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[F.F] EK2 - Culture and Faith Granularity Patch
   
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11 apr @ 16:37
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[F.F] EK2 - Culture and Faith Granularity Patch

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Join the EK2 Community Server!
https://discord.gg/7bFnNdsMkD

This is a compatibility patch that allows Elder Kings 2 to properly work with Culture and Faith Granularity, a fantastic mod that adds much-needed minority mechanics to the game.

What this mod also does is make the AI much more likely to convert counties to their culture. You will see mass-culture conversion much more frequently.

Culture and Faith Granularity main mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3206891770

LOAD ORDER:
1. Elder Kings 2
2. Culture and Faith Granularity
3. This Patch

KNOWN ISSUES:
EK2's conversion menu pop-up, which allows you to convert counties to friendly, foreign cultures, currently does not work and instead functions like in vanilla..




Try my other EK2 mods!
Elder Kings | Decisions Expanded adds many more new and custom-tailored decisions to areas around the map.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3112349181




DISCORD:
https://discord.gg/y8WWrQUzwR
8 kommentarer
Arcimbaldo 28 maj @ 7:07 
I'm guessing this may be difficult/impossible to implement, but have you looked into adding back EK2's functionality to promote other cultures where you have high acceptance?
relentlischaos 6 maj @ 19:12 
Does anyone know if this is compatible with ULTIMATE Elder Kings?
Rhinlord 3 maj @ 8:28 
I would not run this mod with multiplayer. It doesn't overwrite many of the vanilla keys that the original mod uses, resulting in many many errors, and likely many desyncs. Credit to the author for speaking against the EK2 dev team, bunch of freaks running that mod.
Arr Araratovich 3 maj @ 7:44 
With this mod, at which point culture is considered dead? Still when there is no majority in any country at the map?
MangoCobra 17 apr @ 3:10 
This is awesome, thank you.
AdanaCityPlayboy 14 apr @ 12:25 
Alright got it, thanks.
<c=FFFFE900> Davith  [skapare] 14 apr @ 3:43 
@AdanaCityPlayboy It'll "work", but you'll break dozens of events, decisions and other things in EK2 because of what it overwrites.
AdanaCityPlayboy 14 apr @ 2:59 
So i just used it without a submod at all before, and it worked still