HITMAN World of Assassination

HITMAN World of Assassination

Not enough ratings
ALL Known Glitches, Exploits, Bugs and Tricks Explained!
By F4B!LL
This isn’t just another guide — this is the blueprint for mastering the art of assassination. Inside these pages lies every trick, glitch, exploit, and unspoken technique ever discovered in the World of Hitman. The hidden mechanics. The broken physics. The rules — and exactly how to bend them without ever being seen.

Whether you're looking to traceless Silent Assassin runs, shave milliseconds for speedruns, or weaponize the game’s very code - this is your toolkit. These are precision tools used by professionals to break the game… and look clean doing it.

Master these, and you won’t just play Hitman.
You’ll control it.

I invested hours of researching so don't be shy to Rate, Reward and Add to favourite!
Questions, feedback, suggestions, or new bugs? Drop them in the comments.
Thanks to GenP and Crazy4Daisy for all the Hitman tricks they showed us on YouTube.
   
Award
Favorite
Favorited
Unfavorite
Fast Interaction
This bug allows you to interact with objects instantly, bypassing the usual “hold to interact” mechanic.
By opening the inventory, you can trigger interactions without waiting. This affects most interactable objects, including exit points.
However, it may not work on story-critical objects that have scripted delays or animations.

🔽 Step-by-step guide:
1️⃣ Approach any object that requires a hold-to-interact (e.g. exit prompts, hide bodies in crates)
2️⃣ Make sure you are in reach of the object so you are able to interact
3️⃣ Instead of holding the interact button, open your inventory
4️⃣ Then press the interact button once while the inventory is open
5️⃣ The interaction completes instantly, skipping the "hold button"-part
Pause Buffer Shooting
If you shoot a weapon and pause the game between each shot, the cooldown and animation between shots are completely removed. This means you can shoot as fast as you want with any weapon. This is the same bug that is used in the “Mudshots” trick (explained later).
Here is a video to demonstrate this:

Gun Flashing
This bug allows you to briefly reveal a weapon near a target and their bodyguards, causing them to enter a lockdown state, without being fully detected.
The key is to draw and immediately holster your gun, fast enough to avoid suspicion, but still trigger the AI's fear response.

This cause a target to leave their current area, sometimes making them easier to isolate.
Bodyguards may try to escort the target to safety, creating new opportunities or disrupting routines.

🔽 Step-by-step guide:
1️⃣ Approach a target and their bodyguard, ideally with line-of-sight
2️⃣ Quickly draw and holster your gun in their view (very fast)
3️⃣ If timed right, the bodyguard will be alerted.
4️⃣ The target panic or move to another room

You do not lose Silent Assassin as long as you’re not fully spotted while doing this.
Gun Lure
The Gun Lure is a powerful way to isolate targets or lure NPCs away from their usual routes without triggering combat or suspicion. It works by manipulating how civilians and guards react to unauthorized weapons.
Normally, when a non-guard NPC spots a weapon or briefcase on the ground, they report it to a guard, who then safely disposes of it.
However - if the NPC spots you picking up the weapon right after they've seen it, they'll instead follow you to the end of the earth trying to approach you personally and warn you about weapon safety.
This works on main targets as well but bodyguards may follow your target

🔽 Step-by-step guide:
1️⃣ Drop a visible weapon in an NPC’s line of sight (pistol, rifle, etc.)
2️⃣ Move slightly out of view → let the NPC notice the weapon
3️⃣ Quickly step in and pick it up before a guard is alerted
4️⃣ The NPC will start approaching you to deliver their warning
5️⃣ Walk away - the NPC will follow you endlessly until they speak to you
6️⃣ You can lead them to an isolated spot and subdue or eliminate them

→ Won’t work if you remain too close to the weapon as a guard - NPC won’t react at all

Sticky Rat Mines
With this trick you are be able to lure any guard to any place on the map.

🔽 Step-by-step guide:
1️⃣ Find a Rat Poison on the map
2️⃣ Place an illegal item (e.g. Mixtape 47, Breaching Charge,...) on the Rat Poison
3️⃣ Pick up the Rat Poison as usual - the illegal item still be attached
4️⃣ If seen by NPCs while holding the combo item:
- NPCs will alert nearby guards
- The guards will treat it as if an illegal item was lying on the ground
- They’ll attempt to pick it up and follow you indefinitely trying to secure it

Holding this combo item is never a illegal action.

Stair Glide
This bug lets you slide down stairs smoothly and faster than normal walking or crouching.
It’s triggered by a stuck firing animation that interferes with stair-step physics.
There’s no real gameplay advantage, but you are a little faster.

🔽 Step-by-step guide:
1️⃣ Equip a pistol and shoot once without aiming
2️⃣ Keep holding the left mouse button after the shot
3️⃣ While holding it, crouch and walk backward down a staircase
4️⃣ Adjust your angle slightly toward the steps
5️⃣ If done right, 47 will begin to slide or “glide” down the stairs instead of walking

Peek-a-boo
This exploit takes advantage of the enforcer (= NPCs who can see through your disguise which are marked ingame with a white dot on top of their head) recognition mechanic to lure NPCs - and even primary targets - out of their guarded positions.
A key trick: If you aim a weapon at the enforcer while being seen, the yellow bar fills up much faster, making the baiting process more quickly and precisely.

🔽 Step-by-step guide:
1️⃣ Step into an enforcer’s line of sight. Better keep your distance!
2️⃣ Optional: Aim a weapon directly at the enforcer - this causes the yellow bar to fill up rapidly.
3️⃣ Just before the bar is full, break line of sight (e.g. duck behind a wall or step back).
4️⃣ The NPC will react with something like “Huh? What was that?” and investigate your last known location.
5️⃣ Use this opportunity to eliminate, pacify, or isolate the target.

⚠️ This also works on main mission targets. However, be aware: some bodyguards (like those following Robert Knox in Miami) will stay close to the target and follow along.

Mudshots
This bug allows you to open doors without touching them by using single-fire shots interrupted by pause-buffering. It works because the game checks if a door takes enough damage within a short time window - normally intended for shotguns or full-auto weapons.

Semi-auto pistols don’t normally deal enough damage fast enough. However, by pausing after each shot, you reset the internal cooldown,
allowing you to fire faster than normally possible. This builds enough damage to force the door open using only a pistol.

🔽 Step-by-step guide:
1️⃣ Approach any swinging door
2️⃣ Equip a semi-auto pistol (e.g. ICA19)
3️⃣ Shoot once → immediately pause the game
4️⃣ Unpause, shoot again → pause again
5️⃣ Repeat the shoot → pause loop rapidly
6️⃣ After a few shots, the door will pop open

Krugermeier also works, but due to lower fire rate and damage, it takes more shots and more buffering.

Particle Boost
This is a controlled vertical glitch used to reach elevated positions like rooftops or upper floors in buildings - places not normally accessible.
It’s especially effective when done under lamp posts to stand on top of the lamp, having a good view on the target.

🔽 Step-by-step guide:

1️⃣ Drop a breakable item (e.g. muffin, wine bottle) under a lamppost or ceiling opening
2️⃣ Break the item to create solid debris
3️⃣ Position yourself on top of the debris
4️⃣ Place a Breaching Charge near it
5️⃣ Detonate → Agent 47 will be pushed up onto the ledge, roof or floor above

Particle Jump
When an item breaks, its debris remains solid, and Agent 47 can stand or walk across it. If timed or positioned just right, he becomes slightly elevated,
which can allow access to areas normally out of reach — like ledges, boxes, or out-of-bounds exploits.
In some cases, walking through the exact spot where the item breaks, mid-animation, gives a momentary extra height boost, useful for tight skips.
However, this technique is extremely timing-sensitive and can be difficult to learn.

🔽 Step-by-step guide:
1️⃣ Take a breakable item (e.g. Muffin)
2️⃣ Throw it at the floor where you want to climb/boost
3️⃣ As it breaks, quickly move over or stand on the debris
4️⃣ If successful, Agent 47 will be slightly elevated
5️⃣ Use the extra height to mantle ledges, skip terrain, or interact with objects from otherwise impossible angles

Hyper Boost
The Hyper Boost is an extreme variant of the particle bug, where the explosive force launches Agent 47 sky-high - usually hundreds of meters into the air.

🔽 Step-by-step guide:
1️⃣ Drop and break a particle-generating item on open flat ground
2️⃣ Place a Breaching Charge at the perfect angle and distance
3️⃣ Stand on the debris → Detonate
4️⃣ Agent 47 will be catapulted into the sky
5️⃣ While in the air: move around and shoot freely
6️⃣ Eventually you’ll fall back down without damage

Hyper Jump
Hyper Jump lets you bypass level boundaries or climb over walls that were never meant to be traversed.
By combining precise object stacking and explosive timing, Agent 47 can literally be blasted over barriers that normally have no climb prompts or alternate access.

🔽 Step-by-step guide:
1️⃣ Find a solid wall or fence that you normally can’t climb over
2️⃣ Place a breaching charge flat against the base of the wall
3️⃣ Throw a briefcase on top of the charge, and then a breakable object (like a muffin or violin) on top of that
4️⃣ Carefully stand on the very top of the stack
5️⃣ Face the wall directly and hold forward movement (W-key/controller stick)
6️⃣ Detonate the breaching charge while holding forward → the explosion will boost you upward and forward, launching 47 over the wall

There are various ways to use this trick. That's why I recommend watching the left video. It shows everything you need to know. The right one is a quick review to see how it should look like.

Oil Skip over ledges
This glitch allows Agent 47 to pour oil while hanging or standing in mid-air beyond vaultable ledges - creating setups in unreachable spots and enabling risky-looking moves without fall damage.

🔽 Step-by-step guide:
1️⃣ Grab a Oil Canister
2️⃣ Find a ledge or low wall where 47 can vault over and hang from the outside
3️⃣ Stand next to the ledge and press "Splitt Oil" and "Vault" at the same time
4️⃣ 47 will vault while starting the spitt animation
5️⃣ He’ll end up outside the ledge, mid-air or hanging, spitting oil into empty space
6️⃣ Once the pour finishes, 47 drops straight down

Fast Briefcase Unpacking
Normally, when retrieving a large item (like a sniper rifle) from a briefcase, 47 plays a long unpack animation that costs several seconds.
This Bug lets you instantly retrieve the item using a simple input combo - great for speedruns or saving time in tight windows.

🔽 Step-by-step guide:
1️⃣ Drop your briefcase on the ground
2️⃣ Press Retrieve Item + Crouch at the same time (order doesn’t matter)
3️⃣ Press Crouch again to stand up
Bomb Launch
By precisely stacking a explosive with a breaching charge, you can launch an explosive across huge distances, even to the other side of the map.
This is especially useful for killing enemies in far-away areas — all without ever entering those zones yourself.

🔽 Step-by-step guide:
1️⃣ Drop a remote explosive (like an ICA explosive or duck) on the ground
2️⃣ Equip and position a breaching charge at the perfect angle and distance behind it
3️⃣ Make sure both devices are perfectly aligned and level
4️⃣ Detonate the breaching charge → this launches the remote explosive across the map
5️⃣ Once it lands at your target location, detonate the remote explosive manually

→ Don't place the explosives on the ground. You have to drop them so they don't stick to the ground.

Distraction Shot
The Distraction Shot is a quiet and efficient way to lure NPCs to a specific spot without using physical tools like coins or items.
By firing a silenced pistol at an object or surface near an NPC, you can trigger their standard “investigate” behavior.
It’s extremely useful in situations where you’re out of throwables or need precision timing.
The NPC will walk to the shot location, investigate briefly, then return to their routine — just like they would after hearing a coin.

🔽 Step-by-step guide:
1️⃣ Equip a suppressed pistol (e.g. ICA19)
2️⃣ Find an object or surface near the NPC you want to lure
3️⃣ Shoot the object — avoid hitting the NPC directly
4️⃣ The NPC will hear the shot and investigate the exact location
5️⃣ After checking it out, they’ll return to their original path
Double Shot
The Double Shot is a powerful method to pull guards away from their posts. By firing two silenced shots in rapid succession at the same point,
you escalate a basic distraction into a search-level alert. Guards in hearing range will become suspicious and begin actively searching the area, often abandoning chokepoints,
security doors, or guarded zones. This creates a temporary opening to trespass, sneak by, or isolate targets.
If non-guard NPCs hear the shots instead, they’ll panic and flee the area.

🔽 Step-by-step guide:
1️⃣ Equip a suppressed pistol
2️⃣ Aim at any solid surface or object near guards
3️⃣ Fire two quick shots at the same spot
4️⃣ Guards will enter “searching for gunman” mode
5️⃣ Use the distraction to slip through, isolate NPCs, or break patrols
Triple Shot
By firing three rapid silenced shots into a single point, you escalate AI response into full panic.
Guards will no longer act as Enforcers — meaning they stop reacting to illegal actions like trespassing or carrying weapons. They still enter a loose search state,
but no longer investigate crimes or block your path. Civilians react as expected: immediate fear and evacuation.
This technique can completely neutralize tight security zones.

🔽 Step-by-step guide:
1️⃣ Equip a suppressed pistol
2️⃣ Aim at a wall, floor, or object near guards
3️⃣ Fire three quick shots into the same point
4️⃣ Guards will panic, scatter, and abandon enforcement logic
5️⃣ You’re now free to pass through restricted areas or act without consequence (for a short window)
Panic Shot
By shooting an NPC without killing them, you can trigger a panic chain in nearby witnesses.
While in this panic state, NPCs will no longer react to illegal behavior including holding a weapon or entering trespassing zones. It’s especially effective in tightly guarded areas, letting you bypass security with no suspicion.

🔽 Step-by-step guide:
1️⃣ Shoot an NPC in the leg or arm — enough to cause panic but not kill
2️⃣ All nearby NPCs who see the wounded NPC will enter a panic state
3️⃣ While they’re panicking, you can walk past them freely
4️⃣ Trespassing, holding weapons, or breaking other rules will be ignored during the panic

⚠️ The panic wears off after a short time or if you shoot on them while you are in their line of sight.
🚨 Important Note
If an NPC sees you performing the shots, or spots you shortly after, your disguise will be compromised and you will lose your Silent Assassin rating.
✅ The tricks are only safe if performed out of sight. Use cover or blind spots to stay hidden.
❌ Being heard is fine — being seen is not.

Here a quick list of all variants:
Bodyhit = Panic
Three Shots = Panic
Two Shots = Search
One Shot = Inventigation
Wallbang
The Wallbang exploit allows you to kill or knock out NPCs through walls by abusing tiny invisible gaps in
level geometry — especially at edges or seams, like where two walls, a wall and floor, or wall and ceiling meet.
By placing explosives in just the right position, the blast will “leak” through and hit targets or objects on the other side, even if they’re fully covered.
→ Also works very well if you throw a Impact Explosives in corners to wallbang you target.

🔽 Step-by-step guide:
1️⃣ Locate a corner or seam where walls intersect (wall/wall, wall/ceiling, wall/floor)
2️⃣ Place an explosive directly into the seam, as tight as possible
3️⃣ On the other side of the wall, position an NPC or target
4️⃣ Detonate the explosive → blast passes through and causes damage on both sides

Jump Pipes
It let you bypass the slow climb-down animation on vertical wall pipes.
By using a simple timing trick with the pistol aim, you can make 47 instantly drop from any height without climbing.

🔽 Step-by-step guide:
1️⃣ Stand near a climbable wall pipe
2️⃣ Wait for the "Climb" prompt to appear
3️⃣ Equip a pistol and aim straight ahead toward the pipe
4️⃣ While aiming, press the "Climb"-button
5️⃣ Instead of slowly climbing down, 47 will instantly leap and fall to the ground

⚠️ Warning: In very rare cases, landing zones with NPCs may cause suspicion if you're seen mid-air.
🗒️ Note: This trick only works on specific pipes.
Fast Vault-Through
Some windows in Hitman WoA allow two different movement types:
Climb Through → slower
Vault → quick
On windows that support both, Vaulting saves a noticeable amount of time — crucial when shaving off seconds in a route.
Changing NPC Attention
Sometimes, when you throw a distraction (e.g., coin, brick, etc.), the wrong NPC will go to investigate. To force the right one to respond, you can change their attention using a simple bump.

🔽 Step-by-step guide:

1️⃣ Bump the NPC-1 to grab his attention
2️⃣ Throw a distraction
→ NPC-2 will now check the distraction
Break NPC Attention
If you’ve lured an NPC but the situation turns bad (e.g. unwanted body finds), you can cancel the distraction and redirect their attention to prevent a compromised situation.

🔽 Step-by-step guide:
1️⃣ Drop any item in front of the lured NPC
→ The NPC will lose interest in the initial distraction
2️⃣ The NPC will return to their original position or only focus on the dropped item
Inventory Stuttering
Normally, when you open the inventory while sprinting, Agent 47 does a short stutter — he stops sprinting for a moment, which causes micro time loss during missions and speedruns.
This small exploit allows you to completely bypass that slowdown and keep moving at full sprint speed, even while accessing the inventory.

🔽 Step-by-step guide:
1️⃣ Start sprinting normally
2️⃣ Just before you open the inventory, do a short tap left or right
3️⃣ Immediately open the inventory after that input
4️⃣ When you close the inventory again → 47 will continue sprinting smoothly, no stutter
Crouch Running
Have you ever noticed that Enforcers are less likely to spot you when you're crouching? However, you're slower than when you're sprinting normally. By rapidly pressing the crouch button, you "blend" 47’s crouch and stand states. The result is a faster crouch movement that lets you stay stealthy without loosing that much speed.

🔽 Step-by-step guide:
1️⃣ Start running
2️⃣ Begin spamming the crouch button
3️⃣ 47’s animation will glitch between crouch and stand states
4️⃣ You now move much faster than regular crouch-walk, while staying lower
Fast Throw
In routes where you throw many objects (e.g. bricks, busts), the standard throw animation wastes valuable time.
Fast Throw lets you bypass most of that animation by chaining a specific input sequence — especially helpful in KO-heavy speedruns or SA routes.

🔽 Step-by-step guide:
1️⃣ First, lock onto your target (optional, but helps with accuracy)
2️⃣ Release the lock
3️⃣ Press the following buttons quickly in sequence:
→ Crouch → Aim → Throw → Uncrouch

The throw happens immediately, skipping the wind-up.

❗This trick doesn't work with big throwables like axes.
Map Buffer Throw
When you throw an object and mash the map button (usually to open the in-game map) at the moment of the throw, the object can bounce or slide significantly further than it normally would. This can be used to move distracting items farther, or toss something into a restricted area without needing to get close.

🔽 Step-by-step guide:
1️⃣ Select any throwable item (e.g. coin, crowbar)
2️⃣ Immediately after the throw, start spamming the map button
3️⃣ As soon as the item hits the ground, STOP spamming
4️⃣ The item should bounce or roll significantly farther than usual

⚠️ Obviously is doesn't work with breakable items.

Use all throw items to kill
Normally, coins and similar items can’t be thrown directly at targets – they’re just distractions. But this exploit tricks the game into treating these items like weapons with lock-on ability. That means: headshot kills with a coin are real.

✅This leverages an inventory timing bug to override item restrictions and lock-on logic.

🔽 Step-by-step guide:
1️⃣ Hold a weapon that can lock onto targets (e.g. screwdriver or hammer)
2️⃣ Lock onto an NPC or camera
3️⃣ Let go of the lock-on button
4️⃣ Immediately open the inventory
5️⃣ While selecting a coin (or other non-lock-on item):
  → Press lock-on again
  → Instantly follow up with the throw button

→ The coin will lock onto the target and cause a lethal hit if the timing was successful.

🗒️Note: If you want to perform this trick with a large object (which cannot be holstered, but only dropped), the pickup animation is too long, so it won't work. However, there is another way to achieve this (see the left video below).

Cover-Aim Clipping
This glitch allows you to clip through certain walls or objects by manipulating the cover system. While not all cover spots work, specific ones close to walls or solid props make this trick possible.

🔽 Step-by-step guide:
1️⃣ Find a spot where you can take cover very close to a wall or object
2️⃣ Take cover while facing the wall/object
3️⃣ Aim away from the object at about a 45-degree angle
4️⃣ Stop aiming - 47 should automatically turn slightly and shift position
5️⃣ Quickly turn back towards the object and uncover
6️⃣ Time the uncover during the turn animation to clip through

⏱️ Tips:
The aim angle varies slightly per spot - test until it works
Timing the uncover is crucial - mid-turn often works best
Once mastered, it’s a consistent and fast way to bypass barriers

Subdue Clipping
In Hitman WoA, you can grab NPCs around corners and subdue them. To do this, you need to find an NPC standing near a corner. Press 47's body against the other side of the corner. You should now see the “Subdue” prompt. If you perform this action shortly after turning away from the NPC, 47 will grab the NPC through the wall and fly upwards (high into the air / to the next floor of the building / just clip on the other side of the wall).

Balistic Accident Kills
If you shoot an NPC and their body is found, you will lose the “Silent Assassin” rating. To get around this, you can first sedate an NPC with tranquilizers and shoot them just before they pass out. Now the body can be found without you losing any points.
This works because there are no consequences when sedated NPC bodies are found.

Bump Lure
By bumping into a target and immediately interrupting their reaction with a quick distraction (e.g. dropping a item), 47 brings the NPC in a "confused" state where they begin to follow him directly instead of returning to their normal routine.

If you use a coin to interrupt the NPC's reaction, don't forget to pick it up again. Otherwise, the NPC will do so and will no longer follow Agent 47.
A clear sign that the Bump Lure is working is the absence of the question mark above the NPC’s head - they will silently trail behind 47, ignoring most other stimuli.

Normally the NPC will investigate the distraction and then follow 47, but if another NPC notices the same distraction, the bumped target will instantly start following 47, while the second NPC investigates the sound.
This technique can be used to quietly separate targets from guards.


For further explanations, follow this link: https://youtu.be/rsKDQDORyh8?t=2870
Displaced NPC Drops
If you kill an NPC while they are in the air, the items they drop will spawn directly on the ground next to Agent 47.
A good method for executing this is shown in the following video:

1 Comments
ɮɛяɨʟʟ 13 Oct @ 9:55am 
nice