Crusader Kings III

Crusader Kings III

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(UPDATED) EK2: The Trial of Vivec
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17 Apr @ 3:31pm
23 Aug @ 10:13am
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(UPDATED) EK2: The Trial of Vivec

Description
This is an update and extension of the original mod by Zaczac121 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2924972741&searchtext=vivec

Morrowind-centred submod for Elder Kings 2
This mod introduces a large number of decisions and story-driven events to the Morrowind region. As a High Velothi or Sixth House cultist, put the Living God Vivec on trial for his betrayal and work to tear down the entire Tribunal.

Prepare for Dagoth Ur's return, fulfill the Nerevarine Prophecy, use the Tools of Kagrenac for your own purpose, or remain a faithful servant of the Living Gods. If sufficiently devoted and talented (high prowess) you may earn the trust of Almalexia and become an honourary member of Almalexia's Hands, working with her to undermine Dagoth's invasion.

Original Features:
  • Dagoth-Ur stirs under Morrowind and depending on game rule setting will awaken after around 400, 200 or 15 years (or not at all)
  • Bring Vivec to trial via a new decision as a High Velothi or Sixth House cultists
  • Take the three tools of Kagrenac from Vivec and Red Mountain and use them on the Heart of Lorkhan

New Features:
  • Read into ancient prophecies and follow the path of the Incarnate (you require at least 15 learning for the decision to appear)
  • Unite the Great Houses as Hortator, be named Nerevarine of the Ashlanders, and fulfill the rest of Azura's Prophecy
  • New activity to seek an audience with Almalexia if sufficiently devoted (or you are the ruler of Morrowind), where you can ask for blessings.
  • If alive, the Tribunal will halt Dagoth Ur's early advance with the Ghost Fence. This scales with ALMSIVI power (this is actually base EK2, just check the fervor equilibrium of the Tribunal Temple) which Dagoth will slowly erode with various decisions of their own, including unleashing Blight Storms and the dread corprus disease
  • The Tribunal Temple starts with some extra MAA's and will be aided by the Great Houses and ALMSIVI blessings during defensive wars
  • A dynamic event chain where you can confront Dagoth Ur in Red Mountain and resolve the story in a bunch of different ways depending on your character
  • As a member of the Sixth House, work to hasten Dagoth Ur's awakening and prepare Vvardenfell for their return.

Compatibility
No overwrites or changes to the GUI so should be compatible with pretty much everything. Obviously have Elder Kings installed. Put this at the end of your load order.
You should also be able to throw this onto an existing save HOWEVER make a backup save just in case and you'll likely have to manually start the invasion:
  • Open the console and copy and past (without quotation marks):
    "effect = {
    trigger_event = {
    on_action = dagoth_revived_gain
    }
    trigger_event = {
    on_action = tribunal_event_troops_start
    }
    trigger_event = {
    on_action = experimental_tribunal_empowerment
    }
    }"
  • Press Enter
  • Now do the same with "event dagoth_revived.0001" (if you had this mod installed at game-start but you want Dagoth to spawn immediately, just use this command)

FAQ
I want more to do as a God. I've integrated support for tuyrh333's brilliant mod Shards. Load it before this mod if you'd prefer the "Become a Divinity" decision to be hidden as debug, otherwise load order shouldn't matter.
Does it work in multiplayer? It should do.
How do I do X? Please check the walkthrough discussion first. If that doesn't help I'll do my best to answer in the comments.

Translations
Traduction automatique en français incluse, même si elle présente probablement des problèmes.
Включен автоматический перевод на русский язык, хотя, возможно, с ним есть некоторые проблемы.

Quality Still Not-Assured
There are likely some bugs / localisation and balance issues.
If there are any issues/suggestions let me know and I'll look into them as soon as possible.

Also try out my other mod, Landless Opportunities (compatible with EK2) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3465715649
Popular Discussions View All (3)
44
26 Aug @ 7:07pm
Suggestions
SquareBeard
16
28 Jun @ 5:11am
Bug Reports
SquareBeard
0
19 Apr @ 5:02pm
Walkthrough
SquareBeard
175 Comments
SquareBeard  [author] 30 Aug @ 3:23pm 
@mr_Muf the normal way is to control the county of Vivec and take it from Vivec. Check the walkthrough discussion for details.
mr_Muf 30 Aug @ 2:57pm 
How to get the Wraithguard?
Cidalex 29 Aug @ 5:35am 
It would have been good if the dysnaty had merged with Dagoth, since they are their descendants.
SquareBeard  [author] 27 Aug @ 6:14am 
Thanks for the feedback

1. I'm pretty sure this is a change with the latest Elder Kings 2 update. Unmourned/Scarab blood are now dynasty modifiers not traits.

2. Yes, though it consumes a lot of piety and if you have the tools a decision appears that can give yourself a lot (I think 10,000). Odd about the tools not spawning. Do you mean you're not getting Wraithguard or not getting the decision to grab Sunderland/Keening?

3. That seems reasonable. I'll include it in the next update.
Brederik Frandt 27 Aug @ 4:31am 
A few things:

1) The Scarab's Blood is not listed as trait anymore (but the stats are there). Is this as it is supposed to be?

2) Is it intended that the finishing of the Akulakhan does NOT require the tools of Kagrenac? On this note, I also want to point out that sometimes the collection of the tools does not always trigger when taking over Morrowind/killing the false gods.

3) I find playing as the Korgoruhn county to be difficult early on without adopting another faith. Could you make it so that the "Unmourned Blood" (which is not visible as a trait either) would trigger an option to adopt secretly or fully the Sixth House religion again should you convert? I had a game lasting hundreds of years without being able to convert back again, and that seemed like a shame.

Again, thank you for your hard work!
SquareBeard  [author] 25 Aug @ 4:13pm 
@Polkka Dot no worries! Since there's an option now to become Hortator before Dagoth appears, I should probably add something similar to unite the tribes/be named Nerevarine before too.

@Dragonkiller135 you can in fact do exactly that and it does indeed give immortality. Your character or a friend needs to be a Divayth level mage. Can't remember if you need to be an incarnate but high xp in the trait definitely improves your odds.
Dragonkiller135 25 Aug @ 2:36pm 
Im not sure if its a feature of the mod or not but if it isnt i do think curing corpus should grant immortality. at least if your character is able to do what Divayth Fyr did, maybe a skill check to keep all its benefits or if you're less skilled just gets rid of it while keeping non of the benefits?
Polkka Dot 25 Aug @ 5:53am 
oh sorry, i missed the walkthrough thread. I see, i need to wait for Dagoth Ur to awaken then
Polkka Dot 24 Aug @ 8:04pm 
im playing an ashlander highvelothis adventurer and i just got moon and star, but im unsure what im supposed to do next to become nerevarine as im not sure how to go to each tribe to get declared ashkhan or go to the great houses to get declared horator.
SquareBeard  [author] 24 Aug @ 6:27am 
@hide5ing the mod just resurrects the character from the EK2 history, and that character's a chimer.

Pretty sure someone asked the same thing a while back, and I plan to add a game-rule at some point but it's quite low priority. Lore-wise I think Dagoth could probably choose to look however he wanted.