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I'm wondering if there's similar math in this game, it's just a huge pain to figure that out because effectively, it's like the stat/damage curves in DS3 except the peak shifts to the right as you increase gear level, so it appears as if you never actually hit the softcap.
I've heard Nioh was quite popular in South Korea despite being a game themed around feudal Japan, and I really do see a lot of influence from it in this game.
Except in that game you "learn" items/jitsus through the skill tree but they still scale super hard into the endgame.