Crusader Kings III

Crusader Kings III

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No Special Building Requirment
   
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23 mar @ 9:23
18 aug @ 9:02
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No Special Building Requirment

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Removed most restriction for special buildings so it gives the bonus to anyone who holds them.

This is supposed to be a fixed version of the "No More special building requirements" Mod.


Found it through: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3020808086
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2432516187

incompatibility: Probably all mods that overwrite
the 00_special_buildings.txt
ccp3_special_buildings in ...\common\buildings
8 kommentarer
ΒΟΥΣΣΟΝΩΣ 26 sep @ 14:18 
thank you
Red 13 sep @ 5:35 
still works?
Oxbridge 30 aug @ 9:22 
Hi there, not sure if this is intended or not, but the Hall of Heroes and Parliament buildings are showing up in the build menu for castles. Also, University requirements are gone.
Dr.Cash10.000  [skapare] 18 aug @ 8:59 
@Oxbridge
As far as I'm aware this should cover those as well. Since I've found the files for those.
Oxbridge 2 jun @ 8:51 
Hi there, does this mod cover the special buildings introduced in the Medieval Monuments DLC?
Dr.Cash10.000  [skapare] 10 maj @ 14:48 
The requirements are to a specific religion so sadly I do not have any better idea then to go over the file with replace command.
Nope don't think thats possible tbh
Newheart 2 apr @ 12:06 
Do you think it would be easier to create a tenet that identified with all religions?