Commandos: Origins

Commandos: Origins

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Some Tips for the 3 Global Achievements (+Old Unofficial Tracking Method)
By KV
This guide contains tips for the full-campaign achievements in Commandos: Origins:
If the World Were a Village,
Knock Them Out With Kindness,
No Stone Left Unkilled.

It also includes a pre-1.2 unofficial tracking method, which may still be useful for the If the World Were a Village achievement.
   
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Important Note
Apparently, the Recruit difficulty cannot be used for the Knock Them Out With Kindness achievement - and possibly other global achievements.
Kudos to player Cairn.L for finding that out.
"Knock Them Out With Kindness" Tips
  • Chloroformed enemies stay unconscious indefinitely, even outside of bushes (unless discovered ofc), making missions with the spy relatively easy.

  • Mandatory kills do not void the achievement - this includes mission targets and the sniper at the start of mission 3 (haven't tested anything else).

  • Accidental kills (usually caused by environmental interactions, like falling objects) do not DO void the achievement (since v1.4).

  • Placing additional knocked-out targets into such accident zones does not void the achievement. This includes setups like turning electricity in water on/off - allowing for unlimited "accidental" kills (confirmed by player hannez).

  • Apparently, driving over unconscious bodies also counts as "accidental" kills. Kudos to hannez.

  • You can also let allied soldiers kill enemies. Kudos to Pup. - Unclear in v1.4

  • However, shooting explosive barrels or tanks - even if the game considers it an accident (i.e., no alarm is triggered) - will void the achievement (tested once in mission 4).

  • Also, throwing unconscious enemies down a ladder counts as a kill and voids the achievement. (Throw an enemy down a ladder by ctrl+click on a ladder while holding a body.) Kudos to Covenant (ESP).

  • Using the airstrike in missions 6 and 10 does not void the achievement (even if it kills enemies). - Unclear in v1.4

  • Botching the fire test in mission 13 does not void the achievement (even if enemies die). - Unclear in v1.4

  • Mission 14 ends immediately after killing the target - you can use this to your advantage.

"No Stone Left Unkilled" Tips
  • With the exception of the first mission (details below), you need to eliminate all enemies, likely including destroying enemy tanks.

  • You can use accident kills to meet this requirement.

  • You can also let allied soldiers kill enemies (tested in mission 5).

  • Personally, I did not use the airstrikes in missions 6 and 10 or botch the weapon test in mission 13 to kill anyone. I either avoided those entirely or ensured all affected enemies were killed beforehand. I'm unsure if using them counts toward the achievement - can someone confirm?

  • Regarding the first mission (tested in version 1.1 and 1.2)
    • After defeating the initial 3 Germans, a shootout occurs between 3 Brits and 8 Germans. You do not need to kill these enemies.

    • After the tank is revealed, you’ll cross a rooftop, beneath which is another shootout between 1 Brit and 3 Germans. You only need to eliminate the single German here, which can be killed via an accident kill.

  • This bug from mission 5 has been fixed - the following section is kept "just in case".
    The flag in mission 5 wouldn't update to true for me, even after killing everyone and completing the mission. What helped, for some reason, was freeing the captain only after the map was cleared. (Possibly some enemies disappear after that cutscene? No idea. Bug report sent.)
    Kudos to Pup for suggesting that.
    Other players confirmed experiencing the same issue - with same solution.

"If the World Were a Village" Former Bug
  • This bug has been fixed in version 1.3 - this whole section is kept here "just in case".

  • Some players encounter a bug where the achievement "If the World Were a Village" becomes unobtainable. This is likely due to an incorrect value in the global save file (see Tracking Method sections). This persists in version 1.2.

  • Details:
    There is a variable bCanGlobalAlarmBeSetOff in the global save file that should be set to false for mission 1, since it’s not possible to trigger a global alarm there. Unfortunately, for some players, the value is incorrectly set to true, which likely prevents the achievement from unlocking.

  • Fix:
    For those willing to edit savegame files.

    • Exit game.

    • Find file "%LocalAppData%\Commandos\Saved\SaveGames\StatTrackingGlobal.sav".

    • Open the file in hex-editor (e.g. https://hexed.it/).

    • Change the value of bCanGlobalAlarmBeSetOff to false for the first mission (see Tracking Method sections for more information).

      • Locate string "BritishCompound" which starts a section related to the 1st mission (next mission is "Weatherstation", don't scroll that far).

      • In this section, locate the variable "bCanGlobalAlarmBeSetOff".

      • Immediately after it will be some spaces, "BoolProperty", some spaces and "10 16".

      • Change the "10" to "00".

    • Start the game and finish any mission. (Possibly a mission with global alarm count at least 1.) You can load an old save.

    • Of course, the achievement conditions have to be met, i.e. all the missions (except the 1st) have to be completed with global alarm count at least 1. You can use Tracking Method sections to confirm that.

    • You can fix this value anytime.
Tracking Method - Automated Procedure
To automate the progress tracking process

Tracking Method - Manual Procedure
Find file
%LOCALAPPDATA%\Commandos\Saved\SaveGames\StatTrackingGlobal.sav
and open it in some hex editor (say https://hexed.it/).

After a bit you'll find a label of each mission followed by some variables. You are interested in 3 variables, each followed by a short string with clearly distinguishable true/false state:
  • bWereAllEnemiesKilled BoolProperty
    • 00 12 = no
    • 10 12 = yes
  • bWasNoEnemyKilled BoolProperty
    • 00 18 = no
    • 10 18 = yes
  • bWasGlobalAlarmSetOff BoolProperty
    • 00 15 = no
    • 10 15 = yes
10 being the important part, the other number is likely just an identifier.

Example of mission 1 (BritishCompound) and bWereAllEnemiesKilled being true (you'd see a 00 before the 12 if it were false):

Tracking Method - List of Missions' Labels
The mission labels are in order:
1. BritishCompound
2. Weatherstation
3. FortCapuzzo1
4. TrainBridge
5. Lighthouse
6. ChannelIslands
7. GermanMine
8. Lofoten
9. Harbour
10. GermanAirfield
11. GermanCompound
12. HeavyWater
13. SondergeschutzDora
14. OccupiedCastle
80 Comments
KV  [author] 5 Oct @ 3:39pm 
Just tested in mission 1 and it certainly seems that accidental kills are no longer allowed to fulfill the no-kill achievement. Updated the guide.
ThermalPL 5 Oct @ 10:22am 
The patch might have changed something, yes. I replayed mission 3 trying to get the nonlethal achievement, during which all of my kills were "accidental", except the mandaroty sniper kill (6 guys crushed with enviromental objects, another 4 electrocuted inside the fort) and when I finsihed the mission, it told me I killed 11 germans (technically true) and voided the achievement. They might have patched out the accidental kills.
KV  [author] 25 Sep @ 12:23pm 
Sorry, no idea. It's also possible the patch changed something, I haven't played recently.
ERVI18 25 Sep @ 9:51am 
I got a kill count of 4 after using a valve to accidentally kill people in Operation Wave Breaker. It was in the building with the main objective, I paid a lot of attention not to kill anyone. Is this a bug?

I'm on veteran and used the same method for all other missions, disposing of enemies with accidental kills although rarely and the stats always showed 0 kills at the end.
KV  [author] 22 Sep @ 3:25am 
Yeah, probably a better approach. You are welcome :)
g4m3r 22 Sep @ 2:50am 
I've just contacted Kalypso support via email and they already answered asking me to send photos of my achivements list and completion list in game so I think I'll wait to see if they can understand and solve the issue, before touching files around. Thank you very much anyway for your help.
KV  [author] 22 Sep @ 2:15am 
In the steam version I would say very likely yes. Some people used the same method to get the then-sometimes-bugged set-off-alarms chievo in v1.2.

In gamepass, I'm not sure - I have zero idea how the gamepass actually works. But you can try.
You want me to share my save file or is the picture sufficient?
g4m3r 21 Sep @ 9:36am 
Thank you! Do you think there is a way to change the difficulties to which levels have been completed with your method? In the screenshot you posted I see “completed difficulties” as a field. I think the game bugged out and is not recognizing i’va already completed all operaritions.
KV  [author] 21 Sep @ 8:46am 
There was a guy commenting about the save files in gamepass version. Two comments from june 12 by 小飞弹头.
g4m3r 21 Sep @ 7:25am 
Today I've finally finished the last mission on veteran difficulty, as all the others, but the related achivements are not unlocking, even the two regarding easy and normal difficulty. I'm on Gamepass and I'm not able to find the StatTrackingGlobal.sav file through which maybe I would be able to check if the game knows I've finished all the levels at maximum difficulty, is there someone who can help me with this?