TimeShift

TimeShift

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The TimeShift Encyclopedia
By UnemploymentFinalBoss
The HUB for all things TimeShift (2007).

Everything from within the game and outside the game will be documented and archived in this guide.

This guide is intent as a love-letter to TimeShift (2007) and to make the information surrounding it more accessible to new and returning players alike.

Any and all criticism/input is welcome.
   
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I. What is TimeShift?
The Basics
TimeShift is a 2007 first-person shooter game developed by Saber Interactive and published by Vivendi Games.

First announced on January 10th 2005, the project was subject to numerous delays caused by a transfer in publishing rights from Atari to Sierra Entertainment, and overhauls that fundamentally changed all aspects of the game. The final version of TimeShift was formally announced on May 25th 2007 in an interview with IGN. Originally scheduled for release on Windows and Xbox 360, during Sony's Spring Gamer's Day 2007, a PlayStation 3 version was announced.

TimeShift released for Microsoft Windows and Xbox 360, and PlayStation 3 on October 30th 2007 and November 19th 2007 respectively.

Setting
"Master time to become the ultimate weapon! Dr. Aiden Krone has made a Time Jump across the space-time continuum - a reckless act with frightening consequences. Now, a disturbing alternate reality has evolved within the bleak and rain-soaked Alpha District."

TimeShift takes place across two separate 'timestreams; the 'near future', and an alternate timestream whose closest equivalent would be 1939 A.D.

The gameplay and missions of TimeShift take place in the Alpha District, an area residing in alternate 1939 A.D., while pre-rendered cutscenes show 'flashbacks' to the 'near future' timestream as the player progresses through story missions. The alternate 1939 A.D. timestream is a dystopian world ruled by a tyrannical dictator- Krone. The rain feels never-ending and the Alpha District is in a state of constant siege as a Rebellion, led by Commander Mason Cooke, fights to push back the mounting strength of Krone's regime. The 'near future' timestream is almost identical to ours with the exception of a secret group undergoing private research into applicable methods of time travel, dubbed the N.E.X.T.2 program.

Plot
You are the Beta Suiter, unnamed and with a shady past drenched in ulterior motives. Dr. Aiden Krone, the head of your research programme 'N.E.X.T.2' has betrayed you and your colleagues. Stealing the Alpha Suit, one of the two time travelling suits created as a result of N.E.X.T.2's extensive research, he 'jumps' into the past leaving behind an armed bomb to destroy the facility housing you and your colleagues, tying up loose ends. Seconds before the bomb's explosion you enter the Beta Suit and follow Dr. Krone into the past, 'jumping' just as you witness the deaths of the people you worked with, but there's a problem.... you didn't jump back far enough and now you're stuck in an alternate timestream ruled by the cruel tyrannical hand of Dr. Krone. Using your suit's abilityto slow, stop, and rewind time, it's up to you to aid the Rebellion in defeating Dr. Krone and finding a way back to your own time, hopefully saving the Alpha District, and your colleagues, in the process.

"WELCOME TO TIMESHIFT

Master Time to Become the Ultimate Weapon

On the hunt to find your betrayer, Dr. Krone, you have arrived within his alternate timestream...

Master the Beta Suit's timeshifting abilities to lead the rebel uprising to victory."

- TimeShift Game User Manual

Gameplay
TimeShift's primary gameplay mechanic is the Beta Suit's timeshifting power. The Beta Suit is capable of slowing down, stopping, or rewinding time, each ability drains the Beta Suit's limited energy supply to varying degrees. Once the Beta Suit's energy is depleted, it will begin to gradually recharge. These abilities effect everything in the world except the Beta Suiter, allowing the player to navigate both combat encounters and environmental puzzles. During certain scripted moments the energy usage of these abilities is decreased, allowing the player to use them for longer.

"With the power of the Beta Suit, you are able to move through the fourth dimension. Your ability to control time enables you to do seemingly impossible things, such as walk on water or through flames. When you use a time power, everything in the world outside the Beta Suit is affected, but you are not: this means that regardless of what time power you use, you and the weapon you control are moving at normal speed. The Beta Suit is equipped with an artificial intelligence known as S.S.A.M. that is sensitive to each context you encounter. Since S.S.A.M. can intelligently choose which time power will best aid your objective at any given moment, you are able to control all three aspects of timeshifting with one button."

- TimeShift Game User Manual






The Reviews

Video Reviews
Written Reviews

Additional Information
II. The Story of TimeShift
Written Summary from TimeShift Wikipedia
Scientists from the near future have begun work on creating a viable time machine. The project results in the creation of two devices: the Alpha Suit, a prototype jumpsuit, and the Beta Suit, a more advanced, military-grade model with features the Alpha Suit lacks such as combat-related time manipulation abilities and an integrated artificial intelligence named Strategic Systems for Adaptable Metacognition (or S.S.A.M.) designed to assist in combat and to prevent the creation of temporal paradoxes.

The director of the project, Dr. Aiden Krone, rigs the laboratory to explode, takes the Alpha Suit and travels into the past. Once there, he uses his knowledge to alter the timeline, placing himself as the ruler of the Krone Magistrate that controls a dystopian world.

The protagonist, an unnamed fellow scientist (originally intended to be called Michael Swift), takes the Beta Suit and follows Dr. Krone back to the year 1939 in an alternate timestream to a place called Alpha District. The protagonist travels through the battle-torn city and witnesses the rebel forces being violently suppressed by Krone's army. Eventually the protagonist comes face to face with the Sentinel, a giant walking fortress. Faced with certain death, S.S.A.M. activates "auto-return", transporting the protagonist back in time to safety. During the transport, however, parts of the Beta suit are damaged, rendering the protagonist unable to revert to the original timeline. The protagonist is forced to assist the Occupant Rebellion against Dr. Krone in hopes of salvaging parts from the Alpha suit.

The protagonist fights alongside the Occupants in Alpha District, saving many of their members and supporting their raids. He meets Commander Cooke, leader of the Occupants, and is tasked with carrying out several operations, including rescuing POWs and destroying Krone's munitions plant. Faced with military losses, Krone retreats into the Alpha District, while the Occupants raid a Zeppelin factory and hijack a Zeppelin to pursue the rogue scientist.

The protagonist returns to Alpha District in an altered version of when he first arrived, only this time the rebels are dominating the battle. Krone confronts the protagonist in a giant war machine named the Sentinel, which the protagonist ultimately manages to destroy. As an incapacitated Krone emerges from the wreckage, the protagonist executes him and retrieves the part required to repair the Beta suit. He is thanked by Commander Cooke and returns to the original timeline to save his girlfriend, Dr. Marissa Foster, who had originally been killed by the explosion Krone had caused. He shuts down the bomb and walks up to Foster, who begins to wake up. As he begins to remove his mask, S.S.A.M. warns him of an imminent paradox and transports him away to an unknown destination.

Short flashback sequences are shown at various parts throughout the game, which reveal that the protagonist was in contact with an unknown third party, was keeping watch on Dr. Krone in case he goes rogue, and has seduced Dr. Foster specifically to get access to the Beta Suit.

A Detailed Walkthrough

Speedrunning

Retrospectives
II.(A) The Story of TimeShift: Flashbacks
Throughout the game, the Beta Suiter will experience flashbacks that explore small fragments of who they were before joining N.E.X.T.2. along with their possible ulterior motives.
The events of these flashbacks occur as follows;
  • Observing a conversation between Dr. Tucker and Dr. Foster, they stand over and look down upon the opened Beta Suit lying flat on a table. They are presumably inside the underground laboratory of N.E.X.T.2.
    "I reset S.S.A.M. to intercept any video feed within the proximity...I just hope it's ready." Dr. Tucker states to his colleague.
  • Dr. Foster circles the upper half of the table, Beta Suit adorning the surface.
    "So Tucker, hows my Auto-Return system?"
    Dr. Tucker is holding a small pencil shaped metal rod in each hand, as he operates on the opened and unmanned Beta Suit.
    "Well, theoretically...it's perfect."
  • A computer desktop is in view, presumably the Beta Suiter's. A pop-up window opens showing two long horizontal lines; one blue and one red. The blue line is labelled 'ALT', the red line is labelled 'A.D.'
    "Last night I used S.S.A.M.'s AI to test jump a scenario - not a passive jump to the past, but an invasive one. What you're seeing is the consequence." Dr. Tucker explains.
    As we watch the screen, the blue 'ALT' line starts to sprout thinner horizontal lines, like veins on a leaf, they spread and spread.
  • We are now looking at the world through the eyes of what is assumed to be the Beta Suiter, as they walk down a long hallway; metallic, bright, flat floored with the walls forming into the room and making an arch, like traversing down a cylindrical tube cut in half horizontally. To our left we see Dr. Foster conversing with a bald man, we don't see his face so we can't confirm if it is Dr. Krone.
    "Krone finally saw the Beta Suit last night. He looked stunned." Dr. Foster exclaims excitedly "Tucker told him we're ahead of schedule because of you..."
    An unnamed man and woman walk through the automatic sliding doors, conversing and walking towards us, going the opposite way down the hall.
  • Dr. Krone is seen standing over the Alpha Suit, it is open and lying flat on it's back upon a table, similar to the Beta Suit seen in previous flashbacks. He's holding a long metal object, like a flat baton in his hand. He stares at it as he raises his empty hand towards the top of the 'baton', we cut to a close up of his face as he looks down on the Alpha Suit as a loud zapping noise plays. It's unclear if this zapping noise is cause by Dr. Krone or is a variation of the distortion sound effect that is played at the end of flashbacks.
  • Dr. Foster walks into frame in anger while Dr. Tucker is hunched over and working on the Beta Suit, holding two pencil-like rods as before. Dr. Foster begins to speak;
    "What the hell's gotten into Krone? He just reversed our improvements on Beta!? He said we're getting ahead of ourselves. Wants to pull S.S.A.M., even the Auto-Return System! He actually wants us to revert back to the Alpha Suit's manual return!"
    We cut to a corridor, Dr. Foster is standing cross-armed as Dr. Krone is standing opposite her and motioning aggressively with his finger, telling her off.
    We cut back to Dr. Foster and Dr. Tucker as the flashback ends.
  • We are back looking at what is presumably the same computer desktop as before, the Beta Suiter's. A pop-up window is opened, showing multiple emails in a vertical row; the first two have both the 'subject' and 'from' space completely encrypted, showing random letters, numbers, and characters. The third email down shows a message from 'Unknown', with the subject 'Unknown'. The fourth message is from 'Unknown' with the subject 'RE:'. The fifth and final message shows from 'flash84ck' (resembling the word 'flashback' on the computer's font) with the subject 'RE: Alpha Suit...'
    The top email is open and showing an audio attachment titled 'Encrypted' with the play button highlighted, as we listen to what it says, but don't recognise the voice.
    "--found troubling data on Krone's home computer...he could be even further along than early intel suggested. Accelerate the schedule. If you need help, get it."
  • This flashback appears to be a direct continuation of the blue and red line, 'ALT' and 'A.D.', flashback. Dr. Tucker expands on his previous statement.
    "I had S.S.A.M. run the probability of an alternate stream colliding with ours. I re-ran this a hundred different ways."
    We see the lines sprout further from the blue 'ALT' line, eventually colliding with and shattering the red 'A.D.' line.
  • A landline phone is in view, the time displaying '19:15'. A finger presses the voicemail button. Dr. Foster is heard through the phone's speaker.
    "I got your message. A business proposal, huh? I'm intrigued...see you at eight."
    We cut to the view from the eye's of the Beta Suiter, they are lying in bed. Dr. Foster is lying across from them, she opens her eyes, looks at the Beta Suiter and smiles.
  • We are again looking at the same desktop screen as before. Two new emails stacked vertically. One is an encrypted audio file we are currently listening to, the other is an email from 'Unknown' with the subject heading blank. We hear the unknown voice again, same one as the last audio message.
    "It's not what his notes say that concerns us. It's how they're phrased. Like fact, not theory. Like he has already made a Jump."
    As this is being heard, the mouse clicks an icon opening up a new pop-up window titled 'Data Folders...'
    The folders are in three rows and labelled, from left to right; 'ALPHA PROGRAM', 'ALPHA TEST...', 'BETA-CONCERNS', 'BETA-DEV SCHED', 'BETA-FUNDING', 'BETA-RAW DATA', 'DARPA', 'DOD HTG NOTES', 'MARISSA', 'TUCKER', 'KRONE', 'S.S.A.M. ISSUES', 'REAPER PROGRAM', 'Q-CLEARED DATA', 'QCP15'.
    The mouse highlights folders 'BETA-CONCERNS', 'MARISSA', 'REAPER PROGRAM', and 'Q-CLEARED DATA' and drags them to the icon with a Bin logo, presumably deleting them.
  • We are in a room, sunset piercing the half-opened blinds as Dr. Foster sits on the bed, nude and facing away from us. She turns her head to speak.
    "About your offer. I accept. But if Krone finds out, my career is over...I'm trusting you."
  • On the computer desktop, we see two pop-up windows, one on the left identical to the pop-up window that appeared when deleting the previous folders. The pop-up window on the right shows three emails, the top two from 'Unknown' with 'No Subject' as the subject header. The third email shows another encrypted audio message being played, the same unknown voice as before coming through.
    "Krone told DoD that he's behind schedule on any testing of the Alpha Suit. But his notes directly contradict that."
    A third larger pop-up window is open behind the two pop-ups. It is labelled as 'BETA SUIT...'. It shows a 3D wire-frame blueprint of the Beta Suit, rotating. At the top left of this window is what looks like coding, it reads as follows;
    'Analysing alpha suite_5x()
    registry keys --> BEGIN
    Browse list for time shield_(...) keys
    suite_5x.rul. bregistrydeleted: FALSE
    Analysing alpha suite_5x()
    or suite_5x() registry keys --> END
    Returned from suite_5x() function: 0
    bsuitesFound: 0
    searchregistry --> END
    searchregistryForserla()
    SDK 3.0 not installed
    serLa registry key not found
    searchregistryForconnectivity()
    --> BEGIN
    searchregistryForconnectivity()
    --> END
    searchregistryFormRoutersuite():
    {ADDA1878-7828B-078364F4CB1B}
    NOT FOUND
    gbsomethingtoDelete == FALSE
    '
II.(A)1. The Story of TimeShift: Flashbacks Continued...
  • We are staring down at the Beta Suit, being 'operated' on just like before, with Dr. Tucker standing over it, metal pens in hand. He looks at us over his glasses.
    "I think Krone considers you a threat..."
  • We are in bed, lying across from Dr. Foster. The Beta Suiter and Dr. Foster's relationship having progressed further.
    This time Dr. Foster is facing away from us and says
    "What are you not telling me?"
  • On the desktop screen an 'INCOMING VIDEO CALL' window is open, Dr. Foster is on the other side, speaking.
    "We need to talk. I think Krone knows I'm helping you. I don't know what to do...he's scaring me."
    The previous 'DATA FOLDERS...' pop-up is open. The folder positions have not changed since the Beta Suiter removed the 'BETA-CONCERNS', 'MARISSA', 'REAPER PROGRAM', and 'Q-CLEARED DATA' folders, showing that they have remained deleted and no attempt to recover or restore them has been made.
  • We are looking from the POV of someone, presumably the Beta Suiter, running down a metallic hallway similar to the ones seen previously, towards a metal double door with the letter 'B', large and in white, on both door panels. During this, we hear the same unknown voice from the audio messages speaking.
    "We are a go. I say again, we are a go. If Krone attempts to make a jump, eliminate him."

These are all the flashback sequences in the game, excluding the opening cinematic and ending cinematic as both of them appear in real-time.
III. The Timelines of TimeShift
TimeShift deals with multiple timelines, to make it easier to understand, the timeline names will be shortened as such: Near Future timeline = NF, Alternate 1939 A.D. timeline = A1939, the Ending Timeline = ED, and Deviated Timeline = DT (each DT will be marked as DT.1,DT.2,DT.3 etc)

It is never explicitly stated how each timeline works, or if they can run parallel to each other. We do see a graph made by Dr. Tucker using S.S.A.M. in which the A1939 timeline appears to 'shatter' the NF timeline but this event never comes to pass and because of that we can't know these things for certain; which timelines would destroy which, if a specific timeline has priority over another, why the A1939 destroyed the NF timeline and not the other way around, why it was the A1939 timeline who's DTs were highlighted and not the NF's DTs, the similarity to DTs and Multiverses, the difference between an 'invasive' jump to the past and a 'passive' one.

The below sections are a chronological ordering of events in each timeline. Every individual action made by the Beta Suiter will not be logged but major events, incidents, and interactions will be.
III.(A) The Timelines of TimeShift: The 'Near Future' Timeline
The 'Near' Future Timeline
-Dr. Krone begins his research into time travel, with the end goal of attaining a safe and practical way of navigating time.
-Dr. Krone begins progress on the Alpha Suit.
-Dr. Krone begrudgingly applies to work at an unnamed institution, teaching Applied Physics as a Professor
-Dr. Krone is assigned to teach a graduate-level Statistical Mechanics course.
-Using his position as a Professor, Dr. Krone continues his secret Alpha Suit research in-between teaching, and applies for research grants as funding.
-Dr. Krone continues to document his course's advancements to help justify a 'seemingly endless' need for concurrent research grants.
-Dr. Krone presumably uses the funding from his research grants to secretly progress his work on the Alpha Suit while also continuing his research into time travel.
-Dr. Marissa Foster joins Dr. Krone's graduate research programme.
-Dr. Nathan Tucker joins Dr. Krone's graduate research programme.
-The DoD seemingly catches wind of Dr. Krone's research course and grows suspicious with his findings. They begin to fund him while also implanting a 'mole'(The Beta Suiter) into Dr. Krone's research program with the goal of getting as close as possible to Dr. Krone, carrying out surveillance, and finding out if there is more to Dr. Krone's research than he lets on.
-Dr. Krone hand-selects a group of his most capable grad students to aid and document his private research into the Alpha Suit, and time travel. Dr. Foster, Dr. Tucker, and the Beta Suiter are some of those picked, with Dr. Foster being Dr. Krone's designated "second" within the facility.
-Dr. Krone's selected group begins study into Thermodynamics, Statistical Mechanics, Advanced Propulsion, and Quantum Mechanics & Quantum Electrodynamics (QED). The group name research the secretive research as the 'N.E.X.T.2. Program'- Next-Gen Engineering for the Exploration of Time Travel.
-The Beta Suit is created.
-[THE EVENTS OF 'The Story of TimeShift: Flashbacks' and 'The Story of TimeShift: Flashbacks Continued...' OCCUR HERE]
-As the Beta Suiter 'jumps' into the past, the laboratory, the building above, and all N.E.X.T.2. scientists are seemingly killed by the explosion.
-The explosion causes a city wide blackout
-An undisclosed amount of time later, a reporter and camera are at the site of the explosion filming as black vans labelled 'Department of Defense' encircle the ruins as soldiers search through the rubble.

This is the last time we see the NF timeline. What occurs following these events is unknown. What happens to the NF timeline as a whole is unknown.
III.(B) The Timelines of TimeShift: The 'Alternate' 1939 A.D. Timeline
The 'Alternate' 1939 A.D. Timeline
-Dr. Krone appears after his time 'jump', having travelled back to between 1870-1900(this calculation is based off of Dr. Krone's progress in both manufacturing and implementing his technology in weaponry and every day appliances, as well as his current position in the political sphere)
-Dr Krone uses his knowledge and technology (presumably from the Alpha Suit) to mass produce firearms, ammunition, vehicles, structures, electricity, and utilities throughout Alpha District (and possible this timelines version of Earth).
-Dr. Krone begins to build and equip his Regime.
-Commander Mason Cooke is born in an undisclosed year.
-Dr. Krone's power and tyrannical rule grows, implementing a Citizen Registration system at some point during this time.
-Having had enough with Dr. Krone and his Regime. The people of Alpha District begin to revolt.
The revolution has been going on for an unknown amount of time, Alpha District is now in ruins. It is not known how the rest of the World fairs.
-The Beta Suiter appears from their 'jump' in what would be the closest equivalent to 1939 A.D. in our time.
-
III.(C) The Timelines of TimeShift: The 'Ending' Timeline
The 'Ending' Timeline
-All events that previously transpired in the original NF time up until the Beta Suiter enters the suit for the first time, all happen exactly the same in this timeline.
-The Beta Suiter returns to the events of the game's beginning, inside the laboratory, as Dr. Krone's bomb is rigged to explode.
-The Beta Suiter arrives just as the explosion is set off, and they witness Dr. Foster's death. Rewinding time, they stop Dr. Foster's death and are able to disarm the bomb with 2 seconds to spare.
-In a haze, Dr. Foster's vision focuses on the Beta Suiter standing over her, just as they are about to take off their mask, S.S.A.M.'s voice breaks the tension...
"Paradox imminent. Initiating Jump sequence."
The Beta Suiter is forced to 'jump' through time.
We don't know where they go, or what happens next in this timestream as it is the last we see of it.

This timeline has been designated as separate from the NF timeline as even though this is the same place and events that occur in the NF timeline, once the Beta Suiter rewinds time and disarms Dr.Krone's bomb it has now created a separate timestream, an alternate timestream.
An example of this is Dr. Tucker's graph from the opening cinematic that shows the Alternate timestream and all the different splinters that occur for each new decision made.

It is not known if this ED stream is the new priority stream and thus destroys the original NF and A1939 streams, or if the ED stream itself is soon to be destroyed by the new stream that the Beta Suiter is forced to 'jump' to. The ED and the cinematic including it are the last official looks we get of the TimeShift universe as of 2025.

III.(D) The Timelines of TimeShift: The 'Deviated' Timelines
IV. The Characters of TimeShift: The Beta Suiter
III.(A) You/The Beta Suiter/The Protagonist/Playable Character

The Beta Suiter is the main protagonist of TimeShift. The information regarding their past and their personal details is purposefully vague to increase the sense of immersion for players who want to put themselves into the Beta Suit instead.

The only things that are 100% certain in regards to the Beta Suiter's identity, is that they have light skin as we can see their hands for a split second in the game's opening cinematic(pictured below) and that they have a lower, gruffer voice, more closely associated with Masc characters which can be heard in their grunts, and during death animations.


It can be inferred that the Beta Suiter was born with XY Chromosomes due to their physical stature and shape, but again, this cannot be confirmed without doubt.
Concrete certainty about the Beta Suiter's gender, ethnicity, or identity, in general, cannot be 100% validated as no other piece of identifying information is confirmed throughout the course of the game outside of those listed above.

The Beta Suiter is, for all intents and purposes, a vessel for the player to experience the World through, as was intended.

"The main character in the game has no voice, no face, no identity, no history, no background, no ... nothing. It's about you holding the controller being in the game,"[games.kikizo.com] -Interview with Kyle Peschel, Senior Producer at Sierra Entertainment and both Director, and Producer, for TimeShift.


Relationships

Dr. Aiden Krone


Dr. Marissa Foster


Dr. Nathan Tucker


Commander Cooke


S.S.A.M. (Strategic Systems for Adaptable Metacognition)
IV.(A) The Characters of TimeShift: Dr. Aiden Krone


Relationships

The Beta Suiter


Dr. Marissa Foster


Dr. Nathan Tucker


Commander Cooke


S.S.A.M. (Strategic Systems for Adaptable Metacognition)
IV.(B) The Characters of TimeShift: Dr. Marissa Foster



Relationships

Dr. Aiden Krone


The Beta Suiter


Dr. Nathan Tucker


S.S.A.M. (Strategic Systems for Adaptable Metacognition)
IV.(C) The Characters of TimeShift: Dr. Nathan Tucker



Relationships

Dr. Aiden Krone


Dr. Marissa Foster


The Beta Suiter


S.S.A.M. (Strategic Systems for Adaptable Metacognition)
IV.(D) The Characters of TimeShift: Commander Cooke



Relationships

Dr. Aiden Krone


The Beta Suiter
IV.(E) The Characters of TimeShift: S.S.A.M. (Strategic Systems for Adaptable Metacognition)



Relationships

The Beta Suiter


Dr. Aiden Krone


Dr. Marissa Foster


Dr. Nathan Tucker


S.S.A.M. (Strategic Systems for Adaptable Metacognition)
V. The World of TimeShift
IV.(A) The Near Future
IV.(A)1. N.E.X.T.2.
IV.(A)1.1. The Alpha Suit
IV.(A)1.2. The Beta Suit

IV.(B) Alternate 1939 A.D.
IV.(B)1. Alpha District
VI. The Mechanics of TimeShift
VII. The Weapons of TimeShift: Firearms
The Firearms

TimeShift has 9 main firearms. Each is unique in its tactical advantages, tactical disadvantages, and overall playstyle. The player can carry a maximum of three firearms at any time. Firearms can be acquired in weapon crates, armouries, off the bodies of recently deceased NPCs, or taken from living NPCs while time is slowed or stopped.

KM-33

KM 2103 Karbine


ShatterGun


Echo Rifle


Thunderbolt


E.M.F. Cannon


Bloodhound


Hell-Fire


SurgeGun
VII.(A) The Weapons of TimeShift: Grenades and Turrets
TimeShift has four separate grenades that differ in their function and deployment.

Clutch Grenade


Swarm Grenade


Spring Mines


Laser Trip Mines


Turrets

Plasma Turret


Advanced Defense Turret
VII.(B) The Weapons of TimeShift: Miscellaneous
Air Mine


Krone Cannon


Sentry


Multiplayer 'Capture the Flag' Base and Item(Flag)
VIII. The Vehicles of TimeShift
Sentinel


Prowler


Quad


Troop Transporter


Drop Jet


Bus


Crane


Cleaner


Helo


Cargo Crane


Forklift
IX: The Extras of TimeShift: Artwork
TimeShift has 73 individual pieces of artwork that the player can unlock gradually through progression of the story mode, all 73 images have been uploaded below for accessibility and ease of access;

IX:(A) The Extras of TimeShift: Artwork Continued...



IX:(A) The Extras of TimeShift: Videos
IX:(B) The Extras of TimeShift: Music
TimeShift Official Game Soundtrack was created by Gabriel Mann and Rebecca Kneubuhl.

It is available to purchase on Amazon Music[www.amazon.com] and Apple Music[music.apple.com].

It consists of 18 tracks, all of which can be unlocked in the TimeShift game by progressing through the story.

All 18 tracks and their lengths are listed below:

  • 01 TimeShift Theme(2:10)
  • 02 TimeShift Menu(1:23)
  • 03 Maze Battle(2:07)
  • 04 Dire City(1:26)
  • 05 Rooftop Helicopter(1:41)
  • 06 Flash Battle(2:07)
  • 07 Strider(0:47)
  • 08 Zeppelin(2:02)
  • 09 City Exploration(2:02)
  • 10 Aeration(2:10)
  • 11 Strider Passing(1:36)
  • 12 Heavy Rewind(2:10)
  • 13 City Of Industry(2:02)
  • 14 Strider Collapse(1:32)
  • 15 Strider Battle(1:50)
  • 16 Get Chip(1:13)
  • 17 TimeShift Menu Light(1:03)
  • 18 TimeShift Theme Light(1:49)
  • Total length (31:10)
X. The Making of TimeShift
XI. The Future of TimeShift
XII. The Encyclopedia of TimeShift
1 Comments
arsaja92 6 May @ 2:42am 
Now THIS is a love letter!