RimWorld

RimWorld

269 ratings
Star Wars : The Force - Lightsaber
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Mod, 1.5, 1.6
File Size
Posted
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10.099 MB
18 Apr @ 9:37am
2 Oct @ 4:40pm
83 Change Notes ( view )

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Star Wars : The Force - Lightsaber

In 1 collection by Lee
Star Wars Collection By Lee
20 items
Description
This mod adds Lightsabers to Rimworld. Split from my original Mod. This mod will include the various lightsaber related components such as Kyber Crystals, Upgrades, and whatever else I feel like adding. Also includes a expiremental melee parry system within the mod. For the full experience i recommend royalty, so that you have access to the Stance System as well. CE is Compatible

Lightsaber Systems:
This mod includes its own lightsabers with a variety of features including.


Customization:
Select from over 50+ designs for the hilts, with 9 preset colors to choose from. Or Choose a custom color using the in-game RGB selector. The possibilities are endless. Newly added is the component system. Now adding 5 new categories that can each have its own unique stat bonuses.





Deflection/Throw Lightsaber
Two essential features for lightsabers have also been included. Deflection of projectiles, and the throw lightsaber ability.




Stance System:
A fully customizable stance system has been implemented. Each pawn will hold their lightsaber in a unique matter corresponding to the 7 lightsaber forms. For further customization, you can enable custom stances in the Mod Settings.



Parry System:
In addition to the above stance system. An optional new combat system has been implemented. Parrying. This occurs when two humanoid pawns with skills are engaged in combat with one another. Taking in a combination of melee skill, pawn manipulation, and the skill difference between two pawns, defenders now have a chance to parry the attack without taking any damage. Can be disabled in the Mod Settings under Lightsaber Combat System. This also links with the above stance system to allow different forms to overpower one another.

Melee Animation Support:





Our other mods:

Popular Discussions View All (2)
6
23 Oct @ 12:25pm
Bug Reports
Lee
9
24 Oct @ 3:46pm
Abilities
Panfoo
589 Comments
Lee  [author] 55 minutes ago 
If you are just using the lightsaber mod without Kotor, then selecting a crystal part will get the nearest crystal regardless of color.

If you are using Kotor, then the crystals from this mod have been replaced with the kotor crystals in the menu, Their only use now is for getting Bled crystals when you have the Force Standalone mod loaded.
Mr Mole 1 hour ago 
so with all the kyber crystals around i mined a few and after selling a few organs i bought a lightsaber early in the game (not a great decision i dont even have working batteries yet) and i saw that in the hilts you can add kyber crystals, i mined one from the formation and it was black, i didnt see a specific black one to add is there a refining process i shoul do or something for it? sorry this was writting very poorly and probably hard to understand im quite tired.
Lee  [author] 29 Oct @ 10:17am 
Don't npc's have their weapons out always anyways?
maxime.raturat 29 Oct @ 9:37am 
Nice work, but unfortunately I uninstalled the mod because everytime jedi visitors came to the map, they all had their lightsaber permanently toggled on which was annoying for me. I don't know if it's supposed to work that way.
Lee  [author] 27 Oct @ 2:09pm 
Just a visual bug. I haven't been able to fix yet
Rolled Oats 27 Oct @ 2:07pm 
Loving the mod so far, although I seem to be having a bug! Most likely caused by a conflict, but just in case, I thought I'd mention it here. I use dev tools to spawn in a custom lightsaber, and choose the hilt from the menu when drafted. After un-drafting my pawn, the lightsaber on their hip seems to change colour randomly as they move around. Any ideas?
TAW | Shadow_Beetle 27 Oct @ 12:34pm 
will try, seems very fun!!!
arkai65 22 Oct @ 2:50pm 
@lee thank you! i appreciate it.
Lee  [author] 22 Oct @ 12:04pm 
What do you mean. Just use both mods together
Kva-Kva 22 Oct @ 6:45am 
Srry, bcs I'm didn't see description off melee animations support, how it works?