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At around 850 bombers, it just did the level 10 compression anyway while I was AFK. I didn't focus on runners because at around 750-800, the compression line barely got past the half way.
After this, I'm guessing my around 37-38 drones turned into 74-76 babies, doing around 30-32G of damage.
Some more high damage weirdness?:
The pile is very long and thin. The mountaineers walk up to the rock, think about climbing the pile, then quickly reconsider.
I decided to get my runners up. The more runners I got, the more damage I got, for some reason. Eventually, the pile disappeared. I'm doing 100G-160G of damage (fluctuating quite often) and collecting 95G-115G, yet there's no pile that doesn't quickly get fully collected. Where does my 40G go :(. Maybe it's some math thing I'm too lazy to understand.
At this point, the mountaineers are more than happy to help with any pile that may appear, though it'll be gone by the time they arrive at it.
4 timeshift impact + 3 zygnorps (like in the guide)
4 timeshift impact + 1 zygnorps + zybellium arrow (riflenorps should go ice, or modern warfare?
2 timeshift impact + 3 zygnorps + zybellium arrow (for riflenorps the question remains, ice or modern warfare?
just to confirm, last zybellium is for additional housing or?
If you want to try again i'd reccomend focusing on riflegnorps, nades, zybe arrows, and lots more runners( i like to keep a square amnt as of now of runners and bombers for now).
From what I found bombers arent that useful yet for me in dmg but they increase the zybe arrows and collection. might have to give them the dmg upgrades soon.
the no hulk only director strat is going p hard. increased range = faster runner pickup = no chance for compression. I also set my drones to far and not highest. makes drone pickups more consistent and reduces misinputs due to runners.
I can say your guide helped steer the way to a crazy run ty. took a week of theorycrafting and accidentally comressing randomly when I was asleep to get to here for me.
Bought adaptive learning early cause I forgot one run and so never again.
kept on buying houses as I realized in the long run it would exponentially increase my collection rate. at least until it got as expensive as my 25th drone
zybe upgrades(stage 9): total 12 zybellium
timeshift impact - 5
zybe arrows - 2
flower power - 2
adaptive learning - 1
vulnerability - 1
zygnorp - 1
gnorps:
~80 bombers
14 riflegnorps
~110 runners
12x 13y rockets
accord: overdrive power
1. no mountaineers. still buy cafe for the runner upgrades
2. shit ton more runners. like 2x 3x what you had. makes it so compression on wave 9 is impossible accidentally
3. no hulk so max directors max range increase on shards
4. no pocket rockets. lag is crippling
5. zybe arrows so you get an approx 1.7x multi from my findings on wave 9 without risking compression.
6. 1 zygnorp instead of 3. you still get the runner attunement. bombers should be attuned to blowing up weakspots.
7. dont get the rocket talent project constellation. causes early compression stage 9
8. farm a bit more on stage 8 for ~20ish drones. takes like 12hrs max but makes max dmg output stage 9 double.
9. gunners need grenade talent. makes sword dude deal massive dps.