Crusader Kings II

Crusader Kings II

461 evaluări
Auto Build
3
3
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Dimensiunea fișierului
Postat
Actualizat
448.889 KB
23 nov. 2014 la 5:09
10 sept. 2022 la 9:27
38 jurnale de actualizare ( vizionare )

Abonează-te pentru a descărca
Auto Build

Descriere
Minimod to automatically select buildings to build in your holdings.

A decision with the options to:
Reserve a minimum wealth (e.g. don't spend below)
Reserve a minimum prestige (for tribals)
Enable disable it globally
Enable it for direct holdings (e.g. things you hold directly)
Enable it for your direct baron-level vassals.
Enable it for baron-level vassals in counties you hold.
Enable it for all vassals.

When enabled, it periodically fires an event that, honoring technology and any other building prequisite, selects a single building to build in each holding. After billing you, it places a statless placeholder building in the holding for the duration of the build time of the building. Build times and costs are modified by the technology level, advisor bonuses, and province/character/holding modifiers. They also do not block building normally through the interface; these are both technical limitations of the moding system. If you manually build the same building it is trying to build before the build duration is up, it removes the placeholder and refunds you the cash/prestige.
See the forum post for further information at https://forum.paradoxplaza.com/forum/threads/autobuild-ish-experimentation.788981/ .The ModDB page is also located at http://www.moddb.com/mods/auto-build-mini-mod-and-generator The Git repo is also available at https://gitlab.com/jeremy.kackley/ck2autobuild if you want to tinker with it and/or contribute, though running that version also requires downloading the ck2lib from https://gitlab.com/jeremy.kackley/ck2lib Note that versions of this customized for various popular mods (AGOT, Lux Invicta, etc) are available at Mod DB but probably won't make it onto the workshop. This is in an effort to, primarily, reduce confusion and clutter; also in most cases the base mod isn't on the workshop anyway. Also note that for the AutoBuild for XXX mods, you only need to enable that mod, it does not require, or indeed play well with AutoBuild for Vanilla.
Discuții populare Vezi toate (4)
5
23 iun. la 19:34
Autobuild for AGOT
Jonothor
3
19 ian. 2020 la 9:43
hospital, fort, trade post?
BoopSnoot
0
23 oct. 2022 la 5:05
Gurdians of Azeroth
庭園`Teien`庭園
575 comentarii
KimiWaMidara 9 nov. 2024 la 20:19 
does this work for ck2plus?
jdvhunt 27 iul. 2024 la 18:14 
I'm confused how to use this mod. I've enabled it and I can't see any decisions or anything different anywhere. Can someone please elaborate?
NattyGaming 27 ian. 2024 la 15:07 
Quick question, pretty sure it's been answered before but, does this work with ods that add buildings ?
Hypnophage 30 sept. 2023 la 17:57 
I see it on my intrigue page in Elder Kings, but it doesn't work as it doesn't build anything. I am using the submod from ModBB. It would be great if some big brain person updated it there as the script looks too hard. EK1 is no longer updated so just one final update would be nice.
KITTY OPHANIM 20 oct. 2022 la 10:21 
edit:now it works somehow
WhY 2 oct. 2022 la 12:17 
This may be -the- best Quality of Life mod for CK2, and you're even keeping it updated. Big props to this absolute unit of a mod author 👏
j.benjamincebrero 11 sept. 2022 la 7:49 
mod still works man.
Ishar  [autor] 10 sept. 2022 la 9:30 
Turns out it had broken at some point. I think I fixed it - at least it seemed to be working for the Byzantines.
j.benjamincebrero 8 sept. 2022 la 1:04 
way to make AI use this: Step one play as your vassal, Step 2, activate auto build for everything. Step 3 go back to the lord you were playing and profit.
Lyzore 7 sept. 2022 la 19:22 
Unfortunately, the mod doesn't work anymore