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allowArmorBearer = "randomizer_allowArmorBearers"
immersiveMode = "randomizer_immersiveMode"
coverChance = "randomizer_coverChance"
allowAmmoBearer = "randomizer_allowAmmoBearers"
It's a long story lol
The file goes where the selaco executable is.
Then just add "+exec autoexec(dot)cfg" (without quotes) to the games at launch options .
You can even change some of the games settings stored in the " your name_ea" ini file by putting them in the same file.
If you do,
Instead of writing the setting like "setting=value"
It has to be "setting "value" ". When you do that the in-game menu would show "custom" as the value which is pretty cool.
randomizeAmmoValues = "randomizer_randomPickupAmounts"
allowCrawlermineQueen = "randomizer_allowCrawlermineQueen"
clutterChance = "randomizer_extraClutter"
allowTieredProgression = "randomizer_allowTieredProgression"
allowZombieSpawns = "randomizer_allowZombies"
allowRobotSpawns = "randomizer_allowRobots"
allowNailgunners = "randomizer_allowNailgunSoldiers"
allowStingerRifle = "randomizer_allowStingerSoldiers"
allowBurstRifle = "randomizer_allowBurstrifleSoldiers"
allowShufflePickups = "randomizer_shufflePickups"
weaponSpawningStyle = "randomizer_weaponSpawnStyle"
allowSquadLeaders = "randomizer_allowSquadLeaders"
allowGrenadierEngineers = "randomizer_allowEngineerGrenadier"
weakenRandomEncounters = "randomizer_WeakenRandomEncounters"
ammoChance = "randomizer_ammoFrequency"
vacBotChance = "randomizer_vacbotChance"
itemCrateChance = "randomzier_itemCrateChance"
healthChance = "randomizer_healthChance"
randomEncounterFrequency = "randomizer_randomEncounterFrequency"
hazardChance = "randomizer_hazardChance"
trapChance = "randomizer_trapChance"
allowZombieInvasion = "randomizer_allowZombieInvasions"
allowSawDroneInvasion = "randomizer_allowSawdroneWaves"
allowCrawlerInvasion = "randomizer_allowCrawlerWaves"
compensatePickups = "randomizer_compensatePickups"
allowRandomizedFoodItems = "randomizer_randomizeFood"
allowRandomGifts = "randomizer_allowGifts"
shuffleEnemySpawns = "randomizer_shuffleEnemyTypes"
earthquakeFrequency = "randomizer_earthquakeFrequency"
allowTieredEnemies = "randomizer_TieredEnemies"
allowTieredWeapons = "randomizer_TieredWeapons"
relocateEnemyPositions = "randomizer_relocateEnemySpawns"
allowCombatChests = "randomizer_allowCombatChests"