RimWorld

RimWorld

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Biocode Cracker
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Mod, 1.5, 1.6
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28 mar @ 12:08
13 jun @ 9:31
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Biocode Cracker

Beskrivning
Adds a biocode cracking machine. The machine will crack the biocoding on any biocoded item in a few days, rendering it a normal non biocoded item. Of course the integrated supercomputers are quite power hungry an generate a lot of heat. It is also not cheap to build. You can find the "biocode cracker" in the misc buildings category once you research it. The research project is located after the multi analyzer in the main research tab. The biocode cracker machine uses the graphics, sound and animation from the subcore encoder, so this mod does require the Biotech DLC. Maybe someone wants to hook me up with some custom assets, then I could remove that requirement ;-)

Another mod that I can recommend to use with this is my version of the BiocodeIt! mod by Krelinos. If you enable "Biocode all the things" in that mod then this Biocode Cracker can also crack the code on your biocoded shortbow(awfull) and such things ;-)

The load order on this mod should be uncritical. Also removing it should not be a problem, just destroy all biocode crackers that exist in your game first. Cracked weapons will remain non biocoded after mod removal.
13 kommentarer
SpiffyTacoSauce 27 sep @ 8:12 
@Wolfette What mod did you switch to?
昭和の猫 6 sep @ 4:03 
awesome mod!,useful+balanced
but can it make bill+job type?it's a pain to insert all 1by1
seppi141 10 aug @ 23:58 
i like this mod its just needs time and sometimes the items are decoded even faster but thats fine if not
Wolfette 10 aug @ 17:17 
@seppi141 So you do. Still I've found a mod I like more with additional functionality.
seppi141 6 aug @ 9:26 
with an pawn*
seppi141 6 aug @ 9:25 
@Wolfette you need to rightklick a biocoded item and then there is an option to put it in the biocode cracker
Wolfette 4 aug @ 2:19 
For anyone stumbling onto this mod by chance; It is completely nonfunctional. Just tested it myself. There is no menu of any kind and pawns cannot be told to do work at it.
seppi141 17 jun @ 13:14 
Can you add an option to autoload new weapons?
Heavy 6 jun @ 20:56 
Nice Mod!
csfireworks 30 maj @ 12:05 
thank you~