Gothic 3

Gothic 3

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Gothic 3 - Quests
By nikalai1000101
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Gothic 3 - Quests
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L - Land
A - Area
Q - Quest
S - Unlisted Quest

Land 1 - Myrtana
Area 1 - Ardea
L1.A1.Q1 - Liberate Ardea from the orcs!
L1.A1.Q2 - Talk to the leader of the rebels in Reddock!
L1.A1.Q3 - Gorn shows you the rebels' hideout.
L1.A1.Q4 - Jack and the bilge rats.
L1.A1.Q5 - Kill the shy deer.
L1.A1.Q6 - Jack's rebel gold.

Area 2 - Reddock
L1.A2.Q1 - Kill the aggressive wild boars.
L1.A2.Q2 - Eliminate the orc patrol on the farm.
L1.A2.Q3 - Get rid of the roaming orc patrol between Reddock and Ardea.
L1.A2.Q4 - Bring the Fire Mage Sebastian some healing plants.
L1.A2.Q5 - Defeat Copper in the arena.
L1.A2.Q6 - Defeat Joey in the arena.
L1.A2.Q7 - Clean out the southern caves of Reddock.
L1.A2.Q8 - Weapons for the rebels in Reddock.
L1.A2.Q9 - Defeat Topork in a duel.
L1.A2.Q10 - Reddock needs a smith.
L1.A2.Q11 - Free Kliff from the orcs on the farm.
L1.A2.Q12 - Take Kliff to Javier, the rebel leader in Reddock.
L1.A2.Q13 - Find the rebel underground in Cape Dun.
L1.A2.Q14 - Destroy the rebel camp Reddock.

A3.Cape Dun
L1.A3.Q1 - The alchemist's chest.
L1.A3.Q2 - Pelts for Jens the hunter.
L1.A3.Q3 - Harek wants meat.
L1.A3.Q4 - Take Harek the slave back to Gamal.
L1.A3.Q5 - Help Harek escape!
L1.A3.Q6 - The captured paladin's belongings.
L1.A3.Q7 - Healing plants for the alchemist.
L1.A3.Q8 - Kill all the hungry wolf packs around Cape Dun.
L1.A3.Q9 - Bundles of weapons for Phil.
L1.A3.Q10 - Steal 3 golden goblets from Urkrass's warehouse.
L1.A3.Q11 - The quartermaster in Cape Dun needs healing potions.
L1.A3.Q12 - Cyrus needs booze.
L1.A3.Q13 - A plague of bandits in the coastal region.
L1.A3.Q14 - Bring his goods back to Urkrass.
L1.A3.Q15 - Defeat Fadi in the arena.
L1.A3.Q16 - Defeat Darmok in the arena.
L1.A3.Q17 - Lamp oil for Ardea.
L1.A3.Q18 - Destroy the rebel underground in Cape Dun!
L1.A3.Q19 - Liberate Cape Dun!
L1.A3.Q20 - Wenzel cleans up.
L1.A3.Q21 - Wenzel's lost sword.

A4.Montera
L1.A4.Q1 - Cowardly goblins in the night.
L1.A4.Q2 - Report to the leader of the orcs' mercenaries in Montera.
L1.A4.Q3 - The thieving orc patrol.
L1.A4.Q4 - Follow Arakos to find the orc patrol.
L1.A4.Q5 - Porgan's druid stone.
L1.A4.Q6 - Stoneroots for the druid Porgan.
L1.A4.Q7 - Make the tired mercenary leave the rebels' meeting point.
L1.A4.Q8 - Get rid of the slave camp guards.
L1.A4.Q9 - How loyal are the orcs' mercenaries?
L1.A4.Q10 - Wheat for the warehouse keeper.
L1.A4.Q11 - Milk for the warehouse keeper.
L1.A4.Q12 - Sobata wants Dan's slave back.
L1.A4.Q13 - Sobata wants Thorek's slave back.
L1.A4.Q14 - Thorek wants magic ore for his smithy.
L1.A4.Q15 - Let the mercenary Trano know his pay has been cut.
L1.A4.Q16 - Basir wants his old gold casket.
L1.A4.Q17 - Defeat Dan in the arena.
L1.A4.Q18 - Defeat Goose in the arena.
L1.A4.Q19 - Defeat Fedor in the arena.
L1.A4.Q20 - Defeat Ugo in the arena.
L1.A4.Q21 - Defeat the champion Ashton in the arena.
L1.A4.Q22 - Change of shift in the slave camp.
L1.A4.Q23 - Tell Dennis that Bradley needs a new slave.
L1.A4.Q24 - Dennis wants Bradly to go easy on the slaves.
L1.A4.Q25 - The slave Leon is working in the temple again.
L1.A4.Q26 - Kelvin the slave wants certainty.
L1.A4.Q27 - Kelvin goes back to work in the temple.
L1.A4.Q28 - Collect the rent for Domenik's farm.
L1.A4.Q29 - Find the stray wolves and kill them.
L1.A4.Q30 - Bring Marik proof that Ashton embezzles gold.
L1.A4.Q31 - Marik wants Bradley's slave list.
L1.A4.Q32 - Return the stolen slave list to Bradley.
L1.A4.Q33 - Kill the cattle in the stockyard.
L1.A4.Q34 - The grain thieves must go.
L1.A4.Q35 - Rufus escapes from the grain farm.
L1.A4.Q36 - The slave Rufus wants to go to Okara.
L1.A4.Q37 - A message for Okara.
L1.A4.Q38 - Do away with Sanford.
L1.A4.Q39 - Make Folleck go back to work in the castle yard.
L1.A4.Q40 - Folleck is asking for it.
L1.A4.Q41 - Yorik needs old weapons.
L1.A4.Q42 - Liberate Montera from the orcs!
L1.A4.Q43 - Eliminate the rebel positions around Montera.
Land 1 - Myrtana
A5.Okara
L1.A5.Q1 - Okara needs more people.
L1.A5.Q2 - Clean out the mine with Randall the fighter.
L1.A5.Q3 - A rich mine.
L1.A5.Q4 - Randall should go to Okara.
L1.A5.Q5 - Booze for the prospector.
L1.A5.Q6 - A homeless prospector.
L1.A5.Q7 - Rakus the Fire Mage should go to Okara.
L1.A5.Q8 - Rescue Rakus the Fire Mage from the cave of the undead.
L1.A5.Q9 - Kill the undead that Rakus summoned.
L1.A5.Q10 - Hunt the nasty shadowbeasts.
L1.A5.Q11 - Two shadowbeast horns for Candela.
L1.A5.Q12 - Candela should go to Okara.
L1.A5.Q13 - Hunt the nasty wild boars.
L1.A5.Q14 - Go boar hunting with Fraser.
L1.A5.Q15 - Fraser should go to Okara.
L1.A5.Q16 - Malicious ripperbeasts.
L1.A5.Q17 - Kent should go to Okara.
L1.A5.Q18 - Bring Manning some iron ore.
L1.A5.Q19 - Take Okara apart!

A6.Gotha
L1.A6.Q1 - Free Gotha from its curse.
L1.A6.Q2 - Rescue Gorn from the orcs in Gotha.
L1.A6.Q3 - Defeat Potros.
L1.A6.Q4 - Hunting demons with Gorn.
L1.A6.Q5 - Rebuild Gotha.

A7.Trelis
L1.A7.Q1 - Hothead Ben needs to be taught a lesson.
L1.A7.Q2 - Ben the servant needs his shovel.
L1.A7.Q3 - Sneaky goblin raid on Derec's farm.
L1.A7.Q4 - Kill the thieving goblins near Derec's farm.
L1.A7.Q5 - Clean out the undead caves.
L1.A7.Q6 - Destroy the orcs in and around the temple of Trelis.
L1.A7.Q7 - Kamak's artifact.
L1.A7.Q8 - Tell the leader of Nemora about the rebels' situation at the temple of Trelis.
L1.A7.Q9 - No deliveries arriving from the eastern temple.
L1.A7.Q10 - Search for survivors in the temple of Trelis.
L1.A7.Q11 - Help the shaman Kamak leave the temple.
L1.A7.Q12 - Kill the sneaky ogres in the woods.
L1.A7.Q13 - Find out what is wrong with the western farm.
L1.A7.Q14 - The suspicious cave near the farm.
L1.A7.Q15 - Did the rangers devastate the farm?
L1.A7.Q16 - Ransack the castle of Trelis.
L1.A7.Q17 - Ransack the farms!
L1.A7.Q18 - The paladin Konrad wants his magic back.
L1.A7.Q19 - The orc warrior Pranck needs healing potions.
L1.A7.Q20 - Find the runaway alchemist Avogadro.
L1.A7.Q21 - Take Avogadro the alchemist to Trelis.
L1.A7.Q22 - The orc warrior Pranck wants twenty healing potions.
L1.A7.Q23 - Milok is looking for his old sword.
L1.A7.Q24 - Kill the grunting creatures below Josh's farm.
L1.A7.Q25 - Vak needs fifty thousand gold coins for the Hashishin.
L1.A7.Q26 - Conquer the castle of Trelis!

A8.Nemora
L1.A8.Q1 - Rebels stole the rent from Farmon's farm.
L1.A8.Q2 - Cole the farmhand wants to go to Nemora.
L1.A8.Q3 - A new man for Nemora.
L1.A8.Q4 - Karlen the paladin wants his magic back.
L1.A8.Q5 - The renegade paladin at the pass to Varant must die.
L1.A8.Q6 - Cross the pass to Varant with Karlen.
L1.A8.Q7 - Karlen the paladin shows you the desert.
L1.A8.Q8 - Bring Russel the goods from the desert.
L1.A8.Q9 - Who's boss in Nemora?
L1.A8.Q10 - Kill the three monsters north of Nemora.
L1.A8.Q11 - Weapons for Nemora.
L1.A8.Q12 - Clear the orcs out of the farm west of Trelis.
L1.A8.Q13 - Bring Treslott the rare plant herbaceous lobelia.
L1.A8.Q14 - Hengley the farm raider.
L1.A8.Q15 - A message for the rebel Charles.
L1.A8.Q16 - Finley gets all set to attack Trelis.
L1.A8.Q17 - Finley attacks Trelis.
L1.A8.Q18 - Destroy the rebel camp Nemora.
Land 1 - Myrtana
A9.Geldern
L1.A9.Q1 - Nemrok expects a delivery of sulphur from the sulphur mines.
L1.A9.Q2 - Kill the threatening snappers outside the sulphur mine.
L1.A9.Q3 - Open up the mine north of Geldern and kill all vermin there.
L1.A9.Q4 - Nemrok expects a delivery of gold from the mines.
L1.A9.Q5 - Talk to Samuel about the destroyed mine.
L1.A9.Q6 - Find some eager slaves for the wolf mine.
L1.A9.Q7 - Kill the tunnel wolves in the wolf mine.
L1.A9.Q8 - Follow the particularly eager slave to the wolf mine.
L1.A9.Q9 - Bring more eager slaves to the wolf mine.
L1.A9.Q10 - Bring Nemrok the artifact from the ruin in the north.
L1.A9.Q11 - Defeat Dimitar in the arena.
L1.A9.Q12 - Defeat Gembak in the arena.
L1.A9.Q13 - Defeat Kulak in the arena.
L1.A9.Q14 - The secret of Mirzo, the Hashishin merchant.
L1.A9.Q15 - Tell the orcs about the abandoned mine in the north.
L1.A9.Q16 - Teach Mirzo a lesson.
L1.A9.Q17 - Hamil, the audacious artifact trader among the slaves.
L1.A9.Q18 - Gembak wants to rough up Ivan, the renegade mercenary.
L1.A9.Q19 - Kill the unholy mercenary Ivan.
L1.A9.Q20 - Find the first paladin's helmet.
L1.A9.Q21 - The seven ancient rings of the alchemists.
L1.A9.Q22 - Jared the artifact trader wants to meet Lares.
L1.A9.Q23 - Bring Renwik the rare plant King's Sorrel.
L1.A9.Q24 - Bring the shaman Grimboll some sulphur.
L1.A9.Q25 - Golden plates for Lares.
L1.A9.Q26 - Discover the secret of the druid Runak.
L1.A9.Q27 - Kill the leader of the southern druid search party.
L1.A9.Q28 - Gunock, the lazy orc.
L1.A9.Q29 - Kill the druid hunting party from Geldern.
L1.A9.Q30 - Find the orcs' druid search party.
L1.A9.Q31 - Kill the druid Runak.
L1.A9.Q32 - Kill the druid Torn.
L1.A9.Q33 - Mobilize the people in Geldern for Torn's druid stone.
L1.A9.Q34 - The orc shaman Grok wants all the fire chalices.
L1.A9.Q35 - Liberate Geldern from the orcs!

A10.Silden
L1.A10.Q1 - Follow Pavel to his hunting cabin.
L1.A10.Q2 - Go snapper hunting with Falk.
L1.A10.Q3 - Kill snappers around Silden.
L1.A10.Q4 - Take the hunters' delivery of pelts to the mill.
L1.A10.Q5 - Bring Lukjan the hunter the money for the pelts.
L1.A10.Q6 - Hunt the silver wolves with Bram.
L1.A10.Q7 - Kill wolves around Silden.
L1.A10.Q8 - Supply the convict Jerek with weapons.
L1.A10.Q9 - Gambal the cook needs heaps of raw meat to feed the orcs in Silden.
L1.A10.Q10 - Supply the convict Jerek with roasted meat.
L1.A10.Q11 - The wood from the prison camp must be brought to Givess in the mill.
L1.A10.Q12 - The orcs need a smith for Silden.
L1.A10.Q13 - Kadok is missing his smith's hammer.
L1.A10.Q14 - Quadir's hunt for a new slave for Silden.
L1.A10.Q15 - Defeat Will.
L1.A10.Q16 - A package of wild berries for Stan the fisherman.
L1.A10.Q17 - Irmak's halberd is missing.
L1.A10.Q18 - Roasted meat for Frillock.
L1.A10.Q19 - Kill the strange lurkers by the river.
L1.A10.Q20 - Take the fish barrels to the mill.
L1.A10.Q21 - Hatlod's lost tools.
L1.A10.Q22 - The quest for the perfect ship.
L1.A10.Q23 - Defeat Jarock in the arena.
L1.A10.Q24 - Defeat Jaroll in the arena.
L1.A10.Q25 - Defeat Trompok in the arena.
L1.A10.Q26 - Gancka is staying in town now. Denpok needs to be told.
L1.A10.Q27 - Denpok should be told that Irmak is guarding the town now.
L1.A10.Q28 - Deponk needs to know that Frillock is guarding the town now.
L1.A10.Q29 - Brontobb will stand guard in the city. Denpok needs to be told.
L1.A10.Q30 - Improve your reputation in Silden.
L1.A10.Q31 - Inog secretly helps slaves escape.
L1.A10.Q32 - Inog needs five bundles of weapons for the resistance.
L1.A10.Q33 - Let Anog know that his brother Inog needs help in Silden.
L1.A10.Q34 - Let Inog know that his brother Anog cannot help him.
L1.A10.Q35 - Free the Nordmarian Lars from the prison camp.
L1.A10.Q36 - Follow Lars to the pass to Nordmar.
L1.A10.Q37 - Take the orcs' shipment from Nordmar to Anog the rebel leader.
L1.A10.Q38 - Tragak wants to see the town shaman Grompel in Silden.
L1.A10.Q39 - A delivery from Nordmar.
L1.A10.Q40 - Kill the slaves who escaped from Silden.
L1.A10.Q41 - Rescue a Silden slave from the wilderness.
L1.A10.Q42 - Rescue a Silden slave from the wilderness.
L1.A10.Q43 - Rescue a Silden slave from the wilderness.
L1.A10.Q44 - Rescue a Silden slave from the wilderness.
L1.A10.Q45 - Rescue a Silden slave from the wilderness.
L1.A10.Q46 - Kill the town shaman Grompel.
L1.A10.Q47 - The warlord Umbrak wants Anog the rebel leader dead.
L1.A10.Q48 - Grompel knows the way to the rebels at the Nordmar pass.
L1.A10.Q49 - Kill the undercover rebel.
Land 1 - Myrtana
A10.Silden
L1.A10.Q50 - Talk to the warlord Umbrak about supplies.
L1.A10.Q51 - Liberate Silden from the orcs.

A11.Vengard
L1.A11.Q1 - Eliminate the five leaders of the orc siege inside the barrier.
L1.A11.Q2 - Take Markus's fire chalice to the head of the Fire Mages.
L1.A11.Q3 - Take the paladin Georg to Cobryn, the commander-in-chief of the paladins.
L1.A11.Q4 - Find the lost paladin Thordir.
L1.A11.Q5 - Help the paladin Thordir to get to the castle!
L1.A11.Q6 - Bring Abe bread for the castle.
L1.A11.Q7 - Bring Abe roast meat for the castle.
L1.A11.Q8 - Bring Keldron weapons for the castle.
L1.A11.Q9 - Bring hammers to Vandorn for the castle.
L1.A11.Q10 - Bring saws to Vandorn for the castle.
L1.A11.Q11 - Bring pickaxes to Vandorn for the castle.
L1.A11.Q12 - Destroy the orcs' ring of siege outside of the barrier.
L1.A11.Q13 - Destroy Vengard, the capital of the humans.

A12.Faring
L1.A12.Q1 - Troll hunting with Mitch.
L1.A12.Q2 - Kill the three trolls in the hills near Faring.
L1.A12.Q3 - Rocko's cave.
L1.A12.Q4 - Distribute booze to the orcs.
L1.A12.Q5 - Booze for Mojok.
L1.A12.Q6 - Making booze with Tippler.
L1.A12.Q7 - Sell the skin to Gnar for 500 gold coins.
L1.A12.Q8 - Take Ali's gift to Tom.
L1.A12.Q9 - Ali's artifact.
L1.A12.Q10 - Go lurker hunting with Wilson.
L1.A12.Q11 - Kill the lurkers!
L1.A12.Q12 - The hunters of Faring.
L1.A12.Q13 - Eliminate the goblins in the ancient ruins of Faring.
L1.A12.Q14 - Defeat Goran in the arena.
L1.A12.Q15 - Defeat Moff in the arena.
L1.A12.Q16 - Defeat Spike in the arena.
L1.A12.Q17 - Wolf skins for Gnar.
L1.A12.Q18 - The castle of Faring.
L1.A12.Q19 - Forging in Faring.
L1.A12.Q20 - Bring Ur-Gosh three king's sorrel plants.
L1.A12.Q21 - Become champion of the arena in Mora Sul.
L1.A12.Q22 - Defeat Vigo in the arena.
L1.A12.Q23 - Defeat Tukash in the arena.
L1.A12.Q24 - Defeat Mortis in the arena.
L1.A12.Q25 - Defeat Rozhov in the arena.
L1.A12.Q26 - Break the last resistance of the Morras!
L1.A12.Q27 - Liberate Faring from the orcs!
Land 2 - Nordmar
A0.Global
L2.A0.Q1 - The fat bastard is dead!

A1.Wolf Clan
L2.A1.Q1 - Meat for Graypelt.
L2.A1.Q2 - Follow Graypelt to Xardas' tower.
L2.A1.Q3 - Goblin attack!
L2.A1.Q4 - Bag the deer on the plateau!
L2.A1.Q5 - Take the ice wolf skins to the Wolf Clan.
L2.A1.Q6 - Garik needs booze.
L2.A1.Q7 - Take Ronar to his hunting cabin.
L2.A1.Q8 - Ham for the woodcutters.
L2.A1.Q9 - Kill the sabertooths outside the woodcutters' camp!
L2.A1.Q10 - Duel with Hogar.
L2.A1.Q11 - Free the bridge in the south.
L2.A1.Q12 - Go to the southern bridge with Hogar.
L2.A1.Q13 - The druid stone of the wolf.
L2.A1.Q14 - Kill the White Ripper!
L2.A1.Q15 - Hunt the white shadowbeast!
L2.A1.Q16 - Eliminate the war drummer of the orcs!
L2.A1.Q17 - Pelts for Jensgar.
L2.A1.Q18 - Jorn needs exploding arrows.
L2.A1.Q19 - Looking for ore with Larson.

A2.Hammer Clan
L2.A2.Q1 - Supplies for Pedar.
L2.A2.Q2 - Hauke needs ore.
L2.A2.Q3 - Go to the prospectors' camp with Hauke.
L2.A2.Q4 - Kill the minecrawler in the prospectors' camp.
L2.A2.Q5 - Hjalte is thirsty.
L2.A2.Q6 - Hjalte is hungry.
L2.A2.Q7 - Bridge orcs.
L2.A2.Q8 - Hidden ore.
L2.A2.Q9 - Tjalf's chest.
L2.A2.Q10 - Tunnelrumbler.
L2.A2.Q11 - Making booze with Ugolf.
L2.A2.Q12 - Ore for Ugolf.
L2.A2.Q13 - Ketil needs 12 buffalo skins.
L2.A2.Q14 - Stejnar's armor.
L2.A2.Q15 - Follow Mort to the Wolf Clan.
L2.A2.Q16 - Follow Mort to the Fire Clan.
L2.A2.Q17 - Follow Mort to the lower mine entrance.
L2.A2.Q18 - Kill the boss of the valley.
L2.A2.Q19 - Free the furnace.
L2.A2.Q20 - Ingvar wants a sword.
L2.A2.Q21 - Approval from the ore smelters.
L2.A2.Q22 - A shadowbeast horn for Pedar.

A3.Fire Clan
L2.A3.Q1 - An ancestor stone for Rathgar.
L2.A3.Q2 - Accompany Rathgar to the cave tombs.
L2.A3.Q3 - Ejnar's helmet.
L2.A3.Q4 - Duel with Sivert.
L2.A3.Q5 - Hunting orcs with Kaelin.
L2.A3.Q6 - Killing orcs!
L2.A3.Q7 - Hunting with Leif.
L2.A3.Q8 - Ten sabertooth teeth for Leif.
L2.A3.Q9 - Armor for Thorald.
L2.A3.Q10 - A teleporter stone for Lee.
L2.A3.Q11 - Raw materials for Kalan.
L2.A3.Q12 - The power of the ancestors.
L2.A3.Q13 - Ejnar's tomb.
L2.A3.Q14 - Angir's tomb.
L2.A3.Q15 - Find the orc shamans.
L2.A3.Q16 - Kill the orc shamans!
L2.A3.Q17 - Snorre's tomb.
L2.A3.Q18 - Berek's tomb.
L2.A3.Q19 - Akascha's ancestor stone.
L2.A3.Q20 - Baldar's tomb.
L2.A3.Q21 - Liberate Nordmar!
L2.A3.Q22 - Orc camp wiped out!!!
L2.A3.Q23 - Orc camp wiped out!!!
L2.A3.Q24 - Orc camp wiped out!!!
L2.A3.Q25 - Orc camp wiped out!!!
L2.A3.Q26 - Orc camp wiped out!!!

A4.Monastery
L2.A4.Q1 - Find Akascha's tomb!
L2.A4.Q2 - Mana potions for Pyran.
L2.A4.Q3 - Mana plants for the monastery.
L2.A4.Q4 - Bring Aidan the secret of the druids.
Land 3 - Varant
A0.Global
L3.A0.Q1 - Made it to Varant!
L3.A0.Q2 - Snapper hunt.
L3.A0.Q3 - Diego is in Mora Sul.
L3.A0.Q4 - Take Nefarius to the tomb of Horan Ho.
L3.A0.Q5 - Secure the tomb!
L3.A0.Q6 - Find the five keys for the temple of Mora Sul.
L3.A0.Q7 - Where's the guru?

A1.Braga
L3.A1.Q1 - Tribute from Braga.
L3.A1.Q2 - Jose's tribute.
L3.A1.Q3 - Bernado's tribute.
L3.A1.Q4 - Luca's tribute.
L3.A1.Q5 - Dark snapper leather.
L3.A1.Q6 - The chalice of the water vendors.
L3.A1.Q7 - Follow Tufail!
L3.A1.Q8 - Aila.
L3.A1.Q9 - Escort Riordian!
L3.A1.Q10 - Secret dealings.
L3.A1.Q11 - Bounty hunting: Braga.
L3.A1.Q12 - Bounty hunting: Malir.
L3.A1.Q13 - Bounty hunting: Taklar.
L3.A1.Q14 - Bounty hunting: Asaru.
L3.A1.Q15 - Preparations for the liberation of Braga.
L3.A1.Q16 - The ruin fields of Braga.
L3.A1.Q17 - The liberation of Braga!

A2.Ben Erai
L3.A2.Q1 - Ten cactus flowers.
L3.A2.Q2 - Crawler hunt.
L3.A2.Q3 - A job for Sancho...
L3.A2.Q4 - The tunnel of Lago.
L3.A2.Q5 - Talk to Vasco.
L3.A2.Q6 - Slaves for Lago.
L3.A2.Q7 - Swampweed for Vasco.
L3.A2.Q8 - Dirty doings.
L3.A2.Q9 - Lukar had better get out!
L3.A2.Q10 - Bounty hunting: Ben Erai.
L3.A2.Q11 - Bounty hunting: Hurit.
L3.A2.Q12 - Bounty hunting: Yespas.
L3.A2.Q13 - An unexpected message for Sigmor in Bakaresh.
L3.A2.Q14 - Liberate Ben Erai!

A3.Lago
L3.A3.Q1 - Sibur's fuzzy dreams.
L3.A3.Q2 - Bloody bloodflies.
L3.A3.Q3 - Bounty hunting: Shakyor, the desert lion.
L3.A3.Q4 - Fight against Mamuk.
L3.A3.Q5 - Fight against Grubuz.
L3.A3.Q6 - Find out who the prisoner is!
L3.A3.Q7 - Lurker trophies.
L3.A3.Q8 - Liberate Lago!
L3.A3.Q9 - Escort Vatras safely to Hurit.
L3.A3.Q10 - The stone of the lion.

A4.Ben Sala
L3.A4.Q1 - Looted goods.
L3.A4.Q2 - Six crates of steel.
L3.A4.Q3 - The tunnels.
L3.A4.Q4 - Escort Miguel safely to the village.
L3.A4.Q5 - The ruins.
L3.A4.Q6 - The Cursed One!
L3.A4.Q7 - Saving Ben Sala.
L3.A4.Q8 - A banquet for the vultures.
L3.A4.Q9 - The deal with Basir.
L3.A4.Q10 - Liberate Ben Sala!
Land 3 - Varant
A5.Bakaresh
L3.A5.Q1 - Report from the south.
L3.A5.Q2 - Report from the north.
L3.A5.Q3 - Nomad raiders.
L3.A5.Q4 - The crawlers' nest.
L3.A5.Q5 - Defeat Irhabar in the arena.
L3.A5.Q6 - Defeat Achmed in the arena.
L3.A5.Q7 - Defeat Mufassa in the arena.
L3.A5.Q8 - The fight for the title.
L3.A5.Q9 - Three caskets.
L3.A5.Q10 - Convince the merchants.
L3.A5.Q11 - The ruins of Bakaresh.
L3.A5.Q12 - Bring Amul the merchants' tribute.
L3.A5.Q13 - The temple of Bakaresh.
L3.A5.Q14 - Just a favor...
L3.A5.Q15 - So much for Aldo!
L3.A5.Q16 - A lesson in hospitality.
L3.A5.Q17 - Nomads and raiders.
L3.A5.Q18 - Find Sinikar!
L3.A5.Q19 - Support.
L3.A5.Q20 - Words are not enough...
L3.A5.Q21 - Liberate Bakaresh!

A6.Mora Sul
L3.A6.Q1 - Kaffu's guards.
L3.A6.Q2 - Kaffu wants his gold back.
L3.A6.Q3 - Kirk and the desert raiders.
L3.A6.Q4 - Hector's gold.
L3.A6.Q5 - Defeat the Paladin in the arena.
L3.A6.Q6 - Defeat Anktos in the arena.
L3.A6.Q7 - Defeat Oelk in the arena.
L3.A6.Q8 - Defeat Angar in the arena.
L3.A6.Q9 - Injured sandcrawler.
L3.A6.Q10 - Follow Cruz to his old campsite.
L3.A6.Q11 - Punish the slave Yussuf!
L3.A6.Q12 - Yussuf disappears.
L3.A6.Q13 - Ramirez, the missing Hashishi.
L3.A6.Q14 - Follow Mezir!
L3.A6.Q15 - Escort Mezir safely to Murat's oasis.
L3.A6.Q16 - Presents for Gonzales.
L3.A6.Q17 - Gold for Gonzales.
L3.A6.Q18 - A tasty present.
L3.A6.Q19 - A sword for Gonzales.
L3.A6.Q20 - Alima.
L3.A6.Q21 - A woman for Gonzales.
L3.A6.Q22 - Promissory notes for Gonzales.
L3.A6.Q23 - Discreet business.
L3.A6.Q24 - Yasmin.
L3.A6.Q25 - Artifact trade.
L3.A6.Q26 - Eight endurance potions for the slaves.
L3.A6.Q27 - Defeat the fat guy.
L3.A6.Q28 - Orknarok the temple slave.
L3.A6.Q29 - Get rid of the fearless desert racers.
L3.A6.Q30 - Debt and debility.
L3.A6.Q31 - The soul chalices.
L3.A6.Q32 - The moonblade.
L3.A6.Q33 - The man who killed Ramirez.
L3.A6.Q34 - Hassan.
L3.A6.Q35 - Ilja wants an artifact from the temple.
L3.A6.Q36 - Find the first temple key of Mora Sul.
L3.A6.Q37 - Find the second temple key of Mora Sul.
L3.A6.Q38 - Find the third temple key of Mora Sul.
L3.A6.Q39 - Find the fourth temple key of Mora Sul.
L3.A6.Q40 - Find the fifth temple key of Mora Sul.
L3.A6.Q41 - Kalesch wants the temple keys of Mora Sul.
L3.A6.Q42 - Open the temple of Mora Sul.
L3.A6.Q43 - Eliminate the orcs at the temple of Mora Sul.
L3.A6.Q44 - The way to Merdarion.
L3.A6.Q45 - Eliminate the commanders of the undead in the fields of ruins.
L3.A6.Q46 - Follow Merdarion.
L3.A6.Q47 - Follow Merdarion.
L3.A6.Q48 - Follow Merdarion.
L3.A6.Q49 - Follow Merdarion.
L3.A6.Q50 - Follow Kayor to the meeting point outside Mora Sul.
L3.A6.Q51 - Liberate Mora Sul!
L3.A6.Q52 - Kill all Water Mages.
L3.A6.Q53 - Kill Saturas, the head of the Water Mages.
L3.A6.Q54 - Kill the Water Mage Vatras.
L3.A6.Q55 - Kill the Water Mage Myxir.
L3.A6.Q56 - Kill the Water Mage Riordian.
L3.A6.Q57 - Kill the Water Mage Merdarion.
L3.A6.Q58 - Kill the Water Mage Nefarius.
L3.A6.Q59 - Kill the Water Mage Cronos.
L3.A6.Q60 - Open the temple of Al Shedim.