安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'll keep using this until some patch completely breaks it, then I'll hope someone else keeps it alive.
This mod is on my "must-have" list of QoL mods with minimal changes to the game!
Lua events OnEquipPrimary, OnEquipSecondary are triggered not onlty when player equips something, but when any character is equipped with a weapon, that includes zombies too.
so if i give weapons to bandits (who are zombies) then this is cought by your hooks and treated as player and then generates errors. please add check that the character in the functions is "IsoPlayer".
If you look to documentation those lua events take IsoGameCharacter as a parameter so its a code smell to expect IsoPlayer without a check.
o7
goodbye Weapons Condition Indicator
o7
This mod causes thousands of errors to generate if you try to equip a flashlight to the tier 3 Alice bag from AuthenticZ mod, for example.
Unfortunately , B42 added a new animation mechanics, so i'll have to rewrite the mod from the ground up to make it happen, i don't have the skill or time to do this, sorry...