Slay the Princess — The Pristine Cut

Slay the Princess — The Pristine Cut

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Full Gallery Guide (English)
By Maberan
A guide to help you fill the gallery and earn the A Song to Remember achievement.
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Introduction
I am making this guide after another by user Pokettomonster has vanished. I am not copying over their entire guide because I don't know why it's gone and I don't want to be disrespectful, but I couldn't have made this guide without theirs and I want to thank them for their work. Without theirs and other walkthroughs/achievement guides I wouldn't have considered making this at all.

This guide contains MASSIVE SPOILERS for Slay the Princess. I would recommend you play it as much as you want before looking at this guide as you will be unlocking the gallery's CGs anyway.

I will be calling the gallery images ("Memories" in-game) CGs because it's shorter to type.

I will also be using the same format that Pokettomonster used in their guide, which is referring to the CGs as Row - Column - Hint. So example, 4-2 "Always leave a means of easy egress" refers to the CG on the fourth row, second column.

I won't be listing all of them as some are self-evident and can be unlocked by a general routes/walkthrough guide like "Find the Prisoner/Tower/Razor/etc" in the Hero and the Princess section. If one path unlocks multiple CGs (like freeing the Spectre) I will list them as one item.

I will mention achievements when they come up, and they will be in quotations with italics to avoid confusion, ex "A Song to Remember"

Having the Gallery/Memories page before you will make it easy to read, I promise. I also want to link this helpful gallery checklist user I_build_stuff on Reddit made ->Link to Reddit post

You can make a copy of their sheet on your own drive and keep track of your gallery this way as well. (I will remove this link if desired by the original maker, I just thought it was helpful)
The Hero and the Princess
Most of these are as I said, very self explanatory. The penultimate 3 rarer to obtain routes variations and the last one is the "Good Ending".

3-5 “I thought you said she wasn’t armed!”
Take the knife, steel your nerves and pick the option "Are you sure she's not armed?" then slay her.

(This leads to the Razor route.)

4-1 “Get her to break her own chains”
Take the knife, steel your nerves, pick "I'm not dropping the knife" or ask her to talk, then slay her. Then flee the basement.

(This will get you the Nightmare.)

4-2 “Always leave means of easy egress”
Don't take the knife, then either 1) lie about saving her, 2) admit to be here to slay her or 3) proceed in silence. Talk to her and pick to go retrieve the knife to kill her. After you return to the basement, finish it and don't close the door behind you.

(This will get you the Witch route)

4-3 “Everything would be so easy if you would do exactly as I say as quickly as you can”
This is the "Good Ending". I think it can only count on your first try, so you need to start a new game. Take the knife, steel your nerves and slay her. Don't question anything, say she's dead and leave. When Hero asks you if you like your reward, say yes.
The Spaces Between
You'll get all of these on a normal playthrough except one, which is related to the Oblivion ending/the stages of grief achievements.

2-4 “Damn both of you to incomplete existence”
All you have to do for this is get any Chapter II except the Stranger and leave when you're in the path in the woods. Do this 5 times to get all the achievements and this CG.

(So example for a run, you could get the Adversary, Nightmare, Spectre, Witch and Razor but as soon as you start their chapters, pick the "Turn around and leave" option. The world will end and you'll be sent back until you get the ending after failing to obtain 5 vessels)
The End of Everything
As usual, skipping the ones that are self-evident, like "Finish the game"

1-3 & 1-4 “Find your freedom as gods forever”
Once the final confrontation starts, join her and leave together. If you want to get two achievements in one, fight her and after the 5th vessel speaks, pick "Okay. I'm ready to go. But how do we leave?" I believe this should get you the CG and the achievements "Through conflict" and "There are no endings"

2-2 “The end is never the end is never the end”
Accept the Hero's help during the final fight. When you're in the cabin, take the knife and tell her you wish there was another option. Agree to her plan and you'll get the "You're on a path in the woods" achievement.

2-3 “Return to your beginning and slay her once and for all”
Same as 2-2 but slay her instead.

2-4 & 2-5 “Leave with her, at the end of everything”
Don't take the knife when you go in the basement and choose to leave. You'll get the "And? What happens next?" achievement.

3-1, 3-2, 3-3 & 3-4
These are the same as 1-5. 2-2 and 2-3 but your first route needs to be the Stranger.

3-5 “The fruits of your labor. A world free of death”
What you get if you kill her. Depending on if you were nice or horrible to your voices during each mirror scene that ends the routes, you'll either get "A new and unending dawn” or “A new and unending dawn, and everyone hates you”



Row 4 CGs come from the Pristine Cut's new red text dialogue options when talking to the Shifting Mound, relating to certain Princesses. Specific to certain routes, if you were really mean to the Princesses you encountered you make the Shifting Mound mad and can either dispatch her on your own, getting you the "Your New World" achievement". The last CG you'll get if you offer her your hand in which case the Hero will come and help you for the regular cabin ending.

There is a guide with more options for the red text variants but here is what got me this ending:

Deconstruct the Damsel
Slay the Fury
Cut free and slay the Cage (you need Paranoid)
Slay the Den with Stubborn ("Heroic Strike" achievement)
Throw the Wraith in the abyss

You need a full route like this or it won't work as the Shifting Mound has fixed answers no matter the Princess and the ending can only be triggered after 5 red text variants are chosen back to back.
A Path in the Woods and Seeing Through Her Eyes
I won't mention the CGs that are gotten automatically like the woods, the cabin etc. these unlock naturally no matter the route (though some routes have less of them)

The most important ones are the last CGs in each Princess' gallery; "See through her eyes at the end of everything" requires you to get all the way to the End of Everything and start your debate with the Princesses. If you want to unlock these you cannot join the Shifting Mound as your first option.

I believe the Stranger's version of this won't unlock if she's picked as the first Princess, but she seems to be the exception.

Important note: The Grey, the Wild, the Witch and Happily Ever After have two versions of these.

The Grey will become self-evident, and the Wild relates to if you ended up with the Wounded Wild or the Networked Wild. Similarly, Happily Ever After depends on if you stayed at the table, killed her or left with her. To see through her seated eyes, don't let the torch go out or slay her. Leaving with her should get you the other one.

The Witch might be a bit tricky; to get her "broken eyes" chose to leave together and either go first (in which case you'll the "The Frog" achievement) or convince her to go first. Then either stab or push her (if you don't have the knife) to get the "The Scorpion" achievement.

For her "confident eyes" I'm less certain but I think if you don't pick up the knife, make her go first and don't betray her, she'll lock you in the basement and you'll get the CG. I'm not sure if this also happens if you took the knife, if anyone knows do tell.

Also similarly the "You've been here before" and "A _ heart" are very predictable, you need to get the Princess to the Shifting Mound. They only unlock after she makes you forget. Important to remember, Chapter III variations and up won't unlock the previous Princesses, it needs to be individual variations.
The Adversary
1-3 “Ignore the whiners. If she blocks your attack, you just have to push harder”
Take the knife and attack her. Choose to push harder.

1-4 “Heeeeeere’s Princess!”
Run away.

1-5 & 2-1 “Die to her upstairs. Unarmed/Armed.”
Take knife and run away or don't take knife and run away.

2-2 “Witness her resurrection”
This can be a continuation of 1-3. Either keep attacking or get her to give you a free shot (this gets you the "That Shouldn't Have Worked" achievement) if you choose this, you have to wait in the basement for this CG to unlock. Continue the fight for 4-3 & 4-4.

2-3 “Goad her into giving you a free shot, and then take it”
This is a continuation of 1-3/ related to 2-2 and the achievement. You'll get it if you question her claim to immortality.

2-4 “Make an obscene gesture, possibly against your will”
Take the knife and tell her you want to free her and try to. When you have to choose between freeing or attacking her, pick freeing her.

According to Pokettomonster, if you step closer before trying to free her, you can get a close up version of the CG. I can't claim to have seen it myself.

2-5 “That which cannot die is that which cannot die is that which cannot die”
Continuation of 2-2 / 2-3. Ask what "Close to untethering" means when the Narrator mentions it. Then join your adversary for 4-3 / 4-4.

3-1 & 3-2
Don't take the knife and attack her anyway.

3-3 “Hey, Princess… I didn’t hear no bell”
Get up after 3-1 / 3-2

3-4 “Sometimes you have to try and free people even if they don’t realize they want to be free”
Follows 2-4, actually attempt to free her.

3-5 “Agility is the only way to overcome pure strength”
Take the knife and talk to her for a bit (I don't believe the options matters) then after you start fighting, take the option to outmaneuver her.

4-1 & 4-2 “It’s not a fight if you refuse to strike back”
Refuse to fight back.
The Tower
1-3 “Resist a god through force of arms”
Take the knife, keeping saying "No" then pick to slay her.

1-4 “Resist a god through force of arms but ultimately succumb”
Follow 1-3 until she kneels down and you get the option to pledge yourself then pick it. You'll also unlock the CGs where you free her.

1-5 “Try to resist a god purely through a force of will. No weapons”
Don't take the knife. You need to pick the option "N-no I won't t-tell you" or you won't be able to refuse her. If you told the Princess about her destiny to end the world in Chapter I, this won't be able to happen.

2-1 & 2-2 “Free a god to bring about the end of everything”
Follow up to 1-4. You'll get 3-1 / 3-2 also.

2-3, 2-4 & 2-5 “Fell a god”
Just keep resisting and slay the princess.
The Spectre
1-4 &1-5 “Let a spirit into your home”
Ask what she wants and let her in.

2-1, 2-2 & 2-3 “Free a lost soul”
After 1-5, leave the basement to unlock 4-2 / 4-3.

2-4 & 2-5 “Provoke an angry spirit”
Antagonise her, grab/slay her repeatedly, try to leave or refuse her.

3-1 & 3-2 “Take on a spirit and exorcise it from your body”
Take the knife and kill yourself once she's possessed you. You can also go without the knife, leave the basement and take the knife once you're back upstairs.

3-3 “A spirit checks for pulse”
When you're talking to her in the basement, you can ask whether your'e also dead and she'll grab your arm.

3-4 “Attack a spirit with cold steel. No hesitation”
Take the knife and try to slay her as soon as available. Keep doing it and you'll get 2-4 / 2-5.

3-5 “Abandon spirit to its torment”
Leave her in the basement as soon as you can.
The Nightmare
1-4, 1-5, 2-1 & 2-2 “Set your nightmare loose upon the world”
Agree to leave with her. Only way to get 4-3 / 4-4

2-3 & 2-4 “Get shoved into a bottomless pit”
Agree to leave but choose to slay her either at the door of the basement or the cabin.

2-5 “Slay your only exit”
Take the knife and slay her in the basement.

Row 3 + 4-1 “See what’s behind the mask”
Chose to run or stay with your Nightmare.
The Razor
1-3 “But her hands were behind her back!”
Take the knife and attempt to slay her.

1-4 “Okay. I’m bored”
Talk to her repeatedly. You won't get through all the options. Or you can try to leave.

1-5 “She said she wasn’t armed. So what’s the harm in getting a little closer?”
Get closer to her (early option)

2-4 “Call an ambulance… but not for me!”
Don't take the knife and choose to fight.

2-5 “Make her blush”
After your 1st encounter, pick the option to flirt with her.

3-3 “Meet a mutual end”
If you took the knife with you on your first encounter you'll get this. Will also net you 4-1 / 4-2.

3-4 & 3-5 “Empty your mind. Be formless. Shapeless. Like water”
If you didn't take the knife with you on your first encounter. You'll get 4-3 / 4-4
The Beast
1-3 “Get swallowed up by the beast”
Enter the basement and either talk to her or stand still. Some options for the stairs unlock this too.

1-4 “Make your way to her heart and end this”
Take the knife and stand still. Dig into her with the steel claw and slay her. You'll get the "Ahab" achievement.

1-5 “Free her”
1-4 but instead of digging, tell her she can leave. Only way to get 3-5 and 4-1.

2-4 “What great big eyes you have”
Dodge her first move then play dead. You'll get 1-3 too.

2-5, 3-1, 3-2 & 3-4
Listen to the Hunted to Move and Survive until you can't anymore (the options will be straightforward)

3-3 “That hurt. Are you just the cornered animal you seem to be, or could you be a rival?”
Take the knife. Dodge her first move and attack her, you'll get 2-1, 2-2 and 2-3.
The Witch
1-3 “Make a peace offering to someone you betrayed”
Take the knife and offer it to her.

1-4, 1-5, 2-1 & 2-2 “Fight dirty in direct confrontation”
Take the knife and attempt to slay her. Will also get you the "Knives Out and Masks Off" achievement.

2-3 & 2-4 “Fight her until the world swallows you up”
Continuation of 2-2. Choose to slay her and to go out fighting.

2-5 “One of you has to go first. Might as well be you”
Talk until you can mention her chains. Leave with her and agree to go first.

3-1 “One of you was always going to betray the other. Might as well be you doing the betraying”
2-5 but convince her to go first and stab/push her off.

3-2, 3-3, 3-4 & 3-5 “You’re not turning your back to her”
3-1 but don't betray her.

4-1 “The entire cabin is collapsing around you. Maybe the two of you should stop fighting?”
2-3 but decide to give up instead of fighting.
The Stranger
Just do everything as normal but pick all dialogue options so there are 5 of them. As said previously, having her as the first princess might not unlock her "See through her eyes" CG.

Interestingly enough though, depending on which path you take (left, center or right) you seem to get different Princess personalities as the "main" one before she starts to split. The harsh path gets you the harsh one and the soft path gets you a soft one is my experience.
The Prisoner
1-3, 1-4, 1-5 & 2-1 “I’m not locked in here with you. We’re both locked in here together.”
Sit with her where she tells you and ask about the empty shackle on the wall. This is how you get 3-3 and 3-4

2-2 “What could go wrong with handing you her weapon? She’s locked up.”
Take the knife, sit where she tells you and hand her the knife after you ask her what she wants.

2-3 “Successfully free her”
After 2-2, take her head with you to get this and 3-5 / 4-1

2-4 & 2-5 “Enter a violent confrontation”
Either antagonise her by refusing to sit where she wants or cutting her out yourself, or try to slay her.

3-1 “Slay her”
Who could know about this one.

3-2 “Receive vital evidence of Princess’ wrongdoings”
This can only be gotten in the woods before the cabin. Try the dialogue options until you can ask about the Princess's destiny to end the world. Then check your pockets.
The Damsel
1-3 & 1-4 “Free her from her bindings”
Rescue her.

1-5, 2-1 & 2-2 “Leave with her”
Leave with her. You'll get 4-3.

2-3, 2-4, 2-5 & 3-1
Keep asking her what she wants. This is how you'll get the Deconstructed Damsel in 4-4.

3-2 “Slay her”
Slay her.

3-3, 3-4, 3-5 “She’s changing! You have to slay her. Now!”
Take the knife. Rescue her and then trigger her deconstruction. On the 4th time, slay her.

4-1 “Give her everything she didn’t know she wanted”
Attempt to leave but decide to stay at the last moment or push her deconstruction to the 4th turn and decide to stay after she freaks you out.
The Eye of the Needle
Depending on what you did with Adversary, you'll either get Hunted or Skeptic. They affect which CGs you can get.

If you failed to join her, either by running away or dying, you'll get Hunted.
If you died trying to free the Adversary, you'll get Skeptic.




1-4 & 2-1 “The only mistake you made last time was not pushing yourself hard enough”
Take the knife and attack the Princess as soon as possible.

2-2 & 2-3 “Give chase. The only way out is through the eye of the needle”
Goad the Princess into chasing you or don't take the knife in which case she'll automatically break her chain and chase you.

2-4, 2-5, 3-1, 3-2 & 3-3 “Thread the eye of the needle and slay her once and for all”
You need Hunted for this. Take the knife or grab it during the chase. Get her to chase you and once outside, slay her.

3-4 “With a skeptic companion, thread the eye of the needle and take her to the other side”
Do the same as above but with Skeptic and choose to free her.

3-5, 4-1 & 4-2 “Give chase but fail to thread the eye of the needle”
Don't take the knife and ignore it when she's chasing you. Just rush for the door. If you have Skeptic, choose to die.
The Fury
The Fury depends on if you get her from the Adversary or the Tower, and which voices you have.

Tower gets you Stubborn and Broken. Adversary gets you Stubborn, and either Contrarian, Cold or Broken.

You'll get Cold if you refused to fight the Adversary, Contrarian if you fought and got up unharmed. Running away from Adversary and not fighting back gets you Broken.




1-3, 1-4, 3-5 & 4-1 are unlocked through unravelling no matter the route.

1-5 “The knife is still here, even after everything”
With Cold or Broken(Adversary), let her unravel you. Then slay her.

2-1 “Give her your hand”
Same as 1-5 but give her your hand instead.

2-2 “I feel so cold. Is it because you’re gone?”
Same as 1-5 / 2-1 but leave her.

2-3 “If only you could remember what I remember. If only you weren’t so weak.”
With Contrarian, attempt to fight her with the "Round three" options, talk to her or let her end you. Give up whenever you can.

2-4 “A towering heart, wounded and alone. One that is familiar to you, if distant.”
From the Tower, let her unravel you and keep going.

2-5 & 3-1
With Contrarian, pick the "Round three", talk and end like in 2-3. But pick to ignore her and push then advance one step at a atime.

3-2 & 3-3
From Tower, Take the knife and try to talk to her or slay her. Then realize there are no time for words and step forth.

3-4 “Now, little bird, what was it that you wanted to tell me?”
From Tower, take the knife and try talking. After she crushes you, keep talking.

4-2 “And then the forces disappear. The bonds holding your cells together break”
Unlocked with either Cold or Broken(Adversary) for the full unravelling.
The Apotheosis
Here also your voices you got from Tower will affect what you can get.

You'll get Contrarian if you took the knife and slayed yourself.
You'll get Paranoid if you resisted the Tower unharmed and didn't tell her about her destiny.




1-3 “Do it then. Show me what you think it takes to end what’s destined to end everything.”
Take the knife and attack her.

1-4 to 2-1
1-3 with Paranoid, keep on opposing her until you overpower her psychic barrier.

2-2 “Make her feel what you have felt”
Continuation of 2-3 if you choose to fight back.

2-3 “Her touch is soft”
Choose to embrace her.

2-4 to 3-1
1-3 continuation but with Contrarian. Keep opposing her and throw the knife into her eye. This will get you the "Something to Remember You By" achievement.

3-2 & 3-3.
1-5 continuation. Ask why you can't choose to with, or embrace her then make her suffer.

3-4, 3-5, 4-1 & 4-2
Embrace her and suffer in silence. Then witness her ascension and her grace.
The Princess and the Dragon
What affects this route the most is whether or not your were kind of harsh with Spectre. This will either get you the Gentle or Harsh Dragon.

To get the Harsh Dragon, just grabbing her once is enough in my experience. Stabbing her should also do it. You'll know which one you have by her text colors, if it's pink you have the Gentle Dragon and it's red you have the Harsh Dragon.




1-5 “Reveal your identity to some old friends. A brash enough host might do it for you.”
As the hint implies, the Gentle Dragon will tell your companions that you're there only if you ask her, but the Harsh Dragon will say it unless you ask her not not, and even then she'll imply something.


2-1 “Keep your identity hidden from some old friends. Might require a more receptive host”
Same as 1-5.

2-2 “Abandon a gentle companion to her fate”
With the Gentle Dragon, once you return to your body, leave her.

2-3 “What once was one, then was two…”
After you return to your body the first time, stab or be stabbed (Harsh Dragon will stab you for the "Wait Wait Wait Wait Wait!" achievement)

2-4 “And then was one again”
Follows 2-3. Will unlock 4-4 as a unique vessel variation.

2-5 “Welcome back! I’m so disappointed in you”
Be stabbed with the Harsh Dragon.

3-1 “Fail to disarm harsh companion”
With the Harsh Dragon, either tell her to wait or say nothing.

3-2 “Welcome back! Life is all about taking the easy wins, isn’t it?”
Be stabbed with the Gentle Dragon.

3-3 “Attempt to free a gentle companion on your own”
Try to free the Gentle Dragon on your own.

3-4 “Leave with harsh companion”
Once back in your body, tell the Harsh Dragon to kill you.

3-5 “Leave with gentle companion”
Once back in your body, give the knife to the Gentle Dragon.

4-1 “Step into your freedom, together”
Leave with either Dragon.
The Wraith
Only one choice matters here and it's if you throw yourself into the abyss or not. Make sure to struggle or refuse the possession just in case.
The Moment of Clarity
There are no choices here so everything will unlock on the first with the last CG being at the End of Everything.
The Den
Also a route that depends on your voices.

If you struck back at the Beast, you'll have Stubborn.
If you dodged until you couldn't, you'll have Skeptic.




1-3 “To be torn between thought and action is to hesitate. And to hesitate is to die”
With Skeptic, step into the shadows "ready" to fight. Or go in with Stubborn without the knife.

1-4 & 1-5 “Reject instinct. Fight her to the end”
Follows 4-1. With Stubborn, don't give into instinct. You should get the "Heroic Strike" achievement.

2-1, 2-2 & 4-2
Follows 4-1. With Stubborn, give into instinct.

2-3 “Now that she’s stuck, there’s nothing stopping you from ending this.”
With Skeptic and the knife, lure her out. Once she's stuck, hide the knife, approach and strike her heart.

2-4 “I told you not to flinch, I told you”
Flinch when approaching the stuck Princess. Or offer her your hand while having the knife.

2-5 “Your work is done. Leave her to starve”
With Skeptic, lure her out and attempt to leave when she's stuck. Or try to retrieve the knife if you left it while she's stuck.

3-1 “Wait in silence for your end”
Follow up of 2-5.

3-2, 3-3, 3-4 & 3-5
With Skeptic, lure her out. When she's stuck, approach her without the knife (either don't take it or drop it) and offer her your hand. This will get you the "The Lion and the Mouse" achievement.

4-1 “Reach the crossroads of will and instinct”
With Stubborn and the knife, step into the shadows ready to fight.
The Wild
1-2 “A glimpse of freedom”
Don't remember your hatred.

1-3 “Gaze into the heart of darkness”
Remember your hatred.

1-4 & 1-5 “Separate doesn’t mean over”
Follows 1-3, cut her free.

2-1 “Separate before ending it all”
1-3 but slay her.

Then the other CGs depend on if you gave the Wounded or Networked Wild to the Shifting Mound and which eyes you see through at the End of Everything.
The Thorn
If you call the Witch beautiful after giving her the knife, you'll get Smitten here. He gets you a bonus CG.




1-5 & 2-1
Obtain the knife and slay her after everything.

2-2 “She’s going to swallow it out of spite, isn’t she?”
Attempt to leave but don't rush in when you have the option.

2-3 to 3-4 “Turn over a new leaf and learn to trust again”
Obtain the knife and cut her out.

3-5 & 4-1 “Kiss the girl
With Smitten you can kiss her after freeing her.
The Cage
After Prisoner becomes Prisoner's head, depending on what happens you'll get different voices. Do NOT take her head to trigger the Cage chapter.

If you accept Skeptic's offer to end you, you'll get Broken.
If you do it yourself, you'll get Paranoid.
If you decide you're happy with your reward, Skeptic will kill you anyway and you'll get Cheated.

Broken and Cheated will allow you to throw the knife but not the others. Paranoid is the only one who can slay the Cage.




1-5 “You give me your implement. See? You already did that part”
Take the knife and drop it when stuck in the chains.

2-1 “This is all getting so predictable, isn’t it? Pop.”
Don't escape the chains in time.

2-2 to 2-5
Follows 2-1.

3-1 “A peace offering”
With Cheated or Broken, throw away the knife. You need to do it in the woods before you reach the cabin. Then when you're stuck in the chains and the Princess mentions you always come to her with it, tell her you didn't.

3-2, 3-3 & 3-4
Follows 3-1. Leave with the Princess for the "Allegory of the Cage" achievement.

3-5 “All of that, just to take it all away. You’re cold”
Drop the Cage. Will get you the "Free Will" achievement.

4-1 & 4-2 “I cut myself free”
With Paranoid, don't attack her or wait on her. Try to cut yourself free x2. Slay her for the "The Riddle of Steel" achievement
The Grey
All that differs here is if you get the Burned Grey or the Drowned Grey.

You can get the Burned Grey by slaying the Damsel.
You can get the Drowned Grey by slaying the Prisoner.
Happily Ever After
Once again, the voices matter. Opportunist or Skeptic will get you certain CGs.

You get Opportunist by not questioning her and deciding to stay in the cabin.
Start deconstructing the Damsel to where you get freaked out and decide to stay to get Skeptic.




1-3 “Deduce identity of the shadow with the help of a nervous voice”
With Skeptic only, try to stand up from the table and when the Princess mentions "him" question her. Skeptic will deduce who the shadow is and you can address it.

1-5 “Finish playing a game with the help of a manipulative voice”
Play games while the Opportunist is with you.

2-1 “Keep the last flame lit. Forever”
Don't let the last torch go out. You'll get 4-4 this way.

2-2 “An important part of me is gone, but I’m still here”
Do let the last torch go out.

2-3 “It’s finally over”
Slay the Princess.

2-4 “Offer her your hand”
Come on now.

2-5 “There might be worse things than the end of the world”
Follows 2-4

3-1 “Leave with her, hand not in hand”
Leave with her without offering your hand.

3-2 to 4-1
Offer her your hand and dance.
36 Comments
Blacklakritzdragon 26 Aug @ 12:52pm 
The red text options for the Mound Ending can be made with: The Stranger, The Razor, Deconstructing Damsel , Slaying the Wild, (These three are the easiest), Making apotheosis suffer with you, dropping or killing cage, stab Den in tunnel, slay eye of needle outside, abandon or kill Fury, Grey, kill Happy ever after, leave her alone and go away in Princess and dragon, yeet the wraith into abyss. :)
Maberan  [author] 26 Aug @ 3:02am 
@Blacklakrtizadragon Thank you for the link, it's definitely an useful visual guide.

For future readers, just note that it's outdated and doesn't include the new Pristine Cut routes.
Blacklakritzdragon 25 Aug @ 1:24pm 
https://gameplay.tips/wp-content/uploads/2023/11/1-43.png is a great roupe map to orient yourself
Bagamum 25 Aug @ 12:06pm 
@Maberan Oh it absolutely was. I just needed some extra help finding the last few frames I needed. Lucky this guide happens to exist :)
Maberan  [author] 23 Aug @ 2:23pm 
@Bagamum Congratulations! That's such a beautiful way to end it! yes I hope my guide was useful to you if you did use it :winter2019happyyul:
Bagamum 23 Aug @ 10:38am 
I 100%'d the Gallery and the game today, and the last Gallery frame I got for the achievement was one from 'Happily Ever After'.
If that isn't coincidentally poetic, I don't know what is lol :PrisonerDeadpan::stpknife::STPCAW:
Lacimerus 4 Aug @ 8:05am 
@Maberan Yeah, I meant about the seeing through her eyes when she's dancing. It worked, thank you!
Maberan  [author] 3 Aug @ 3:57am 
@Lacimerus I believe it doesn't depend on the voices. You need to extinguish all the torches and offer her to leave, then either offer her your hand or not. if you do you'll dance outside together and that will get you a couple CGs, and if you don't you'll only get 1.

If you mean the very last CG it should be seeing through her eyes, you need to dance with her and get to the End of Everything to see her perspective at the end.

Let me know if this works!
Lacimerus 2 Aug @ 11:09am 
Sorry to bother you, but can you help me with the last image on Happily Ever After? I've got here with Skeptic and it's the last image I need on HEA. Based on the description I need to choose something in the last section when she's dancing, but there's no options. Am I missing something? Do I need Opportunist for that?
Maberan  [author] 29 Jul @ 4:50am 
@GayBastich that's good to know! I'll edit it in when I have the time :winter2019happyyul: