Project Zomboid

Project Zomboid

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[B41/B42] Injectors [New Wiki Soon™]
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2 mar @ 15:02
19 aug @ 3:47
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[B41/B42] Injectors [New Wiki Soon™]

Beskrivning
[discord.gg][patreon.com]


This mod is now Released, but still report(!) any issues.
Huge thanks to the 3.5k subscribers who tried out the mod early!
The efforts of everyone who gave feedback and reported issues during the alpha are greatly appreciated as well:

Suggest your ideas in Discussions below!

Injectors is a project that introduces dozens of new injectors with positive and harmful effects, mainly inspired by EFT. Expect plenty of buffs to assist you on your journey - or prematurely end it if used incorrectly. :)

Features:
  • A total of 23 injectors with special buffs and drawbacks.
  • Made with effort to closely replicate those found in EFT.
  • Fully world modeled and textured.
  • Sandbox configurable item distribution (rooms, spawns & chances).
  • Multiplayer ready (?).

Injectors:
  • Adrenaline
  • AHF1-M Stimulant
  • 2A2-(b-TG) Stimulant
  • 3-(b-TG) Stimulant
  • eTG-Change Regenerative Stimulant
  • Meldonin
  • Morphine
  • M.U.L.E. Stimulant
  • L1 (Norepinephrine)
  • Obdolbos Cocktail
  • Obdolbos 2 Cocktail
  • P22 (Product 22) Stimulant
  • Perfotoran (Blue Blood) Stimulant
  • PNB (Product 16) Stimulant
  • Propital Regenerative Stimulant
  • SJ1 TGLabs Combat Stimulant
  • SJ6 TGLabs Combat Stimulant
  • SJ9 TGLabs Combat Stimulant
  • SJ12 TGLabs Combat Stimulant
  • Trimadol Stimulant
  • xTG-12 Antidote
  • Zagustin Hemostatic

Known Issues:
  • To prevent level 10 players from losing their skills, perks use no level-up cap. However, this behavior causes most skills to break (e.g., Level 11 Strength behaves like Level 0 or even worse). The skills return to normal once the effects wear off. (fixed babyyy)

Future Updates:
  • Build 42. (done)
  • Custom content.
  • Framework improvements. (full rework)

Update Logs:
  • [1.2]
    QoL: Injector effect descriptions with in-game tooltips.

  • [1.1]
    B42 port.
    Minor infliction patch.
    Wiki update.

  • [1.0]
    Full release & total overhaul.
    Bug fixes and improvements.
    Config-driven support.

  • [1.0a2]
    Turkish prompt translation.
    Injectors are now handled using vanilla food logic.
    Injector stat fix.

    Hotfix
    Fixed missing item icons.

  • [1.0a1]
    Alpha release.

My Mods:

Support My Projects - Commission Mods - Public Development Blog:
[discord.gg]
[patreon.com]
Ursprungligen skrivet av Simon:
Consider any membership (free or paid) on my Patreon![patreon.com] I'll appreciate it a lot! :³

GitHub source code.[github.com]

Workshop ID: 3437429771
Mod ID: injectors
Populära diskussioner Visa alla (3)
10
7 sep @ 23:22
KLISTRAD: Feature Suggestions
Sim0nG 「狐」
1
6 mar @ 10:47
Translations
VVentos
85 kommentarer
Sim0nG 「狐」  [skapare] 2 timmar sedan 
@Bravo I was thinking of something more serious, procedural, perhaps. But sneaking in something silly wouldn't hurt ᐛ
Bravo 15 timmar sedan 
Seen comment about crafting. Are you planning making these recipes serious or silly like in tarkov mixing kvas and painkillers?
Zerok203 27 sep @ 13:50 
añadirás traducción en el futuro ?
KhanTheMad 16 sep @ 19:16 
guess i need to stick to SJ6 for stamina only buff
Sim0nG 「狐」  [skapare] 16 sep @ 19:07 
@KhanTheMad I suggest switching to debug mode and fixing the XP gain there. It's a recurring problem I've been trying to fix since the alpha build
KhanTheMad 16 sep @ 17:08 
anyone else have the issue where if you use the stamina/strength stims to power level exercise once the stims were off you are stuck at the level cap if you level up during that time, currently sitting at %306 xp of level 5 strength
Camazote 10 sep @ 19:48 
Would be cool if you can give a shot to another player, like the syringes from immersive medicine
Khabes 8 sep @ 12:40 
@Sim0nG Great ! If you looking for inspiration @Pkoko did a wonderful job with his mod Vaccine
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3353845483&searchtext=vaccine
Sim0nG 「狐」  [skapare] 8 sep @ 8:54 
@Khabes Thanks! I’ll likely add crafting recipes in the future. Right now, I’m figuring out how to integrate them into the game loop nicely
Sim0nG 「狐」  [skapare] 8 sep @ 8:51 
@oleksandr Круті ідеї для модів я обираю та оцінюю виключно з точки зору розробки та майбутнього геймплею. Можливість впливати на стан гравця за допомогою ін’єкцій, на мою думку, органічно вписується в гру.
Я згоден з тим, що основна ідея справді була запозичена з лайнового джерела, тому я подбаю про те, щоб уникнути будь-яких асоціацій з ним