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Baroverhaul - Dynamic Europa Patch
   
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20 mar @ 5:27
10 apr @ 14:11
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Baroverhaul - Dynamic Europa Patch

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LOAD ORDER IS IMPORTANT
FOR THE NEW VERSION OF BAROVERHAUL, NOT CLASSIC
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  • Baroverhaul Dynamic Europa Patch
  • Dynamic Europa
  • Baroverhaul
18 kommentarer
Tereq 24 jun @ 7:03 
Update pls
rafal 24 jun @ 7:02 
There are some issues with DockingFortress and DockingMine during round loading
rafal 24 jun @ 7:01 
update
Violet 🐕  [skapare] 30 apr @ 12:21 
@Yog-Sothoth21 I think it will "work" strictly speaking and shouldn't break things, but it probably won't affect stations or world generation for any existing stations, so it will only affect stations that are established after the patch.
Yog-Sothoth21 30 apr @ 6:00 
Can I add this patch mid campaign? We started with both mods before we found this patch
Violet 🐕  [skapare] 10 apr @ 14:11 
Should hopefully be fixed now, if not let me know
Stephen Hawking 10 apr @ 12:57 
yea
hUbert 2 10 apr @ 12:50 
Abandoned outposts don't work since I updated DE, fix coming

Need to replace "DE_Abandonedxxxxx" by "Abandonedxxxxx" modules in abandoned outpost configuration.
TheSuit 7 apr @ 9:49 
Thanks for making this
Violet 🐕  [skapare] 25 mar @ 4:04 
@hUbert 2 Baroverhaul modifies husk outfits, some plants like banana, and changes outpost generation by adding new factions with new modules. There may be more but that's all I remember off the top of my head, so a patch was needed to fix those things and let the new modules spawn.