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Side note the top right gun seems to have something blocking it when you shoot straight up.
We had the reactor values turned down to 50% to get it to work as expected - but we did that after it caught on fire.
Then we plowed into an ice spike at 70kph and went pop because the diving suit storage was already fully flooded.
Not knocking the sub as such - it's a work of art.
2 bottom pulse laser turrets are controlled by the same periscope which makes the back one hit off target.
The top speed is absurd with maxed campaign upgrades, and paired with the low sink and rise rate it makes the handling of the ship feel rather awkward.
With the high speed and poor depth control it's very easy to hit ice spikes and break the entire front of the sub, this leads to rapid flooding of all 3 levels of the ship.
Very pretty sub though.