Space Engineers

Space Engineers

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Sniper Turret
   
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Type: Mod
Mod category: Block, Modpack
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2.706 MB
20 nov, 2014 @ 13:49
2 dec, 2014 @ 10:23
5 ändringsnotiser ( visa )

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Sniper Turret

Beskrivning
NOT YET DX11 READY!!!!
I'm fighting with the texture conversion tools, as they refuse to convert one of my textures properly.
Also, this and all of my other mods have become prone to 'funny placement' bugs due to some change Keen made to the API. I'm trying to figure out what they have done and fix the mods but, as of yet, i'm still hitting a brick wall trying debug this. If anyone knows what they changed and wants to let me know, I'm willing to take any help i can get.

Sniper turrets based on a mix of my large sniper rifle mod, and the gatling turret example.

Mod includes both large and small block versions, without the AI active.
The guns use the same ammo as their fixed-emplacement counterparts in the Large Ship Sniper mod, and do the same damage. Any future updates to the specs of either of these mods will be applied to both.

Survival ready: tentatively, Yes
I'm aware of the audio bug causing it to not play the whole firing sound if you release the trigger, that's a game bug, so there's nothing i can do about it.

The AI turrets have been moved to a different mod here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=350181112

EDIT: Don't use these on a dedicated server, there appears to be an issue with building these on dedicated, likely due to a lack of build states, i will be adding build states shortly to attempt to deal with the problem (even if they are only placeholders).
^EDIT: Ok, build states added, if someone's willing to play guinea pig and give it a try, I'd be grateful, as I don't have a DS to test with.

The ammos that work with the sniper turrets are as follows:
Small Sniper Turret:
"High Speed Low Damage Sniper Round"
"Low Speed High Damage Sniper Round"
"D.U. Armor Piercing Round" (coming soon)

Large Sniper Turret:
"H.E. Sniper Round"
"Long H.E. Sniper Round"
"Heavy D.U. Armor Piercing Round" (coming soon)
192 kommentarer
SlepySnek 13 mar, 2021 @ 22:03 
Great mod thats super useful! I just wanted to ask, what is the range on the turrets?
Sullimar007 12 jun, 2020 @ 6:00 
goood news:


i like the sniper



all of news
TangerineSpaceRaptor 31 maj, 2017 @ 14:11 
Adam, that is a good point.

Dezara, yes and no. It works, but BE CAREFUL! Make a copy of your world before using this mod. And whatever you do, DO NOT USE THE AI TURRETS!
Dezaraman 4 mar, 2017 @ 13:00 
does this mod work ?
˙·٠•●Adam●•٠·˙ 7 feb, 2017 @ 6:59 
@Floppy I understand you, but I've tried to say, that there's not any way he could accuratelly know, how long time will it actually take.
TheAngrySquirrel  [skapare] 6 feb, 2017 @ 19:19 
@FloppyDolphin however long it takes keen to fix their tools, or me to figure out what they broke this week (any given week).
TangerineSpaceRaptor 6 feb, 2017 @ 13:24 
@Adam For your information, I did read the description. I know they are having issues with texture conversion tools. I am just asking for a time estimate.
˙·٠•●Adam●•٠·˙ 5 feb, 2017 @ 6:51 
@FloppyDolphin Read the description please. :headcrab:
TangerineSpaceRaptor 23 dec, 2016 @ 15:25 
How long will this take for this to be DX11 ready?
Digital_Samurai 20 jul, 2016 @ 13:20 
Stable Branch on Planet on a small ship. Item was placed on small ship conveyor.