Left 4 Dead 2

Left 4 Dead 2

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Commons & Specials Won't Suicide
   
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Game Content: Scripts
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Offentliggjort:
180.000 B
15. mar. kl. 18:34
1 ændringsbemærkning ( vis )

Abonner for at downloade
Commons & Specials Won't Suicide

I 1 samling af Lightymoon
Gamplay Mods
84 genstande
Beskrivelse
Commons & Specials Won't Suicide

Normally, if u were too fast and left specials or commons far behind you, they'll suicide

This addon stops you from making infected sad till the point they suicide, fuxx the speedrunners!


WARNING:
  • Works on singleplayer and hosted local servers only!
  • Specials won't suicide so if you left them too far behind you, no other specials will spawn since the specials limit is full, i recommend you killing them or use my Specials Limit 6 Mod


Features:
  • Prevents commons and specials from suiciding when you're too far from them (they'll just run behind you untill you kill them)


Guide for editing values:
How to Edit, Repack, and Publish VPK Addons for Left 4 Dead 2


Also Checkout:
My Hardcore Mode Collection
My Supported Mode Collection
My Helpers Mods
My Infecteds Mods Collection
My Gamplay Mods Collection
My Adjustable Mods Collection
My Randomizers Mods Collection


Credits:
Lightymoon
17 kommentarer
Cpl. B. Grande [1st MRB] 5. juni kl. 8:54 
i hate speed running
Poolsup (TH) 8. apr. kl. 10:11 
i'wanna see special infected can be teleport like versus on any campaign and survival
Poolsup (TH) 7. apr. kl. 12:04 
even survival
Poolsup (TH) 7. apr. kl. 12:03 
any campaign mode special infected be suicide out the range too far
Poolsup (TH) 7. apr. kl. 12:02 
not bot survivor the special infected can teleport on versus mode
Lightymoon  [ophavsmand] 7. apr. kl. 7:19 
@Poolsup (TH)
teleports if the bot is a survivor, if it's a special infected they suicides instead
Poolsup (TH) 7. apr. kl. 7:17 
but except versus mode the bot always teleport
Lightymoon  [ophavsmand] 24. mar. kl. 17:29 
@____
yes it does prevent that to happen :)
____ 24. mar. kl. 17:25 
Does this also prevent smoker sometime suicide because they spawn way too far?
I've looking for this script!
Lightymoon  [ophavsmand] 24. mar. kl. 11:55 
@defiance
almost all my mods xd
to change the tag for 1 mod it takes about 3~4 min of waiting since i have 150+ mods and i don't have the time to change them all, i changed this one and ill start adding "scripts" tag to the new ones i'll make