Half-Life 2

Half-Life 2

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HL2: RTX HEV and Weapons Port
   
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type: assets
contains: models, sounds
npcs: alyx
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138.024 MB
márc. 21., 15:12
júl. 30., 2:56
8 változásjegyzék ( megnézés )

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HL2: RTX HEV and Weapons Port

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After Three days of Development, Moody's HL2 RTX Weapons port is (mostly) Complete. Due to the files available in the demo, the StunStick, Alyxgun, and SLAM are not able to be ported at the moment, but I got pretty much every other Weapons-related thing

Thanks! And have some un-ray traced fun!

Update!: Changed some material variables
116 megjegyzés
Str0galite szept. 19., 18:26 
can someone port this to hl2 vr mod
An Anti Friendly jún. 17., 20:02 
I wonder what HLA Gordon would look like in the RTX HEV Suit
Snitt máj. 23., 8:43 
i think the lower size textures are fixing the textures because when this first released things like the revolver and pistol were bright now they fit the texture of the hev hands which makes it look much nicer then what it did before
⛧MegaloManiaC⛧ máj. 10., 23:04 
I just crash as soon as i load into a map..
thatmoodyguy  [készítő] máj. 1., 15:50 
So that means the map doesn't have any envmaps, and that's what's causing the issue you're having
CJTech01 máj. 1., 1:26 
r_showenvmaps 1 gives me black textures to all npcs and props
thatmoodyguy  [készítő] ápr. 30., 22:53 
I dunno, man, try mat_phong 1 as well. If that does nothing, use r_showenvmaps 1 to see if it's just the map not having any envmaps
CJTech01 ápr. 30., 19:07 
I swear it doesn't happened to all of us
CJTech01 ápr. 30., 19:02 
okay so I use launch options of "+mat_specular 1" but unfortunately it's still the same problem I swear I have turn mat_specular to 1 but do you think it's the materials problem for the weapons?
thatmoodyguy  [készítő] ápr. 26., 1:29 
I'm not sure how to help then, sorry