RimWorld

RimWorld

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Grievous Wounds
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Mod, 1.5, 1.6
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6 apr @ 8:30
29 jul @ 11:37
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Grievous Wounds

I 1 samling av SirProok
Combat Controlled
4 artiklar
Beskrivning
Grievous Wounds

"A scratch? That was your spine, darling."



In RimWorld combat, a bullet to the eye shouldn’t leave raiders looting your fridge.
It should burst in, ruin everything it touches, and drop them where they stand.

Grievous Wounds adds a cruel little twist to injury:
When damage is overwhelming, it doesn’t just stop - It overflows.

Into nearby limbs, into organs, and into the void where the pawn's dignity once lived.



Features:
- Overflowing damage: If a body part is hit hard enough, damage spreads to connected parts external and internal.
- Control your experience: Use sliders to determine the % chance of overflow by part type.
- Squishiness stat: Adjust how often injuries spread to connected body parts.
- Explicit code to avoid conflicts with surgeries.

Built for Bloodshed, Not Bickering

No funny business, no special exceptions — Grievous Wounds was written to just work.
All it does is check for damage then proc more damage. There should be no conflicts with injury mods or CE. However there may be extra carnage from the spread wounds!

It applies to colonists, raiders, animals, mechanoids. Whomever you want bleeding, oozing, or clanking on the floor.

Designed with broad compatibility in mind, it should play nice with most other mods due to nifty coding that allows it to read and process modded pawns — even the ones that turn your pawns into genetically enhanced hell-beasts.



It’s not just pain.
It’s pain with friends.



If you enjoy these mods, consider donating to the potato fund! --> https://ko-fi.com/sirprook



Now with 25% more existential dread of headshots!
Populära diskussioner Visa alla (1)
11
13 apr @ 5:35
What does this mod do and how does it do it?
SirProok
182 kommentarer
SirProok  [skapare] 29 sep @ 15:42 
@Greer Yes. A hit to the head can spread internally, and/or other external head-parts.
Greer 25 sep @ 12:39 
Do shots to the head have spreading to the skull/brain?
Strix 5 sep @ 9:39 
Oooh that might be the fix I'm looking for, thank you!
SirProok  [skapare] 5 sep @ 6:13 
But I don't like the surprise death from a scratch mechanic, so that is how I disable it.
SirProok  [skapare] 5 sep @ 6:13 
@Strix I don't have the ability to adjust that in this mod.

However, I use game settings slider on start "Enemy death on downed" and set to 0%.
Strix 4 sep @ 19:50 
Silly question from someone who doesn't like math: do you have a squishiness slider position rec for convincing pawns to become downed when they have a LOT of damage? I keep killing potential prisoners on default settings.
SirProok  [skapare] 14 aug @ 20:32 
@Maya No because by the time I realized saving all my code to a notepad was non-ideal for version control I was committed to that "solution".
Maya 14 aug @ 18:18 
Does this mod have a github page or the like? After Steam's download compression change I can't get mods from the workshop
SirProok  [skapare] 13 aug @ 15:55 
@Inquisition, Yes, I need to go and hard code it out of the options.
@Gerewoatle Yes, and it can be restored in game with the various vanilla methods of restoring body parts.
Gerewoatle 12 aug @ 9:39 
As someone who has yet to experience blown off utility slots, is it possible to fix using devmode?