The RPG Engine

The RPG Engine

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Corbitt House
   
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Corbitt House

Kuvaus
Corbitt House for Call of Cthulu pre-made scenario "The Haunting"
Map includes Floating Knife, Rat Swarm and mr. Corbitt himself as entities, as well as Mr. Dooley and his shop - which is located right next to the house, as such the entire shop is connected to a singular node that you can hide or delete if you think Dooley's shop being this close to Corbitt House is too silly.
All lamps can be turned on by clicking on them or their respective light switch and the stove in the living room can be turned on as well.
As accurate to the original module as I could make it.

More important - There are 2 animation nodes, one for the bed attack in Spare Bedroom and one for the wooden partition in the Basement.
Unfortunately due to how this program handles child toggles, when you click on the wooden parition the animations for destroying it ARE AT THE VERY BOTTOM OF THE LIST separated into 2 strikes, the first one spawns rat swarm.
Corbitt's lair is hidden away and won't be visible via simple camera peeking until you use the Second Strike animation on the wood partition.
Finally - unfortunately Floating Knife's animations seem to be a bit buggy and it's hard to select Rat Swarm but unfortunately those are the quirks of having them be hidden instead of manually spawned.

Map size: (50, 10, 50)
Prop count: 3297

Search Tags:
Horror, Detailed, CoC, Call of Cthulu, The Haunting, Corbitt, House, Corbitt House