rifle
+AllowedWeaponCategories=boltcaster
No it doesn't automatically give this perk to all weapons, it simply allows the perk to work, if a soldier who has Silent Killer perk is carrying a different weapon than vektor rifle.
This however doesn't happen without mods. In the base game only Reaper has access to Silent Killer perk and Reapers can carry only vektor rifle, so this mod is not needed.