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Some of the points you stated, I will try to check through the entire list of info it has in smithbox, but currently I can see the potential reason on why you would think there's intentional miss mechanics on them. I.E. basho core height issue that got patched recently, they're not due to intentional coding made to cause misses, but just the hitbox itself and your FCS locking center happens to be funnily not matched due to the notably shorter torso of basho.
FromSoft might think they're being clever with this kind of design, but honestly, it's just aggrivating.
Check for the following:
1. AC 'overall profile size' - probably a simple constant placed upon Leg Parts : Alba, Hal, VP-422 builds are all unusually slippery... dozens of direct shots from LRA rifles will skewer them directly (visually), and score no hit, yet 90%+ hits lands on Quad-tanks, no matter how fast they go / how hard they juke.
2. Certain boosters give a hard-coded Boost-To-Evasion / Miss-When-Aiming-At-Them effect : Allula. Same behavior as above - full lock, ideal range, direct hits, no register.
3. Relative Orbiting Direction of two ACs facing eachother and spiral-dueling also produces 'hidden recoil', If opponent is passing to your LEFT, 'Hidden Misses' IMMEDIATELY skyrocket to ~85% of your shots... but to the RIGHT, hit rate is ~85% HITS. I've seen this in over a hundred matches.
As for hidden accuracy, it's basically just wacky recoil mechanism, target tracking are fully dependent on arms and FCS.
Recoil, that is like the hardest of them to determine how to measure those. First off recoil mechanism is basically a bar which size are predetermined by the arms recoil control, and it builds up as you fire recoil weapons, causing shots to go around the places when it reaches the limit. Which arms you pick and how you uses your weapons will affect the outcome of recoil issue. I can't put any meaningful label about recoil because the outcome varies on usage and build.
- No projectile speed.
- No 'hidden accuracy' stats. (Recoil? Target Tracking? Hard-Coded Miss-Malus? Who knows!)
Why quibble about all of these marginally-impactful stats, and avoid analysis of the ones that actually determine 95% of a weapon's effectiveness in a fight?
Doesn't matter anyways, because meta builds are all cheese anyways.