Half-Life 2

Half-Life 2

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Better gamemenu
By Gorgon Freerun
A better gamemenu config
   
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Copy this text and overwrite it in "Half-Life 2\hl2_complete\resource\gamemenu.res"
"GameMenu" { // MAIN MENU "main_1" { //"label" "#GameUI_HalfLife2" "label" "Half-Life 2" "command" "SwitchExpansion hl2" "InGameOrder" "10" "notmulti" "1" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } "main_2" { //"label" "#GameUI_HalfLife2EpisodeOne" "label" "Half-Life 2: Episode One" "command" "SwitchExpansion episodic" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } "main_3" { //"label" "#GameUI_HalfLife2EpisodeTwo" "label" "Half-Life 2: Episode Two" "command" "SwitchExpansion ep2" "InGameOrder" "30" "notmulti" "1" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } "main_4" { //"label" "#GameUI_HalfLife2LostCoast" "label" "Half-Life 2: Lost Coast" "command" "SwitchExpansion lostcoast" "InGameOrder" "40" "notmulti" "1" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } //"main_4.5" //{ // "label" "#GameUI_GameMenu_BonusMaps" // "command" "OpenBonusMapsDialog" // "InGameOrder" "45" // "notmulti" "1" // "NotInGame" "1" // "MenuCategory" "main" // "Caps" "1" //} "main_5" { "label" "#GameUI_Worskhop_MenuName" "command" "openworkshopdialog" "InGameOrder" "50" "notmulti" "1" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } "main_6" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "60" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } "main_7" { "label" "#GameUI_GameMenu_Quit" "command" "Quit" "InGameOrder" "70" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } // PAUSE MENU "pause_1" { "label" "#GameUI_GameMenu_ResumeGame" "command" "ResumeGame" "InGameOrder" "10" "OnlyInGame" "1" "Caps" "1" } "pause_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog" "InGameOrder" "20" "notmulti" "1" "OnlyInGame" "1" "Caps" "1" } "pause_3" { "label" "#GameUI_GameMenu_SaveGame" "command" "OpenSaveGameDialog" "InGameOrder" "30" "notmulti" "1" "OnlyInGame" "1" "Caps" "1" } "pause_4" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog" "InGameOrder" "40" "notmulti" "1" "OnlyInGame" "1" "Caps" "1" } "pause_5" { "label" "#GameUI_Worskhop_MenuName" "command" "openworkshopdialog" "ExcludeFromMenuCategory" "lostcoast" "InGameOrder" "50" "notmulti" "1" "OnlyInGame" "1" "Caps" "1" } "pause_6" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "60" "OnlyInGame" "1" "Caps" "1" } "pause_7" { "label" "#GameUI_GameMenu_ReturnToMainMenu" "command" "OpenMainMenuDialog" "InGameOrder" "70" "OnlyInGame" "1" "Caps" "1" } "pause_8" { "label" "#GameUI_GameMenu_Quit" "command" "Quit" "InGameOrder" "80" "OnlyInGame" "1" "Caps" "1" } // HALF-LIFE 2 MENU "hl2_1" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog hl2" "InGameOrder" "10" "notmulti" "1" "NotInGame" "1" "MenuCategory" "hl2" "Caps" "1" } "hl2_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog hl2" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "MenuCategory" "hl2" "Caps" "1" } //"hl2_2.5" //{ // "label" "#GameUI_GameMenu_BonusMaps" // "command" "OpenBonusMapsDialog" // "InGameOrder" "25" // "notmulti" "1" // "NotInGame" "1" // "MenuCategory" "hl2" // "Caps" "1" //} "hl2_3" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog hl2" "InGameOrder" "30" "notmulti" "1" "NotInGame" "1" "MenuCategory" "hl2" "Caps" "1" } "hl2_4" { "label" "#GameUI_Worskhop_MenuName" "command" "openworkshopdialog" "InGameOrder" "40" "notmulti" "1" "NotInGame" "1" "MenuCategory" "hl2" "Caps" "1" } "hl2_5" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "50" "NotInGame" "1" "MenuCategory" "hl2" "Caps" "1" } "hl2_6" { "label" "#GameUI_Back" "command" "SwitchCategory main" "InGameOrder" "60" "NotInGame" "1" "MenuCategory" "hl2" "Caps" "1" } // EPISODE 1 MENU "ep1_1" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog episodic" "InGameOrder" "10" "notmulti" "1" "NotInGame" "1" "MenuCategory" "episodic" "Caps" "1" } "ep1_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog episodic" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "MenuCategory" "episodic" "Caps" "1" } //"ep1_2.5" //{ // "label" "#GameUI_GameMenu_BonusMaps" // "command" "OpenBonusMapsDialog" // "InGameOrder" "25" // "notmulti" "1" // "NotInGame" "1" // "MenuCategory" "episodic" // "Caps" "1" //} "ep1_3" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog episodic" "InGameOrder" "30" "notmulti" "1" "NotInGame" "1" "MenuCategory" "episodic" "Caps" "1" } "ep1_4" { "label" "#GameUI_Worskhop_MenuName" "command" "openworkshopdialog" "InGameOrder" "40" "notmulti" "1" "NotInGame" "1" "MenuCategory" "episodic" "Caps" "1" } "ep1_5" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "50" "NotInGame" "1" "MenuCategory" "episodic" "Caps" "1" } "ep1_6" { "label" "#GameUI_Back" "command" "SwitchCategory main" "InGameOrder" "60" "NotInGame" "1" "MenuCategory" "episodic" "Caps" "1" } // EPISODE 2 MENU "ep2_1" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog ep2" "InGameOrder" "10" "notmulti" "1" "NotInGame" "1" "MenuCategory" "ep2" "Caps" "1" } "ep2_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog ep2" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "MenuCategory" "ep2" "Caps" "1" } //"ep2_2.5" //{ // "label" "#GameUI_GameMenu_BonusMaps" // "command" "OpenBonusMapsDialog" // "InGameOrder" "25" // "notmulti" "1" // "NotInGame" "1" // "MenuCategory" "ep2" // "Caps" "1" //} "ep2_3" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog ep2" "InGameOrder" "30" "notmulti" "1" "NotInGame" "1" "MenuCategory" "ep2" "Caps" "1" } "ep2_4" { "label" "#GameUI_Worskhop_MenuName" "command" "openworkshopdialog" "InGameOrder" "40" "notmulti" "1" "NotInGame" "1" "MenuCategory" "ep2" "Caps" "1" } "ep2_5" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "50" "NotInGame" "1" "MenuCategory" "ep2" "Caps" "1" } "ep2_6" { "label" "#GameUI_Back" "command" "SwitchCategory main" "InGameOrder" "60" "NotInGame" "1" "MenuCategory" "ep2" "Caps" "1" } // LOST COAST MENU "lostcoast_1" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog lostcoast" "InGameOrder" "10" "notmulti" "1" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } "lostcoast_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog lostcoast" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } //"lostcoast_2.5" //{ // "label" "#GameUI_GameMenu_BonusMaps" // "command" "OpenBonusMapsDialog" // "InGameOrder" "25" // "notmulti" "1" // "NotInGame" "1" // "Caps" "1" // "MenuCategory" "lostcoast" //} "lostcoast_3" { "label" "#GameUI_Worskhop_MenuName" "command" "openworkshopdialog" "InGameOrder" "30" "notmulti" "1" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } "lostcoast_3" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "30" "notmulti" "1" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } "lostcoast_4" { "label" "#GameUI_Back" "command" "SwitchCategory main" "InGameOrder" "40" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } }
1 Comments
Smoggerino 5 Oct @ 11:15am 
Thanks for this