Heroes of Hammerwatch II

Heroes of Hammerwatch II

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NSR - Warlock - Boosted
   
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27 mar @ 23:01
18 apr @ 20:57
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NSR - Warlock - Boosted

Beskrivning
Keeps the No Skill Requirements of my other mod, but boosts some of Warlock's skills. The reason for each class separately is so you can mix and match boosted and vanilla between each class.

What does it do?

Gargoyles - Made tankier and scales with Physical Spell tag, as well as Lightning and Fire, depending.
Fiends - Made tankier and upgrade scale with Fire Spell tag.
Soul Vortex - Made to scale with Physical Spell tag (in addition to vanilla Poison tag).
Soul Shaper - Made to scale with Physical Spell tag.
Drain Essence - Slightly increased the Health and Mana per stack.
Demon's Tail - Now keeps the Melee tag when upgraded, allowing it to gain essence both before and after upgrades.

I'm eager to hear thoughts on these skills, and any other recommendations on what I can do for other skills. I've probably spent more time looking into modding than playing the game so far, so my knowledge is far from great. My skills are basic but I'm willing to give things a shot!

Note: User Daemeous reported a game-breaking glitch when removing the mod, yet it only happened randomly, so just be aware. You shouldn't have to worry, but just be warned. They also suggested changing specialisations if it happens may fix it?

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
5 kommentarer
ValoriousRaph  [skapare] 12 apr @ 13:06 
I haven't looked at fiends much, honestly. I'd probably rather increase base duration on vanilla and exploding ones dramatically reduces it so you see more explosions.
Pataco 11 apr @ 22:48 
Hey! So "Exploding Demise" is kinda bad since it only goes off when the fiends finally disappear since they barely die. Maybe you can rework that into increased fiend duration? 30 seconds suuuucks.
Dribbling Mouse Ice 28 mar @ 21:41 
Thank you!
ValoriousRaph  [skapare] 28 mar @ 14:23 
Done!
Dribbling Mouse Ice 28 mar @ 9:15 
Hello! Do you think you could add ranged weapon capabilities to drain essence like you did to paladins passive? O_O