LEGO® DC Super-Villains

LEGO® DC Super-Villains

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BLVGH - LEGO DC Super-Villains
By legogamesguy
This is my new and improved guide for LEGO DC Super-Villains! In an effort to make my guides more helpful and engaging, I have decided to rework them! I would appreciate any feedback you guys have about this new format, so be sure to leave a comment or shoot me a direct message!

I am replaying the game as I work on this guide. As such, it will take me some time to complete. If what you are looking for isn't here, please check out my old guide. As always, I appreciate your patience!

These guides have always been and will always be free. However, working on these guides takes considerable time and effort. If you like the guide, feel free to show your appreciation with a Steam Award! I appreciate all the points and support you guys have given me!
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------------Gameplay Basics------------
Collectibles
To get 100%, you gotta collect everything. There are lots of things to collect, so it's important to know what you are looking for! You can check your overall collectible progress from the pause menu.

True Villain
As you collect studs in each level, you'll notice a stud bar start to fill up on top of the screen. Once you completely fill up the stud bar, you'll achieve True Villain in that level. You can get True Villain in either Story or Free Play Mode (although the total is the same for each), and doing so will earn you a Gold Brick.



Canisters
Black cylindrical objects, you'll find 5 Canisters in every level. Collect all of them and you'll assemble a minikit newspaper, as well as earn a Gold Brick.







Picture Perfect
In each of the levels, you'll find a picture of a heroic character. Graffiti the picture, then take a selfie with it to complete the "Picture Perfect Moment", earning yourself a Gold Brick.






Character Tokens
These appear as square tiles with the image of a character on them, and there's one in every Story and Justice League level. Collecting Character Tokens allows you to purchase new characters from the character menu.





Red Power Bricks
Red 2x2 bricks, you'll find one of these in each Story and Justice League level. Collecting the Red Brick will unlock an Extra for purchase at S.T.A.R. Labs in Metropolis.






Bosses
Appearing on the map as red boxing gloves, these will appear in various locations in the Hub, usually after collecting other nearby collectibles. Approach the boss to start a boss fight. Defeat the boss and you'll be able to purchase them.





Gold Bricks
These golden 2x2 bricks are the main collectible in the game, and you can collect them in all sorts of ways. You can earn 4 Gold Bricks in each level, and the rest can be collected in the Hub.






Quests
Marked on the map as white speech bubbles, you'll find these scattered throughout the Hub. Talk with the character at the marked point and they'll give you a task. Complete the task and you'll be able to purchase that character.





Races
Marked as checkered flags on the map, you'll find these scattered throughout Earth and Apokolips. Stand near the starting marker and press B to begin the race. Complete the race within the gold time limit to unlock a vehicle for purchase. Note that while you'll need to use certain vehicles or characters with specific abilities to start a race, you can switch to any character after the race starts. For example, if a race requires a character with the Glide (Advanced) ability, you can switch to a flying character as soon as you start the race. Consider using this trick if you are struggling with some of the more difficult races.
Character Abilities
As you play through the levels, you will notice many things that you can do. However, not all characters will be able to do them! This is because each character has certain abilities, and in order to collect all the different collectibles, you'll need to make use of their abilities to unlock new areas of the levels to explore.

From the character menu, you'll be able to press Y to bring up that character's profile. This is styled to look like a police report, where you'll see some fun facts about the character as well as a short bio. Additionally, you'll be able to see all of the abilities they have. To keep things simple, I will be using the same ability names in this guide that the game uses.

Here is a quick rundown of all the abilities characters can have. For detailed information on who has these abilities, see the "Characters" sections towards the bottom of this guide.

Acrobat
Characters with this ability can hop up red-and-white LEGO walls to reach new areas. Hop onto one wall, then repeatedly press A to hop up.







Characters with this ability can also flip on twirl sockets. Hop onto the twirl socket, then press A to flip to the next one. If needed, you can use the d-pad to change the direction you're facing.






Advanced Swimming
Characters with this ability can swim much faster than other characters. This ability is only used in the Hub.







Beam Deflect
Characters with this ability can use beam deflection pads to reflect lasers. Stand on the pad and press B to start reflecting. Typically, you will reflect lasers into nodes to power up or destroy objects.






Boomerang
Characters with this ability can throw something, allowing them to hit far off objects. Hold X to pull up a targeting reticle, then move it over the objects you want to destroy. Release X to throw your weapon.






Characters with this ability can also use their weapons to hit circular batarang targets. Hold X to pull up the targeting reticle and move it over the batarang target, then release to throw your weapon at it.





Boost Lift
Characters with this ability (typically Big Figs), can use special boost pads to boost other characters to new heights. Stand on the boost pad and press B to get into position. You'll then switch to your partner. Walk up to the character on the boost pad and press A to get boosted up.




Chlorokinesis
Characters with this ability can manipulate plants into new forms, allowing you to explore the environment and access new areas. Stand near a plant with green and purple flower symbols by it, then hold B to start manipulating it.





Once you start manipulating the plant, hold left or right on the d-pad to change the plant’s form. You can move back and forth between each form of the plant, so you aren’t stuck with your choice.






Cosmic Treadmill
An ability unique to Speedsters, this allows them to use Cosmic Treadmills to access the Speed Force. Stand near the treadmill and press B to hop on, then repeatedly tap X to build up speed.






Once inside the Speed Force, you’ll be tasked with collecting pieces, allowing you to build something. Move around to collect the pieces, avoiding the obstacles. Once you collect the required amount of pieces, you’ll exit the Speed Force.





Detective Mode
Characters with this ability can use their keen intuition to discover hidden objects. Stand near an area with blue magnifying glasses around it, then press B to reveal a hidden item.






Dig
Characters with this ability can dig up LEGO dirt piles, revealing new objects. Stand by the dirt and hold B to dig it up.







Drone Access
Characters with this ability can summon a drone by holding B.








Drones can travel through special drone hatches, allowing them to reach new areas. Simply maneuver the drone into the hatch to travel through it. Many drones can destroy themselves (press B) in an explosive or sonic attack, allowing them to interact with the environment.




Earth Access
Characters with this ability can grow plants from seeds found in the ground. Stand near a seed and hold B to grow a plant.







Electricity
Characters with this ability can use their electric powers to charge up generators. Hold B to fire an electric beam. Fire the beam at a generator for a few seconds to charge it up.






Electricity Protection
Characters with this ability can walk through electricity without being hurt. Characters without this ability will get zapped!
Character Abilities cont.
Energy Absorption
An ability unique to the Rookie, this allows your custom character to learn new abilities by interacting with Amazo generators. Stand in front of the generator and press B to begin a minigame.






In this minigame, there will be several colored balls of energy moving around the screen. Move the targeting reticle over them and press X to absorb their power. Once you absorb all of the energy, you'll learn a brand new ability!





Explosives
Characters with this ability can destroy silver LEGO objects, either by tossing grenades or by using projectiles (like missiles). Explosives can be tossed or fired by pressing B, but you can also target silver objects by holding X.





Explosive Bolts
Similar to the Explosives ability above, characters with this ability can fire a projectile onto silver objects, which will eventually explode and destroy them. Hold X to pull up a targeting reticle, then move it over a silver object to target it. Release X to fire.




Fear Toxin
An ability unique to Scarecrow, this allows him to brew and dispense special Fear Toxin. In order to brew the toxin, you'll need to collect three ingredients (a pumpkin, spider and skull). Any character can collect the ingredients, which will appear around Scarecrow. Once you gather all the ingredients, stand in front of the toxin barrel and press B to brew the toxin.


Once the toxin is brewed, you can spray it into special brown vents by holding B. Spraying the toxin will often open up new areas for you to explore. You can also use the toxin to bypass security booths.





Fire Protection
Characters with this ability can walk through fire without being harmed.








Flight
Characters with this ability can fly, allowing them to reach places other characters can’t. Jump, then jump again to start flying. Use the left stick to adjust your altitude. You can also double tap A for a speed boost. Press B to drop back down.





Floral Toxin
An ability unique to Poison Ivy, this allows her to brew and use special Floral Toxin. In order to brew the toxin, you’ll need to collect three ingredients (blue flowers, red flowers and yellow flowers). Any character can collect the ingredients, which will appear around Ivy. Once you gather all the ingredients, stand in front of the toxin barrel and press B to brew the toxin.


Once the toxin is brewed, you can spray it into special green vents by holding B. Spraying the toxin will often open up new areas for you to explore. You can also use the toxin to bypass security booths.





Fuse Box Access
Characters with this ability can enter blue fuse boxes. Stand in front of the fuse box and press B to hop inside.







Once inside, you’ll find yourself in a maze. Press LB and RB to rotate the maze, allowing you to make your way to the red switch at the end. Smack the switch to activate the fuse box.






Glide
Characters with this ability can glide, allowing them to cross longer distances then they would be able to normally. Jump, then press and hold A to glide.







Glide (Advanced)
Characters with this ability can more skillfully glide, allowing them to slightly adjust their altitude while gliding. While gliding, hold down on the d-pad to build up speed, then hold up on the d-pad to gain some altitude.





Goon Command
Characters with this ability can use their street cred to gather a group of goons to do their bidding! Walk up to goons in the area and press B to add them to your group. They'll then follow you around until you give them a command.





Sometimes, you'll use goons to create ladders or trampolines, allowing you to reach new areas. Once you've assembled enough goons, head over to a goon pad and press B to command them.






Goons can also assist with multi-grapple points. While commanding some goons, latch onto a grapple point (press B) and start pulling. The goons will latch onto the other grapple points, allowing you to pull down large structures.





Graffiti
Characters with this ability can use explosive graffiti to destroy LEGO walls. Stand in front of the wall and press B, then outline the shape on the wall to destroy it.






Characters with this ability can also vandalize large pictures and posters. Stand in front of the picture and press B to vandalize it.







Grapple
Characters with this ability can latch onto grapple points, allowing them to reach new areas and interact with the environment. Press B to latch onto the grapple point, then tap B repeatedly to pull on it.
Character Abilities cont.
Heat
Characters with this ability can fire a beam of energy, allowing them to destroy gold objects. Press and hold B to fire the beam, then hold it over the gold object to destroy it.






This ability can also be used to cut shapes out of gold panels. Fire a heat beam at a wall to start cutting, then use the d-pad to trace the outline on the panel.






This ability can also be used to melt ice. Fire the heat beam at ice to melt it.








Heat Bolts
Characters with this ability can used ranged attacks to destroy gold objects. While this ability is similar to Heat, this ability cannot be used to cut out gold panels. Repeatedly hit the gold object with heat bolts to destroy it.





Hyper Jump
Characters with this ability can perform powerful jumps, allowing them to travel more quickly around Earth and Apokolips. Hold A to charge up a hyper jump, then release to launch yourself up in the air. You can hold A in the air to charge up another jump if you’d like. This ability cannot be used in levels.




Ice
Characters with this ability can freeze LEGO water to create solid objects. Stand near the water and hold B to fire an ice beam. Hold the ice beam over the water for a few seconds to freeze it.






Characters with this ability can also put out LEGO fires using ice-based powers. Move the beam over the fires to put them out.







Illumination
Characters with this ability can light up dark areas, either by using their super powers or just by pulling out a trusty flashlight. Enter a dark area and press B to light it up.






Impact Switches
Characters with this ability can test their strength by using impact switches, which resemble carnival tests of strength. Stand in front of the switch and press B to start the minigame. Press X when the arrow is in the center of the dial to successfully use the switch.




Lantern Constructs
Characters with this ability can use their powers to create hard-light constructs using Lantern pads. Stand on a Lantern pad and hold B to make a construct.






Laughter Toxin
An ability unique to The Joker, this allows him to brew and dispense special Laughter Toxin. In order to brew the toxin, you'll need to collect three ingredients (a bugle, chicken and fish). Any character can collect the ingredients, which will appear around The Joker. Once you gather all the ingredients, stand in front of the toxin barrel and press B to brew the toxin.


Once the toxin is brewed, you can spray it into special purple-and-green vents by holding B. Spraying the toxin will often open up new areas for you to explore. You can also use the toxin to bypass security booths.





Mind Control
Characters with this ability can take control of other characters using mind control. Characters that can be mind controlled will have question marks over their heads. Stand near them and press B to take control of them. This allows you to interact with the environment in areas that are closed off to you.




Mirror Portal
Characters with this ability can use special green mirror panels to create portals. In order to create a portal, you’ll need to shoot two different mirror panels. This will create a portal, allowing any character to travel between the two panels.





Omega Bolts
An ability exclusive to Darkseid, this allows him to use his Omega beams to destroy silver, gold and glass objects. Hold B to begin firing the Omega beams, then move the targeting reticle over the objects you want to destroy.





Photo Mode
Characters with this ability can take pictures. Press LB to pull out your phone, allowing you to take selfies and pictures of objects in the environment by pressing X. You’ll take pictures to complete Picture Perfects in Story levels and complete objectives in some Quests. Pretty much all humanoid characters have this ability.



When taking photos in Quests, certain things will be framed. In order for the picture to count, all the frames need to be green. This may require you to move around or zoom in/out.






Projectile Rebound
Characters with this ability can use rebound pads to bounce projectiles into enclosed nooks and crannies. Stand on the rebound pad and press B to start aiming.






Move the targeting reticle over a blue bounce pad, then press X to fire the projectile, which will travel along the indicated path.







Scale
Characters with this ability can control their size, allowing them to shrink down by holding B.
Character Abilities cont.
Security Access
Characters with this ability can interact with guards at security booths, either because they are a hero or because they are a master of disguise. Stand in front of the booth and press B to interact with the officer. This will usually open doors and allow you to access new areas.




Shield Mode
Characters with this ability can activate a shield around themselves by pressing B. This shield will deflect incoming enemy attacks.







Smash Walls
Characters with this ability can smash cracked blocks and walls. Stand on or in front of the wall and press X to smash it.







Sonar
Characters with this ability can shatter glass objects by using sonic based powers. Hold B to emit sonic waves, which will shatter glass after a few seconds.







Sonar Bolts
Similar to the Sonar ability above, characters with this ability can fire projectiles onto glass objects to shatter them. Hold X to pull up a targeting reticle, then move it over the glass object to target it. Release X to fire.





Stealth
Characters with this ability can use stealth to sneak past security cameras. While a camera is locked onto you, press B to turn invisible, allowing you to bypass the camera.






Super Strength
Characters with this ability can use their super strength to pull on orange handles, often destroying objects and clearing a path. Stand in front of the handles and press B to grab on, then tap B repeatedly to pull on them.





Technology
Characters with this ability can use grey technology panels to interact with the environment. Stand in front of the technology panel and press B to start using it. Oftentimes, you'll just need to repeatedly press X, but sometimes you'll have a small puzzle or minigame to solve.




Telekinesis
Characters with this ability can use telekinesis on objects with green and purple sparkles by them. Stand near the object and hold B to manipulate it.







Teleportation
This ability allows characters to teleport a short distance forward by tapping B. This can be useful in combat, allowing you to move around quickly and avoid attacks.






Toxic Gas Protection
Characters with this ability can safely pass through toxic green gas, allowing them to interact with objects inside. Characters without this ability will take damage from the gas.






Toxic Goo Protection
Characters with this ability can safely walk into green toxic goo, allowing them to interact with objects inside it. Characters without this ability will take damage from the goo.






Tracking
Characters with this ability can use tracking points to reveal hidden items. Tracking points appear as small circles of light with magnifying glasses around them. Stand on the tracking point and press B to reveal a trail of footprints. Follow the trail around the area to reveal a hidden item.




Transform
Characters with this ability can transform, either into their alter-ego (like Superman to Clark Kent) or into a much larger version of themselves. Hold Y to transform.






Twirl Sockets
Characters with this ability can throw a pole or other similar weapon into an empty twirl socket, allowing characters to flip on it. Hold X to pull up a targeting reticle, then move it over the empty twirl socket to target it. Release X to throw.





Vent Travel
Characters with this ability can travel through vents to reach new areas. Stand on or in front of the vent and press B to travel through it.







Wall Climbing
Characters with this ability can climb on walls and surfaces that have green-and-purple markings on them. Jump onto the wall to grab onto it, allowing you to climb up/down.






X-Ray Vision
Characters with this ability can see through green x-ray walls. Stand in front of the wall and press B to peek inside. You'll typically have to interact with objects inside the wall by pressing X. Press B again to stop looking through the wall.
Tour of Earth and Apokolips
There are several things you can do in the hubs, so let's take a tour!

Unlike other LEGO games, you actually unlock "Hub Free Play" pretty early on in LEGO DC Super-Villains. As soon as you leave Joker's Fun House in "Interlude - The Joker Truck", you'll find yourself in the Hub, and will be able to explore much of Earth. Once you complete the Story, you'll find yourself on Apokolips, and can travel to Earth by using the Boom Tube near Granny Goodness' Orphanage.


Likewise, you can travel to Apokolips from Earth by using the Boom Tube on top of LexCorp in Metropolis.







You’ll find the Cheat Console inside Joker’s Fun House in Amusement Mile. Press B in front of the console and you’ll be able to enter any Cheat Codes that you’ve discovered.






The Character Customizer can be found inside Stryker’s Island in Metropolis. You can travel to it easily by selecting the “Go To Customizer” option from the pause menu. Here, you’ll be able to create and edit up to 12 custom characters, including the Rookie.




You’ll find the Minikit Viewer inside The Daily Planet in Metropolis. Press B in front of the desk and you’ll be able to view any completed Minikit newspapers. Press A to view concept art for that level.





The Red Brick Experiments Shop can also be found in Metropolis, inside S.T.A.R. Labs. Press B in front of the console and you’ll be able to purchase unlocked Red Power Bricks. Purchased bricks will show up in the containers around the console.
---------------Story Levels---------------
Prologue - Creating the Rookie


Character customization has always been a cool side feature of LEGO games, but LEGO DC Super-Villains takes this concept and makes it front and center to the story! The game opens with Commissioner Gordon heading to Stryker’s Island to ask a mysterious inmate for their input on a recently-bagged bad guy.

Who is it that Gordon has arrested? Well, that's entirely up to you! Gordon will lay out a police file on the desk, and this is where you’ll get to create your very own character!

Before we get into the nitty-gritty, I want to say that absolutely nothing you decide here is permanent. At any point throughout the game, you can go back to Stryker’s Island from the Pause Menu to change up your character as much as you want, so don’t feel like you have to nail your character design now! With that being said, feel free to really take your time here and familiarize yourself with the customization process, because there’s a lot to do!

You will first be presented with 3 options: Custom Character, Preset Character and Randomize.

Custom Character - This is what you will most likely want to select, as this option allows you full control over the design of your character from the beginning. Selecting this option will move you along in the customization process.

Preset Character - Select this option and you’ll be able to choose from 11 preset characters designed by the folks at TT Games. If you see a character you like, you can select it, then select Custom Character to further refine it.

Randomize - This creates a completely random character appearance each time you select it. It can be kinda fun to select this a few times and see all the possibilities that you can create! Once you’re ready to move on, select the Custom Character option to further refine it.

Once you make your selection, you’ll be presented with several more options corresponding to the tabs on the side of the police file: Appearance, Personality, Abilities, Weapons and Basic Information. You can move back and forth through these tabs as much as you want, so don't worry if you accidentally move to another tab before you're ready!

Let’s start with Appearance. Selecting this tab will allow you to completely customize how your character looks. You can change their Head, Neck, Attachments, Hair, Arms, Helmets, Hands, Body, Hips, Legs, Capes and Effects. From each of those menus, you can also change the color of the different designs. Feel free to really explore this tab and create the character you’ve always wanted to make!

Up next is the Personality tab. This tab allows you to change some elements of the UI, including the color of your character’s hearts, the shape of their targeting reticle and the sound of their movements. If you’d like to make your character a Speedster, you can do so in this tab by changing their Speed from “Normal” to “Super Fast”.

Next is the Abilities tab and at this point in the Story, your options are pretty limited. You have the option of selecting Grapple, Technology and Acrobat. You can select up to 2 of these abilities (or none at all) if you’d like. If you select the Grapple ability, you’ll be able to customize the grapple gun and the rope that you fire. It’s important to remember that your choice of abilities WILL NOT impact the story at all.

Next up is the Weapons tab. Here is where you can select which weapon(s) you want your character to have. You have your classic weapons like swords, shields and guns, but also some silly LEGO weapons (like a banana or a plunger) in the Misc Weapons option. For many weapons, you’ll have the option to carry them in your right hand or dual wield.

The final tab is the Basic Information tab. At this point in the story, all you can do here is change your character’s name! While you have a pretty wide berth when it comes to name selections, the characters in this game will refer to your character as “Rookie”. So, to make things simple, that is what I will call your custom character in this guide.

Once you are all finished, press the Start button to Continue the Story. The game will confirm your selection, and also remind you that you can make changes to this character at any time. Throughout the story, you’ll unlock new abilities and character pieces for the customizer, so check in at Stryker’s Island often to make changes as needed. Once you’re ready to go, you’ll be sent right into the first Story level!

Unlocked Characters: Rookie

Here's the character that I created for this playthrough of the game!
New Kid On The Block - Story Mode

Enemies: Prison Guard, Inmate, Police Officer
Starting Characters: Rookie, Lex Luthor, Mercy Graves
Added Characters: Solomon Grundy, Cheetah; The Joker, Harley Quinn
True Villain: 200,000

Part 1 - Stryker’s Island

As Lex and Mercy will tell you, you’ll need to get up to the upper level of the prison to shut off those lasers. Destroy the large glowing computer in the center of the ground floor to reveal LEGO pieces, then build them into a button. Press it to reveal a red-and-white wall in the back of the room. Unfortunately, this will also reveal some turrets!

Avoid their fire and head over to the red-and-white walls, then hop up them to reach the upper level. Head to the right and destroy the generators to shut off the shields around the turrets. You’ll then switch to Lex Luthor, who can destroy the silver turrets. Target the turrets to fire missiles at them, destroying them.

Destroying both turrets will reveal LEGO pieces, so build them into a fan. Ride the air current onto the upper level, then head to the right. Destroy the silver panel to reveal a button, then press it to partially shut off the lasers below you. Carefully pass through them to the right, then head outside.

Once you’re outside, you’ll find that the bridge is out! Destroy the silver panel across the gap to reveal a grapple point, then latch onto it and pull to extend the bridge. Cross the bridge and fight your way through the guards, then head through the opening.

Part 2 - Metallo’s Cell

Looks like this breakout is part of some larger scheme, as you’ll now be in control of Solomon Grundy and Cheetah. Lex will task you with activating an elevator, so let’s get to it! Destroy the glowing vending machines to reveal LEGO pieces, then build them into a boost pad. Use it as Grundy to toss Cheetah up to the twirl sockets above you, allowing her to swing over to an upper ledge. Once on the ledge, break down the door and continue to the left to reach a lever. Pull it to open a door over by Lex.

You’re back with the Rookie, Lex and Mercy. Head into the dark alcove and light it up, then destroy the objects inside to reveal LEGO pieces. Build them into a lift, which Lex will stand on. From this raised platform, Lex can glide across the gap to the right. If you don’t make it across, head to the left to find a ladder, allowing you to climb back up and try again.

Once across, use x-ray vision to look through the green wall. Rotate each of the pipe pieces to complete the pipe, shutting off the lasers in your way. Head over to the elevator and step on the buttons to head down to the lower level.

You’ll notice the Rookie run off towards a generator. Switch to them, then use the Amazo generator to absorb a new ability: Heat! You can also customize this ability, allowing you to change the color and style of the beam, and even where the beam is fired from!

Now that you have a new ability, it’s time to put it to use! The shields around two gold turrets will then be lowered. Head to the right and destroy the gold turret to reveal LEGO pieces, then build them into a super strength handle. Pull on it to tear off the door, allowing you to reach the ladder. Climb up the ladder to reach the upper ledge, then head to the left and pull the lever to partially open the cell.

Now for the other side. Head to the left and destroy the gold turret to reveal LEGO pieces. Build them into a technology panel, then use it to solve the slider puzzle. This will lower a lift, allowing you to reach the upper ledge. Once on the ledge, head to the right and pull the lever to disable the rest of the cell.

Part 3 - Gotham Clock Tower

Welcome to Gotham! We’re with Harley and The Joker, and we need to get up to the top of the tower so we can escape in Joker’s helicopter. Head towards the tower and you’ll find that there’s no way up! Thankfully, the Joker has plenty of goons willing to help out!

Head to each of the 4 goons in the area and recruit them, then bring them to the goon pad by the tower. They’ll create a trampoline, allowing you to bounce up to the railings above you. Hop up the railings and you’ll knock down a box, revealing LEGO pieces. Build them into a grapple point, then latch onto it and pull to clear the path.

Continue along the side of the building and you’ll find a LEGO wall. Spray an outline on it with graffiti to blow it up, revealing a ladder. Climb up, then flip up the twirl sockets to reach an impact switch. Hit it to lower the lift, allowing Joker to join you.

You’ll then get raised up to another level of the tower. You’ll find four grapple points on the door, which is more than the Joker can handle! Recruit the 3 goons on the ledge, then latch onto one of the grapple points and pull. The goons will latch onto the other three grapple points, tearing off the door and revealing LEGO pieces.

Build them into a cannon, then pull the lever on it to launch Harley up, revealing a rope. Climb up the rope to reach another ledge, then head around to the other side. You'll witness Lex and Metallo fighting Superman, and they will eventually reveal LEGO pieces. Build the LEGO pieces into a rotary handle, then turn it until it breaks, moving the clock hands into position. Flip up the twirl sockets to reach a railing, then shimmy to the left and hop up to the upper ledge.

Head to the other side of the ledge to find an impact switch, then use it to reveal LEGO pieces by the Joker. Build them into a jack-in-the-box, then hop on top of it to get launched onto a ladder. Climb up the ladder to reach the top level of the clock tower.

Destroy the silver scaffolding to reveal LEGO pieces, then build them into a giant pair of mashing teeth. Hop on them to end the level.

Unlocked Characters: Cheetah, Harley Quinn, The Joker, Lex Luthor, Mercy Graves, Solomon Grundy
New Kid On The Block - Free Play Mode
Required Abilities: Boomerang, Detective Mode, Drone Access, Electricity, Flight, Graffiti, Grapple, Heat, Mirror Portal, Photo Mode, Sonar, Telekinesis

Part 1 - Stryker's Island

Canister 1
Head to the left and you’ll spot this Canister behind some lasers. Shoot the mirror panel to create part of a portal.







Head to the left side of the upper ledge and you’ll find some gold boxes. Destroy them to reveal LEGO pieces, then build them into a mirror panel.







Shoot the panel to complete the portal, then travel through it to reach this Canister.








Character Token (Cheshire)
You’ll find this Character Token trapped behind some glass on the left side of the upper ledge. Shatter the glass and you’ll be able to collect it.







Picture Perfect
You’ll find a picture of Nightwing on the right side of the upper ledge. Graffiti the picture, then take a selfie with it to complete this.







Part 2 - Metallo's Cell

Canister 2
There are 5 red alarms that you need to destroy. The first can be found above the door on the left side of the starting area.







The second and third can also be found in the starting area, high up on the back wall.








The fourth can be found on the far left side of the area with Metallo's cell.








The fifth can be found on the far right side of the area with Metallo's cell. Destroy all 5 to receive this Canister.







Canister 3
You’ll find a drone hatch on the left side of the area with Metallo’s cell.








Send a drone through the hatch, then carefully make your way to the right. Move the drone over the button at the end of the path to reveal this Canister.






Canister 4
Head to the back right corner of the area with Metallo’s cell, where you’ll find a locked door.








Use telekinesis to open it, then head into the room. Charge the generator to destroy the machine on the left, revealing this Canister.







Part 3 - Gotham Clock Tower

Red Power Brick (Helium Mode)
Head to the far right side of the ledge with the clock faces and you’ll find a gold gargoyle. Destroy it to reveal this Power Brick.







Canister 5
At the top of the tower, you’ll find a spot where you can use Detective Mode.








Do so to reveal a grapple point, then latch onto it and pull to tear down the boards.








You’ll reveal a stack of boxes. Destroy them to reveal this Canister.
Interlude - The Joker Truck
Characters: The Joker, Harley Quinn

Time to get back on the streets, and what better way to do that then in a brand new Joker Truck! You’ll need to assemble the truck using parts found throughout Joker’s Fun House.

Head to the left to find a LEGO wall. Spray graffiti on it to destroy it, revealing a drone vent. Send Joker’s drone through it to reach the upper level, where you’ll find a silver chain. Maneuver the drone into the chain to destroy it, sending the body of the truck down to ground level and revealing LEGO pieces.

Build them into a goon pad, then recruit the 4 goons in the area. Lead them to the goon pad and command them to create a ladder, then climb up to reach the upper ledge. You’ll find a lever on each side of the large fan. Pull both levers to knock the box onto the back of the truck.

After knocking down the large box, you’ll find an impact switch in the center of the upper ledge. Use it to create some stairs to the right. Walk up the stairs and a large box will appear. Latch onto the grapple point on it and pull to move the box to the left, revealing LEGO pieces.

Build them into a twirl socket, then flip on it to activate the jack-in-the-box, revealing LEGO pieces down on the ground. Build them onto the truck and you’ll complete the Joker Truck! You’ll then hop in and drive out into Gotham City.

Welcome to the hub! Your objective at the moment is to recruit some villains to join your team, so let’s get to it! Follow the guide studs and you’ll find Clayface talking to some fans. He’ll hop in the truck and join your team. Follow the next set of guide studs and you’ll find The Riddler messing with his goons. He’ll hop in the truck and join your team as well.

Another set of guide studs will then appear. Follow them and you’ll find Scarecrow. Unfortunately, he appears to be in a bit of a pickle! You’ll need to cook up some Laughter Toxin to bail him out. First, you’ll need to gather the three ingredients: a bugle, a chicken and a fish.

Bugle - You’ll find the bugle on the east side of the building.

Chicken - You’ll find the chicken on the west side of the building.

Fish - You’ll find a LEGO wall on the east side of the building. Spray it with graffiti to destroy it, revealing the fish.

Once all three ingredients are collected, add them to the barrel to cook the Laughter Toxin. Head to the west side of the building to find a vent. Spray the gas into the vent to distract the cops, allowing Scarecrow to exit the building and join your team.

Now that your team has been assembled, Joker wants to hit the Gotham City Police Department! Hop in the Joker Truck and follow the guide studs to reach your destination. Step into the beam of green light to continue the Story.
It's Good To Be Bad - Story Mode

Enemies: Police Officer, S.W.A.T. Team Member, Nightwing
Boss: Batgirl
Starting Characters: Clayface, The Riddler, Scarecrow
Added Characters: Catwoman, Two-Face, The Penguin
True Villain: 105,000

Part 1 - G.C.P.D.

Joker and Harley want us to raid the evidence locker and reclaim all of their fancy gadgets! If you try to head up the stairs, you’ll be repelled by the police officers, so we’ll need to find another way up! Destroy the desks and monitors in the center of the area to reveal LEGO pieces. Build them into a vent, then travel through it to reach the upper ledge. This will distract the officers and clear the stairs, allowing your partners to join you.

Head to the back of the area and Gordon will lock the door behind him. In order to get it open, you’ll need to cook up some Fear Toxin. Destroy the desks in the center of the area to reveal LEGO pieces, then build them into a toxin barrel. In order to cook Fear Toxin, you need three ingredients: a pumpkin, a skull and a spider.

Pumpkin - Destroy a pile of papers on the left side of the area to reveal a tracking point. Follow the trail to dig up some more papers, revealing the pumpkin.

Skull - Destroy the large evidence board on the right side of the area to reveal a LEGO wall. Graffiti it to destroy it, revealing a skeleton at a desk. Destroy the skeleton to reveal the skull.

Spider - You’ll find the spider in a cobweb on the left side of the area. Destroy the cobweb to knock down the spider, allowing you to collect it.

Once you cook up the Fear Toxin, spray it into the vent along the back wall. This will terrify the police officer inside the room, opening the door. Head inside and pull the lever to open the door in the back.

Continue on through the opening and you’ll find your path to the right blocked by a rather impressive security turret. You can’t get past it alone, but thankfully you have help! Destroy the locks on the cells in the back to reveal LEGO pieces. Build them into a goon pad, then recruit the 4 Riddler Goons you just busted out of jail.

Lead them to the goon pad and command them to make a ladder, then hop up them to reach the twirl sockets. Flip up them to reach a room, then destroy the vending machines to reveal two sets of LEGO pieces. Build them into a drone and a technology panel. Use the technology panel to activate the drone, destroying the security turret.

Drop back down and you’ll find a security booth in place of the turret. Use Clayface to interact with the guard inside, opening the door to the right. Continue to the right and you’ll find your path blocked by a barrier. Spray some graffiti on the LEGO wall to destroy it, revealing a vent. Travel through it to reach the other side of the barrier.

Transform into Clayface’s giant form, then pull on the super strength handles to destroy the barrier, allowing your partners to join you. Head up the stairs and you’ll find a police officer inside a locked room. Use mind control to take control of him, then pull the lever to raise up an elevator.

Transform into Clayface’s giant form, then head into the elevator and smash the cracked block to reach the police vault.

Part 2 - The Iceberg Lounge

You’ll start off in control of Catwoman and Two-Face, but you’ll find Scarecrow and The Riddler hanging out in the area as well, and can switch to them at any time. After our unplanned crash into The Iceberg Lounge, we need to gather up 5 items that each of the villains want.

First up is a missile launcher for Two-Face. You’ll find a large box in the center of the area. Latch onto the grapple point on it and pull to reveal the missile launcher. Walk up to it and tap B as Two-Face to pick it up. He will now be able to destroy silver objects.

Head up the stairs to the left and destroy the silver chandelier, revealing LEGO pieces. Build them into a biplane, then walk up to it and tap B as Scarecrow to fly off.

Nightwing will then show up looking for a fight. Avoid his attacks and hit him when he’s vulnerable. Eventually, he’ll hop off to the right and get stunned. Smack him to send him flying into the fish tank, destroying it and revealing a Riddler box. Walk up to it and press B as Riddler to open it, revealing LEGO pieces. Build them into a cage around Nightwing.

With Nightwing taken care of, Batgirl will show up and start giving Scarecrow a hard time. The Penguin will also be added to your team. Head to the right and build the LEGO pieces into a launch pad. Hop on it to get launched up to the upper level.

Make your way to the left, recruiting the 3 Penguin Goons. Latch onto one of the grapple points and the other goons will help out, opening the door and revealing Clayface. Travel through the vent on the upper level to reach the other side, then smack the large box to knock it down, revealing LEGO pieces.

Drop down and build them into a duck boat, then press B next to it as Penguin to hop in. Fire the turret at Scarecrow’s plane to shoot it down, revealing LEGO pieces in the back right corner. Before you can get to those pieces, first you’ll have to deal with Batgirl!

Avoid her attacks and damage her when you can, gradually whittling down her 4 hearts. After a while, she’ll tie up your character with her grapple gun. Follow the button prompts to avoid her slam attack, giving you a brief window to damage her. Once you take out her hearts, you’ll be able to freely explore the area again.

Head to the back right corner and build the LEGO pieces into a launch pad, then step on it to get launched up to the back ledge. Destroy the glowing table to reveal LEGO pieces, then build them into a catapult. Latch onto the grapple point on it and pull to fire it, knocking down the chandelier and revealing the ruby. Walk up to it and press B as Catwoman to complete the level.

Unlocked Characters: Catwoman, Clayface, Clayface (Giant Form), The Penguin, The Riddler, The Riddler (Classic), Scarecrow, Two-Face, Batgirl (250,000), Nightwing (250,000)
It's Good To Be Bad - Free Play Mode
Required Abilities: Dig, Fuse Box Access, Graffiti, Heat, Ice, Photo Mode, Smash Walls, Sonar, Telekinesis

Part 1 - G.C.P.D.

Canister 1
Head to the left of your starting point and you’ll find some fires. Put them out, then destroy the rubble to receive this Canister.







Picture Perfect
In the starting area, you’ll find a picture of Commissioner Gordon on the right side of the second level. Graffiti it, then take a selfie with the picture to complete this.






Canister 2
You’ll find a large plant on the left side of the second level.








Use telekinesis on it to reveal a dirt pile, then dig it up to reveal this Canister.








Canister 3
You’ll find a filing cabinet between the elevators. Destroy it to reveal LEGO pieces.








Build them into a lever, then pull it to open the elevator on the left, revealing this Canister.








Character Token (Commissioner Gordon)
You’ll find a fuse box in the ledge above the security turret.








Enter the fuse box, then make your way through the maze and hit the red switch at the end. This will open the cell door below you, allowing you to collect this Character Token.






Part 2 - The Iceberg Lounge

Canister 4
Head up the stairs to the right of your starting point and you’ll find a cracked wall on the Joker truck. Smash it to receive this Canister.







Canister 5
You’ll find this Canister frozen in an ice sculpture on the right side of the area. Melt the ice and you’ll be able to collect it.







Red Power Brick (Paint Splat Footprints)
You’ll find a fish tank on the upper ledge on the right.








Shatter the glass, then use telekinesis on the fish to reveal the LEGO pieces for this Power Brick.
Interlude - Destination Metropolis
Characters: Rookie, Malcolm Merlyn

We find ourselves inside the Hall of Doom and need to head over to S.T.A.R. Labs in Metropolis so we can try using the Cosmic Treadmill. Follow the guide studs out of the Hall of Doom and into the swamp.

Continue to follow the guide studs through the swamp. You’ll eventually climb up some stairs and reach the road. You’ll then be prompted to call in a vehicle, which will make your trip much quicker! Hold Y to bring up the character menu, then press X to pull up the vehicle menu.

Select any unlocked vehicle, then hop in and continue following the guide studs to reach a Johnny DC Info Point. Activating these will reveal the locations of collectibles in that part of the hub.

After activating the Info Point, follow the guide studs to reach the Gotham City Cable Car Station. You’ll be informed by a ticket attendant that he is refusing to assist you. Guess you’ll just have to take care of it yourself!

Destroy the glowing ticket machines near the attendant to reveal LEGO pieces. Build them into a rebound pad, then use it to trigger a power switch, activating the cable cars. Hop in a cable car to travel to Metropolis.

Once you arrive, follow the guide studs over to S.T.A.R. Labs, where you’ll find Heat Wave and Captain Cold waiting for you. Step into the green light to start the next story level.

Unlocked Characters: Malcolm Merlyn
S.T.A.R.S. In Your Eyes - Story Mode

Enemies: Hard-Light Clones
Boss: Beast Boy
Starting Characters: Rookie, Malcolm Merlyn, Captain Cold, Heat Wave, Reverse-Flash
Added Characters: Killer Frost, Mirror Master
True Villain: 110,000

Part 1 - The Cosmic Treadmill

Looks like someone wrecked the cosmic treadmill, so we’ll need to repair it before we can use it. Head to the back left corner and you’ll find a glass panel. Shatter it to reveal a technology panel, then use it to take control of a mechanical arm.

Move the arm to the left to reach the center of the maze, then move it up to hit the blue button. This will open the blue gate, allowing you to continue moving to the left. Move the arm to the left and up to grab the box, then move back to the center. Hit the purple button to open the purple gates, then move the arm straight down to deposit the box into the slot.

Destroy the box to reveal LEGO pieces, then build them into a ladder. Climb up to reach the upper ledge, then head to the right and pull the lever. Switch to Reverse-Flash, then use a dash (jump, then jump again) to cross the gap. Quickly pull the other lever to create a bridge, allowing the other characters to join you.

Continue to the right, then cut the shape out of the gold panel to reveal some circuitry. Destroy the silver objects to cause a shutdown. This will send some hard-light clones of the Flash to attack you. In order to stop their attack, you’ll need to deactivate the shutdown.

Head to the back center part of the area and you’ll find five large buttons. Each of them corresponds to a colored panel on the back wall. Step on each button to change the color of that panel’s center dot. Once the color of each dot matches the color of the panel, you’ll reveal a large silver computer.

Destroy it to shut off the lasers in the back right corner, allowing you to hop into the alcove. Use the technology panel in the alcove, then select the folder on the screen to rebuild the Cosmic Treadmill. Use it to trigger a cutscene.

Part 2 - Beast Boy and Raven

Looks like a couple of Teen Titans have shown up to try to stop us! First up is Beast Boy. Avoid his attacks and hit him when he’s vulnerable to whittle down his health. When he turns into a rhino and charges, follow the button prompt to dodge his attack, stunning him and giving you an opportunity to damage him.

Once you take off two of his hearts, he’ll turn into a skunk and spray you. Follow the button prompt to dodge his next attack, then continue to fight him. Take off his third heart and Raven will shield him. You’ll need to distract Raven in order to continue.

Killer Frost and Mirror Master have been added to your party. Put out the fires on the right, then destroy the objects to reveal LEGO pieces. Build them into a robot cat which Beast Boy will start to chase around, revealing LEGO pieces.

Build them into a grapple point, then latch onto it and pull to open the door. Head inside and turn the valve to reveal a mirror panel on the left. Shoot it, then turn the valve in the center to raise it up. This will also lower a mirror panel on the right. Shoot it to create a portal, then travel through it to reach the upper ledge.

Head to the left and you’ll find an Amazo generator. Using it will give the Rookie a new ability: Scale! This will also reveal some LEGO pieces on the ground, which you can build into a vent.

Travel through it to appear on the ledge behind Raven. Smack her to distract her, resuming the fight against Beast Boy. Avoid his attacks and smack him to take out his health. You’ll also have to watch out for occasional energy blasts from Raven.

Once you take him down to one heart, he’ll turn into a skunk and spray you. Follow the button prompt to avoid his next attack, then continue fighting him. You'll complete the level once you take out his last heart.

Unlocked Characters: Captain Cold, Heat Wave, Killer Frost, Mirror Master, Reverse-Flash, Beast Boy (250,000), Kid Flash (150,000), Raven (250,000)

Unlocked Vehicles: GCPD Helicopter (25,000)
S.T.A.R.S. In Your Eyes - Free Play Mode
Required Abilities: Boomerang, Detective Mode, Earth Access, Electricity Protection, Flight, Fuse Box Access, Graffiti, Heat, Illumination, Mirror Portal, Photo Mode, Sonar, Super Strength

Part 1 - The Cosmic Treadmill

Red Power Brick (Big Head Mode)
You’ll find some super strength handles on the left side of the area.








Pull on them to reveal a dark alcove. Head inside and light it up to reveal a lever.








Pull it to reveal 5 small targets in the area. Quickly run around and hit all 5 of them before time runs out to reveal this Power Brick in front of the dark alcove. It is easiest to do this with a Speedster.






Canister 1
You’ll find this Canister encased in a glass container in the near right corner. Shatter the glass and you’ll be able to collect it.







Canister 2
You’ll find this Canister tucked away behind some wires in the back right corner of the area.








Canister 3
You’ll find a seed in the back right corner of the area.








Grow the plant, then hop up the leaves to reach a fuse box.








Head inside, then make your way through the maze and hit the red switch at the end. This will open the nearby door, revealing this Canister.







Canister 4
Fly up in the center of the room and you’ll spot a gold dome. Destroy it to reveal this Canister.








Canister 5
You’ll find a spot to use detective mode on the left side of the upper ledge.








Use detective mode to reveal a batarang target, then hit it to open the nearby box, revealing this Canister.







Part 2 - Beast Boy and Raven

Picture Perfect
You’ll find a picture of The Flash on the left side of the area. Graffiti the picture and take a selfie with it to complete this.







Character Token (The Flash (Wally West))
Once you create a portal on the mirror panels, position them so that the panel on the left is in the room with electricity.







Travel through the portal and you’ll reach the ledge on the right, where you’ll find a large gold panel.








Cut out the shape on the panel to reveal more mirror panels. Shoot one panel to create part of a portal, then press the button to rotate the panels, allowing you to shoot the other panel. Step through the portal to reach this Character Token.
Interlude - The Search for Harley
Characters: Rookie, Killer Frost

While Catwoman checks out Harley’s old hideouts, the Rookie and Killer Frost need to head over to Belle Reve to see if any Task Force X members know where she is. Exit the Hall of Doom, then follow the guide studs to reach the entrance to Belle Reve.

A guard will let you know that they aren’t accepting any prisoners today, so it looks like we’ll need to find another way inside. A prisoner will then escape, revealing LEGO pieces. Build them into a beam deflection pad, then use it to deflect the laser into the node on the right, opening the hatch. Hop into the hatch to enter the prison.

Once inside, head to the right and you’ll find Deadshot. He thinks he knows where Harley is, and he’ll encourage you to check out her cell for clues. Head back to the left to find Harley’s cell, then destroy the gold bars to create an opening. Head inside, then destroy the objects to reveal LEGO pieces. Build them into a button, then press it to lower an elevator.

Head inside to reach the upper level, then head to the left to find a fuse box. Shrink down and enter the fuse box, then travel through the maze and hit the red switch at the end. This will open the cells below, adding Captain Boomerang and Deadshot to your team.

Build the LEGO pieces into a rebound pad, then use it to open the exit door. Head through the opening to exit the prison. Once outside, follow the guide studs to reach the Gotham Botanical Gardens. Step into the green light to start the next Story level.

Unlocked Characters: Captain Boomerang, Deadshot
The Harley And The Ivy - Story Mode

Enemies: Mushroom Goon, Crocodile Goon, Cactus Goon, Police Officer, S.W.A.T. Team Member
Boss: Poison Ivy
Starting Characters: Captain Boomerang, Deadshot
Added Characters: Killer Frost, Rookie, Poison Ivy, Harley Quinn
True Villain: 120,000

Part 1 - The Botanical Gardens

Ivy isn’t going to give up Harley without a fight, so let’s take her down! Killer Frost and the Rookie are tied up in some vines, so for now you just have Captain Boomerang and Deadshot.

Hit Ivy with ranged attacks to damage her. Once you take off a heart, she’ll send some goons after you, exposing a bulb-shaped plant. Destroy it to clear the vines on the left, revealing silver bars. Destroy them, then head inside to find another bulb-shaped plant.

Destroy it to remove the vines on the right, revealing a locked door. Use detective mode to reveal a grapple point, then latch onto it and pull to open the door. Head inside and destroy the bulb-shaped plant to clear the vines to the right. Ivy will start spraying toxic gas, so head to the right to clear the area.

Killer Frost and the Rookie will take over here, as Deadshot and Captain Boomerang will get tangled up. Use ranged attacks to damage Ivy, taking off another heart. A bulb-shaped plant will then get exposed on the left.

Destroy it to reveal a gold object, then destroy it to reveal another bulb-shaped plant. Destroy it to remove the vines around the fountain in the center of the area. Freeze the water to create a hammer, destroying the greenhouse on the right and revealing another bulb-shaped plant. Destroy it and Ivy will spray more toxic gas. Move to the right to clear the area.

Use ranged attacks to damage Ivy, taking off another heart. She will then destroy some plants on the left, revealing an Amazo generator. Absorb its energy as the Rookie to learn a new ability: Super Strength!

The large object in the center of the area will then be destroyed, revealing a bulb-shaped plant and LEGO pieces. Destroy the plant, then build the LEGO pieces into a large chest. Use the super strength handle on it to pick it up, then toss it into the cracked wall to reveal LEGO pieces.

Build them into a rebound pad, then use it to knock down a cage above you, revealing another bulb-shaped plant. Destroy it and Ivy will reveal herself again. Use ranged attacks to take out her last heart, triggering a cutscene.

Part 2 - Galaxy Communications Tower

What better place to expose the truth than a fancy gala? You’ve got the Rookie, Poison Ivy, Harley Quinn and Deadshot on the team. Head to the right and destroy the caution tape along the back wall to reveal a cracked block. Smash it to reveal a vent, then travel through it to reach the upper ledge.

Grab the railing to send some power to a door, opening it and revealing a fuse box. Shrink down and enter the fuse box, then make your way through the maze and hit the red switch at the end. This will shut off the large fan, allowing you to continue to the right.

Continue to the right and you’ll find your way forward blocked by a security camera. Use Deadshot’s stealth to sneak past the camera, then destroy the glowing generator along the back wall. This will shut off the security camera, allowing your partners to join you.

Plant the seed to grow a vine, allowing you to bounce across the gap to a radio tower. Destroy the glowing boxes to reveal LEGO pieces, then build them into an impact switch. Use it to destroy several communication dishes, clearing the railings on the tower. Hop up the railings, then continue along the path back to the main building.

Destroy the caution tape to reveal a LEGO wall, then graffiti it to destroy it. Head through the opening and climb the ladder to reach a TV studio. In order to continue, you’ll need to brew a Floral Toxin. Destroy the glowing UFO on the right to reveal LEGO pieces, then build them into a toxin barrel. Now you need to collect three ingredients: blue flowers, red flowers and yellow flowers.

Blue Flowers - Destroy the gold vending machine in the center of the area to reveal these.

Red Flowers - Head to the left and you’ll find a tracking point. Follow the trail of footprints to dig up these flowers.

Yellow Flowers - Revealing the blue flowers will also reveal a vent. Travel through it to reach a ledge, where you’ll find these flowers.

Once you brew the toxin, head to the security booth in the center of the area and use the floral toxin to bypass security. Head inside the elevator and step on the buttons to reach the gala.

Unfortunately, the police are blocking both sets of stairs, preventing you from reaching the gala. Head to the left and you’ll find a vent. Travel through it to bust through a table at the gala, revealing LEGO pieces. This will also distract the police, allowing your party to join you.

Build the LEGO pieces into a rebound pad, then use it to destroy a searchlight, taking out the police helicopter that has been bothering you. Head to the back of the room and use Ivy to manipulate the flower. Press either direction on the d-pad to create a way to reach the upper ledge (move left to create leaves you can hop up, move right to create a flower fan), then press B in front of the console to complete the level.

Unlocked Characters: Poison Ivy, Poison Ivy (New 52)
The Harley And The Ivy - Free Play Mode
Required Abilities: Detective Mode, Dig, Explosives, Flight, Graffiti, Grapple, Lantern Constructs, Mind Control, Photo Mode, Sonar, Technology, Telekinesis, Toxic Goo Protection

Part 1 - The Botanical Gardens

Canister 1
There are 5 blue flowers throughout the area with grapple points on them. Latch onto the grapple points and pull to destroy the flower. The first is on the left side of the first part of the fight.






The second is in the near left corner of the second part of the fight.








The third is in the back left corner of the second part of the fight. It becomes much easier to see after you destroy the gold pillar.







The fourth is in the near left corner of the third part of the fight.








The fifth is in the back right corner of the third part of the fight. Grapple onto and destroy all 5 flowers to receive this Canister.







Canister 2
On the right side of the third part of the fight, you’ll find this Canister behind a gate. Walk through the toxic goo, then mind control the person behind the gate, allowing you to collect this Canister.






Part 2 - Galaxy Communications Tower

Canister 3
After passing the security camera, hop up onto the ledge on the right, where you’ll find a spot to use detective mode.







Use detective mode to reveal a technology panel, then use it to activate the nearby satellite dish, revealing this Canister.







Picture Perfect
While in the TV studio, fly up to the right to spot a ledge. You’ll find a picture of Batgirl on the left wall. Graffiti the picture, then take a selfie with it to complete this.






Canister 4
After completing the Picture Perfect, head to the right to find a glass panel. Shatter it to reveal the LEGO pieces for this Canister.







Canister 5
Destroy a plant on the left side of the gala to reveal a dirt pile. Dig it up to reveal this Canister.








Character Token (Jinx)
You’ll find a white table in the back left corner of the gala. Use telekinesis on it to destroy it, revealing this Character Token.







Red Power Brick (Collect Guide Studs)
Fly up above the gala and you’ll find a silver statue on the ledge. Destroy it to send it crashing down into the gala, revealing LEGO pieces.







Build them into a Lantern pad, then use it to construct a fountain, revealing this Power Brick. Ride up the water spout to collect it.
Interlude - Channel 52
Characters: The Joker, Captain Cold

Time to break out of Arkham! Destroy the silver sink behind Joker to reveal a LEGO wall, then graffiti it to destroy it, revealing a drone vent. Send Joker’s drone through it to reach the upper level, then head to the right to find Captain Cold’s cell. Destroy the silver door to free him.

You’ll then drop down to the lower level, where you’ll find a busted pipe on the right. Freeze the water to release Joker, as well as two goons, from their cells. Put out the fires in the back part of the area to reveal LEGO pieces, then build them into a goon pad. You’ll need to find some more goons before you can use it.

Recruit the two goons you released from jail, then latch onto a grapple point on the cell on the right. The other goons will help out, opening the cell door and revealing two more goons. Recruit those goons to bring your total up to four, then lead them to the goon pad and command them to make a ladder.

Climb up to reach the upper level, then latch onto the grapple point and pull to open the gate. Head inside the alcove and destroy the silver objects to reveal LEGO pieces. Build them into a rotary handle, then turn it to switch the TVs to Channel 52, starting the next level.
Arkham Barely Believe It - Story Mode

Enemies: Arkham Guard, Monster Men
Boss: Monster Man
Starting Characters: Captain Cold, The Joker
Added Characters: Livewire, Reverse-Flash, Malcolm Merlyn, Solomon Grundy
True Villain: 250,000

Part 1 - Arkham Breakout

We’re not out of Arkham yet! Head to the right and you’ll find a large pipe. Destroy the silver valve on it to reveal some water, then freeze it to create a bridge, allowing you to continue to the right.

Continue to the right across the bridge, then graffiti the LEGO wall to the left to destroy it, revealing a circuit breaker. Destroy it to open the cell on the right, adding Livewire to your team! Charge the generator to the right, then put out the fires to reveal a vent.

Travel through it to reach an upper ledge. Pull the lever to open the gates below you, allowing you to continue to the right. Destroy the silver hatch on the cell to open it, adding Reverse-Flash to your team.

Head to the left and shatter the glass panel to reveal some red-and-white walls. Hop up them, then destroy the glowing objects to reveal LEGO pieces. Build them into a valve, then turn it to raise up a cage with some goons. Latch onto the grapple point, then pull to open the cage, releasing the goons.

Head back to the left and recruit the goons, then lead them to the goon pad and command them to make a bridge. Walk across, then shatter the glass door on the right to reveal a fuse box. Enter the fuse box, then move through the maze and hit the red switch at the end to open the door. Head through the opening.

Part 2 - Waking up Grundy

Malcolm Merlyn has been added to your party. In order to break Solomon Grundy out of his cell, we need to brew some Laughter Toxin. Build the LEGO pieces on the right into the toxin barrel. Now to collect the ingredients:

Bugle - Send Joker’s drone through the drone vent on the right, then destroy the silver objects to knock down a whole bunch of boxes. Destroy them to reveal the bugle.

Chicken - Destroy the silver lock on the chest in the back to open it, revealing the chicken.

Fish - Put out the fires in the back, then destroy the objects to reveal the fish.

Once you collect the ingredients, brew the toxin and use it to bypass the security booth, revealing Grundy asleep in his cell. Freeze the water on the ground to reveal LEGO pieces, then build them into a rebound pad. Use it to break open the cell door, revealing a generator.

Charge up the generator to wake Grundy up, adding him to the team. He’ll crash around and reveal a seed. Grow the plant to create a vine, then bounce up the leaves to reach the upper ledge.

Head to the right and destroy the glowing objects to reveal LEGO pieces. Build them into a cosmic treadmill, then use it to gather 10 pieces from the Speed Force. You’ll assemble a giant cannon in the center of the area. Charge up the generator on the cannon to fire it, clearing the path to the right. Head through the opening.

Part 3 - Monster Man

Well, this isn’t good! You’ve fallen through a trap door and are now facing off against Hugo Strange’s Monster Man! You’ll notice a map of the area in the bottom right corner of the screen. The blue dot represents your character, and the red dot represents the Monster Man, who you will want to try your best to avoid. The yellow X on the map represents your objective, which at the moment is that pile of LEGO pieces.

Build them into a button, then hop on it a few times to fill up the pipe with chemicals. Joker will hop on the other button, bursting the pipes and revealing more LEGO pieces. Build them into a trap, which will take two hearts off Monster Man.

Unfortunately, he’ll break out and start chasing you! Target Monster Man and press X to attack him. Each attack will stagger him a bit, creating some distance between you. You can also shoot various objects in the environment to slow him down. Once you create enough distance, he’ll back off.

In this part of the area, charge the generator on the left to reveal LEGO pieces. Build them into a grapple point, then latch onto it and pull to reveal an alcove. Hop inside and turn the valve to release some toxic gas, taking two more hearts off Monster Man. He’ll chase you again, so target him with your attacks to stagger him.

Once the chase concludes, destroy the silver boxes to reveal LEGO pieces. Build them into a laser gate, as well as a grapple point. Latch onto it and pull to open the hatch, then drop down into the toxic goo. Build the LEGO pieces into platforms, allowing Livewire to join you. Charge up the generator to electrify Monster Man, taking off a heart.

He’ll be stunned by the electricity, so smack him a few times to take off his final heart, completing the level.

Unlocked Characters: Livewire, Hugo Strange (10,000)
Arkham Barely Believe It - Free Play Mode
Required Abilities: Boomerang, Explosives, Flight, Fuse Box Access, Goon Command, Graffiti, Grapple, Heat, Mind Control, Photo Mode, Stealth, Super Strength, Vent Travel

Part 1 - Arkham Breakout

Canister 1
You’ll find a security camera on the far right side of the area.








Use stealth to sneak past it, then enter the fuse box. Make your way through the maze and hit the red switch at the end.







This will open the nearby door, revealing a valve. Turn the valve to reveal a large plant, which will spit out this Canister (as well as a whole bunch of studs).






Canister 2
You’ll find this Canister behind a wall of ice to the left of the exit. First, hit the batarang target to shut off the pipe, preventing new ice from forming.







Once the pipe is shut off, melt the ice and you’ll be able to grab this Canister.








Part 2 - Waking up Grundy

Character Token (Firefly)
You’ll find a person you can mind control on the right side of the area.








Take control of him and you’ll find six buttons in the room. There are two boards in the back of the room, each with three colored circles and three white circles.






Step on each button in the room so it matches the pattern on the boards. Match all six buttons to open the container, allowing you to collect this Character Token.






Canister 3
There are 5 silver objects in the area that you need to destroy. The first is an alligator, which can be found on the icy floor in front of Grundy’s cell.







The second is a silver ceiling fan, which can be found above the icy floor in front of Grundy’s cell.








The third and fourth are a teddy bear and duck, which can be found on the left side of the upper ledge.







To reach the fifth object, head to the near left corner to find a vent.








Travel through it to reach the area underneath the glass in the center of the room, where you’ll find a silver duck. Destroy all 5 silver objects to receive this Canister.






Canister 4
After hopping up the vine to reach the upper ledge, head to the left to find a red bar.








Grab onto it to shut off the power in the room below you. This will also open a hatch to the right, revealing a vent.







Travel through the vent to reach the room below you, where you'll find this Canister.








Picture Perfect
You’ll find a picture of Black Canary right next to Canister 4. Graffiti the picture, then take a selfie with it to complete this.







Part 3 - Monster Man

Red Power Brick (Minikit Detector)
Head to the northwest corner of the area and you’ll find some steam jets.








Wait for them to shut off, then step into the alcove and destroy the gold pallet to reveal a vent.








Travel through the vent to reach a new area, then head to the right to find some super strength handles.







Pull on them to tear away the wall, revealing a button.








Press it to reveal some LEGO pieces above you. Fly up onto the ledge, then build the LEGO pieces into a fuse box.







Enter the fuse box, then make your way through the maze and hit the red switch at the end. This will lower the cage of Joker goons to the ground.







Drop back down and recruit the 4 goons, then head to the left. Latch onto the grapple points and pull to tear down the wall, revealing this Power Brick.







Canister 5
Head to the west part of the area and you’ll find a pipe with some green liquid in it. Hop on the nearby valve a few times to fill up the pipe, revealing this Canister.
Interlude - Apes Together Strong
Characters: Lex Luthor, Reverse-Flash

In order to put a stop to the Crime Syndicate, we’re going to need to recruit some more powerful villains, starting with Gorilla Grodd. Exit the Hall of Doom, then follow the guide studs up the hill to find Lex’s jet. Step into the green light to start the next Story level.
Con-Grodd-ulations - Story Mode

Enemies: Gorilla
Boss: Solovar
Starting Characters: Lex Luthor, Reverse-Flash, Heat Wave, Cheetah, Captain Cold
Added Characters: Gorilla Grodd
True Villain: 120,000

Part 1 - Gorilla City

Grodd has invited us to meet him in Gorilla City, but first we'll need to make our way through these ruins. Head up the stairs to the back and you’ll find some dirt piles. Destroy the silver pillar to reveal another dirt pile, then dig them all up to reveal LEGO pieces. Build them into a rope.

Your objective is to move the gold ball through the maze. Grabbing the rope on the right turns the maze clockwise, while grabbing the rope on the left turns the maze counter-clockwise. Maneuver the ball to the bottom of the maze to ring the gong, revealing some gorillas!

Defeat the gorillas and more will come crashing through the barrier on the right. One of them is wearing a gold vest, which you’ll need to destroy before you can damage him. Fight your way through the gorillas and continue to the right.

Use the rope to swing across the gap, then continue to the right past the moving walls. Destroy the silver pillars to reveal an x-ray wall. Look inside it, then manipulate the columns to align the beam, revealing some red-and-white walls. Hop up them, then flip on the twirl socket to create stairs to the left.

Head up them, then continue to the left, carefully hopping across the moving walls. Head to the right and some gorillas will send boulders tumbling down the stairs. Make your way up the stairs, using the barriers as protection from the boulders. Once you reach the top, head to the right and you’ll find a crashed plane.

Destroy the gold propeller to knock down the plane, revealing some ropes. Freeze the water in the river to create some steps, allowing you to reach the ropes. Climb up the ropes to reach an upper ledge, then destroy the boxes to reveal some dirt piles. Dig them up to reveal LEGO pieces.

Build them into a cosmic treadmill, then use it to enter the Speed Force. Collect 10 pieces, which you’ll build into a banana battering ram. Hop on, then rock back and forth on it using the d-pad to bust down the door.

Part 2 - Solovar’s Throne

Turns out Grodd was just using you to lure out his rival Solovar! In order to take the throne and reclaim Gorilla City, we need to take him out.

Solovar will charge at you. Follow the button prompt to avoid his attack, sending Solovar into that blue generator and stunning him. Hit him to take out a heart. Avoid his attacks and lure him into charging into another generator, allowing you to take off another heart.

Solovar will then hop away, sending some smaller gorillas to fight you. Eventually, a model of the Statue of Liberty will crash into the center of the area, revealing LEGO pieces. Build them into a ball, then use telekinesis on it to lure Solovar back out into the arena. Lure him into charging into the blue generators, allowing you to take out three more of his hearts.

Once he’s down to one heart, Solovar will flee. Defeat the gorillas that show up and avoid the large objects that crash down into the area. Eventually, you’ll be able to build the LEGO pieces into a banana cannon. Pull the lever on it to bombard Solovar with bananas, luring him back out.

Avoid his attacks and lure him into charging into the final generator, allowing you to take out his last heart. Take out all his hearts to complete the level.

Unlocked Characters: Gorilla Grodd, Solovar (150,000)
Con-Grodd-ulations - Free Play Mode
Required Abilities: Boomerang, Detective Mode, Earth Access, Flight, Graffiti, Grapple, Lantern Constructs, Photo Mode, Smash Walls, Sonar

Part 1 - Gorilla City

Red Power Brick (Attract Studs)
You’ll find a batarang target above your starting point. Hit it to activate a laser, which you’ll need to deflect into the node above the large staircase.







Head to the right and you’ll find a seed. Grow the plant to reveal a reflective flower.








Head up the stairs and you’ll find another seed, which you can grow into another reflective flower.








Once both plants are grown, use the rotary handles on them to rotate the flowers, reflecting the light up and to the right.







Reflect the light into the node above the staircase to reveal this Power Brick.








Canister 1
There are 5 large gongs that you need to destroy. The first can be found to the right of your starting point.







The second is in the courtyard after the moving walls.








The third can be found after hopping across the moving walls. Look to the left of the large staircase to find it.







The fourth can be found at the top of the large staircase, right next to the statue head that spits out boulders.







The fifth can be found on the right side of the ledge leading into Gorilla City. Destroy all 5 gongs to receive this Canister.







Character Token (Ultra-Humanite)
After passing the moving walls, you’ll find a place to use detective mode.








Do so to reveal a grapple point, then latch onto it and pull to create an opening underneath the center wall.







Carefully drop down into the opening to collect this Character Token.








Canister 2
You’ll find a small alcove on the right side of the clearing with the x-ray wall. Fly over the barriers to get inside, where you’ll find a glass panel. Shatter it to reveal this Canister.






Picture Perfect
Fly onto the ledge to the right of the large staircase and you’ll find a cracked wall.








Smash it to reveal a picture of Beast Boy. Graffiti the picture and take a selfie with it to complete this.








Canister 3
You’ll find this Canister trapped in a cage above the large staircase. Latch onto the grapple point and pull to lower the cage down.







To destroy the cage, quickly run up the stairs and turn the valve, sending a boulder crashing down the stairs and into the cage. If you are too slow, the cage will raise back up and you’ll have to try again.






Canister 4
After climbing up the large staircase, destroy the box to the left of the gorilla statue to reveal LEGO pieces.







Build them into a lantern pad, then use it to construct a bunch of dental tools, revealing this Canister.







Part 2 - Solovar’s Throne

Canister 5
Lure Solovar into charging into the generator to the left of the throne. This will destroy the generator, revealing the LEGO pieces for this Canister.
Interlude - The Final Frontier
Characters: Gorilla Grodd, Rookie

In order to get to Oa, we need a spaceship. Thankfully, Grodd knows where we can get one: Smallville! Follow the guide studs to reach the Smallville Airfield. When you reach the hangar, you’ll suddenly be attacked by The Atom! Avoid his attacks and hit him when he’s vulnerable to damage him. Defeat him to trigger a cutscene.



After the cutscene, you’ll find yourself in the Watchtower, with Killer Frost and Scarecrow added to your party. Head to the right and interact with the console to trigger the security system, revealing LEGO pieces to the left. Build them into a super strength handle, then pull on it to reveal a dark alcove.

Head inside the alcove and light it up, then pull the lever to partially shut off the lasers to the right. Carefully move past them, then enter the fuse box. Make your way through the maze and hit the red switch at the end to reset the security systems, allowing you to continue to the right down the stairs.

Head to the left and you’ll find a Javelin spaceship! In order to get it up and running, you’ll need to find three batteries.

First Battery - Head to the back left corner and you’ll find a gold panel. Cut the shape out of it to reveal a button, then press it to open the door to the right. Head inside the room and put out the fires, allowing you to collect the battery.

Second Battery - Head to the far left side of the area and you’ll find a valve. Turn it to shut off the steam, allowing you to destroy the pallet in the near left corner. Destroy the pallet to reveal the battery.

Third Battery - Use telekinesis on the forklift on the right. This will send it crashing into some boxes, revealing the battery.

Once you collect all three batteries, head over to the indicated spot and press B to place the batteries into the device. This will power up the Javelin. Head into the green light to start the next Story level.

Unlocked Characters: The Atom
Oa No! - Story Mode

Enemies: Green Lanterns
Boss: Power Ring
Starting Characters: Rookie, Gorilla Grodd, Killer Frost, Scarecrow
Added Characters: Sinestro
True Villain: 120,000

Part 1 - Oa

Sinestro has been captured and is being held by the Guardians, and we need to rescue him! Put out the fires by the Javelin to reveal LEGO pieces, then build them into a rocket. The rocket will launch, destroying your ship and revealing a vent. Travel through it to reach the other side of the gap, then destroy the gold structure to reveal LEGO pieces.

Build them into a button, then step on it to create platforms, allowing your partners to join you. This will also activate the security system, causing a drone to start following you around. Use telekinesis on the small bridge in the back right corner to move it, allowing you to continue to the right.

Cross the bridge, then pull on the super strength handles to reveal a dark alcove. Head inside and light it up, then use the technology panel to solve the slider puzzle. This will deactivate the security drone, destroying the door to the right.

Use telekinesis on the bridge to move it back to its original position, then put out the fires and enter the alcove. Interact with the Amazo generator to absorb its energy and gain a new power: Electric Beam! This will also power down the large blue force field.

Enter the alcove and charge up the generator to power a lift, which you’ll ride to the upper level. Once on the upper level, head out onto the ledge and step on the button to create some platforms. Hop up them as Grodd, then mind control the Green Lantern inside the room. Turn the valve to reveal a code. Step on the buttons in that order to turn on the power.

This will start rotating some platforms to your right. Continue to the right across the platforms, then some Green Lanterns will appear, shielding the prison. In order to get past them, you’ll need to brew some Fear Toxin. The barrel can be found on the right side of the area.

Pumpkin - Smash the cracked block by the toxin barrel to reveal this.

Skull - This can be found out in the open to the right of the stairs.

Spider - Destroy the objects to the left of the stairs to reveal the spider.

Once you collect the ingredients and brew the toxin, spray it into the vent. This will disable the shield, allowing you to head up the stairs. Charge up the generator to open the door, then head inside and hop onto the lift.

Part 2 - Power Ring

Before we can head back to Earth, we first need to take out Power Ring, and we’ll have Sinestro to help us out. Fight off the Green Lanterns and avoid Power Ring’s constructs. Eventually, some LEGO pieces will appear on the left. Build them into a Lantern pad, then use it to construct a hand.

This will grab Power Ring, taking out a heart and knocking him down. Avoid his attacks and constructs, then smack him to take out his health. Once you take out two more hearts, he’ll fly back up.

Continue avoiding his attacks and constructs. Eventually, more LEGO pieces will appear. Build them into a Lantern pad, then use it to construct a spider. This will knock Power Ring down, taking off another heart. Avoid his attacks and take out his last heart to complete the level.

Unlocked Characters: Sinestro, Power Ring (150,000)
Oa No! - Free Play Mode
Required Abilities: Acrobat, Beam Deflect, Boomerang, Detective Mode, Dig, Explosives, Fuse Box Access, Graffiti, Grapple, Mind Control, Photo Mode, Telekinesis, Toxic Goo Protection, Tracking

Part 1 - Oa

Red Power Brick (Combat Confetti)
Head left from your starting point and you’ll find a place to use detective mode.








Use detective mode to reveal a grapple point, then latch onto it and pull to reveal a ship.








Hop onto the ship and destroy the silver panel to reveal this Power Brick.








Walk through the toxic goo to collect it.









Canister 1
There are 4 hovering billboards with Green Lantern’s image on them that you need to destroy. The first can be found in the near part of the area, just to the right of the Javelin.






The second can be found by the bridge you use telekinesis on.








The third can be found on the upper level, directly above the Green Lantern you mind control.








The fourth can be found on the far right side of the area, to the right of the prison. Destroy all 4 to receive this Canister.







Canister 2
Destroy the silver panel in the room with the Amazo generator to reveal a fuse box.








Head inside, then make your way through the maze and hit the red switch at the end. This will shut off the force field around this Canister, allowing you to collect it.






Picture Perfect
After riding up the elevator, destroy the objects behind you to reveal a picture of Green Lantern.








Graffiti the picture and take a selfie with it to complete this.








Canister 3
After riding up the lift, you’ll find a dirt pile out on the platform.








Dig it up to reveal LEGO pieces, then build them into a button.








Step on it to reveal a floating platform. Hop onto the platform to reveal another floating platform.








Continue hopping across the platforms to reach this Canister.








Character Token (Simon Baz)
While mind controlling the Lantern Corps member, pull the lever inside the room.








This will activate a laser, destroying an object on a platform below you and revealing LEGO pieces.








Build them into a beam deflection pad, then use it to reflect the laser into the node on the box slightly to the right. This will open the box, revealing this Character Token.






Canister 4
You’ll find a tracking point to the right of the exit.









Follow the trail to reveal some LEGO pieces. Use telekinesis to place them on the Lantern symbol nearby, revealing this Canister.







Part 2 - Power Ring

Canister 5
You’ll find two silver objects in the area, one on each side.








Destroy them to reveal buttons.









Press each button to reveal twirl sockets around the perimeter.








Flip on all of the twirl sockets to reveal this Canister in the center of the area.
Interlude - Field Trip
Characters: Sinestro, Harley Quinn

Our next recruit for our villain team is Black Adam, currently imprisoned in the Gotham Museum. Follow the guide studs to reach the museum in Chinatown. Destroy the table in front of the museum to reveal a lantern pad, then use it to construct a large fork, opening the doors. Step into the green light to start the next level.
Fight at the Museum - Story Mode

Enemies: Police Officer
Boss: Mazahs, Shazam
Starting Characters: Clayface, The Joker, Harley Quinn, Sinestro
Added Characters: Black Adam
True Villain: 100,000

Part 1 - Gotham Museum

We need to make our way through the museum to reach the Kahndaq exhibit, but we need to be quiet so we don’t alert the Justice Syndicate! In order to get through that first security gate, we’ll need to cook up some Laughter Toxin.

To assemble the barrel, pull on the super strength handles on the right, revealing LEGO pieces. Build them into a valve, then turn it to activate the conveyor belt. This will destroy the boxes, revealing the LEGO pieces for the barrel. Now, to gather the ingredients:

Bugle - You’ll find a large wheel on the right side of the area. Latch onto the grapple point on it and pull to send it crashing to the left, revealing the bugle.

Chicken - Hit the impact switch to the right of the security gate to reveal the chicken.

Fish - Destroy the silver serving tray on the right to reveal the fish.

Once you gather the ingredients, brew the Laughter Toxin and spray it into the vent on the left. This will distract the guard, revealing LEGO pieces. Build them into a boost pad, then use it to boost someone up, revealing a ladder. Climb up to enter the control room, then enter the fuse box. Make your way through the maze and hit the red switch at the end to open the security gate, allowing you to continue.

Continue down the hall and you’ll reach the Kahndaq exhibit, where Black Adam is imprisoned. In order to release him, you’ll need to deflect that beam of light into the scarab at the top of the pyramid.

You’ll find a grapple point on the right side of the area. Latch onto it and pull to reveal LEGO pieces, then build them into a lantern pad. Use it to construct a winch, moving the mirror on the chariot into position. This will reflect the beam of light over to the left.

Head to the left and pull on the super strength handles to reveal LEGO pieces. Build them into a bundle of dynamite and an impact switch, then hit the impact switch to light the dynamite. This will destroy the pillar, revealing more LEGO pieces. Build them into a rotary handle, then turn it to reflect the light into the scarab, freeing Black Adam.

After the cutscene, you’ll find yourself facing off against Mazahs! Avoid his attacks and hit him when he’s vulnerable to damage him. Shazam will attack you occasionally, but he can't be targeted. Avoid his attacks and focus on Mazahs.

Once you knock off two hearts, you’ll face off against Shazam. Follow the button prompts to repel his beam attack, then continue fighting Mazahs as before. Repeat this process to defeat Mazahs. Once he’s down, you’ll face off against Shazam. Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his hearts to complete the level.

Unlocked Characters: Black Adam, Mazahs (150,000), Shazam (250,000)
Fight at the Museum - Free Play Mode
Required Abilities: Earth Access, Flight, Graffiti, Heat, Ice, Mirror Portal, Photo Mode, Sonar, Telekinesis

Part 1 - Gotham Museum

Canister 1
There are 6 display consoles with blue lines on them that you need to destroy. The first can be found by the impact switch to the right of the first security gate.






The second can be found on the right, by the silver serving tray.








The third can be found in the near left corner of the main lobby.








The fourth is in front of the pyramid at the center of the Kahndaq exhibit.








The fifth is in the back right corner of the Kahndaq exhibit.








The sixth is in the back left corner of the Kahndaq exhibit, along the back ledge. Destroy all 6 display consoles to receive this Canister.







Canister 2
Head to the left of your starting point and you’ll find a gift shop.








Destroy all of the nearby objects to reveal small models of planets.








Use telekinesis to place them on the solar system model hanging from the ceiling, revealing the LEGO pieces for this Canister.







Canister 3
In the starting lobby, fly up and you’ll find a plane hanging from the ceiling on the right. Destroy the gold panel to send the plane crashing down, revealing the LEGO pieces for this Canister.






Canister 4
You’ll find a woolly mammoth exhibit on the left side of the hallway leading to the Kahndaq exhibit.








Melt the ice to reveal LEGO pieces, then build them into a baby woolly mammoth.








Freeze the water to lift the baby up, reuniting it with its mother and revealing the LEGO pieces for this Canister.







Character Token (Felix Faust)
Head to the back left corner of the Kahndaq exhibit and you’ll find a seed.








Grow the plant and it will grab a box from behind the glass. Destroy the box to reveal this Character Token.







Picture Perfect
You’ll find a picture of Shazam in the back center part of the Kahndaq exhibit. Graffiti it and take a selfie with the image to complete this.







Canister 5
You’ll find two gold pyramids in the back of the Kahndaq exhibit. Destroy them to reveal the LEGO pieces for this Canister.







Red Power Brick (Studs x2)
Head to the back right corner of the Kahndaq exhibit and you’ll spot this Power Brick behind glass. Shoot the mirror panel to the right to create part of a portal, then pull the lever to move the panel behind the Power Brick.





Head to the left and shatter the glass, revealing another mirror panel. Shoot the panel to create a portal, then step through it to reach this Power Brick.
Interlude - Villains, Assemble!
Characters: Sinestro, Black Adam

Now that we have assembled our mighty villain team, it’s time to regroup at the Hall of Doom. Follow the guide studs to reach the Hall of Doom, then step into the green light to start the next level.
Sea-king Trouble - Story Mode

Enemies: Shark
Boss: Sea King
Starting Characters: Black Manta, King Shark, Poison Ivy
True Villain: 35,000

Part 1 - Sea King Battle

Sea King is tired of all this "acting like a hero" stuff, and has decided to take the fight to you! Time to oblige him. Avoid his attacks and hit him when he’s vulnerable to damage him. After you take off three hearts, he’ll hop on top of the octopus.

Avoid the octopus’ attacks and LEGO pieces will gradually appear on the left. Once all the pieces appear, build them into a fishing rod. Turn the valve on it to reel in a net with an oyster inside. Latch onto the grapple point on the net and pull to break it, depositing the oyster in front of the octopus.

The octopus will get a tentacle pinched in the oyster, causing Sea King to hop back down. Avoid his attacks and hit him when he’s vulnerable to damage him. After you take off three more hearts, Sea King will hop back onto the octopus.

Avoid the octopus’ attacks and LEGO pieces will gradually appear on the right. Once all the pieces appear, build them into a starfish. Latch onto the grapple point on it and pull to reveal a cracked block. Smash it to create a hole, then drop down inside to find a seed. Grow the seed into a plant, revealing a bomb. Once the octopus picks it up, destroy the gold part of the bomb.

Sea King will then try to retreat! Black Manta and King Shark will hop into the water to pursue him. Smash the cracked wall to clear the path, then head down to the other end of the underwater tunnel.

You’ll find Sea King, and will have to fight him in this underwater arena. Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his last three hearts to defeat him, ending the level.

Unlocked Characters: Black Manta, King Shark, Sea King (150,000)
Sea-king Trouble - Free Play Mode
Required Abilities: Boomerang, Earth Access, Electricity Protection, Explosive, Graffiti, Grapple, Impact Switches, Lantern Constructs, Photo Mode, Scale, Sonar, Telekinesis

Part 1 - Sea King Battle

Canister 1
During the first fight with Sea King, head to the left to find a glass pillar.








Shatter the glass to reveal a seed, then grow the plant to reveal this Canister.








Canister 2
During the first fight with Sea King, head to the right and you’ll spot some dangling weights.








Use telekinesis on the sword to move it into position, cutting the ropes and knocking the box to the ground. Destroy the silver lock to reveal this Canister.






Canister 3
Once you head underwater, there are 5 large clams you need to open by smacking them. The first is directly behind your starting point.







The second is directly in front of the cracked wall.









The third is on the left side of the underwater tunnel.








The fourth is on the left side of the arena where you fight Sea King.








The fifth is on the right side of the arena where you fight Sea King. Open all 5 to receive this Canister.








Canister 4
Once you head underwater, head towards the screen and you’ll spot this Canister inside a container connected to a pipe. Latch onto the grapple point and pull to shut off the fan at the base of the pipe.





This will allow you to shrink down and enter the pipe, allowing you to collect this Canister.








Canister 5
Once you head underwater, head towards the screen and you’ll spot this Canister trapped in some electric coral. Hop into the coral to collect this Canister.






Character Token (Aqualad)
While travelling through the underwater tunnel, you’ll find a Lantern pad.








Use it to construct a fan, which will blow away the jellyfish, allowing you to enter the alcove and grab this Character Token.







Picture Perfect
During the final battle with Sea King, head to the left to find some barrels.








Use telekinesis on them to reveal LEGO pieces, then build them into an impact switch.








Hit the switch to open the nearby clam, revealing a picture of Aquaman. Graffiti the picture and take a selfie with it to complete this.







Red Power Brick (Fast Interactions)
During the final battle with Sea King, head to the right and you’ll find a large glass cylinder.








Shatter it and you’ll find a creepy set of eyes staring at you from the abyss! A pattern will then play on the three colored starfish.







Copy the pattern to reveal this Red Brick.
Interlude - Assault on LexCorp
Characters: Rookie, Lex Luthor (Power Suit)

It’s time to take the fight to the Justice Syndicate! Follow the guide studs to reach LexCorp in Metropolis, where you’ll find a cracked wall. Smash it to reveal a technology panel, then use it to solve the slider puzzle. This will reveal an opening. Step into the green light to start the next level.
Gridlocked - Story Mode

Enemies: LexBot
Boss: Grid, Deathstorm
Starting Characters: Lex Luthor (Power Suit), Gorilla Grodd, Sinestro, Black Adam
Added Characters: Rookie, Captain Boomerang, Deadshot, Harley Quinn, Catwoman, Solomon Grundy
True Villain: 50,000

Part 1 - LexCorp

We need to make our way to the control room. Head to the left and destroy the gold computers to reveal LEGO pieces. Build them into a vent, then travel through it to reach the second floor. Destroy the glowing boxes to reveal LEGO pieces, then build them into a lantern pad.

Use it to construct a plug, revealing more LEGO pieces. Build them into a button, then press it to shut off the force fields on the second floor. Head to the right and enter the alcove, then use the technology panel to rotate the yellow wires, sending power to the left.

This will create some friendly LexBots. Use Lex to recruit them, then lead them to the goon pad and command them to create a trampoline, allowing Grodd to reach the second floor. Use mind control to take control of the LexCorp employee, then press the button in the room to reveal several buttons on the ground floor.

Stand on one button and your partners will step on the rest, teleporting you to an office lobby. Head to the left to find a grapple point. Latch onto it and pull to reveal a generator. Charge it up to activate the receptionist robot. This will reveal an x-ray wall on the right.

Look through the wall and maneuver the gears so that they are all rotating. This will turn the receptionist into a cleaning robot. Head behind the reception desk and press the button to shut off the force field on the right.

Head to the right and use telekinesis on the large lamp to create a mess. The robot will clean it up, revealing LEGO pieces. Build them into a grapple point, then latch onto it and pull to knock down the chandelier. This will destroy the robot, revealing LEGO pieces. Build them onto the robot, then ride it towards the door in the back of the area to destroy it.

Part 2 - Rooftop Ruckus

Looks like Lex has betrayed us, so we now need to deal with some members of the Crime Syndicate. First up is Grid. Avoid his attacks and hit him when he’s vulnerable to damage him. Once he’s down to about two hearts, he’ll grab your character. Switch to another character and smack Grid to damage him.

He will then go and recharge his systems. While he’s doing this, charge up the generator to damage him, causing him to come back out and attack you. Avoid his attacks and hit him when he’s vulnerable to damage him.

Once he gets down to one heart, he’ll grab your character again. Switch to another character and smack Grid to damage him. He’ll then go back and recharge. Head over to him and use detective mode to reveal a grapple point. Latch onto it and pull to reveal LEGO pieces.

Build them into a rebound pad, then use it to drop an elevator on Grid. Build the LEGO pieces that appear into a fuse box, then head inside. Travel through the maze and hit the red switch at the end to destroy Grid.

With Grid down, we now have to deal with Deathstorm. Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his health to complete the level.

Unlocked Characters: Lex Luthor (Power Suit), Deathstorm (150,000), Grid (150,000)
Gridlocked - Free Play Mode
Required Abilities: Boomerang, Detective Mode, Dig, Drone Access, Explosives, Fuse Box Access, Graffiti, Grapple, Ice, Photo Mode, Sonar, Stealth, Telekinesis

Part 1 - LexCorp

Canister 1
You’ll find a glass “L” in the back center part of the area.








Shatter the glass, then destroy the silver robot arms around this Canister, allowing you to collect it.








Canister 2
You’ll find some fires in the back right part of the area.








Put them out to reveal a lever, then pull it to reveal LEGO pieces.








Build them into a grapple point, then latch onto it and pull to reveal a dirt pile.








Dig it up to reveal this Canister.









Canister 3
There are 3 water coolers that you need to repair using telekinesis. The first can be found on the right side of the ground floor.







The second is on the left side of the second floor.









The third is on the right side of the second floor. Repair all 3 water coolers to receive this Canister.








Canister 4
You’ll find a security camera on the left side of the upper ledge. Use stealth to sneak past it, then pull the lever to shut off the camera.







Grab onto one of the railings, then switch to your partner and grab the other railing. This will open the container, allowing you to grab this Canister.







Canister 5
You’ll find a boomerang target on the left side of the office lobby. Hit the target to drop some fish food into the tank, revealing the LEGO pieces for this Canister.






Red Power Brick (Pew Pew Mode)
Once you activate the receptionist robot, you’ll be able to use telekinesis on the combination lock in the near right corner.







Use detective mode nearby and you’ll reveal the combination (463). Use telekinesis to enter the combination, opening the safe and revealing this Power Brick.






Part 2 - Rooftop Ruckus

Character Token (Metallo)
While fighting Grid, you’ll find a drone hatch on the right side of the area. Send a drone through the hatch to reach this Character Token.







Picture Perfect
While fighting Deathstorm, you’ll find a fuse box on the left side of the area. Enter the fuse box, then make your way through the maze and hit the red switch at the end.






This will reveal a picture of Superman. Graffiti the photo and take a selfie with it to complete this.
Interlude - Crashing the Party
Characters: Rookie, Harley Quinn

After Lex’s double-cross, we now find ourselves on Apokolips, which is much closer to Earth than it was before. Follow Joker throughout Apokolips, fighting Parademons along the way. You’ll eventually reach the entrance to Granny Goodness’ Orphanage, where you’ll find a green light. Step into it to start the next level.
Apokolips, Wow! - Story Mode

Enemies: Parademon
Starting Characters: The Joker, Harley Quinn, Rookie
True Villain: 260,000

Part 1 - Apokolips

Time to see if anyone’s home! Head to the right and you’ll find a statue. Latch onto the grapple point on it and pull to topple the statue, revealing a vent. Travel through the vent to reach an upper ledge, revealing LEGO pieces on the ground.

Before dropping down, grab onto the railing. This will stop the moving buckets above you, revealing twirl sockets. Switch to Harley and build the LEGO pieces on the ground into a fan. Ride the air current up to the ledge, then flip on the twirl sockets to reach the ledge on the left. Grab the railing to raise up the bridge.

Cross the bridge, then graffiti the LEGO wall to destroy it, revealing an opening. Head inside and you’ll find an Amazo generator. Use it as Rookie to gain new abilities: Chlorokinesis and Earth Access! The generator will then disappear, revealing a seed in the center of the room. Grow the plant, then bounce up the leaves to reach the upper level.

Head to the back left corner to find a grapple point. Latch onto it and pull to activate the machine, revealing LEGO pieces to the right. Build them into a drone hatch, then send Joker’s drone through it to reach a new room. Destroy the silver generator to open the door.

Continue down the path to enter a new room, where you’ll find a seed. Grow the plant, then use chlorokinesis on it. Move the plant to the right and it’ll destroy some objects on the right side of the area, revealing a ladder.

Climb up, then destroy the glowing object to reveal LEGO pieces. Build them into an impact switch, then hit it to shut down the force field. Latch onto the grapple point, then pull to reveal a transport.

Part 2 - Palace Approach

Joker and Harley will hop in, and you’ll find that the transport is a giant tank! You'll be on rails for this section, except for Rookie, who is hanging out on top of the tank and can move around freely. Press X to fire lasers (which can destroy gold objects), and press B to fire missiles.

Destroy the gold pillars under the bridge, then destroy the gold support beams. This will destroy the bridge, allowing you to continue.

You’ll then take control of Rookie. Hop onto the ledge on the left, then destroy the gold panel to reveal LEGO pieces. Build the LEGO pieces into a railing, then grab onto it to raise up some statues. Destroy the silver parts on the statues to topple them, creating a bridge.

You’ll then continue down the path. Eventually, a large tank will appear! Destroy the gold panels on it to reveal a silver power core. Destroy the power core to destroy the tank. Unfortunately, this will also cripple your tank. Switch to Rookie and charge up the generator that appeared to power up your tank.

You’ll then continue down the path some more. Blast any enemies and objects in your path for extra studs. You’ll complete the level once you reach the end.
Apokolips, Wow! - Free Play Mode
Required Abilities: Flight, Fuse Box Access, Graffiti, Heat, Lantern Constructs, Mind Control, Photo Mode, Projectile Rebound, Sonar, Technology, Telekinesis

Part 1 - Apokolips

Canister 1
You’ll find a rebound pad to the left of your starting point. Use it to hit the target on the glass case, revealing this Canister.







Canister 2
There are 5 gold Omega symbols for you to destroy. The first can be found on the right side of the first clearing, next to some fire jets.







The second can be found above the door you break down.








The third can be found inside the building, on the left side of the upper level.








The fourth can be found while travelling through the building, on the right side.








The fifth is way up on the back wall in the final room. Fly up above the force field to see it. Destroy all 5 Omega symbols to receive this Canister.







Canister 3
As soon as you enter the building, you’ll spot a glass panel to the left. Shatter it to reveal this Canister.







Picture Perfect
In the first room of the building, destroy the objects in the back left corner to reveal a picture. Graffiti the picture and take a selfie with it to complete this.







Canister 4
In the first room of the building, destroy the objects in the back right corner to reveal a fuse box. Enter the fuse box, then make your way through the maze and hit the switch at the end.






This will open the door in the back, revealing a floor cleaner. Use it to clean up the four puddles of toxic goo, revealing this Canister.







Character Token (Eradicator)
You’ll find this Character Token inside a flower on the right side of the first room of the building.








To collect it, use the technology panel on the right side of the upper level. This will spray toxic gas, opening the flower and allowing you to collect this Character Token.






Red Power Brick (Gold Brick Detector)
While travelling between rooms, you’ll find a door on the right.








Use telekinesis to open it, revealing a Parademon. Use mind control to take control of him, then press the button in the room to reveal this Power Brick.







Canister 5
Use the Lantern pad on the left side of the final room to construct a hand. It will reach into the nearby lava, revealing this Canister.
Interlude - Restoring Power
Characters: Rookie, Aquaman, Green Lantern

The Justice League has returned! In order to take out the Crime Syndicate, we first need to get the Watchtower back online. Head to the center of the area and destroy the gold boxes to reveal LEGO pieces. Build them into some monitors, then head to the right.

Head to the right side of the area, then charge up the generator along the back wall. This will power up the forklift, revealing two sets of LEGO pieces. Build them into monitors on the central console. Once all three monitors are assembled, the power will overload.

Head to the left and travel through the vent, then build the LEGO pieces into a lantern pad. Use it to construct a large wheel, which will successfully restore power to the Watchtower. This will reveal a green light. Head into it to start the next level.

Unlocked Characters: Aquaman, Green Lantern
The One With The T. rex Mech - Story Mode

Enemies: Amazon, Knitted Warrior, Ninja, Parademon
Boss: Virman Vundabar, Granny Goodness, Kalibak
Starting Characters: Wonder Woman, Harley Quinn, Cyborg
Added Characters: The Flash, The Joker, Batman, Aquaman, Green Lantern, Rookie
True Villain: 180,000

Part 1 - Themyscira

Granny Goodness has taken over Themyscira, and we need to stop her! Head up the stairs and into the pavilion. Destroy the glowing fountain, then use detective mode to reveal a cracked block. Smash it to reveal LEGO pieces, then build them into a valve. Turn it to reveal some LEGO pieces on the left.

Build them into a rotary handle, then turn it to lower the scales on the statue, creating platforms. Hop across them to the left, then head up the stairs to enter a market. Destroy the glowing market stalls, as well as the gold barrels, to reveal LEGO pieces. Build them into a catapult, then push it to the right.

Once the catapult is in position, latch onto the grapple point on it and pull to lower the basket. Press B near the catapult as Harley to launch yourself across the gap. Press X when prompted to destroy the large statue, revealing LEGO pieces.

Build them onto the large button on the right, weighing it down. Your partners will step on two of the buttons on the left. Step on the third button to open the gate, revealing a LEGO wall. Graffiti the wall to destroy it, then head through the opening.

Part 2 - Granny’s Coliseum

It’s time to face off against Virman Vundabar and Granny Goodness! Granny Goodness will be flying around the area, attacking you. Avoid her attacks and focus on Virman. Hit him when he’s vulnerable to damage him. When he’s down to two hearts, he’ll retreat.

Granny Goodness will then knit some warriors to attack you. Defeat them and continue attacking Virman. Once you take out his health, Granny Goodness will hop down to face you herself. Avoid her attacks and hit her when she’s vulnerable to damage her. Take out her health to defeat her, triggering a cutscene.

Part 3 - Nanda Parbat

We now need to prove our skills to Deathstroke and Ra’s al Ghul in order to secure their help. Destroy the gongs in the center of the area to reveal LEGO pieces. Build them into a cosmic treadmill, then use it to gather pieces from the Speed Force.

After gathering 10 pieces, you’ll construct a rotary handle. Turn it to lower the lift, then step inside and turn the valve to raise yourself up to the second level. Continue to the right and you’ll find a LEGO wall. Graffiti it to destroy it, then head through the opening.

Destroy the objects inside to reveal LEGO pieces, then build them into a rebound pad. Use it to shut down the saws below you, allowing you to drop down. Drop down and continue to the right. Deathstroke will run across a bridge, destroying it.

Continue to the right and destroy the silver gong to reveal a drone hatch. Send Joker’s drone through it, then destroy the silver column to reveal LEGO pieces. Build them into a spear launcher, which will create a bridge for you to cross.

Cross the bridge and continue to the right, then walk across the beam. Destroy the silver lock to reveal a batarang target, then hit it to activate the bat-rocket, which will create a bridge. Walk across the rocket and continue to the right to reach Deathstroke.

Part 4 - Dinosaur Island

We’ve found Superman, but unfortunately so has Kalibak! We need to stop him and his T. rex mech. Avoid the mech’s attacks and hit it when it’s vulnerable to damage it. Once you take off three hearts, the mech will cough up some LEGO pieces. Build them into a lantern pad, then use it to construct a hammer.

This will knock Kalibak off the mech, allowing you to get on! Use the mech to damage Kalibak, taking him down to three hearts. He will then hop back on his mech. Avoid the mech’s attacks and hit it when it’s vulnerable to damage it.

Take out all its hearts and it will spit up more LEGO pieces. Build them into an Amazo generator, then use it to absorb a new power: Telekinesis! Use your new powers on the large rock in the geyser, defeating Kalibak and ending the level.

Unlocked Characters: Batman, Cyborg, Cyborg (Giant Suit), Deathstroke, The Flash, Wonder Woman, Wonder Woman (New 52), Granny Goodness (250,000), Kalibak (150,000), Ra’s al Ghul (10,000)
The One With The T. rex Mech - Free Play Mode
Required Abilities: Boomerang, Earth Access, Explosives, Flight, Graffiti, Photo Mode, Sonar, Telekinesis, Tracking, Vent Travel

Part 1 - Themyscira

Canister 1
Destroy the silver bars to the left of your starting point to reveal some ships. The ships will fight each other, then get sunk by the kraken!







Build the LEGO pieces left behind into a unicorn horn, revealing this Canister.








Canister 2
After hopping across the platforms, you’ll find a tracking point. Follow the trail to dig up this Canister.







Red Power Brick (DC Captions)
While in the market, head to the far left and you’ll spot a broken bridge. Fly across the gap to the left and you’ll find a pavilion.







Here, you’ll find three bells, each with a different colored ringer. On the ground, you’ll notice a colored light. You’ll need to ring the bells in the order that the colors appear on the ground. Ringing each bell will reveal the next color that you’ll have to ring. Successfully complete the pattern to collect this Red Brick.



Canister 3
Head to the left of the exit to find a vent in a pavilion. Travel through it to reach this Canister.








Picture Perfect
Fly up to the ledge above the exit, where you’ll find a picture of Wonder Woman. Graffiti the picture and take a selfie with it to complete this.







Part 3 - Nanda Parbat

Canister 4
You’ll find a glass window on the second level.









Shatter it to reveal a gear, then use telekinesis on it to open the door on the left, revealing this Canister.








Canister 5
There are 4 spherical lanterns that you need to destroy. The first can be found on the right side of the second level, above the LEGO wall you graffiti.







The second can be found right before the snowy bridge.








The third is on the right side of the pagoda with the silver gong.








The fourth can be found on some rocks just before crossing a narrow beam. Destroy all 4 lanterns to receive this Canister.







Part 4 - Dinosaur Island

Character Token (Wonder Girl)
Destroy some rocks on the outskirts of the island to reveal a seed. Grow the plant to reveal this Character Token.
Interlude - Hall of Justice
Characters: Reverse-Flash, Solomon Grundy

Earth’s heroes and villains are teaming up to take on Darkseid and the Crime Syndicate! Exit the Hall of Doom, then follow the guide studs to the Metropolis Monorail Station. Hop in and ride a monorail over to the Hall of Justice, where you’ll find a green light. Step into it to start the next level.

Unlocked Characters: Clark Kent, Superman, Superman (Justice League)
They Think It's Owl Over - Story Mode

Enemies: LexBot
Boss: Ultraman
Starting Characters: The Flash, Reverse-Flash
Added Characters: Deathstroke, Livewire, Mirror Master, Cheetah, Solomon Grundy, Superman
True Villain: 100,000

Part 1 - Speedster Chase

We’re taking on the Crime Syndicate, and first up is Johnny Quick. Johnny is running behind you, casting lightning balls at you. Avoid his attacks as he gradually catches up to you. Once he does, Atomica will hop onto you. Follow the button prompts to shake her off.

Once you shake her off, you’ll be the one doing the chasing! Pursue Johnny Quick, using the speed boosts to catch up with him. Catch him to trigger a cutscene.

Part 2 - The Hall of Justice

The Crime Syndicate have been exposed, but they aren’t leaving without a fight! Destroy the glowing crystal in the center of the area to reveal LEGO pieces. Build them into a mirror portal, then shoot it to create part of a portal.

Climb up the wall in the back to reach the upper ledge, then destroy the glowing plant to reveal LEGO pieces. Destroy the nearby objects to reveal a dirt pile, then dig it up to reveal more LEGO pieces. Build them into a mirror portal, then shoot it to complete the portal.

Travel through the portal as Livewire to reach the upper ledge, then enter the fuse box. Travel through the maze and hit the red switch at the end to open the door below you. Enter the room and use the technology panel to solve the slider puzzle, revealing a ladder to the right.

Climb up the ladder to reach the main level, where Solomon Grundy will be added to your team. We need to help out Batman, who is fighting Owlman. Smash the cracked block on the ground to reveal a rebound pad, then use it to hit a chandelier on the left, revealing LEGO pieces.

Build them into a boost pad, then use it to boost someone to the upper ledge. Batman will fight off Owlman, revealing Superwoman and Wonder Woman up in the air. Drop back down and head to the right, then use detective mode to reveal a grapple point. Latch onto it and pull to open the cabinet, revealing LEGO pieces.

Build them into a generator, then charge it up to destroy the consoles, revealing an opening. Head into the opening and climb up the walls to reach the upper ledge, then destroy the glowing objects to reveal LEGO pieces. Build them into a launch pad, then step on it to launch yourself onto Wonder Woman.

She’ll use you to fend off Superwoman, revealing Ultraman. Time to face off against him, and Superman will be added to your party to help out! Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his health to complete the level.

Unlocked Characters: Atomica (15,000), Johnny Quick (150,000), Owlman (150,000), Superwoman (150,000), Ultraman (150,000)
They Think It's Owl Over - Free Play Mode
Required Abilities: Cosmic Treadmill, Dig, Explosives, Flight, Floral Toxin, Graffiti, Heat, Photo Mode, Sonar

Part 1 - Speedster Chase

Canister 1
While chasing Johnny Quick, there are 5 red-and-white objects you need to run into. The first can be found on the left side of the road as you head underground.






The second can also be found on the left side of the road, in the underground tunnel.








The third is on the right side of the road, shortly after you head above ground.








The fourth is on the left side of the road, shortly after the previous one.








The fifth is on the right side of the road, right after a turn. Run into all 5 objects to receive this Canister.








Character Token (Hawkman)
This is on the left side of the road, right before the road turns and goes underground.








Part 2 - The Hall of Justice

Canister 2
There are 5 small gold sculptures you need to destroy. The first can be found by the technology panel that activates the Green Lantern statue.







The second is on the ledge above the Picture Perfect (see below).








The third is on the same ledge, just to the left. Destroy a large trophy case to reveal it.








The fourth is right next to the Picture Perfect.









The fifth is on the back left ledge, where Batman and Owlman are fighting. Destroy all 5 to receive this Canister.







Canister 3
Head towards the screen across from the meeting hall and you’ll find a glass crystal. Shatter it to open up a panel in the floor, revealing this Canister.







Red Power Brick (Character Token Detector)
You’ll find a LEGO wall in the back left corner of the meeting hall. Graffiti it to destroy it, revealing LEGO pieces.







Build them into a cosmic treadmill, then use it to enter the Speed Force. Gather 10 pieces in the Speed Force and you’ll build a container with this Red Brick inside.






Canister 4
Head to the right side of the meeting hall and drop down to reach a new area. Destroy the silver panel on the statue on the left to reveal this Canister.







Picture Perfect
After collecting Canister 4, head to the right and you’ll spot a picture of Plastic Man behind the door. In order to open the door, you’ll need to brew some Floral Toxin.






Destroy the green crystal in the center of the area to reveal the LEGO pieces for the toxin barrel. Now, to collect the ingredients.







The yellow flowers can be found on a lilypad in the back left corner.








Fly up to the back ledge, then destroy the flower bed on the left to reveal the blue flowers.








Destroy the tree on the right to reveal a dirt pile, then dig it up to reveal the red flowers.








Once you brew the toxin, spray it in the vent. This will open the door, allowing you to access the picture of Plastic Man.







Graffiti the picture, then take a selfie with it to complete this.








Canister 5
After completing the Picture Perfect, head to the right to grab this Canister tucked away in the corner.
Interlude - Return to Sender
Characters: Batman, Robin

Now that we know that Darkseid is after Harley’s Mother Box, we need to return to Wayne Tech to do some tests. Follow the guide studs to reach a large garage door in Gotham City. Use detective mode to reveal a batarang target, then hit it to open the garage, revealing a green light. Step into it to start the next level.
Steppenwolf Surprise - Story Mode

Enemies: Parademon
Boss: Steppenwolf
Starting Characters: Rookie, Deathstroke, Cyborg, Robin
Added Characters: Batman, Catwoman
True Villain: 205,000

Part 1 - Wayne Tower

We need to keep Rookie hidden, because it turns out they have the Anti-Life Equation! The elevator you’re in will break down. Use telekinesis on the doors to open them, revealing a vent. Travel through it, then destroy the gold panel on top of the elevator. This will send the elevator (as well as Robin and Cyborg) crashing down!

Use stealth to sneak past the security camera, then hop up the walls to reach the upper ledge. Head to the left and use detective mode to reveal a grapple point, then latch onto it and pull to open the gate. Destroy the glowing objects inside to reveal LEGO pieces, then build them into a rotary handle. Turn it to activate a magnet, pulling the elevator back up.

You’ll then exit the elevator and head into Wayne Tower. Latch onto the grapple point on the door and pull to open it, then head inside the lobby. There are three civilians in this room that you need to rescue. In order to do that, you’ll need to find a way to put out the fires.

You’ll find a large plant on the left side of the lobby. Use chlorokinesis on it, then move to the right to create a large fan. This will put out the fires nearby, revealing LEGO pieces. Build them into a rebound pad, then use it to reveal a button on the upper ledge.

Fly up to the ledge and press the button, which will lower a chandelier onto the display car. Destroy the remains of the car to reveal LEGO pieces, then build them into a goon pad. Recruit the 4 ninjas and lead them to the goon pad, then command them to make a ladder.

Climb up to reach the upper ledge, then head to the right. Latch onto the grapple point and pull to reveal LEGO pieces, then build them into a giant hammer. This will smash into the wall, revealing an x-ray wall. Use x-ray vision to look inside, then move the panels into place, revealing a button to the right.

Press it to reveal a bat-water cannon, then hop in and use it to put out the fires in the lobby. Once you rescue all three civilians, you’ll trigger a cutscene.

Part 2 - Gotham Monorail

So much for keeping Rookie safe, so now it’s up to the bat and the cat to save them! Make your way down the train towards Steppenwolf, avoiding his laser attacks. After a long chase, Steppenwolf will destroy one of the train cars and send a beast to attack you.

Destroy the glowing suitcase on the right to reveal LEGO pieces, then build them into a chew toy. The beast will charge into it, knocking down Steppenwolf and stunning him. Smack him to take out some health, then avoid his attacks and continue to damage him when he’s vulnerable.

Once you take off two hearts, he’ll send some parademons after you. Defeat them and Steppenwolf will send another beast to attack you, revealing more LEGO pieces on the left. Build them into a dog food bowl, which the beast will charge into, knocking Steppenwolf down again. Smack him to take out some health, then avoid his attacks and continue to damage him when he’s vulnerable.

Once you take off two more hearts, some LEGO pieces will appear in the center of the area. Build them into a technology panel, then use it to call in the Batwing. Fire at Steppenwolf to take out his last two hearts, ending the level.

Unlocked Characters: Robin, Steppenwolf (150,000)
Steppenwolf Surprise - Free Play Mode
Required Abilities: Chlorokinesis, Detective Mode, Drone Access, Explosive, Flight, Graffiti, Heat, Mirror Portal, Photo Mode, Security Access, Sonar, Super Strength

Part 1 - Wayne Tower

Canister 1
Hop onto the ledge to the left of the elevator’s initial position, where you’ll find a security booth.








Interact with the guard inside to shut down the nearby barrier, revealing a drone hatch.








Send a drone through it to reach this Canister.









Picture Perfect
Once you enter Wayne Tower, look to the left to find some super strength handles.








Grab onto them and pull to tear off the panel, revealing a picture of Batman. Graffiti it and take a selfie with the picture to complete this.







Canister 2
Once you enter the Wayne Tower lobby, you’ll find a large plant to your left.








Use chlorokinesis on it, then move to the left to create a large mushroom. Bounce on the mushroom a few times, collecting the studs that appear, to reveal this Canister.






Canister 3
While in the lobby, fly to the left to find a ledge. Destroy the silver and gold boxes to reveal LEGO pieces, then build them onto the table.







Use detective mode to reveal a valve, then turn it to reveal some LEGO pieces on the right. Build them into this Canister.







Red Power Brick (Demolition Mode)
While in the lobby, fly to the right to find a ledge. Shoot both mirror panels to create a portal, then hop through to reach the other side of the bars.







Destroy the gold chains on the cabinet to reveal this Power Brick.








Character Token (Batwoman)
After putting out the fires on the upper ledge, head into the office, where you’ll find this Character Token in a display case. Shatter the glass and you’ll be able to collect it.






Part 2 - Gotham Monorail

Canister 4
As you pursue Steppenwolf down the monorail, you’ll notice a solitary blue stud on top of a train car.







Collect it and a stud trail will gradually appear. Follow the stud trail to the end to receive this Canister.







Canister 5
While controlling the Batwing, there are 3 doors on the train car that you need to shoot off. You won’t automatically lock onto them, so keep firing at the body of the train until you shoot the doors off. Shoot off all 3 doors to receive this Canister. This screenshot was taken after the doors were destroyed so you can more easily see where they are.
Interlude - Rookie Rescue
Characters: Lex Luthor (Power Suit), Superman

Darkseid has the Rookie, and we need to save them before he acquires the Anti-Life Equation! Follow the guide studs and fly up to the top of LexCorp, where you’ll find a green light. Step into it to start the final Story level.
Darkseid Of The Moon - Story Mode

Enemies: Parademon
Boss: Darkseid
Starting Characters: Green Lantern, Lex Luthor (Power Suit), The Joker, Killer Frost
Added Characters: Harley Quinn, Captain Cold, Gorilla Grodd, Reverse-Flash, Cheetah, Black Adam, Batman, The Flash, Rookie, Sinestro
True Villain: 105,000

Part 1 - Darkseid’s Palace

Now that we’ve found the Rookie, it’s time to free them! However, Desaad isn’t going to make it easy for you! He’ll summon a flying turret to pester you. Avoid its attacks and wait for it to lower its shield. Once the shield is lowered, destroy the turret.

Put out the fires left behind to reveal LEGO pieces. Build them into a rocket, then destroy the gold object to light the fuse. This will fire the rocket, destroying a statue on the left and creating stairs.

Head to the left and put out the fires, then destroy the satellite to reveal a lantern pad. Use it to construct a magnet, tearing off the door to the room. Head inside and destroy the silver computer to damage one of the power cells for Rookie’s cell.

You’ll then find yourself back on the center platform. Desaad will send out another flying turret. Avoid its attacks and wait for it to lower its shield. Once the shield is lowered, latch onto the grapple point and pull to reveal a gold mechanism. Destroy it to destroy the turret.

Put out the fires left behind to reveal LEGO pieces, then build them into a technology panel. Use it to reveal some platforms to the right, allowing you to cross the lava. Hop up the platforms, then destroy the omega symbol to reveal a LEGO wall.

Graffiti it to destroy it, revealing LEGO pieces. Build them into a rotary handle, then turn it to rotate the statue of Darkseid, revealing a gold panel. Destroy it to reveal LEGO pieces, then build them into a lantern pad. Use it to construct a door knocker, opening the door. Head into the room, then destroy the silver computer to destroy the other power cell for Rookie’s cell.

Darkseid will then hop down and attack you himself. Avoid his attacks and you’ll notice LEGO pieces start to gather in the center of the area. Eventually, you’ll be able to build them into a technology panel. Use it to fire a turret, stunning Darkseid. Smack him to take out three of his hearts.

He will then continue to attack you. Avoid his attacks like before and wait for more LEGO pieces to appear. Eventually, you’ll be able to build them into a lantern pad. Use it to construct a machine gun, stunning Darkseid. Smack him to take out his remaining hearts.

Part 2 - Darkseid Finale

Well, Darkseid has the Anti-Life Equation, but we’re still gonna put up a fight! Darkseid will attack you with his Omega beams. Stand near the gold objects in the back of the area and Darkseid will destroy them, revealing LEGO pieces.

Once both gold objects are destroyed, Gorilla Grodd will be added to your party. Use mind control on Desaad, causing him to crash his flyer, revealing more LEGO pieces. Build them into an impact switch, then hit it to launch Grodd onto Darkseid. Follow the button prompts to smack Darkseid around.

You’re now in control of Reverse-Flash and Cheetah. Lure Darkseid into destroying the two gold objects with his Omega beams, revealing some LEGO pieces. Black Adam will then be added to your party.

Grab onto the super strength handles and pull to reveal dirt piles, then dig them up to reveal more LEGO pieces. Build them into a generator, then charge it up to send Reverse-Flash into the Speed Force. Run around in the Speed Force for a bit to launch yourself into Darkseid.

Darkseid is really angry now. You’re in control of Batman, The Flash and Rookie. Avoid Darkseid’s attacks for a while and Sinestro will be added to your party. Build the LEGO pieces that appeared with him into a lantern pad, then use it to construct a power battery. This will shut down the shield keeping you in the center of the area.

Head to the left and you’ll find a floating platform. Use telekinesis on it to lower it down, allowing Batman to hop on. Grab onto one of the railings to reach the top of the large platform, then hit the batarang target in the center to reveal a turret. Hop in and fire at Darkseid to upset him, causing him to destroy the turret.

Head to the right and use detective mode to reveal a grapple point. Latch onto it and pull to reveal LEGO pieces, then build them into a fan. Destroy the blue object on the right to reveal more LEGO pieces, then build them into a generator.

Charge it up to activate the fan, then ride the air current onto one of the rotating railings, allowing you to reach the top of the large platform. Hit the batarang target in the center to reveal another turret. Hop in and fire at Darkseid some more to complete the level.

Unlocked Characters: Darkseid (500,000), Desaad (10,000)
Darkseid Of The Moon - Free Play Mode
Required Abilities: Electricity, Electricity Protection, Flight, Fuse Box Access, Graffiti, Grapple, Ice, Photo Mode, Smash Walls, Telekinesis, Toxic Gas Protection, Vent Travel

Part 1 - Darkseid’s Palace

Canister 1
You’ll find a generator above the large gate in the back part of the area.








Charge it up to open the gate, then fly through the toxic gas to reach this Canister.








Canister 2
After damaging the Darkseid statue on the left, destroy the rest of the statue to reveal a cracked block. Smash it to create an opening, where you’ll find this Canister.






Canister 3
There are 4 large pots on the wall that have fires in them, and you need to put out the fires. The first two are on the left side of the area.







The other two are on the right side of the area. Put out all 4 fires to receive this Canister.








Canister 4
On the right side of the area, you’ll spot this Canister inside a cage on top of a structure. The structure has three rotating rings, each with a yellow square on them.






Starting from the top, press the button when the yellow square is lined up above the yellow arrow. Once you line up all three squares, the cage at the top will open, allowing you to collect this Canister.






Red Power Brick (Studs x4)
In each of the rooms with the silver consoles, you’ll find a fuse box. Hop into the fuse box, then make your way through the maze and hit the red switch at the end.






Hitting the switch inside both fuse boxes will shut off the shield around Darkseid’s throne, which can be found high up in the back center part of the area. Fly up to it and press Y to sit in it.






However, this will activate the electric security system! Use a character immune to electricity to sit in the throne again, then follow the button prompts to reveal this Power Brick.






Picture Perfect
Carefully fly to the area behind the Rookie’s cell and you’ll find some boxes.








Destroy them to reveal a picture of Martian Manhunter. Graffiti the picture, then take a selfie with it to complete this.







Part 2 - Darkseid Finale

Character Token (Brainiac)
During the first part of the fight, look to the right and you’ll spot a floating escape pod. Latch onto the grapple point on it and pull to open it, revealing this Character Token.






Canister 5
During the second part of the fight, head to the near right corner. You’ll spot a small platform in the lava.








Use telekinesis on it to flip it around, revealing a vent. Travel through it to reach this Canister.
Epilogue - Choosing a Side
Now that the Story is complete, the Rookie will be confronted with a choice. Should they become a Hero? Or should they stay as a Villain? Feel free to choose whichever option you want, as the only thing it affects is the final cutscene you see.

----------Justice League Levels----------
After completing the Story, you'll find yourself in Apokolips. Follow the trail of blue guide studs to reach a trail of blue light. Step into the light to begin the Justice League story. These 5 levels tell the story of what the Justice League was up to while imprisoned on Apokolips.
Granny Knows Best - Story Mode
Enemies: Parademon, Knitted Warrior
Boss: Grail
Starting Characters: Batman, Aquaman, Green Lantern
True Villain: 80,000

Part 1 - Granny’s Orphanage

Follow the button prompts to break free of your woolen prisons, then use detective mode to reveal a batarang target. Hit it to reveal LEGO pieces, then build them into a lantern pad. Use it to construct a piece of candy, revealing a drone hatch.

Send Batman’s drone through it, then shatter the glass chandelier to reveal LEGO pieces. Build them into some bumpers, then destroy the table and chairs to reveal more LEGO pieces. Build them into a rebound pad, then use it to lower a chairlift. Ride it up to the bedroom, then head to the right.

Destroy the lock on the closet to reveal LEGO pieces, then build them into an empty twirl socket. Throw Aquaman’s trident into the socket, then grab onto the twirl socket to reveal more LEGO pieces. Build them into a grapple point, then latch onto it and pull to reveal an opening.

Drop down through the opening to reach the basement, where you’ll run into Grail! Avoid her attacks and hit her when she’s vulnerable to damage her. Once you take off one of her hearts, she’ll reveal some LEGO pieces on the right. Build them into a lantern pad, then use it to construct a paddle, which will smack Grail and take off another heart.

She’ll continue to attack you. Avoid her attacks and hit her when she’s vulnerable to damage her. Take out her remaining two hearts to defeat her, ending the level.

Unlocked Characters: Grail (150,000)
Granny Knows Best - Free Play Mode
Required Abilities: Boomerang, Electricity, Graffiti, Heat, Ice, Photo Mode, Sonar, Super Strength, Telekinesis, Tracking

Part 1 - Granny’s Orphanage

Canister 1
There are 5 small pictures of Darkseid you need to destroy. The first can be found on top of a cabinet to the left of the large picture of Granny Goodness.







The second can be found on the nightstand in the bedroom.








The third can be found in front of the generator in the bedroom.








The fourth is in the near left corner of the basement.








The fifth is up on a shelf on the right side of the basement. Destroy all 5 pictures to receive this Canister.







Canister 2
You’ll find a gold Omega symbol on the wall by your starting point. Destroy it to reveal LEGO pieces.








Build them into a button, then step on it to activate the sewing machine, revealing this Canister.








Red Power Brick (Studs x6)
Head to the right from your starting point and you’ll find a door. Graffiti it to destroy it, allowing you to enter the orphanage bathroom.







Once inside, destroy the toilet and sink to reveal LEGO pieces.








Build them into a batarang target, then hit it to reveal some large bubbles.








One of the bubbles will pop, revealing this Power Brick.








Picture Perfect
Put out the fire in the fireplace, then destroy the grate.








This will reveal a picture of Cyborg. Graffiti the picture, then take a selfie with it to complete this.








Character Token (Creeper)
You’ll find a glass case in the bedroom.









Shatter it to reveal a tracking point, then follow the trail.








You’ll reveal a bone, making the dog happy and revealing this Character Token.








Canister 3
Pull on the super strength handles in the bedroom to destroy the nightstand, revealing this.








Canister 4
You’ll find a generator in the bedroom.









Charge it to open the chest on the right, revealing this.








Canister 5
In the basement, head towards the screen and you’ll find some pots. Use telekinesis to place the three ingredients into the pot, revealing this Canister.
Man To Mantis - Story Mode
Enemies: Parademon
Boss: Mantis
Starting Characters: Cyborg, The Flash
Added Characters: Superman
True Villain: 65,000

Part 1 - Superman Rescue

Flash and Cyborg have managed to break free, but Superman could use some help! We need to break him out of his cell. Head to the right and destroy the gold panel to reveal an x-ray wall. Look inside it, then manipulate the wires (moving one wire will also rotate the ones on either side).

Align the wires to reveal a vehicle, then hop inside and drive it to the spinning node on the right. Press B to remove one of the power cores. Mantis will then appear, bringing some parademons with him. Avoid his attacks and hit him when he’s vulnerable to damage him.

Take out two of his hearts and he’ll retreat, revealing LEGO pieces on the right. Build them into a twirl socket, then grab onto it to reveal a platform. Ride it up to the ledge, then destroy the gold objects to reveal some walls. Hop up them, then shatter the glass to reveal a technology panel.

Use it to match the four pairs of symbols, shutting off the fire jets below you. Continue to the left, then use stealth to sneak past the security camera. Step on the button to shut off the camera, revealing another spinning node. Hop in the vehicle from earlier and drive it over to the node, then press B in front of it to remove another power core.

Mantis will then appear again. Avoid his attacks and hit him when he’s vulnerable to damage him. Take out two more of his hearts and he’ll retreat again, revealing LEGO pieces. Build them into a cosmic treadmill, then use it to enter the Speed Force.

Gather 10 pieces, which you’ll assemble into a dance floor. Copy three patterns that appear on the dance floor to reveal another spinning node. Drive the vehicle over to it and press B to remove the final power core.

Removing the final power core freed Superman, adding him to your party. Mantis will appear for another fight, so oblige him. Take out his final heart to complete the level.

Unlocked Characters: Mantis (10,000)
Man To Mantis - Free Play Mode
Required Abilities: Boomerang, Electricity, Explosive, Flight, Fuse Box Access, Graffiti, Lantern Constructs, Photo Mode, Sonar, Telekinesis

Part 1 - Superman Rescue

Canister 1
Fly up to the ledge on the left, then head to the near left corner. You’ll find this Canister hidden behind a searchlight.







Red Power Brick (Super Slap)
After collecting Canister 1, hit the batarang target on the ledge to reveal this Power Brick.








Canister 2
There are 3 silver Omega symbols you need to destroy. The first is on the same ledge as the Power Brick.







The second can be found on the right. Fly up to the ledge above the fuse box. The door will open, revealing the second Omega symbol.







The third can be found in the back right corner of the area, after hopping up the walls. Destroy all 3 to receive this Canister.







Canister 3
Destroy the boxes in front of Superman’s cell to reveal a grate. Use telekinesis on it to flip it around, revealing this Canister.







Canister 4
On the right side of the area, you’ll find a generator on the wall.








Charge it up to start a minigame. Hit the target that appears when the moving object is in the green area. Do this three times to reveal this Canister. I find it easier to use a beam attack to hit the target, as it allows you to be more precise.





Character Token (Anti-Monitor)
You’ll find a fuse box on the ledge on the right.









Hop inside the fuse box, then head through the maze and smack the red switch at the end. This will destroy the nearby box, revealing this Character Token.






Canister 5
Fly up to the ledge on the right, where you’ll find a box tucked into the corner. Destroy it to reveal a Lantern pad, then use it to construct a fishing rod, which will reel in this Canister.






Picture Perfect
You’ll find a glass panel to the left of the second spinning node.








Shatter the glass to reveal a picture of The Atom. Graffiti the picture and take a selfie with it to complete this.
These Boots Are Made For Stompa - Story Mode
Enemies: Parademon
Boss: Lashina, Stompa, Mad Harriet
Starting Characters: Batman, Aquaman, Green Lantern
True Villain: 25,000

Part 1 - The Furies

Wonder Woman is in trouble, and we need to help her! Head down the path and destroy the box to reveal LEGO pieces. Build them into a seed, then grow the plant to reveal more LEGO pieces. Build them into a rebound pad, then use it to open the gate to the arena.

Time to tangle with the Female Furies. First up is Lashina. Avoid her attacks and hit her when she’s vulnerable to damage her. Take out her health and Stompa will hop down to fight. This will also lower the force field, allowing you to freely explore the area.

Stompa will damage a tower on the right, revealing a silver panel. Destroy it to reveal LEGO pieces in the center of the arena. Build them into a giant boot, which will stun Stompa. Smack her to take off two hearts.

Defeat the parademons that appear and Mad Harriet will hop down. Avoid her attacks and hit her when she’s vulnerable to damage her. Take out her health to defeat her, causing Stompa to hop back down. She’ll toss Mad Harriet away, revealing LEGO pieces.

Build them into a lantern pad, then use it to construct a boulder, which will stun Stompa. Smack her to take out her last two hearts, completing the level.

Unlocked Characters: Lashina (10,000), Mad Harriet (10,000), Stompa (150,000)
These Boots Are Made For Stompa - Free Play Mode
Required Abilities: Beam Deflect, Boomerang, Dig, Earth Access, Explosives, Flight, Graffiti, Heat, Photo Mode, Tracking, X-Ray Vision

Part 1 - The Furies

Red Power Brick (Studs x8)
You’ll find a seed inside the arena. Grow the plant to reveal this Power Brick.








Canister 1
There are 6 silver banners that you need to destroy. All of them are pretty easy to spot along the outer wall of the arena. Destroy all 6 to receive this Canister.






Character Token (O.M.A.C. Operative)
Fly to the left side of the arena and you’ll find an x-ray wall. Look inside it, then align the pipes to receive this Character Token.







Canister 2
You’ll find a gold panel underneath the statue of Darkseid in the back left corner.








Destroy it to reveal a beam deflection pad.









Use it to reflect the laser into the red button above Stompa’s throne.








The button will turn green, revealing this Canister by Stompa’s throne.








Picture Perfect
Fly up to the ledge above Stompa’s throne, then destroy the boxes to reveal a picture of Hawkgirl.








Graffiti the picture, then take a selfie with it to complete this.








Canister 3
Fly to the ledge on the right side of the arena, where you’ll find a gold box. Destroy it to reveal LEGO pieces, then build them into a drone. The drone will fly down below the arena, dropping this Canister back onto the ledge.





Canister 4
After collecting Canister 3, head towards the screen to find a tracking point.








Follow the trail to reveal a dirt pile, then dig it up to reveal the LEGO pieces for this Canister.








Canister 5
After destroying the statue of Darkseid on the right, fly over to the platform, where you’ll find a button.








Step on the button to reveal four targets along the back wall. Hit all four targets to receive this Canister.
Arma-Ghetto Superstar - Story Mode
Enemies: Parademon
Boss: Virman Vundabar
Starting Characters: Aquaman, Green Lantern, Cyborg
True Villain: 55,000

Part 1 - Vundabar!

In order to bust out of here, we need to bring that cannon back online. Head into the clearing and put out the fires to reveal LEGO pieces. Build them into a lantern pad, then use it to construct a large ball. This will crash into a bunch of cylinders in front of the cannon, revealing LEGO pieces.

Build them onto the cannon, repairing it. This will cause a hound to appear from the doghouse on the right. Avoid its attacks and hit it when its vulnerable to damage it. Once you defeat it, another hound will appear, revealing a gold bowl in the doghouse.

Defeat the second hound, then destroy the gold bowl to reveal LEGO pieces. Build them into an image of Granny Goodness, then push it to the left. Bounce on the trampoline to reach the ladder, then climb up to the ledge.

Put out the fires to reveal LEGO pieces, then build them into a launch pad. Step on it to get launched over to the ledge on the right. Throw Aquaman’s trident into the empty twirl socket, then flip across them to reveal an x-ray wall on the back ledge.

Look inside and you’ll find two wires. Each wire has a white piece moving back and forth on it. Press X when each white piece is on the green part of the wire to send power to the cannon, partially powering it up.

Now for the other side. Fly onto the ledge on the left, then destroy the gold boxes to reveal LEGO pieces. Build them into a ladder, allowing Aquaman to reach the ledge. Put out the fires to reveal an x-ray wall, then look inside. As before, press X when the white piece is on the green part of the wire to power up the cannon.

The cannon needs some time to charge before it can fire. Virman Vundabar will then hop down! Avoid his attacks and hit him when he’s vulnerable to defeat him. Once he’s defeated, you’ll fly up to the cannon. Hop in and press X to fire it, ending the level.

Unlocked Characters: Virman Vundabar (10,000)
Arma-Ghetto Superstar - Free Play Mode
Required Abilities: Dig, Drone Access, Explosives, Flight, Graffiti, Heat, Lantern Constructs, Photo Mode, Sonar, Telekinesis, Toxic Gas Protection

Part 1 - Vundabar!

Canister 1
There are 4 gold dog bowls you need to destroy. The first is right behind your starting point.








The second is right next to the Picture Perfect (see below).








The third is on the left side of the main clearing.









The fourth is on the upper ledge on the right. Destroy all 4 to receive this Canister.








Canister 2
You’ll find a dirt pile right by your starting point. Dig it up to reveal LEGO pieces, then build them into a Lantern pad.







Use it to construct a Newton’s cradle, revealing this Canister. Fly over the pipes to reach it.








Red Power Brick (Party Hat Mode)
Head to the left side of the clearing and you’ll find a LEGO wall. Graffiti it to destroy the wall, revealing this Power Brick.







Picture Perfect
After collecting the Red Power Brick, look to the left and you’ll find a large pile of boxes.








Destroy the boxes and you’ll reveal a picture of Booster Gold. Graffiti the picture and take a selfie with it to complete this.







Character Token (Psimon)
You’ll find a large silver grate on the left side of the clearing. Destroy it to reveal this Character Token.








Canister 3
You’ll find a glass door in the back right corner of the area.








Shatter the glass to reveal this Canister. Enter the toxic gas to collect it.








Canister 4
You’ll find a dirt pile on the right side of the clearing.









Dig it up to reveal LEGO pieces, then build them into an air pump. Grab onto the bar a few times to launch the nearby rocket, revealing this Canister in the center of the area.






Canister 5
While on the upper ledge on the right, you’ll find a drone hatch.








Send a drone through, then destroy the silver generator to shut off the lasers, allowing you to enter the alcove on the far right side of the area.







Destroy the boxes to reveal some objects, then use telekinesis to place them on the panel, forming an Omega symbol. Complete the symbol to receive this Canister.
You Kanto-uch This - Story Mode
Enemies: Parademon
Boss: Kanto
Starting Characters: Batman, Wonder Woman, Superman, The Flash
True Villain: 60,000

Part 1 - Clashing with Kanto

Time to get out of here. Head to the right and you’ll watch some parademons get obliterated by a piece of a tank. Put out the fires to reveal LEGO pieces, then build them into a super strength handle. Pull on it to clear the alcove, revealing a drone hatch.

Send Batman’s drone through it, then destroy the glass chandelier to open the alcove on the right, releasing a hound. Destroy the glowing doghouse to reveal LEGO pieces. Build them into a cosmic treadmill, then use it to enter the Speed Force.

Collect 10 pieces, which you’ll build into some colored buttons. In the image on the wall, you’ll notice that Kanto is holding a piece of sheet music. Step on the buttons, matching the pattern on the music he’s holding. This will reveal a bridge, allowing you to enter the arena.

Here, you’ll find Kanto. Avoid his attacks and hit him when he’s vulnerable to damage him. After taking off two of his hearts, he’ll retreat to one of the three platforms in the back. Use detective mode to find where he’s at, then hit the batarang target on that platform to knock him down.

He’ll then hop on top of some giant spinning lasers. Run around, avoiding the lasers while Kanto sings his song. Once he finishes, he’ll hop down to fight again. Repeat this process to take out his last four hearts, defeating him and ending the level.

Unlocked Characters: Kanto (10,000)
You Kanto-uch This - Free Play Mode
Required Abilities: Dig, Explosive, Flight, Fuse Box Access, Graffiti, Heat, Photo Mode, Telekinesis, Vent Travel

Part 1 - Clashing with Kanto

Canister 1
Destroy the silver objects by your starting point to reveal LEGO pieces.








Build them into a crane, then turn the valve on it to activate it. It’ll reach into the lava, pulling out this Canister.







Canister 2
There are 3 gold eighth note symbols you need to destroy. The first is on the far left side of the area.








The second is to the right of your starting point, at the beginning of the hallway.








The third is on the far right side of the area, by the image of Kanto. Destroy all 3 to receive this Canister.







Picture Perfect
Head left from your starting point and you’ll find a picture of Green Arrow.








Destroy the silver weapons stuck in the picture, then graffiti it and take a selfie to complete this.








Character Token (Enchantress)
You’ll find some pipes by the Picture Perfect. Destroy them to reveal LEGO pieces, then build them into a horn.







Once you build the horn, use telekinesis on the hose to connect it to the horn, revealing this Character Token.







Canister 3
After clearing the entrance to the room on the left, fly straight up while inside to reach this hidden Canister.







Canister 4
You’ll find a dirt pile in the dog’s food bowl. Dig it up to reveal this Canister.








Red Power Brick (Studs x10)
You’ll find a vent to the left of the keyboard you build.








Travel through it to reach Kanto’s trophy room, where you’ll find a fuse box.








Enter the fuse box, then make your way through the maze and hit the red switch at the end. This Power Brick will then drop from the ceiling.







Canister 5
You’ll notice a colored pattern on the frame of the large picture of Kanto. Enter the pattern (red, yellow, blue, yellow, green, red) using the keyboard to reveal this Canister on the right.
----------------DLC Levels----------------
As you may have guessed, these levels can only be played by purchasing DLC from the store. Once downloaded, you can play these levels at any time by going to the map and switching to the levels tab.
Ring of Fire - Story Mode
Enemies: Shark
Boss: Orm (Gladiator)
Starting Characters: Aquaman (Gladiator), Mera
True Villain: 155,000

Part 1 - Atlantis Arena

Time to put a stop to this war by challenging Orm for the throne! You’ll be controlling Aquaman for the battle, but can switch to Mera at any time, who is in a separate enclosed area. Avoid Orm’s attacks and hit him when he’s vulnerable to damage him.

After taking off three hearts, he’ll create a shield around himself and swim up near some geysers. You’ll notice rocks coming out of the geysers with targets on them. Use your trident to hit the targets on the rocks when Orm goes near them.

Hit two rocks this way to damage Orm, causing him to swim away. He’ll then send some sharks after you, so fight them off. After defeating several waves of sharks, Orm will appear again, this time surrounded by four jellyfish. Hit each of the jellyfish with your trident to shock Orm, knocking him down.

Follow the button prompts to clash with Orm, knocking him back. You’ll then swim around the area chasing Orm. Collect studs and follow the button prompts to avoid Orm’s attacks. You’ll eventually end up in another part of the arena.

Avoid his attacks and wait for him to line up a charge. Lure him into charging into the central column three times. This will take out his remaining hearts, revealing LEGO pieces. Build them into a large horn, then stand behind it and press B to blow into it, ending the level.

Unlocked Characters: Aquaman (Gladiator), Mera, Orm (Gladiator), Black Manta (Movie), King Nereus, Queen Atlanna
Ring of Fire - Free Play Mode
Required Abilities: Boomerang, Explosives, Graffiti, Grapple, Lantern Constructs, Photo Mode, Tracking

Part 1 - Atlantis Arena

Canister 1
Switch to Mera and you’ll find yourself in a viewing area with King Nereus. Head to the left and you’ll find a glowing statue.







Destroy it to reveal LEGO pieces, then build them into a Lantern pad. Use it to construct a trident, destroying the statues in the back and revealing LEGO pieces.






Build them into a set of speakers along the back wall.








Head to the right and you’ll find another glowing statue.








Destroy it to reveal LEGO pieces, then build them into another Lantern pad. Use it to construct a boot, destroying the statues in the back and revealing LEGO pieces.






Build them into another set of speakers along the back wall. Build both sets of speakers to receive this Canister.







Picture Perfect
After collecting Canister 1, head down the hallway behind Nereus’ throne. On the right, you’ll find a picture of Aquaman in his gladiator outfit. Graffiti the picture and take a selfie with it to complete this.






Canister 2
After completing the Picture Perfect, head into the back part of the area. You’ll find a circular target in the back right corner. Hit it to snap the chain on the anchor, revealing the LEGO pieces for this Canister.





Canister 3
After collecting Canister 2, you’ll notice a grapple point along the wall in the back right corner of the area. Latch onto it and pull to activate the nearby statue. There are four other statues in the area that you’ll need to activate to reveal this Canister.





Start by heading back out into the hallway, where you’ll find a tracking point on the left.








Follow the trail to reveal LEGO pieces, then build them into a Lantern pad. Use it to construct a tentacle, revealing a grapple point.







Latch onto it and pull to activate the second statue.









Head to the left side of the room and you’ll find another grapple point. Latch onto it and pull to activate the third statue.







You’ll find a glowing treasure chest in the back left part of the room. Destroy it to reveal LEGO pieces, then build them into a grapple point.







Latch onto it and pull to activate the fourth statue.









You’ll find a throne in the center of the area. Destroy it to reveal LEGO pieces, then build them into a Lantern pad.







Use it to construct a cannon, blowing a hole in the back wall and revealing a grapple point.








Latch onto it and pull to activate the fifth statue. Activate all five statues to reveal this Canister in the center of the area.







Canister 4
There are 3 silver diving suits you need to destroy. The first can be found in Mera’s area, on the left side of the back area.







The second can be found during the first part of the fight against Orm, to the right of the geysers.








The third can be found during the final part of the fight against Orm, in the near right corner. Destroy all 3 to receive this Canister.







Canister 5
After using the geysers to fend off Orm, you’ll spend some time battling sharks. Occasionally, you’ll notice this Canister pop out of the geyser on the right. Hit the Canister with a ranged attack to collect it.
The Final Battle - Story Mode
Enemies: Trench Creature, Atlantean Commando
Boss: Orm (Movie)
Starting Characters: Aquaman (Movie), Mera
True Villain: 105,000

Part 1 - Orm Showdown

Aquaman has found King Atlan’s trident, and now has to unite the remaining kingdoms of Atlantis. Let’s start with the Fishermen. Head to the left and you’ll see some of the Fishermen trapped under a pillar.

You’ll find a grapple point on the left. Latch onto it and pull to reveal some LEGO pieces. Build them into a super strength handle, then pull on it to lift up the pillar, freeing the Fishermen. The Kingdom of the Fishermen will then join your cause.

Naturally, Orm isn’t too happy about that, and will send some Trench Creatures to attack you. Defeat the attacking creatures and eventually you will earn their respect, causing the Kingdom of the Trench to join you.

Orm will then knock out the power, opening up two tunnels on the left side of the area. Swim through the lower tunnel to reach the power center. Head to the right and destroy the glowing objects, revealing a dark alcove. Light it up, then head inside and destroy the boxes to reveal LEGO pieces. Build them into a Lantern pad, then use it to construct a tentacle.

The tentacle will redirect the electric beam into the center of the area, revealing LEGO pieces. Build them into a beam deflection pad, then use it to deflect the electricity into the generator, charging it up and restoring power. Mera will have a stern conversation with Nereus, causing the Kingdom of Xebel to join you.

With the kingdoms united against him, Orm will attack. Follow the button prompts to fend him off. You’ll then swim up to the surface to challenge Orm. Avoid his attacks and hit him when he’s vulnerable to damage him.

Once you take two hearts off him, he’ll send some commandos after you. Defeat them and Orm will hop down again. Avoid his attacks and hit him when he’s vulnerable to damage him. After taking off two more hearts, Orm will try to call in reinforcements.

However, the commandos will refuse to help him, and he’ll be forced to face you himself. Avoid his attacks and hit him when he’s vulnerable to damage him. Once you get him down to his last bit of health, you’ll clash tridents. Follow the button prompts to defeat him, ending the level.

Unlocked Characters: Aquaman (Movie), Orm (Movie), Trench Creature, Brine King, Murk, Vulko
The Final Battle - Free Play Mode
Required Abilities: Boomerang, Drone Access, Earth Access, Fuse Box Access, Graffiti, Illumination, Photo Mode, Projectile Rebound

Part 1 - Orm Showdown

Canister 1
There are 5 golden statues you need to destroy. The first can be found just to the left of your starting point.







The second can be found on the left side of the first area, by the trapped Fishermen.








The third statue can be found in the same area as Canister 2 (see below).








The fourth can be found in the near left corner of the power center.








The fifth can be found in the dark alcove on the right side of the power center. Destroy all 5 statues to receive this Canister.







Picture Perfect
In the first area, swim up to the left to find a picture of Mera on a ledge. Graffiti the picture, then take a selfie with it to complete this.







Canister 2
Once the tunnels open up on the left side of the area, swim through the upper one to reach a new area.







In this new room, you’ll find a console in the near left corner. Destroy it to reveal LEGO pieces, then build them into a rebound pad.







Use the rebound pad to hit the target along the back wall, revealing this Canister.








Canister 3
After collecting Canister 2, head to the back left corner to find a seed.








Grow the plant to reveal this Canister.









Canister 4
After collecting Canister 3, head to the back right corner to find a fuse box. Head inside, then make your way through the maze and hit the red switch at the end.






This will open the nearby container, revealing this Canister.








Canister 5
After collecting Canister 4, head to the right and you’ll find a drone hatch.








Send a drone through and you’ll reach the ocean floor, where you’ll find this Canister in the center of the area.
The Summit - Story Mode
Enemies: Ninja
Boss: The Brain, Black Beetle, Monsieur Mallah (YJ), Black Manta (YJ)
Starting Characters: Kid Flash (YJ), Tigress (Unmasked)
Added Characters: Superboy (YJ), Miss Martian (Alien Form), Beast Boy (YJ), Aqualad (YJ)
True Villain: 50,000

Part 1 - Santa Prisca

Aqualad and Artemis have been exposed as undercover agents, and it’s up to the Young Justice team to save the world from both the Light and the Reach! You’ll start by facing off against a whole bunch of ninjas. Once they’re all defeated, you’ll be in control of Tigress and Superboy, and you need to rescue Miss Martian from the fire snake.

Destroy the gold snake tail to reveal LEGO pieces. Head into the fires as Superboy and build them into a rotary handle. The snake will then try to eat Superboy, so follow the button prompts to fend it off. You’ll then switch to Tigress. Turn the rotary handle to activate the sprinkler, rescuing Miss Martian.

You’ll then be in control of Kid Flash and Tigress, facing off against The Brain. First, we need to shut off his shield. You’ll find a moving conveyor belt in the back right corner. It’s moving too quickly for Tigress to run up, so use Kid Flash to make your way up the ramp. Pull the lever at the top to shut off the conveyor belt, allowing Tigress to join you.

Destroy the glowing console to reveal LEGO pieces, then build them into a rebound pad. Use it to shut off The Brain’s shield, revealing some LEGO pieces down on the ground. Head back down and build them into a starting block, then stand on it and press B to start running around The Brain. Follow the button prompts to defeat him.

Now it’s time for Miss Martian and Superboy to take on Black Beetle. Facing him is a lot more straightforward. Avoid his attacks and hit him when he’s vulnerable to damage him. Once he’s down to one heart, he’ll flee, and Monsieur Mallah will hop down to face off against Beast Boy. Follow the button prompts to charge into him.

You’ll then switch over to Aqualad, who is facing off against his father, Black Manta. Avoid his attacks and hit him when he’s vulnerable to damage him. Once you take off two hearts, he’ll start lasering the cave ceiling, causing rocks to start falling down. Avoid the falling rocks until LEGO pieces appear. Build them into a Lantern pad, then use it to construct a large mace, damaging Black Manta and causing him to hop down again.

Avoid his attacks and hit him when he’s vulnerable to damage him. After taking off another two hearts, he’ll retreat again and cause more rocks to come crashing down. Avoid the falling rocks until they reveal LEGO pieces, then build them into another Lantern pad. Use it to construct an eel, damaging Black Manta and knocking him back down. Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his final three hearts to defeat him, ending the level.

Unlocked Characters: Artemis, Tigress, Aqualad (YJ), Kid Flash (YJ), Superboy (YJ), Miss Martian (YJ), Miss Martian (Alien Form), Black Beetle
The Summit - Free Play Mode
Required Abilities: Graffiti, Illumination, Laughter Toxin, Photo Mode, Smash Walls, Super Strength

Part 1 - Santa Prisca

Canister 1
While working to rescue Miss Martian, hop up the rocks to the left and you’ll find a cracked block.








Smash it to reveal a dark alcove, then light it up to reveal the LEGO pieces for this Canister.








Canister 2
While working to rescue Miss Martian, head to the right and you’ll find a cracked block in the water. Smash it to reveal the LEGO pieces for this Canister.






Canister 3
There are 3 Reach drink vending machines that you need to destroy. The first can be found in the near right corner of the area where you fight The Brain.






The second can be found in the back left corner of the area where you fight The Brain.








The third can be found behind The Brain, slightly to the left. Destroy all 3 to receive this Canister.








Canister 4
You’ll find some pink barrels in the back left corner of the area where you fight The Brain.








Destroy them to reveal LEGO pieces, then build them into a toxin barrel. You now need to brew some Laughter Toxin.







The bugle can be found by destroying the red barrels by the conveyor belt.








Destroy the weapons racks in the near left corner to reveal the chicken.








The fish can be found in some stalagmites on the left.








Once you gather all three ingredients, brew the toxin. You’ll find a vent on the wall behind The Brain.







Spray the toxin into the vent to clear the Reach Ambassador out of the room, allowing you to head inside and grab this Canister.







Picture Perfect
You’ll find a picture of Kid Flash behind The Brain. Graffiti the picture and take a selfie with it to complete this.







Canister 5
While fighting Black Manta, you’ll find some super strength handles on the right. Pull on them to tear away the rock, revealing this Canister.
Sivana Escape - Story Mode
Starting Characters: Shazam (Movie)
Added Characters: Billy Batson (Movie), Freddy Freeman
True Villain: 105,000

Part 1 - Liberty Place

We’re falling! Move around and collect as many studs as you can, avoiding Sivana’s attacks. You’ll then crash into the mall. Follow the button prompts to fend off Sivana. You’ll then switch to Billy in order to try to hide from Sivana.

Head to the left and you’ll find some baseballs on the shelf. Destroy the shelf to knock down a ball, then press B to pick it up. Head to the right and throw a baseball at the target above the door, opening it and revealing Freddy.

Head through the hallway and out the door at the end. Continue to the left and Sivana will appear again! To sneak past him, hop onto the railing on the house cutout, then shimmy to the left. Drop down, then continue to the left. You’ll spot a target on the disco ball. Hit the target to knock the disco ball onto Sivana.

Walk up to him and punch him a few times. Eventually, the disco ball will break, separating Freddy and Billy. As Billy, head to the right, where you’ll find a railing underneath a large bow tie. Grab onto it to raise up the Christmas tree to the left.

Switch to Freddy, then continue to the left, where you’ll find some batarangs on the shelf. Destroy the shelf to knock a batarang down, then press B to pick it up. Head to the rebound pad and use it to hit Sivana.

Billy will then transform back into Shazam and engage Sivana. Follow the button prompts to fight him off. You’ll now need to open the garage door in the back of the area. Head to the back right corner and hit the fuse box to open it, revealing a generator. Charge it up to open the door.

Sivana will then pin Shazam down, so it’s up to Freddy to save the day! Head into the dark alcove on the left, then light it up. Destroy the presents inside to reveal LEGO pieces, then build them into a button. Step on it to launch the Superman mannequin into Sivana, ending the level.

Unlocked Characters: Shazam (Movie), Billy Batson (Movie), Shazam (Freddy), Freddy Freeman, Envy, Gluttony, Pride, Wrath
Sivana Escape - Free Play Mode
Required Abilities: Earth Access, Explosives, Fuse Box Access, Graffiti, Heat, Mirror Portal, Photo Mode

Part 1 - Liberty Place

Canister 1
There are 4 piles of magic 8 balls that you need to destroy. The first can be found to the right of your starting point.







The second pile can be found after sneaking past Sivana, to the left of the house cutout.








The third pile can be found to the left of the floor piano.








The fourth pile can be found to the right of the garage door. Destroy all 4 piles to receive this Canister.







Picture Perfect
After breaking the disco ball, you’ll find some Wonder Woman merch on the right.








Destroy the clothing rack to reveal a picture of Wonder Woman. Graffiti the picture and take a selfie with it to complete this.







Canister 2
You’ll find a fuse box on the right side of the floor piano. Enter the fuse box, then make your way through the maze and hit the red switch at the end. This Canister will then launch out of the robot.






Canister 3
Once you open the garage door, you’ll spot a mirror panel in the background. Shoot it to create part of a portal.







Head to the right and you'll find another mirror panel. Shoot it to create a portal, then travel through it to reach a new area.







Head to the left and you’ll find a seed. Grow the plant to reveal a christmas tree, revealing this Canister.







Canister 4
After collecting Canister 3, head to the right and you’ll find a silver gate.








Destroy the gate to reveal some presents, then destroy them to reveal the LEGO pieces for this Canister.







Canister 5
After collecting Canister 4, head to the right and you’ll find some ice. Melt it to reveal this Canister.
Sivana Showdown - Story Mode
Boss: Doctor Sivana, Wrath
Starting Characters: Shazam (Movie), Shazam (Freddy), Shazam (Eugene)
Added Characters: Shazam (Pedro), Shazam (Darla)
True Villain: 105,000

Part 1 - Chilladelphia

Billy has decided to share his powers with his new family, and now it’s time to defeat Doctor Sivana once and for all! Avoid his attacks and hit him when he’s vulnerable to damage him. Take him down to one heart, then follow the button prompts to fend him off.

Billy will be occupied with Doctor Sivana, so it's up to the rest of the Shazam family to defeat the seven deadly sins.

Pride - Head to the right of the circus tent and you’ll find Pride harassing a couple hiding underneath a table. Head up to the top of the North Pole Fishing Hole, then charge the generator to reveal some LEGO pieces. Drop down and build them into another generator, then charge it to reveal some LEGO pieces. Shazam (Pedro) will then join your team. Use him to pull on the super strength handles on the elephant ride, revealing more LEGO pieces. Build them into a photo booth, distracting Pride.

Gluttony - Head to the left of the circus tent and you’ll find Gluttony harassing someone in a hot dog costume. Hit the target on the nearby hot dog stand, revealing a dark alcove. Luckily, Shazam (Darla) will arrive to help out. Light up the dark alcove to reveal a vent, then travel through it. Destroy the wind machines to reveal LEGO pieces, then build them into a plunger machine. Turn the valve on it to send the van crashing through the gate, revealing LEGO pieces. Build them into a fan, which will distract Gluttony.

Once both Pride and Gluttony are taken care of, Wrath will appear. Head over to the Ferris wheel to start a boss fight. Avoid Wrath’s attacks and hit him when he's vulnerable to damage him. Take down his hearts and Doctor Sivana will appear again. Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his hearts to complete the level.

Unlocked Characters: Darla Dudley, Shazam (Darla), Pedro Peña, Shazam (Pedro), Eugene Choi, Shazam (Eugene), Mary Bromfield, Shazam (Mary), Shazam (Wizard), Doctor Sivana
Sivana Showdown - Free Play Mode
Required Abilities: Boomerang, Detective Mode, Drone Access, Graffiti, Grapple, Heat, Impact Switches, Photo Mode

Part 1 - Chilladelphia

Canister 1
There are 5 clusters of balloons you need to destroy. The first is on the right side of the interior of the circus tent.







The second is on top of the building to the left of Pride.








The third can be found on the side of the hot dog stand, and the fourth can be found on the building behind Gluttony.







The fifth can be found in the alley behind the hot dog stand, on a roof to the right. Destroy all 5 balloons to receive this Canister.







Canister 2
After exiting the circus tent, head to the right and you’ll find a gold grate.








Destroy it to reveal an impact switch, then hit it to reveal this Canister.








Canister 3
Head down the alley to the right of the circus tent and you’ll find a place where you can use detective mode.







Use detective mode to reveal a grapple point, then latch onto it and pull to knock down the wreath, revealing the LEGO pieces for this Canister.







Canister 4
You’ll find a drone hatch in front of the North Pole Fishing Hole.








Send a drone through to reach the inside of the fishing hole, where you’ll find a moving shark. Destroy it to receive this Canister.







Picture Perfect
After traveling through the vent, you’ll find a picture of Shazam. Graffiti the picture, then take a selfie with it to complete this.







Canister 5
While working to distract Gluttony, you’ll use a plunger machine to send a van crashing through a gate. After the van crashes through the gate, destroy the box inside the van to reveal this Canister.
Mask of the Phantasm - Story Mode
Enemies: Hazel, Joker Goon
Boss: Captain Clown, Joker (B:TAS)
Starting Characters: Batman (B:TAS), Phantasm
True Villain: 60,000

Part 1 - The Gotham Expo

We’ve got to get after The Joker, but first we need to take care of those fires. Head to the far right side of the area and you’ll find some silver debris. Destroy it to reveal a vent, then travel through it to pass behind the fires. Watch out for Hazel!

Traveling through the vent also revealed some LEGO pieces. Build them into a grapple point, then latch onto it and pull to put out the fires, allowing Batman to join you. Use the tracking point, then follow the trail to reveal some LEGO pieces. Build them into a technology panel, then use it to activate the Pachinko machine. Hop in the chair to begin.

This is similar to a classic Plinko game. There is a moving ball dispenser at the top of the machine. Press B to drop a ball. You want the ball to land in the “star” section in the middle, and you can do that by dropping the ball when the dispenser is in the center of the machine. Dropping the ball into either of the “Joker” sections on the side will give you a small amount of studs.

Successfully completing the Pachinko machine challenge will reveal Captain Clown! Avoid its attacks and hit it when it’s stunned to damage it. Take out its hearts to reveal LEGO pieces, then build them into a switch. Press B to pull the switch, calling in some animatronic cars. Hop in.

Now it’s time to take on The Joker! He’ll send a whole bunch of goons after you, so take them down. Once you defeat them, Joker will put on his jetpack and start throwing dynamite at you. Hit him with Batarangs to damage him.

Once you take off one heart, he’ll hop down and fight you himself. Avoid his attacks and hit him when he’s vulnerable to damage him. Take off another heart and he’ll fly off, activating the giant fan in the background. Follow the button prompts to avoid getting sucked in.

You’ll then find a large object on the right. Destroy it to reveal LEGO pieces, then build them into a hot dog cannon. Step on the button to light the fuse, launching the hot dog at Joker and taking off another heart. He’ll then send more goons after you.

Defeat them and Joker will start using his jetpack again. Hit him with Batarangs to take off another heart, causing him to drop down and fight you. Avoid his attacks and hit him when he’s vulnerable to damage him. Take off another heart and he’ll activate the giant fan again.

Follow the button prompts to avoid getting sucked in, then head to the left to find a cart. Destroy it to reveal LEGO pieces, then build them into a flying anvil. Step on the pump a few times to inflate the balloon, moving the anvil above The Joker. Once it’s in position, hit the circular target on it to drop it on Joker, completing the level.

Unlocked Characters: Batman (B:TAS), Phantasm, Joker (B:TAS), Harley Quinn (B:TAS), The Mad Hatter, Man-Bat, Two-Face (B:TAS), Captain Clown
Mask of the Phantasm - Free Play Mode
Required Abilities: Graffiti, Heat, Impact Switches, Photo Mode, Sonar, Telekinesis

Part 1 - The Gotham Expo

Canister 1
There are 5 bronze statues you need to destroy. The first can be found on the far left side of the starting area.







The second can be found on the left side of the starting area, by some couches.








The third can be found in the near left corner during the Joker fight.








The fourth can be found in the back left corner during the Joker fight.








The fifth can be found on the right side of the area during the Joker fight. Destroy all 5 to receive this Canister.







Canister 2
Head to the far left side of the starting area and you’ll find a gold panel. Destroy it to receive this Canister.







Canister 3
You’ll find a glass case in the kitchen area. Shatter the glass to reveal this Canister.








Canister 4
Use telekinesis on the oven in the kitchen area to place a large turkey on the table.








Destroy it to reveal this Canister.









Picture Perfect
You’ll find a picture of Phantasm in the back left corner during the Joker fight. Graffiti the picture and take a selfie with it to complete this.







Canister 5
You’ll find an impact switch on the right side of the area during the Joker fight. Hit it to receive this Canister.
-----Exploring Earth and Apokolips-----
After completing It's Good To Be Bad, you'll gain access to the Character/Vehicle Grid, and you'll be prompted to pull it up during "Interlude - Destination Metropolis". Hold Y to bring up the Character Grid, which will allow you to play as any of the characters you've unlocked. Unlike other LEGO games, you can do this before you complete the Story, allowing you to alternate between Story levels and Hub exploration!

The Character Grid can also be sorted by Ability. Most of the major abilities can be filtered by pressing LT/RT, and once filtered, only characters with that ability will be emphasized on the grid.






While in the Character Grid, press X to pull up the Vehicle Grid. This will allow you to place any of your unlocked Vehicles in the Hub. Once you select a vehicle, you'll be able to rotate it and choose where to place it in the environment. Once placed, you can hop in the vehicle and ride it around!




While Apokolips is small enough that I have listed it as just one area, Earth is split up into 8 distinct areas. Each of the hub areas has a Johnny DC Info Point, which are marked on the map. During "Interlude - Destination Metropolis", you'll be prompted to activate the Johnny DC Info Point for Central Gotham.



Once activated, icons will appear in that area of the map, showing the locations of collectibles. Once unlocked, you can also Fast Travel to different areas of the hub by using the Johnny DC Info Points.





Every collectible in the hubs is given a unique name, which you can view by selecting that collectible on the map. To keep things simple, I use the same names to label collectibles in this guide. At the beginning of each hub section, I have included several maps of that hub with the different collectibles labelled.

Keep in mind that I won't be super specific about precise locations. If you are having trouble locating something, you can select the collectible from the map and press A to "Set Map Point". This will create a trail of guide studs which will lead you to the collectible.
------------Amusement Mile------------
Bosses
Croc Clash
After collecting the “Grand Reopening” Gold Brick, head to the west side of the parking lot to cause Killer Croc to appear. Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his health to complete the boss fight.

Reward: Killer Croc (150,000)
Gold Bricks
Required Abilities: Cosmic Treadmill, Detective Mode, Electricity, Explosives, Goon Command, Grapple, Heat, Illumination, Impact Switches, Lantern Constructs, Mirror Portal, Smash Walls, Stealth, Technology, Telekinesis, X-Ray Vision

A Shocking Ride
As you approach the bumper cars, you’ll spot some civilians having a great time! However, some goons are waiting their turn, and they aren’t too patient. Time to kick these people off!






You’ll find a large cracked block next to the bumper cars.








Smash the block to reveal a generator, then charge it up to shock the citizens off the ride, earning yourself this Gold Brick.







At the Range!
After collecting the “Crockery Crasher” Gold Brick, you’ll find the Harley’s Hammers game by the bumper cars. However, looks like the cops have shut it down!






Destroy the nearby silver teddy bear to reveal LEGO pieces, then build them into a Lantern pad. Use it to construct some dynamite, destroying the barrier blocking the stand.






Head into the stand to find a dark room.









Light it up, then pull the lever to power up the game.








Head back to the front of the stand, then press Y near a rifle to start the game.








You get 1 point each time you hit a target, so keep shooting! Score 30 points within 30 seconds to receive this Gold Brick.







Coaster Crisis
The Rollin’ Poison roller coaster is powered off, and we need to turn it back on!








You’ll find a generator on the roof. Charge it up to power up three buttons.








In order to power up the nearby technology panel, you’ll need to press the buttons in the correct sequence.







The correct sequence (3, 1, 2) can be found nearby by heading down the stairs. You’ll find a goon in a small room with this sequence written on a board.







After pressing the correct sequence, the technology panel will power up. Use it to copy the pattern, powering up the roller coaster and revealing this Gold Brick.






Crockery Crasher
After collecting the “Short Fuse” Gold Brick, you’ll find a fun carnival game in a yellow stall. Let’s try to win a prize!







Hop into the turret and start shooting plates. Green plates are worth 5 points and white plates are worth 1 point, while shooting a Joker face will cause you to lose 5 points! Score 50 points to win!






After a bit, you may notice that no matter how good you do, you’ll NEVER do good enough to get 50 points. The game must be rigged! In order to win, we’ll need to find a way to cheat. Use detective mode nearby to reveal a generator.





Charge it up to supercharge the carnival game. Hop back in the turret and you’ll find it much easier to get more than 50 points! Achieve a score of more than 50 points to receive this Gold Brick.






Demolition Dodgems
After collecting the “A Shocking Ride” Gold Brick, return to the bumper cars and you’ll find that they’re broken!







To fix them, head over to the large cracked block nearby and smash it.








This will reveal a Cosmic Treadmill. Use it to enter the Speed Force, then gather 10 pieces to build a large engine.







Build the LEGO pieces left behind into a generator, then charge it up to turn the bumper cars back on, revealing this Gold Brick.
Gold Bricks cont.
Grand Reopening
As you approach the entrance to Amusement Mile, you’ll find that it has been barricaded shut! We’ll need to take down the barricade in order to make Joker happy. You’ll find a grapple point on a nearby car.





Latch onto it and pull to reveal LEGO pieces, then build them into an impact switch. However, we still need to set some explosives!







You’ll find two Joker goons in front of the entrance. Recruit them, then latch onto the grapple points on the fireworks truck and pull to reveal some LEGO pieces.






Build them onto the barricade, then use the impact switch to destroy the barricade, revealing this Gold Brick and allowing you easy access into Amusement Mile.






Harlequin Hydration
After collecting the “Short Fuse” Gold Brick, you’ll find a fun carnival game in a green stand on your way to the Monorail Station. Stand next to the water cannon and press Y to start using it.






Use the cannon to spray water into the mouths of each of the clowns, filling up their balloon until it bursts! Fill up and burst all 3 balloons within 30 seconds to receive this Gold Brick.






Short Fuse
You’ll find a poor claustrophobic goon trapped inside a carnival stall.








To get him out, head to the back of the stall, where you’ll find a bunch of fuses. You’ll also find a small green panel with four colored symbols. This tells you where you need to place each colored fuse (match the colors going from left to right).





Use telekinesis to place each fuse in the correct slot. Correctly match the pattern (from left to right: purple, blue, green yellow) to activate a lever. Pull it to open up the stall, rescuing the goon and revealing this Gold Brick.





Un-fun House
You’ll find this Gold Brick inside Joker’s Fun House, which you can reach by heading up the road up to the top of Amusement Mile. Pull the lever by the entrance to open the door, allowing you to head inside.





Once inside, you’ll need to rescue three trapped Joker goons. You’ll find a gold panel on the right.








Cut the shape out of it to reveal a generator, then charge it up to reveal an x-ray wall to the left.








Look through the wall and you’ll find four boxes. Press X to rotate each one until they display arrow symbols. This will speed up the rotation of the panel in the center of the room, freeing a goon. We’ve got two more goons to rescue!





Climb the ladder on the right side of the area to reach the second floor, where you’ll find a goon trapped inside a room. There are three mirror panels back here, all of which you can shoot due to the broken glass.





Shoot the panel behind the goon and the panel on the far left to create a portal, allowing the goon to step on the button.







This will reveal a lever on the right. Shoot the panel behind the goon and the panel behind the lever to create a portal, allowing the goon to pull the lever.







This will open a hidden area on the right, revealing another mirror portal. Shoot this new panel and the panel behind the goon to rescue him, allowing him to finally escape.






For the final goon, head up the stairs to reach the top level, where you’ll hear a goon calling out for help. Head to the far left and stealth to sneak past the camera, then pull the lever to free the goon.






Once you free each goon, recruit them, then head back down to the ground floor, where you’ll find some grapple points.







Latch onto them and pull to reveal a lever, then pull it to open the gate on the second level, allowing you to collect this Gold Brick.
Races
Required Abilities: Glide (Advanced)

Exit out of the Front Gate

After collecting the “Grand Reopening” Gold Brick, you’ll find this race marker outside the entrance to Joker’s Fun House. In order to start the race, you’ll need someone with the Glide (Advanced) ability. Complete the race within 1 minute to receive the reward.

Reward: Joker’s Truck (25,000)
----------------Apokolips----------------
-----------------Arkham-----------------
Bosses
Frankenstein Fisticuffs
After collecting the “It’s Awake!” Gold Brick, head to the wall south of Arkham Manor. There, you’ll find a staircase leading down to the basement.







Head down the stairs and you’ll find Frankenstein waiting for you! Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his health to defeat him and receive the reward.

Reward: Frankenstein (250,000)
Gold Bricks
Required Abilities: Beam Deflect, Boomerang, Chlorokinesis, Cosmic Treadmill, Detective Mode, Electricity, Flight, Goon Command, Graffiti, Grapple, Heat, Lantern Constructs, Mind Control, Projectile Rebound, Technology, Telekinesis, Tracking

A Grave Mistake
You’ll find a cemetery in the center of the Arkham Forest. There, you’ll find that a poor woman’s spirit has been separated from her body! We need to reunite them.






Use mind control to take control of the spirit. We’ll need to make our way through the tombstone maze to reach the woman’s body on the other side. Head to the right and you’ll find a grey button. Step on it to lower some of the tombstones, revealing another grey button.




Continue stepping on the grey buttons and you’ll eventually clear the way to the woman’s body. After reuniting them, she’ll toss you this Gold Brick as thanks.






Arkham Assets
You’ll find a chest up on the south side of Arkham Asylum. In order to open it, you’ll need to hit three batarang targets.







One target can be found on a nearby support pillar, and another target can be found on the wall of the asylum.







The final target can be found on the side of the wall directly south of the chest. Hit all three targets to open the chest, revealing this Gold Brick.







Arkham Breakout #1098138
Fly up to the top of Arkham Asylum and you’ll find a convict trying to escape. However, he doesn’t quite trust the bouncy shoes he got from the Joker. Time to help him escape!






Use mind control to take control of him, then hop onto the nearby AC unit, allowing you to hop the fence. From here, carefully drop down the platforms to reach the ledge below.






Once the convict reaches the ledge, it looks like he’s home free. However, some guards will then show up! Drop down and take out the guards, then use mind control to take control of the convict.






Follow the stud trail to the north side of the asylum, where you’ll find more platforms. Hop across them, then walk across the tightrope.







Carefully make your way around the narrow ledge, where you’ll find a plank. Cross it, then walk across the tightrope and climb the ladder to reach a landing.






However, more guards will appear! Head over to the landing and defeat the guards, then use mind control to take control of the convict.







Follow the studs to the east side of the asylum, then drop down onto the ledge below you. Slide down the zipline to complete the breakout! Unfortunately, Ronald the convict will come to a tragic end, earning you this Gold Brick.





Big Jump Breakout
You’ll find a cabin in the woods in the south part of the Arkham Forest. There, you’ll find a daredevil who wants to jump a bike into Arkham Asylum. However, he needs to prep a bit before he’s ready for the jump. To help him out, start by smacking the wheels on the bike. This will knock the old wheels off, allowing you to use telekinesis to place the new wheels on the bike.


Once the bike has new wheels, charge up the generator to lower the bike to the ground, preparing it for the jump.







The last piece of the puzzle is the ramp! Destroy the box by the ramp to reveal LEGO pieces, then build them onto the ramp to fix it.







Once you get everything prepared, the daredevil will chicken out and ask you to do a test jump. Hop on the bike and you’ll drive off the ramp, earning this Gold Brick.






Cleaning out the Sewers
After collecting the “Mansion Mystery” Gold Brick, you’ll find this Gold Brick trapped in a sewer grate.








Head directly south and you’ll find a fallen tree. Destroy it to reveal LEGO pieces, then build them into a rebound pad.







Use the rebound pad to target each of the nearby bumpers, overflowing the sewer and allowing you to collect this Gold Brick.







Handsome Feller
After collecting the “It’s Awake!” Gold Brick, you’ll find a lumberjack in the Arkham Forest, struggling to fell a tree. Destroy the gold chain holding up the box to drop it down, revealing LEGO pieces.






Build them into a Lantern pad, then use it to construct a giant axe, knocking down the tree and revealing this Gold Brick.
Gold Bricks cont.
It’s Awake!
Head inside the Old Windmill and you’ll find a mad scientist trying to reanimate Frankenstein! However, she needs some help getting the machines to work.






Head up to the top of the windmill and you’ll find a generator. Charge it up to send power down to a node, revealing a light beam.







Turn the nearby valve to lower a crystal into the beam of light, powering up the other nodes. This will restore power to the scientist’s equipment, but she can’t remember the code that activates the tech.





You’ll find three computers, each with a lever next to them. Pulling the lever will change the symbol displayed on the computer. The scientist may not remember the code, but fortunately, the correct code can be found on the nearby chalkboard (face, bomb, skull).




Pull the levers to input the correct code, reanimating Frankenstein. He will then go on a rampage in the lab, revealing this Gold Brick.







Mansion Mystery
You’ll find a LEGO wall on the east side of Arkham Manor. Graffiti it to destroy it, revealing a spot to use detective mode.







Using detective mode will reveal an arrow pointing up.








Head up to the manor’s roof, where you’ll find another spot to use detective mode. Doing so will reveal another arrow, this one pointing south.







Hop across the posts to reach another section of the roof, where you’ll be able to use detective mode again. Do so to reveal a large image of a flower, as well as an arrow pointing east.






Head over to the east side of the manor and you’ll find a tracking point. Follow the trail and you’ll dig up this Gold Brick.







Who Guards the Guards
This Gold Brick can be found inside Arkham Asylum. Turn the valve by the door to open it, allowing you to head inside.







Once inside, you’ll be tasked with rescuing a guard trapped by the new security system. To start, head to the back left corner of the lower level, then use chlorokinesis on the vines. Move to the left to clear the vines, revealing a laser.





The laser will destroy an object in the room, revealing LEGO pieces. Build them into a beam deflection pad, then use it to deflect the laser into the node above the computer. This will power up one of the wires.





Head back to the vines in the back left corner, then use chlorokinesis on them again. Move them to the right and they will grow up and into a cell on the upper level, destroying the door. Move to the left again so the vines clear from the opening.





Head up to the upper level, then use telekinesis to place the object on the wires, connecting them.








Charge the generator inside the cell to power up another of the wires leading to the computer.








Powering up these wires will also free the Joker goons on the lower level. Recruit them, then head over to the cell in the back right corner. Latch onto the grapple points and pull to tear down the door, revealing a Cosmic Treadmill.





Run on the treadmill to enter the Speed Force, then gather 10 pieces. This will build a generator, powering up another wire.







One more wire to go. Head up to the back right corner of the upper level, where you’ll find a locked cell. Grab onto the red bar to open the cell, then head inside.






Use telekinesis on the balloons to charge up the final wire.








Once all four wires are charged, the computer will turn on. Use the technology panel to start hacking the security system. You’ll need to press the numbered buttons to try to get rid of all the bars on the image. Fortunately, the correct order is displayed underneath the computer screen (1, 2, 3, 4, 1). Successfully hacking the security system will rescue the guard, who will toss you this Gold Brick as thanks.
Quests
Required Abilities: Beam Deflection, Electricity, Flight, Technology

Diamonds Aren’t Forever
“Hello? Hello! Please, I am in need of your help. I have been trapped in this Black Diamond for far too long and I must stop whoever did this from trapping other people! If you help me, I’ll give you anything you wish for. Fame, recognition, money. Please friend, won’t you assist me in my time of need?”

After collecting the “It’s Awake!” Gold Brick, you’ll find Eclipso trapped inside a black diamond behind the Old Windmill. Talk to him and he’ll ask you to free him from his prison.






You’ll find a small rock nearby. Destroy it to reveal LEGO pieces, then build them onto the diamond.








Charge up the generator on the side of the windmill to power up the laser.








Use the beam deflection pad to direct the laser into the node you built on the diamond. This will free Eclipso, completing this Quest.

Reward: Eclipso (150,000)





Do Blame It on the Sunshine
“Hey! Me am Bizarro! Me opposite of Superman. It not easy being hero on this planet. Sun power Superman but hurt Bizarro! Bizarro want to go in Sun. Be like hero! You help Bizarro? Be worst friend? You not find sunscreen, make me unhappy? It stop Sun hurt me. Me go trip to Smallville. You not help Bizarro.”

This Quest appears after collecting the “Shutter Shenanigans” Gold Brick in East Gotham and the “Octangent” Gold Brick in Smallville. You’ll find Bizarro on the side of the road in the forest. Talk with him and he’ll ask you to get him some sunscreen so he can take a trip to Smallville.




There are 10 bottles of sunscreen scattered all around Earth for you to find, and each is marked on your map. Follow the guide studs to find each bottle of sunscreen. Once you collect all 10 bottles, return to Bizarro to complete this Quest.

Reward: Bizarro (250,000)



Hitting the Mark
“Who goes there?! Oh, sorry, for a second I thought you were trying to sneak up on me, ha… I’m the Green Arrow, nice to meet ya! I’m looking for new recruits to join my team. You don’t happen to have any skills with a bow, do ya? I’ve got a feeling you could make an excellent addition to the crew…”

You’ll find Green Arrow hanging out in Arkham Forest. Talk with him and he’ll challenge you to show off your skills with a bow!







Hop in the nearby turret to begin.









As soon as you hop in, different targets will start to appear in front of you. White targets have pictures of criminals on them, and are worth 50 points. Red targets have pictures of civilians on them, and hitting them will cause you to lose 25 points. Reach a score of 300 points to complete this Quest.

Reward: Green Arrow (150,000)


Lost Lore
“I’ve heard whispers from the creatures, they say that there may be an ancient book of arcane knowledge around here. One that previously belonged to my father and will soon be returned to his collection. I need you to seek out anyone who may possess knowledge on the whereabouts of such a book. I shall remain here, listening to the whispers. Return here once you learn where the book is!”

After collecting the “A Grave Mistake” Gold Brick, you’ll find Silver Banshee on the side of the road. Talk with her and she’ll ask you to help her find a book filled with arcane knowledge.






Five people in Arkham will be marked on your map. Walk up to each of them and press B to talk with them. While most of the people you talk to will give you useless information, two of them will be helpful. The first helpful person can be found on the road leading to the cemetery. She’ll tell you about a weird book she found earlier.



The second helpful person can be found further down that same road. She’ll give some directions to where the book is hidden.







After gathering the intel, head back to Silver Banshee. Tell her “There’s definitely NOT a book between a rock and a tree near the graveyard” and “There is an unreadable book by a tree”.






After giving Silver Banshee the intel, she will head off in search of the book. Follow her through the woods until she reaches the book, completing this Quest.

Reward: Silver Banshee (250,000)




Mr. Defrosty
“Many years ago, I froze the Talons; a highly-trained group of secret assassins, and placed them in cold storage so that they would stay fresh beyond their ‘best by’ date. Unfortunately I’m not Mr. Defrost, so I need your help to thaw them out.”

You’ll find Mr. Freeze on the side of the road near the road leading to Amusement Mile. Talk with him and he’ll ask you to help him thaw out his assassins.






Follow him up the road and he’ll lead you to his secret freezer. Use the technology panel to copy the pattern, lowering the gate and allowing you to enter.






Once inside, charge up the generator to defrost the Talons, completing this Quest.

Reward: Mr. Freeze (250,000)
Races
Required Abilities: Flight, Glide (Advanced)

Driving to the Theme Park
After collecting the “Big Jump Breakout” Gold Brick, you’ll find this race underneath the front gate of Arkham Asylum. To begin the race, you’ll need to call in a ground vehicle (either a bike, car, or truck). Complete the race within 1 minute 10 seconds to receive the reward.

Reward: Catwoman’s Bike (25,000)


Gliding Through the Forest
After collecting the “Arkham Breakout #1098138” Gold Brick, you’ll find this race at the very top of Arkham Asylum. In order to start the race, you’ll need to use someone with the Glide (Advanced) ability. Complete the race within 1 minute 15 seconds to receive the reward.

Reward: The Riddler’s Dragster (25,000)


Riding out of the Dark
After completing the “Mr. Defrosty” Quest, this race will appear on the hill overlooking Arkham. In order to start the race, you’ll need to call in a motorcycle. Complete the race within 40 seconds to receive the reward.

Reward: Harley Quinn’s Bike (25,000)
-------------Central Gotham-------------
Gold Bricks
Required Abilities: Chlorokinesis, Detective Mode, Dig, Drone Access, Electricity, Explosives, Flight, Goon Command, Graffiti, Grapple, Illumination, Lantern Constructs, Mind Control, Projectile Rebound, Smash Walls, Sonar, Stealth, Technology, Telekinesis, Toxic Goo Protection, X-Ray Vision

AU! Get Away From That
You’ll find this Gold Brick inside a room in the building directly south of the Gotham Central Monorail Station. The Gold Brick is inside a glass case, which is protected by a security camera.






Stealth to sneak past the camera, raising the cage around the brick. Shatter the glass case to reveal this Gold Brick, allowing you to collect it.







Alternatively, if you don’t want to use stealth, you can deactivate the security camera. You’ll find a generator in the alley on the east side of the building. Charge up the generator to overload the security camera, shutting it off.





Bat Signal Switch Up
After collecting the “Storage Scavenger” Gold Brick, fly up to the roof of the GCPD, where you’ll find a Joker goon. He needs some help messing up the Bat-Signal to prank Batman.






First, we need to rotate the Bat-Signal. Destroy the glowing AC unit nearby to reveal LEGO pieces.








Build them into a rotary handle, then turn it to rotate the Bat-Signal.








Next, use telekinesis to replace the glass in the Bat-Signal. You’ll first take out the old glass panel, then install the glass panel with the new design.







Now, we just need to turn it on! Follow the wire leading out from the Bat-Signal and you’ll find a lever in some toxic goo. Pull the lever when the dial is in the green area to power up the Bat-Signal.






The Joker goon will then toss out this Gold Brick to thank you for your help.








Bruce Wayne’s World
You’ll find this Gold Brick inside Wayne Tower. You can enter by using the elevator on the south side of the building.







Once inside, you’ll find yourself in Wayne Tech. Rumor has it that Bruce Wayne has hidden some stuff in here, so let’s take a look! Using Detective Mode will reveal some wires running around the area, and two arrows pointing to the upper level.





Destroy the potted plant in the near left corner to reveal some LEGO pieces. Build them into a statue, and take note that it’s wearing sunglasses.







Destroying the plant also revealed a drone hatch. Send a drone through, then destroy the silver generator to shut off the electrical grid around the ledge.






Hop onto the ledge and smash up the computer. This will reveal some silver boxes in the center of the area.







Destroy the boxes to reveal two sets of LEGO pieces. Build them into two statues, once of which is holding a silver bar.







Head to the near right corner and you’ll find another potted plant. Destroy it to reveal LEGO pieces, then build them into another statue. This statue is holding a bunch of dollar bills.






Once all four statues are built, head into the office on the upper level. You’ll find a spot to use Detective Mode near the piano.







Use Detective Mode to reveal a button, then press it to retract the bookcase on the left side of the upper ledge, revealing another button.







Press this button to reveal more buttons in front of each of the four statues. Each of these buttons will change the color of the lights on the statue.







You’ll find four pictures of Bruce Wayne along the back wall. You’ll need to match the lights on the statues with the lights on the corresponding pictures. When you correctly match a statue to a picture, a white light will activate under the picture.





From left to right, the lights on the statues should be blue, pink, yellow, red. Matching the pattern will reveal a hidden safe, which will then open to reveal this Gold Brick.
Gold Bricks cont.
Crypt Raider
You’ll find a cracked wall on a crypt southeast of the Gotham Cathedral.








Smash it to reveal a dark alcove, then head inside and light it up. Once you illuminate the area, lights will activate so you can see inside.







Once inside, you’ll find some plants along the wall. Use chlorokinesis on them, then move to the left to tear down part of the wall.







This will reveal a LEGO wall. Graffiti the wall to destroy it, revealing some hidden treasure.








Smack the treasure chest to open it, revealing this Gold Brick.








Diner Destruction
After collecting the “Crypt Raider” Gold Brick, head over to the Diner east of the Gotham Cathedral. Outside the diner, you’ll find a disgruntled Joker goon. He’s upset that the diner refused to serve him, so he’s hatched a plan for revenge.





Head inside and you’ll be greeted by the friendly diner employee, who’s serving the food critic seated at the counter. You’ll need to complete three tasks to sabotage the diner. Charge the generator behind the counter to shut off the freezer, ruining the food.




You’ll find some sauce on the left side of the counter. Use telekinesis on it to tamper with the food.







Finally, latch onto the grapple point on the wall and pull to shut off the ceiling fans.








Complete all three tasks to successfully ruin the diner’s reputation. The Joker goon will toss out this Gold Brick as thanks.







Evidence Extraction
After collecting the “Riddler Ransack” Gold Brick, head to the southeast corner of the GCPD building. You’ll find a crook who wants your help to break into the evidence locker.






Approach the guard in the security booth, then use mind control to take control of him. Press the button in the booth to open the garage door. Head inside and you’ll find a safe. In order to reach it, you’ll need to find a way to shut off the power.





Destroy the glowing ATM to reveal LEGO pieces, then build them into a rebound pad. Use it to destroy the power source, opening the way to the safe.






The safe door is an x-ray wall. Look inside and you’ll spot 4 wires, each with a colored light at the top. Press the red buttons at the bottom in the correct order to open the safe.






The crook will eventually say the correct order (yellow, blue, orange, purple), so input that pattern to open the safe. Once the safe is open, he’ll give you this Gold Brick as a reward.






High Sea Hijack
After collecting the “Somebody Call a Plumber?” Gold Brick, head down to the docks by the Gotham Clock Tower. You’ll find a sailor who wants your help in unloading the box from the boat.






Head over to the crane, then use the technology panel to take control of it.








Move the crane arm over the brown box, then hold X to pick it up. Move the box to the indicated spot on the pier, causing it to fall down.







The box will break, revealing a treasure chest. Destroy the silver lock on the chest to open it, revealing this Gold Brick.







Lost Loot
After completing the “Boogie Bandits” Quest, you’ll find a crook running around Chinatown, looking for his lost loot. He remembers that he buried it somewhere that smells good. You’ll find a plant to the right of the door to the Gotham Museum.





Use telekinesis on it to reveal a dirt pile, then dig it up to reveal this Gold Brick.
Gold Bricks cont.
Riddler Ransack
You’ll find some Riddler goons up on a ledge on the south side of Wayne Tower. Recruit them, then latch onto the grapple points and pull to tear down the wall.






Once inside, you’ll find a secret office space. Destroy all of the objects in the area to reveal four sets of LEGO pieces.







Build them into a large goon pad. However, you’ll need to find some more goons! Graffiti the LEGO wall to destroy it, revealing two more Riddler goons. Recruit the 4 goons, then command them to step on the large button.





This will reveal a hidden safe. Use the nearby technology panel to start controlling the lock. You’ll find the safe code written on the back of the painting (1-9-0-2-1-8). Rotate the dial (direction does not matter) to move the first number underneath the green triangle. Once it lights up, move to the next number in the sequence.



Enter the combination to open the safe, revealing this Gold Brick.








Somebody Call a Plumber?
Head over to the Hotel east of Wayne Tower and you’ll hear people complaining about how the water was shut off. You’ll find a spot to use Detective Mode nearby.






Using Detective Mode will reveal an x-ray wall. Look through the wall to spot a series of pipes. Press X to rotate the pipe pieces. You’ll want to connect the water tanks in the bottom left and top right corners.





Once the water tanks are connected, a secret door will open, revealing this Gold Brick. Look out for the people inside, they aren’t too happy you’ve uncovered their stash house!






Storage Scavenger
After completing the “Teekl Tracking” Quest, head to the docks underneath the west side of Chinatown. There, you’ll find a crook who will ask for your help “moving some stuff”.






Destroy the glowing blue dumpster to reveal LEGO pieces, then build them into a Lantern pad. Use it to construct a crowbar, opening the garage door.







Destroy the objects inside to reveal a drone hatch.









Send a drone through, then destroy the silver lock to open the chest, revealing this Gold Brick. Send a drone back through the hatch to collect it.
Quests
Required Abilities: Detective Mode, Flight, Grapple

Boogie Bandits
“I am the Music Meister, I used to be a heist-er, But then I chose to go legit, My wicked ways I must now quit… So please bring me some singers, Experts not mere beginners, And with their help I’ll stop all theft, I swear upon my harmonious breath…”

After collecting the “Storage Scavenger” Gold Brick, you’ll find Music Meister in front of the Gotham Museum in Chinatown. Talk with him and he’ll ask you to bring him some talented singers.






There are 3 singers for you to find, and each is marked on the map with a yellow icon. Walk up to each singer and press B to send them over to Music Meister. One singer can be found break dancing up on the pagoda in the southwest corner of Chinatown. You’ll have to fly up to reach him.




Another singer is dancing at the podium inside Gotham Cathedral.








The final singer can be found shimmying on the east side of the Gotham Clock Tower.








Once you gather all 3 singers, return to Music Meister and listen to his song. After he finishes singing, speak with him to complete this Quest.

Reward: Music Meister (250,000)





Horseradish? More Like Horse-BAD-ish
“Last night was the grand opening of my new restaurant ‘With Condiments to the Chef’ but you would not believe the nerve of the critics who showed up and, might I add, ate for free! Technically I’ve given up my life of crime but this is a matter of honor! Those snooty reviewers need to know that when you play with hot sauce, you get burned.”

After collecting the “Diner Destruction” Gold Brick, you’ll find Condiment King outside the diner. Talk with him and he’ll ask you to help him get revenge on some of his restaurant’s critics.






Follow him around the city and you’ll encounter groups of critics. Defeat them to silence their negative reviews! Defeat 5 groups of critics to complete this Quest.

Reward: Condiment King (150,000)




Planti-social
“You don’t seem very busy. Care to join me in a spot of fun? I plan to play a little prank on Poison Ivy. I wish to destroy her favorite plant to show her who’s boss around here.”

You’ll find Count Vertigo in an alley north of Chinatown. Talk with him and he’ll ask you to help him destroy Poison Ivy’s favorite plant.







Follow Count Vertigo to the Botanical Gardens. Along the way, you’ll be attacked by groups of Poison Ivy goons! Defeat the enemies, then continue following Count Vertigo.






After defeating 2 waves of enemies, you’ll arrive at the Botanical Gardens, where you’ll find Ivy’s favorite plant (a red flower). Count Vertigo will ask you to destroy it, but Ivy isn’t going to make it easy, as you’ll be attacked by an endless wave of Ivy goons! Avoid the chaos and destroy the flower to complete this Quest.

Reward: Count Vertigo (150,000)

Ranger Roundup
“*Sigh* As if dragging my ‘arsenal’ all the way from Star City wasn’t hard enough, the Archery Club turned up to my house-warming party late! Do they have no etiquette? On the invite I may have told them to turn up ‘after dark’, but since moving to Gotham, I don’t think I’ve even seen the sun! Could you round up my Archery Brethren?”

You’ll find Arsenal in front of a music store north of the GCPD building. Talk with him and he’ll ask you to round up some of his party guests.







There are 4 party guests for you to find, and each of them are armed with a bow and arrow. They will show up as a yellow marker on the map. Walk up to each guest and press B to send them over to Arsenal. One guest can be found in front of the GCPD building.




Another guest can be found in the parking lot south of the GCPD building.








You’ll find another guest at the fish market in Chinatown.








The final guest can be found on the helipad of the building north of Chinatown.








Once you gather all 4 guests, return to Arsenal and speak with him to complete this Quest.

Reward: Arsenal (10,000)
Quests cont.
Talon-t Show
“The Court of Owls is in session. You know what must be done, correct? No more words, get into your Talon suit. We must take Gotham back from the Wayne family.”

After completing the “Planti-social” Quest, you’ll find Talon in an alley underneath the Gotham Central Monorail station. Talk with him and he’ll tell you to prepare for your mission.






To start your mission, you’ll need to be dressed appropriately. Head over to the Customizer on Stryker's Island and create a custom character with the “League of Shadows Ninja” Helmet and Preset Body.





Take control of that character and speak with Talon to start the mission, which is to close a restaurant called “The Golden Bat”. Follow Talon over to Chinatown, where you’ll find a fireworks truck. Latch onto the grapple point on it and pull to reveal some LEGO pieces.




Build them into a button, then step on it to set off the fireworks, completing this Quest.

Reward: Talon (250,000)






Teekl Tracking
“My beloved Teekl has disappeared and I don’t know where she’s gone! I can see that she’s in trouble, but I can’t see clearly enough to know where she is. Can you help me find her?”

You’ll find Klarion by a fenced-in area underneath the southwest corner of Chinatown. Talk with him and he’ll ask you to help him find his cat Teekl.







First, he’ll head over to the fish market in Chinatown. Unfortunately, Teekl isn’t there, but maybe there’s a clue left behind!







Use detective mode and you’ll reveal some arrows on the ground, pointing towards the GCPD building.








Follow Klarion to the GCPD. Along the way, you’ll be attacked by some ruffians! Defeat them all, then continue following Klarion.







Unfortunately, Teekl isn’t at the GCPD building either. However, you’ll find a place to use detective mode.







Using detective mode will reveal more arrows, pointing towards the chemical factory.








Follow Klarion to Ace Chemicals in East Gotham. You’ll face off against more ruffians on the way, so defeat them all and continue following Klarion.







You’ll eventually find Teekl inside a cage in an alley. Defeat the pet-snatchers to rescue Teekl, completing this Quest.

Reward: Klarion (250,000)
Races
Required Abilities: Flight, Glide (Advanced)

Bicycle Race
You’ll find this race in front of the GCPD building, and as you might have guessed, it requires the Bicycle to begin. Place a bicycle from the Vehicle Grid and hop on to start the race. Complete the race within 1 minute to receive the reward.

Reward: Robin’s Bike (25,000)



Bridge Bounce
After collecting the “Not-so-light House” Gold Brick on Wayne Island, you’ll find this race on the docks west of Chinatown. In order to start the race, you’ll need to place a small boat (such as the Jetboat or Speedboat) into the water. Once you place the boat, hop on and complete the race within 1 minute 30 seconds to receive the reward.

Reward: Penguin’s Duckboat (25,000)

Float Like a Bat
You’ll find this race on top of Wayne Tower, and it requires a character with the Glide (Advanced) ability to begin. This race will really test your advanced gliding skills, as it consists entirely of gliding. Moving up and down while gliding (like in a wave motion) will allow you to gain the altitude needed for some of the climbs. Complete the race within 2 minutes to receive the reward.

Reward: Bat-Glider (25,000)

Flying Tour Around Gotham
You’ll find this race on top of a pagoda in the south central part of Chinatown. It requires a character with the Glide (Advanced) ability to begin. This is another race that will test your advanced gliding skills, particularly once you pass through the monorail tracks. Remember to move up and down to maintain your momentum so you can gain altitude when needed. Complete the race within 1 minute and 30 seconds to receive the reward.

Reward: Batcopter (25,000)

From Gotham to Belle Reve
You’ll find this race in the parking lot south of the GCPD building. It requires the GCPD Prisoner Transport to begin, and thankfully there’s one right nearby! Hop in the vehicle and complete the race within 1 minute and 30 seconds to receive the reward.

Reward: Batmobile (25,000)


Glide! Now Run! Glide! Now Run!
You’ll find this race on the roof of the building directly south of Wayne Tower. It requires a character with the Glide (Advanced) ability to begin. Like the title suggests, you’ll alternate between gliding and running, although this race is mostly running. Just be careful when crossing the pipes so you don't fall! Complete the race within 2 minutes and 30 seconds to receive the reward.

Reward: Jokermobile (25,000)
--------------East Gotham--------------
Bosses
Required Abilities: Flight

Red Hood Rumble
After completing the “Shady Business” Quest, you’ll find Red Hood on top of the Iceberg Lounge. Fly up to him to start a boss fight!







Avoid his attacks and hit him when he’s vulnerable to damage him. Take out his health to defeat him and receive the reward.

Reward: Red Hood (10,000)
Gold Bricks
Required Abilities: Acrobat, Detective Mode, Drone Access, Earth Access, Explosives, Flight, Floral Toxin, Goon Command, Graffiti, Grapple, Heat, Ice, Stealth, Technology, Telekinesis, Tracking, X-Ray Vision

A-maze-ing!
After collecting the “Toxic Teamwork!” Gold Brick, you’ll find a maze on the roof of one of the Ace Chemicals buildings. At the center of the maze is a Gold Brick, surrounded by 4 red buttons.






Send a drone into the maze (you can’t shrink down and enter yourself), then hit the red button below the Gold Brick. This will shuffle the electrified obstacles around, allowing you to hit the buttons above and to the right of the Gold Brick.





Hitting those buttons will clear the way to the final button. Hit all four buttons to raise this Gold Brick above the maze, allowing you to collect it.







Crime! The Musical
This Gold Brick can be found inside the Monarch Theater. To enter, press one of the buttons by the box office to raise the barrier, allowing you to head inside.






Once inside, you’ll need to help the lead actress overcome her stage fright. To do this, you’ll need to brew up some floral toxin. Destroy the nearby ice cream cart to reveal LEGO pieces.






Build them into a lever, then pull it to trigger some applause. This will cause a large flower to crash onto the stage, as well as reveal some LEGO pieces.






Build the LEGO pieces into the toxin barrel, then plant the nearby seed to grow the plant, creating a path up to the vent. Before we can spray the toxin into the vent, we need to brew it!






Building the toxin barrel also revealed three tracking points around the theater. Follow the trail on the stage to reveal the red flowers.







The other two tracking points can be found out in front of the seats. Follow the trails to reveal the yellow and blue flowers.







Once you’ve gathered the ingredients, head over to the toxin barrel and brew the toxin. Hop up the leaves on the plant to the left and spray the toxin into the vent, convincing the actress to take the stage.





You’ll then have to sit through her Razzie-worthy performance. During the second take, the lighting will get messed up, and you’ll have to fix it.







Head to the right and you’ll spot a place to use detective mode.








Use detective mode, then latch onto the grapple point and pull to open the door.








Head inside the room and you’ll find a technology panel, which you’ll need to use to align the lights. To align the lights, press the triangle buttons to move the lights so they are facing the circle at the bottom. Pressing both of the center-most buttons will move the lights into position.




Head back to the stage and you’ll witness the start of the big musical number. However, the cast have forgotten the choreography! Make your way to the circle on stage and press B to begin a dance minigame.





Follow the button prompts that appear in the center of the circle to slowly fill it up. Pressing the wrong button or missing a prompt will cause you to lose a heart. Lose all 4 hearts and you’ll need to retry.






All that dancing caused a sandbag to fall down! Climb the ropes that appear on stage to knock down more sandbags, revealing this Gold Brick.







Graffiti Gold
You’ll find a LEGO wall on the side of the hotel north of Crime Alley. Graffiti the wall to destroy it, revealing this Gold Brick.







Misdemeanor Mistake
After collecting the “Shutter Shenanigans” Gold Brick, you’ll find some Riddler goons trying to break into a building. You’ll find a spot to use detective mode nearby.






Use detective mode to reveal an x-ray wall, then look inside it. You’ll find some dials, which you’ll need to use to input the correct code.







The code can be found on a movie poster nearby (29-01-86). Enter the code so the correct numbers are lined up in the red area, opening the shutter on the right and revealing this Gold Brick.
Gold Bricks cont.
Sharkey Malarkey
This Gold Brick can be found inside the Iceberg Lounge. Pull the lever outside to open the doors, allowing you to enter.







Once inside, you’ll find a shark who just wants to sing! We’ll need to get several things set up so he can show those penguins that he’s a star. To start, head to the near left corner, where you’ll find a spotlight. Turn the rotary handle to move the light into position.




Head up the stairs on the left and you’ll find a grapple point. Latch onto it to create a rope, allowing you to climb to the upper level.







Here, you’ll find a spot to use detective mode.









Use detective mode to reveal a technology panel, then use it to copy the pattern that appears on the screen. This will send power to the speakers down below.






Head to the right on the upper level and you’ll find a tightrope.








Cross it to reach a lever, then pull it to raise up a sign for Sharky.








Cross the next tightrope to reach the upper ledge on the right.








You’ll find another spotlight with a rotary handle. Turn it to move the second light into position.








Drop back down to the floor and you’ll find the final spotlight. Turn the rotary handle on it to move it into position.







For the final touch, head down to the area in front of Sharky, where you’ll spot a grapple point on the chandelier above you. Latch onto it and pull to lower a microphone.






Once you get everything ready, Sharky will perform. After his performance, he’ll toss out this Gold Brick as thanks.







Shutter Shenanigans
You’ll find a building in Crime Alley with a broken shutter. In order to open it, you’ll need to first destroy two fuse boxes.







The first fuse box can be found on the east side of the building. Destroy the silver fuse box to shut off part of the power.







The second fuse box can be found on the west side of the building. Cut the shape out of the gold panel to reveal the fuse box, then smash it to shut off part of the power.






Destroying both fuse boxes will open the shutter on the upper level, revealing a technology panel. Head up the stairs and use the technology panel to align the wires. You’ll want the power to flow from the power symbol on the left to the blue lock symbol on the right.




Successfully align the wires to unlock the shutter, allowing you to collect this Gold Brick.








The Conductor Says…
After collecting the “Graffiti Gold” Gold Brick, head over to the East Gotham Monorail Station to find some colored buttons. Pull the lever to start a minigame.






Different colored train routes will flash on the screen, and you’ll need to step on the buttons to repeat the pattern. Successfully repeat 3 patterns to reveal this Gold Brick.






Toxic Teamwork!
You’ll find a group of Joker goons at Ace Chemicals who need some help filling a barrel. Start by using telekinesis on the barrel to get it into position.







Nearby, you’ll find a lever guarded by a security camera. Use stealth to sneak past the camera, then pull the lever to start a countdown.







You’ll then have 25 seconds to fill up the barrel! Grab onto the twirl socket to reveal a button above the barrel. Flip up the twirl sockets and step on the button to fill up the barrel. If you run out of time, you’ll need to pull the lever to try again.





Once the barrel is full, use telekinesis on it to move it out of the toxic goo. The Joker goon will then toss out this Gold Brick as thanks.
Gold Bricks cont.
Traffic Trouble
After collecting the “Toxic Teamwork!” Gold Brick, you’ll find that the Joker goons weren’t able to transport the chemicals very far before spilling them! Time to clean up the mess. Put out the fires and destroy the blue car to reveal LEGO pieces.





Build them into some grapple points on the truck. However, you’ll need to find the other two goons before you can use them! They’ll appear as markers on the map, allowing you to locate and recruit them.





The first goon can be found north of the crash site, by the Ace Chemicals loading bays.








The second goon can be found south of the crash site, waiting at the bus stop.








After recruiting those two goons, return to the crash site and recruit the final goon. Latch onto the grapple points and pull to get the truck back on its wheels, revealing this Gold Brick.
Quests
Required Abilities: Flight, Photo Mode

Appliance Defiance
“I was in the midst of my greatest inventing spree; creating gadgets and traps disguised as household furniture, until it came to testing my creations! Due to some, uh, miscalculations, my inventions appear to recognize ME as their enemy and will fire in my direction as soon as they see me! Will you take care of them, huh?”

You’ll find Gizmo in an alley west of Ace Chemicals. Talk with him and he’ll ask you to destroy some of his inventions.







Follow Gizmo around the corner and you’ll spot the first set of inventions. Destroy them, then continue to follow Gizmo around, destroying his inventions as you go. After destroying three groups of inventions, you’ll complete this Quest.

Reward: Gizmo (150,000)



Gaming Their Trust
“Recruitment for my personal army is going remarkably slow! I’ve designed a computer game that will brain-wash people to join my army but hardly anyone has come to me! I think my game is good! It’s spectacularly fun with loads of puns in the dialogue and there’s plenty of unlockables and… *Sigh* easter eggs… I’m done dealing with marketing plans! I need you to deliver my game directly to players. That’ll convince them to join my new destructive army!”

After completing the “Appliance Defiance” Quest, you’ll find Mongul in a videogame store south of the Monarch Theater. Talk with him and he’ll ask you to deliver his new videogame to people.






Five people will then be marked on your map. Head over to each of them and press B to give them a copy of the videogame. The first person can be found on the roof of the videogame store.






The second person can be found at the bus stop in front of the Monarch Theater.








The third person can be found on top of the western chemical vat at Ace Chemicals.








The fourth person can be found in an alley west of Ace Chemicals, underneath a road.








The fifth person can be found at the East Gotham Monorail Station.








Once you’ve given the videogame to all five people, return to Mongul and speak with him to complete this Quest.

Reward: Mongul (150,000)





Jumping to Conclusions
“Hey, I need your help. I’ve been tapping phones to keep an eye on some local criminals and it’s turned up some new leads. Unfortunately, I can’t go to the Birds of Prey without some more solid evidence. Do you think you could grab some photos of the suspects for me?”

You’ll find Huntress in front of an Ace Chemicals building. Talk with her and she’ll ask you to photograph some suspects for her investigation. She will then mention three groups of goons, each of which will be marked on the map.





You’ll find some Riddler goons by Ace Chemicals. Take a picture of them plotting and scheming.








You’ll find some Two-Face goons in Central Gotham, on the docks by Gotham Cathedral. Take a picture of them planning a surprise.







The last group of goons are some Joker goons, and they can be found in front of Arkham Asylum. Take a picture of them and their nice homemade sign.







Once you’ve photographed all three groups of goons, return to Huntress and speak with her to complete this Quest.

Reward: Huntress (150,000)





Shady Business
“Ah, a pleasure to meet you. I am The Shade. Some villains control minds, some villains sing songs. Me? I see madness. Just as my wealth amassed, so did my enemies. Although I manipulate the shadows, I sometimes cannot see inside the deep, dark recesses of this city. Find out who put a pretty penny on my head whilst I hide in this dive.”

After collecting the “Graffiti Gold” Gold Brick, continue inside the room to find The Shade. Talk with him and he’ll ask you to gather information on who put a bounty on his head.






Five people in East Gotham will be marked on your map. Walk up to each of them and press B to talk with them. While most of the people you talk to will give you useless information, two of them will be helpful. The first helpful person is a Joker goon hidden by the chemical vats at Ace Chemicals. He’ll tell you the address of the person who sent them after The Shade.


The second helpful person is a Penguin goon, who can be found on a ledge on the east side of the Iceberg Lounge. He’ll tell you that someone named Ludlow sent them after The Shade.






After gathering the intel, head back to The Shade. Tell him “1 Gotham Street, Gotham Central, Gotham” and “A guy called ‘Ludlow’ has hired goons to take out someone in a top hat” to complete this Quest. Watch out, as you’ll then be attacked by Ludlow’s goons!

Reward: The Shade (150,000)
Races
Required Abilities: Flight

Goin’ Boatin’
This race can be found at the docks west of the Monarch Theater. In order to start the race, you’ll need to place a small boat (such as the Jetboat or Speedboat) into the water. Once you place the boat, hop on the boat and complete the race within 1 minute 30 seconds to receive the reward.

Reward: Batboat (50,000)


Late Night Drive
You’ll find this race directly east of the Monarch Theater. You’ll need to place a vehicle to start the race (or you can use the nearby garbage truck if you want). Complete the race within 45 seconds to receive the reward.

Reward: Red Hood’s Motorbike (25,000)



Reactive Factory Rally
After collecting the “Traffic Trouble” Gold Brick, you’ll find this race marker in front of the Ace Chemicals loading bays. You’ll need to be in a car to start the race, so either place one from the vehicle grid or grab one in the hub. Complete the race within 50 seconds to receive the reward.

Reward: Ace Chemical Truck (10,000)


Smog City Skyway
You’ll find this race marker above one of the cylindrical chemical tanks at Ace Chemicals. Naturally, it requires a flying character to begin. Complete the race within 1 minute to receive the reward.

Reward: Joker’s Copter (25,000)
----------------Metropolis----------------
Gold Bricks
Required Abilities: Acrobat, Boomerang, Cosmic Treadmill, Dig, Drone Access, Electricity, Explosives, Flight, Floral Toxin, Fuse Box Access, Goon Command, Graffiti, Grapple, Heat, Ice, Lantern Constructs, Mind Control, Projectile Rebound, Security Access, Smash Walls, Sonar, Stealth, Super Strength, Technology, Telekinesis, Vent Travel, Wall Climbing, X-Ray Vision

Artifact Annihilation
This Gold Brick can be found inside the Hall of Justice. Pull the lever at the top of the stairs to open the door, then head inside.







Once inside, you’ll need to disrupt that alien artifact in the center of the area. Head to the back right corner, then climb up the wall to reach the upper ledge.






Latch onto the grapple point and pull to reveal a lever. Pull the lever when the needle is in the green area to activate the nearby laser, revealing LEGO pieces down on the ground.






Drop back down and build the LEGO pieces onto the Batman statue, reflecting the laser into the logo on Superman’s chest.







Fly up to the ledge on the left, then graffiti the LEGO wall to destroy it, revealing a generator.








Charge it up to reveal a technology panel to the right.








Use the technology panel to solve the slider puzzle, activating the nearby laser and revealing LEGO pieces on the ground.







Drop down and build the LEGO pieces onto the Wonder Woman statue, reflecting the laser into the logo on Superman’s chest.







Once both lasers have been activated, the alien artifact will be destroyed, revealing this Gold Brick.








Bad Science!
This Gold Brick can be found inside S.T.A.R. Labs. Use the elevator outside to enter the building. Once inside, you’ll find scientists trying to create a Gold Brick. In order to help their experiment, there are three ingredients for you to collect.





Start by heading up to the left side of the upper ledge, where you’ll find a security camera. Use stealth to sneak past it, then use the technology panel to enter the code.






This will shut off the nearby lasers. Destroy the shelves and you’ll knock down a brick.








For the next ingredient, head to the near right corner of the area, where you’ll find a scientist trying to paint. Use telekinesis to knock down the ladder, revealing a bucket.






For the final ingredient, head to the center of the area, where you’ll find a Cosmic Treadmill. Use it to enter the Speed Force, then gather 10 pieces to assemble a big laser.






The laser will destroy a rock in the near left corner, revealing a crystal.








Once you gather all three ingredients, head over to the machine in the back part of the area and press the button to assemble this Gold Brick. However, a pesky scientist will place it into storage!






Head to the back left corner of the area, then use mind control to take control of a scientist behind the glass.







Pull the lever inside the room to move the container with the Gold Brick out into the main area. Smash the container to reveal this Gold Brick.







Comic Booster
You’ll find that the entrance to Blaze Comics is securely locked down. Speak with the guard in the security booth and he’ll open the door, allowing you to head inside.






Once inside, you’ll see a talking poster of Booster Gold, who will let you know that you’ve won a shopping spree! Stand in front of the poster and press B to begin.






Once the shopping spree starts, comic books will start to appear in the store. Each comic book is worth either 10 or 20 points. Booster Gold figurines will also sometimes appear, which are worth 50 points. Collect 500 points worth of merchandise within 45 seconds to receive this Gold Brick.
Gold Bricks cont.
Escargold
After collecting the “LEXerciser 5000” Gold Brick, approach the entrance to Le Marvin Bistro to enjoy some fine dining. However, the chef will insult you and slam the door in your face! You’ll just have to find another way inside.





You’ll find some twirl sockets on the wall nearby.









Flip up them to reach the roof, where you’ll find a drone hatch. Send a drone through to reach the inside of the restaurant.







You’ll find a glowing stove right next to you. Bump into it to start a fire, distracting the chef.








This will allow you to approach the glass lobster tank out by the entrance to the restaurant.








Destroying the tank will set lobsters loose inside, causing the patrons to run out of the restaurant. This will allow you to head inside and destroy the ice sculpture of a snail, revealing this Gold Brick.






Exhibition Extraction
Head inside the Metropolis Museum of Natural History and you’ll find some Riddler goons trashing the place. Destroy the glass display case to reveal LEGO pieces, then build them into a goon pad.






Recruit the four goons inside the museum, then use the goon pad to drop a box to the ground, revealing LEGO pieces.







Build them into some grapple points, then recruit the goons again. Latch onto the grapple points and pull to reveal a woolly mammoth. The mammoth will then smash into a display case on the wall, revealing this Gold Brick.





Gold Brick Here
After collecting the “Savings and Safecracking” Gold Brick, fly down beneath Stryker’s Island and you’ll find Psycho-Pirate trapped behind some lasers. Let’s rescue him! Destroy the silver boxes to reveal LEGO pieces, then build them into a rebound pad.




Use it to hit the top bumper, hitting one of the targets and shutting off part of the power.








Use stealth to sneak past the security camera, then press the button to move the bumpers around.








Use the rebound pad again and target the top bumper, hitting the other target and shutting off the power. Psycho-Pirate will then toss you this Gold Brick as thanks.






Honey! I’m a Lexperiment
This Gold Brick can be collected inside LexCorp. Head into the building and take the elevator down to reach the lobby.







Once inside, you’ll need to rescue some scientists who have been trapped by the robots. You’ll find a green wall on the right side of the area.







Use x-ray vision to look inside, then select each of the white panels to complete the logo. This will reveal that the scientists have been shrunk!







Use mind control to take control of one of the scientists, then destroy the furniture panels to reveal LEGO pieces.







Build them into a button, then step on it to open up some panels.








Head to the left, then travel through the vent to reach the area below the force field in the center of the area.







Charge the generator to short out part of the power, revealing a button in the room to the right.








Use mind control to take control of the scientist again, then press the button to enlarge some of the objects in the room.







Hop up the objects to reach the vent in the back, then travel through it to reach the area with the receptionist robot.







You’ll need to carefully make your way across the robot’s desk to reach the red button. If the receptionist robot sees you, you’ll have to start over! Carefully time your movements when the robot isn’t looking at you. You can stop and use the books as cover while you wait for her to look the other way.



Pressing the button on the desk will open the door in the back of the area, allowing the scientists to escape. They’ll toss you this Gold Brick as thanks.
Gold Bricks cont.
LEXerciser 5000
You’ll find this Gold Brick inside a gyrosphere in front of LexCorp. Unfortunately, there isn’t any energy left to power it up!







Destroy the gold LexCorp logo on the building to reveal LEGO pieces, then build them into a generator.







Charge it up to power up the gyrosphere, allowing you to hop in and collect this Gold Brick.








Meanwhile at the Hall of Justice
You’ll find a chest on top of the Hall of Justice. In order to open it, you’ll need to power up 5 star symbols around the building.







You’ll find a button in between the monorail tracks.









Step on it to reveal a batarang target, then hit it to power up the first star.








You’ll find a dirt pile on the west side of the Hall of Justice. Dig it up to reveal LEGO pieces, then build them into a Lantern pad.







Use it to construct a magnet, tearing away the wall panel and revealing a button. Step on the button to reveal another batarang target above you.







Head up to the upper level and hit the batarang target to power up the second star.








Head to the right on the ledge and you’ll find another batarang target hidden behind a food cart. Destroy the food cart and hit the target to power up the third star.






Head to the east side of the Hall of Justice and you’ll find a cracked wall. Smash it to reveal a button, then step on it to reveal another batarang target above you.






Return to the upper ledge, then hit the target to power up the fourth star.








Head to the left on the ledge and you’ll spot the final batarang target partially hidden behind a vent. Hit the target to power up the fifth and final star.







Once all 5 stars are powered up, the chest on the roof will open, revealing this Gold Brick.








Out of Reach, on the Beach!
Head down to the beach at the base of Stryker’s Island and you’ll spot a chest on a ledge behind some bars.







Hit the batarang target to lower the bars and open the chest, revealing this Gold Brick. Fly up to the ledge to reach it.







Park Pest
After collecting the “Trying Triangles” Gold Brick, you’ll find a woman complaining about Gregory the Gopher, who is causing trouble in Centennial Park. To fend him off, hop into the nearby LexCorp lumberjack mech.





Head over to the nearby tree and attack it to knock it down, blocking the gopher hole. In order to defeat Gregory, you’ll need to find 3 more trees to knock down.






Head to the west to find another tree. Knock it down to cover the gopher hole.








Head back to the east and you’ll find another tree by the fountain. Knock it down to cover the gopher hole.







Continue to the east to find the final tree. Knock it down to cover the gopher hole, scaring Gregory off for good. The woman will toss out this Gold Brick as thanks.
Gold Bricks cont.
Planetary Placement
You’ll find this Gold Brick inside the penthouse above the Hotel. Fly up to the penthouse and you’ll find a model of the solar system. In order to collect this Gold Brick, we’ll need to rotate the model of the solar system in order to create miniature eclipses.





Smash the computer in the corner to reveal a generator, then charge it up to launch the nearby rocket, revealing LEGO pieces. Build them into a rotary handle, which you’ll use to rotate the solar system model.





There are several orange panels, some of which have red covers on them. When the shadow of a planet covers an orange panel, it will turn blue, sending power down the wire. The end goal is to send power to the rocket in the top right corner.





To start, rotate the model clockwise so the large ringed planet covers the orange panel in the bottom left corner. This will remove the red cover around another panel.






Continue rotating the model clockwise to remove the final two red covers from the orange panels.








With all of the orange panels revealed, you can continue to rotate the model clockwise. This will cover the final orange panels in shadow, launching the rocket and revealing this Gold Brick.






Savings and Safecracking
Head inside the Metropolis Savings Bank and you’ll find some super strength handles on the vault door. Grab onto them and pull to tear off the door, revealing a bank robbery in progress!






The LexBot security drones will then explode, revealing LEGO pieces. Build them into a rebound pad, which you’ll need to use to shut off the security. However, you’ll need to reveal some more bumpers first.





You’ll find several grapple points in the bank. Latch onto them and pull to reveal more bumpers along the walls.







Once you’ve revealed the four extra bumpers, use the rebound pad to hit one of the targets, shutting off part of the security. Use the rebound pad again (you’ll look the other way this time) to hit the other target, disabling the security system.





This will retract the bars in the vault, allowing you to grab this Gold Brick inside.








Sea King’s Stolen Stash
After collecting the “Planetary Placement” Gold Brick, you’ll find a pirate in trouble at the docks. Smack the tentacle to scare it away. However, it will reappear, knocking the pirate into some tanks and revealing LEGO pieces.





Build them into a super strength handle, then use it to pick up the oil tank. Throw it at the tentacle to scare it away, revealing more LEGO pieces.







Build them into a wooden beam between the trees, then freeze the water spouts to create platforms. This will allow the pirate to walk the plank over the tentacle.






She will then open the treasure chest, offering you the Gold Brick inside as thanks.
Gold Bricks cont.
Tabloid Takeover
You’ll find this Gold Brick inside the Daily Planet. Take the elevator inside to enter.








Once inside, Jimmy Olsen will greet you, before being attacked by cactus people and locking himself in the supply room! In order to get him out, you’ll need to brew some Floral Toxin. Build the nearby LEGO pieces into the toxin barrel.





The red flowers can be found inside a record player on the upper level. In order to collect them, you’ll need to redirect a beam.







Head to the near center part of the area and you’ll find some gold objects on a shelf. Destroy the gold objects to reveal LEGO pieces, then build them into a rotary handle.






Head to the left and you’ll find a statue of Superman. Turn the rotary handle to rotate the statue to the left, then grab the bar on the statue’s back to activate a laser. This will power up the record player, knocking the red flowers down to the ground.




Head to the back right corner and you’ll find a vending machine. Smack it a few times to knock out the blue flowers.







Head to the near right corner and you’ll find a LEGO wall. Graffiti it to destroy the wall, revealing the yellow flowers.







Once you’ve gathered all three ingredients, return to the toxin barrel and brew the toxin. Spray the toxin into the vent to convince Jimmy to leave the supply room. Unfortunately, he’ll then mess up the plates in the printing press!





Use telekinesis to place each of the plates back in the press. Make sure to put the plates back in the correct order (which you can spot on the wall above the printing press). Once you repair the printing press, it will spit out this Gold Brick.





The Metropolis Job
After completing the “Big Mammoth’s House” Quest, return to the Metropolis Museum of Natural History. Take the elevator in the southeast corner to reach the upper level of the museum.






Here, you’ll spot this Gold Brick behind some bars. Use the nearby technology panel to input the correct code, retracting the bars and allowing you to collect this Gold Brick.






Trying Triangles
You’ll find a scientist south of S.T.A.R. Labs who is testing intelligence. To participate in the study, you’ll need to complete the puzzle. As the scientist will explain, you need to match up the corners so that only triangles of the same color are touching each other. To start, step on the button with the yellow triangle.



Once you pass the initial test, you’ll face the real trial. This puzzle looks complicated, but it’s much easier than it looks.







Step on the buttons so that the hexagon in the center is all yellow triangles. This screenshot shows what the puzzle looks like once solved. Solve the puzzle and the scientist will toss out this Gold Brick.
Gold Bricks cont.
Vacuums Suck
This Gold Brick can be found on The Watchtower, which can be accessed by using the Slideways Teleporter inside the Hall of Justice.







Once inside, head down to the lower level, where you’ll find a security guard. He needs you to gather three power cells for him.







Let’s start at the far left side of the hangar, where you’ll find a generator. Charge it up to blow up the fuse box, revealing the first power cell.







Head to the right and you’ll find a scientist inside a room.








Use mind control to take control of him, then use the technology panel to activate the crane arm outside.







This will end up destroying the Javelin 7, revealing the second power cell.








Destroying the Javelin also revealed a vent. Travel through it to reach an area with a fuse box.








Head inside the fuse box, then hit the switch at the end of the maze to raise up a forklift.








The forklift will be holding up the third power cell. Smash the forklift and the cell will drop down, allowing you to collect it.







Once all three power cells have been collected, you’ll be able to use the technology panel by the security guard. Select a color on one side of the screen, then select the matching color on the other side of the screen to draw a line between them.





Once each of the colors has been matched up, the energy field in the center of the hangar will deactivate, allowing you to collect this Gold Brick.
Quests
Required Abilities: Flight, Photo Mode, Stealth

Ares-on to get Annoyed
“I have been waging wars for eons but time has finally caught up with me. I’ve lost my grasp on the youth of today! It’s been years since I was last able to incite a global conflict. So I, Ares, God of Olympus, Son of Zeus command you to extract information on what is ‘hip’ with these ‘millennials’ so I can incite their anger. Go forth and be my instrument of conflict!”

You’ll find Ares inside a diner. Talk with him and he’ll ask you to help him find out what today’s youth find hip and cool.







Five people in Metropolis will then be marked on your map. Walk up to each of them and press B to talk with them. While most of the people you talk to will give you useless information, two of them will be helpful. The first helpful person can be found in the Metropolis underground, in front of a poster. He’ll tell you that he liked Kite-Man before it was cool.


The second helpful person can be found out on the cliffs by the road leading to Smallville. She’ll tell you about her successful social media post on PhotoBrag.






After gathering the intel, head back to Ares. Tell him “Some hipster wants everyone to know they liked Kite-Man before it was cool” and “A clueless Amazon thinks she’s famous after getting 13 likes on PhotoBrag” to complete this Quest.

Reward: Ares (250,000)



Big Mammoth’s House
“There’s a Mammoth exhibit at the museum right now. They’re showing off other mammoths… like me! I wanna go and make a friend but they won’t let me in! I can’t get through security on my own with all these cameras and locks. So will you help me out?”

After collecting the “Exhibition Extraction” Gold Brick, you’ll find Mammoth across the street from the Metropolis Museum of Natural History. Talk with him and he’ll ask you to help him get into the museum so he can meet other mammoths.





Follow Mammoth across the bridge towards the museum, where you’ll be attacked by security guards! Defeat them, then follow Mammoth to the museum entrance. He’ll smash through some debris and clear the way to a side entrance. However, the entrance is guarded by a security camera!



Use stealth to sneak past the camera, then press the button to disable the camera, opening the shutter and allowing Mammoth to enter the museum. Follow him inside to complete this Quest.

Reward: Mammoth (150,000)




Golden Glider: Flash Finder
“I’ve been on the lookout for The Flash for a while now. He’s always gotten the better of myself and my brother, Captain Cold. Well not this time! I hear The Flash is somewhere in the area and I’m going to seize this chance! I just need to find out what his destination is so I can head him off.”

You’ll find Golden Glider inside the Metropolis Steelworks, which can be found directly underneath Le Marvin Bistro. As you approach, you’ll spot her running inside. Follow her inside and talk with her. She’ll ask you to help her figure out where The Flash is going to be.




Five people in Metropolis will then be marked on your map. Walk up to each of them and press B to talk with them. While most of the people you talk to will give you useless information, two of them will be helpful. The first helpful person can be found inside Schott’s Toys. She’ll tell you that she saw The Flash at a comic store.



The second helpful person can be found out on a boat east of the city. He’ll tell you that The Flash can be found at a local comic signing.







After collecting the intel, return to Golden Glider. Tell her “Flash has been seen at the comic book store” and “Flash has been seen signing comic books at a nearby store” to complete this Quest.

Reward: Golden Glider (250,000)




Popularity Booster
“All the other super heroes are raising their profiles with this LEXICOGRAM craze. Last week, Wonder Woman posted a picture of her brunch that got literally millions of ‘likes’ or whatever. Giving her an estimated million more followers than you, sir. THANK YOU, Skeets. Still, you know me; I’ve gotta get in on this fad. Let’s find some adoring, attractive, ‘Boostermaniacs’ (™) to take pictures with and post them online!”

While collecting the “Comic Booster” Gold Brick, you’ll free Booster Gold, who was trapped inside the Blaze Comics. Talk with him and he’ll ask you to help him boost his social media profile.






Follow Booster Gold into the Galaxy Communications building, where he’ll pose in front of some people. Take a picture of him and his “fans”.






After taking the picture, follow Booster Gold to reach the next photo op. Take a picture of him and the “fan” who called him Buster Gold!







After taking the picture, follow Booster Gold into the diner. Take a picture of him next to the dancing woman.







After taking the picture, follow Booster Gold to the Cain Theater. Take a picture of him (don’t forget Starfire on top of the fountain!) to complete this Quest.

Reward: Booster Gold (250,000)
Quests cont.
Revitalizing Relics
“Greetings, dark disciple. You’ve caught me at an inconvenient time, so no wishes or sacrifices today. I’ve been relying on my worshipers to summon me between planes but doing so has come at a cost. This form of travel has left my powers drained and thrown my sinister schemes into uncertainty. I need relics of infernal power to recover my strength and YOU will find them for me.”

You’ll find Trigon inside the Metropolis Clock Tower. In order to reach him, enter the building and take the elevator up. Once on the upper level, you can pull the lever inside to lower the bars, allowing you easier access.





Talk with Trigon and he’ll ask you to help him find some powerful relics.








Several areas in Metropolis will then be marked on the map. Follow the guide studs to reach each location, where you’ll find either a hot dog stand or an angry-looking object. Destroy each object to reveal a relic.





The exception to this is the diner, where you’ll find two hot dogs out on the tables.








Once you gather all 8 relics, return to Trigon and speak with him to complete this Quest.

Reward: Trigon (250,000)






Why the Long Face?
“Hello, could you help me? My pegasus ‘Discordia’ has been feeling down ever since we got to Metropolis. I can’t find any pegasus treats in the big city. Maybe you could head over to Smallville and pick up some things for us?”

You’ll find Donna Troy outside the Hall of Justice. Talk with her and she’ll ask you to head to Smallville to grab some treats for her pegasus.







Several locations in Smallville will then be marked on your map. Follow the guide studs to reach each one, where you’ll find carrots and apples.







After gathering 5 carrots and 3 apples, return to Donna Troy and speak with her to complete this Quest.

Reward: Donna Troy (10,000)
Races
Required Abilities: Flight

Highway to the Batcave
You’ll find this race marker on the east side of Metropolis. In order to begin the race, you’ll need a character with super speed. Complete the race within 1 minute to receive the reward.

Reward: Cyborg Copter (25,000)




Lex Go Fly a Kite
You’ll find this race marker in the air above the LexCorp building. Naturally, you’ll need to use a flying character to begin the race. Complete the race within 1 minute to receive the reward.

Reward: Wonder Woman’s Invisible Jet (25,000)




Meander Through Metropolis
You’ll find this race marker on the west side of Metropolis, on the road that leads down to Amusement Mile and Arkham. In order to begin the race, you’ll need to use a vehicle or a character with super speed. Complete the race within 2 minutes to receive the reward.

Reward: Scarecrow’s Harvester of Fear (50,000)


Super Drift Around Stryker’s
You’ll find this race marker outside Stryker’s Island. In order to begin the race, you’ll need to hop in the nearby forklift.







This race is different from the others in that you have a birds-eye view of yourself as you move. It may take a bit to get used to the steering, so give yourself time to practice and adjust if needed. Complete the race within 2 minutes to receive the reward.

Reward: T-Jet (25,000)


Superfast Sidewalks
You’ll find this race marker up on a ledge on the Blake House, a building in northwest Metropolis. In order to begin the race, you’ll need a character with super speed. Complete the race within 1 minute 20 seconds to receive the reward.

Reward: Flashmobile (25,000)
----------------Smallville----------------
Gold Bricks
Required Abilities: Beam Deflect, Boomerang, Cosmic Treadmill, Detective Mode, Dig, Drone Access, Electricity, Explosives, Flight, Graffiti, Grapple, Heat, Ice, Illumination, Impact Switches, Laughter Toxin, Mind Control, Mirror Portal, Projectile Rebound, Sonar, Stealth, Super Strength, Technology, Telekinesis, Toxic Goo Protection, Twirl Sockets, Vent Travel, X-Ray Vision

Chicknosis
After collecting the “Happy Birthday to the Ground” Gold Brick, you’ll find this Gold Brick inside the chicken coop at the Kent Farm. However, the mirror panel leading to it is blocked off! Start by shooting the nearby mirror panel on the outside of the coop.





Head to the southwest corner of the coop and you’ll find another mirror panel inside. Shoot it to create a portal, then hop through to reach the inside of the coop.






Once inside, pull the lever to rotate some of the buttons. This will also cause a chicken to appear.








Use mind control to take control of the chicken, then head out and step on the first button. This will cause the panel to rotate, allowing you to step on the button to the right. This will open up a small coop, revealing another chicken.





Step back through the mirror portal to reach the outside of the coop, then head over to the east side to find the chicken. Mind control it, then step on the center button to rotate the panel, allowing you to step on the button to the right.





This will open another coop, revealing yet another chicken! Mind control it, then step on the button to rotate some of the panels. This will allow you to step on the button in the top right corner, rotating the panel. Head to the left and step on the available button to rotate the panel again.




Head towards the screen and step on the button to flip up the panel on the ground, revealing another button. Step on the button below you to rotate the panel, then step on the newly revealed button to start rotating all of the button platforms.





This will allow you to make your way back to the top left corner, where you’ll find an opening with a yellow arrow above it. Move the chicken into the opening and it’ll automatically step on a button, raising the barrier blocking the mirror panel by the Gold Brick.




With the panel cleared, you can now create a mirror portal leading to this Gold Brick, allowing you to collect it.







Dance Dance Retribution
After collecting the “Rooftop Robbery” Gold Brick, you’ll find a woman dancing outside of a coffee shop. She’s upset that the people inside aren’t paying attention to her, so let’s help her out by brewing some Laughter Toxin!





The toxin barrel can be found in the alley on the east side of the building.








You’ll find the bugle by destroying the barber pole in front of the nearby barber shop.








There is a blue dumpster by the toxin barrel. Latch onto the grapple point on it and pull to find the fish.








To find the chicken, head up the stairs behind the coffee shop to find a drone vent. Send a drone through to find the chicken.







Once you’ve gathered all three ingredients, brew the Laughter Toxin, then head back up the stairs behind the coffee shop to find a vent. Spray the toxin into the vent to send the coffee shop patrons out to watch the dancer.





However, none of them want to give her any money! The dancer will mention that having a partner could help out, so it’s time to dance! Stand in the circle on the nearby mat and press B to begin.





For this minigame, you’ll need to match the button prompts as they reach the center of the screen. If you miss a prompt or press the wrong button, you’ll lose a heart. Lose all 4 hearts and you’ll need to retry the minigame. Successfully complete the minigame and the dancer will give you this Gold Brick as thanks.
Gold Bricks cont.
Hangar Hijinks
At the airport, you’ll find a hangar holding a LexCorp plane. Time to break in and steal it!








Head to the south side of the building and you’ll find a gold door. Cut the shape around it to open the door, allowing you to enter the hangar.







Once you enter, you’ll have to complete three objectives in order to steal the plane. You’ll find spots to use detective mode around the plane.







Do so to reveal gold clasps. Destroy them all (there are three clasps in total, one on each of the wheels) to free up the plane.







You’ll find a technology panel in a corner of the hangar. Use it to solve the slider puzzle, sending power to the two lights at the front of the hangar.







Push the rotary handles on each of the lights to rotate them towards the plane, blinding the guards. In order for this to register, you’ll need to lead two guards to the front of the plane.






Now to shut off the shield in front of the hangar. Walk into the toxic goo and pull the lever to shut off the shield.







After completing all three objectives, the thief will attempt to steal the plane, crashing through some boxes and revealing this Gold Brick.







Happy Birthday to the Ground
Head into the barn at the Kent Farm and you’ll find a birthday party, where a thief is trying to steal a present! Destroy the silver lock on the nearby gate to free the horse, distracting the mom.






Now, to distract the dad. You’ll find a large bookshelf in the barn. Look through the x-ray wall behind it, then select the record logo in the top left corner to shut off the music. Once the music is off, select the large white square to move it down, then select the record logo in the bottom right corner. This will switch up the music, distracting the dad.



Once both parents are distracted, it’s time to help the kid blow out her candles. Head up to the rafters and use telekinesis on the barrel to move it above the cake, putting out the candles.






After ruining the party, the thief will fall into the cake, revealing this Gold Brick.








Honey! I’m Trapped on the Balcony
You’ll find a woman trapped on the balcony of the Smallville Hotel. Destroy the nearby table and chairs to reveal LEGO pieces, then build them into an impact switch.






Use the impact switch to power up a wire, which leads down to the ground.








Drop back down to Main Street, where you’ll find a dark alcove underneath the hotel.








Light it up, then hit the batarang target to open the chest, revealing LEGO pieces. Build them into a trampoline, allowing the woman to safely bounce off the balcony.






The happy couple will toss you this Gold Brick as thanks.








Kryptocurrency
Head over to the Abandoned Mine, where you’ll find some folks talking about secret treasure. You’ll find a large shipping crate next to one of the buildings.







Pull on the super strength handle to tear the side off the crate, revealing LEGO pieces. Build them into a rebound pad.







Before using it, we’ll need to build another bumper. Destroy the nearby glowing minecart to reveal LEGO pieces, then build them into a bumper.







Once the bumper is built, use the rebound pad to hit the target underneath the building, revealing this Gold Brick.







Kryptonite Krash!
After collecting the “Krypto the Super Dig” Gold Brick, you’ll find a crashed truck on the road leading to the Abandoned Mine. Dig up each of the dirt piles to reveal some of the missing kryptonite. However, there’s still two more boxes to find!





Destroy the yellow dumpster to reveal another dirt pile, then dig it up to reveal the fourth box of kryptonite.







Lastly, smash the back of the truck itself to reveal another miner. Destroy the crate inside the truck to reveal the final box of kryptonite. This Gold Brick will then pop out of the top of the truck.
Gold Bricks cont.
Krypto the Super Dig
After collecting the “Kryptocurrency” Gold Brick, you’ll find some hapless miners at the Abandoned Mine. Instead of bringing excavation equipment, one of them brought exercise equipment! To help them out, start by destroying the nearby bench presses, revealing LEGO pieces.




Build them onto the Cosmic Treadmill, allowing you to use it. Enter the Speed Force and grab 10 pieces, allowing you to assemble a drill. However, it still needs power.






Destroy the nearby exercise bikes, revealing a beam deflection pad. Before we can use it, we’ll need to power up the laser on the side of the building.






Head up the stairs and enter the building, where you’ll find a glass lock. Shatter it, then pull the lever to turn on the laser.







Head back down and use the beam deflection pad to deflect the laser into the node on the drill, powering it up and revealing this Gold Brick.







Octangent
Head over to the Octan gas station and it’ll burst into flames! However, if you try to put out the fires, they’ll just reappear. You’ll need to shut off the gas pumps before we can put out the fires.






You’ll find a carwash at the north end of the gas station. Hop in the car and drive backwards to leave the carwash.







This will open up a nearby panel, revealing a generator.








Charge it up to activate a nearby valve. Turn the valve to shut off the gas to pumps 5 and 6.








Fly up to the roof of the gas station and you’ll find another valve. Turn it to shut off the gas to pumps 3 and 4.







Now to get that garage open. You’ll find some slots on the south side of the building. Use an archer character (like Malcolm Merlyn) to shoot arrows into the slots, then flip up them to open the garage.






Inside the garage, you’ll find another valve. Turn it to shut off the gas to pumps 1 and 2.








Once all of the gas pumps are shut off, you can put out the fires. Put out all of the fires to reveal this Gold Brick in the trunk of a car.







Pigsty Problems
Head over to the pigsty at the Kent Farm and you’ll find a LEGO wall.








Graffiti the wall to destroy it, revealing a trashbin inside the pen. Smash it to reveal LEGO pieces, then build them onto the nearby trough. This will wake up the sleeping pig, allowing you to enter his pen.





Head inside the pen, then dig up the dirt pile to reveal a vent.








Travel through it, then turn the valve to reveal some LEGO pieces.








Build them into an impact switch, then use it to break down the bars on the final pen.








Hop on the pig to reveal this Gold Brick.









Rooftop Robbery
You’ll find this Gold Brick on the roof of City Hall. However, as you approach the north side of the building, you’ll get spotted by the security cameras, triggering lasers around the Gold Brick. Use stealth to sneak past the cameras, then pull the lever to shut off the security system.




Once the cameras are off, you’ll be able to climb up to the roof and grab this Gold Brick.
Gold Bricks cont.
Something in the Airfield Tonight
After collecting the “Hangar Hijinks” Gold Brick, head down to the north end of the runway and you’ll find a marshal. Time to automate his job! Destroy the nearby shipping container to reveal LEGO pieces, then build them into a statue.





Next, use telekinesis to place a flag in each hand of the statue.








You’ll notice that there are four buttons on each side of the statue. The goal is to step on the buttons to move the arms of the statue so that the statue is holding the flags the same way as the marshal on the ground. To make this easier to explain, each button will be labelled 1-4, going from the top down. To start, step on button 3 on the left and button 2 on the right.


To copy the next pattern, you just need to step on button 4 on the left.








The marshal will try to trip us up on this next pattern by facing the statue! You’ll need to mirror the pattern, so all you need to do is step on button 4 on the right.






One last pattern! For this one, step on button 2 on the left and button 1 on the right. The marshal will then destroy the statue in a rage, revealing this Gold Brick.






Tower Trouble
After collecting the “Honey! I’m Trapped on the Balcony” Gold Brick, you’ll spot some targets on the side of the Smallville water tower. There are 3 targets on the top part of the tower, and 2 targets on the underside of the tower. I find it easiest to use a flying character like Superman to hit the targets (that way, you can also avoid the people trying to knock you down!).


Once you hit all 5 targets, the container at the top of the water tower will break apart, allowing you to collect this Gold Brick.







Water Wealth
As you drive into Smallville, you’ll spot a “Gold Panning” sign on the side of the road. Destroy the gold part of the sign to knock the gold pieces into the water.






Follow the gold down the creek, where you’ll find some people panning for gold.








Destroy the beehive in the nearby tree to scare them away, causing the gold to continue floating down the creek.







Continue down the creek and you’ll find the gold stuck in the drain. Freeze the water to reveal LEGO pieces, allowing you to build this Gold Brick.
Quests
Hysterical Homies
“The name’s Psycho-Pirate and I am afraid you shall have to excuse me for the time being. A few of my ‘friends’ were feeling a little beside themselves and have esca-... I mean, ‘gone for a walk’. It would be wonderful if someone could conduct a search to bring them back. I’d do it myself but I want to make sure I’m here for them, should they choose to return on their own. What about you?”

After collecting the “Gold Brick Here” Gold Brick in Metropolis, you’ll find Psycho-Pirate in a small shed north of town. Talk with him and he’ll ask you to find his missing friends.






Four people will then be marked on your map. Head to each of the markers to find Psycho-Pirate’s friends, then press B to send them back to Psycho-Pirate.






After finding all 4 of his friends, return to Psycho-Pirate and speak with him to complete this Quest.

Reward: Psycho-Pirate (10,000)






Nth-formation
“Greetings and how do you do? Please, do not be alarmed by my presence. I am merely here to carry out a request on behalf of an associate of mine. Might I ask for your assistance? My associate is in crucial need of ‘Nth metal’. There have been whispers through the planes of this valuable material being transported throughout this town. I must locate it urgently!”

You’ll find Gentleman Ghost in a building in the northwest corner of Smallville. Talk with him and he’ll ask you to help him locate some Nth metal for his associate.






Five people in Smallville will be marked on your map. Walk up to each of them and press B to talk with them. While most of the people you talk to will give you useless information, two of them will be helpful. The first helpful person can be found behind the Smallville Trust Bank on Main Street. He’ll tell you about an upcoming delivery job of his.



The second helpful person can be found in the parking lot by the Smallville airport. He’ll tell you about something big being found at the mine.







After gathering the intel, head back to Gentleman Ghost. Tell him “Something found in the Mine is to be inspected in the town center” and “Something valuable is being transported from the Mines”.






After giving him the intel, follow the guide studs to lead Gentleman Ghost to the road leading up to the mine. There, you’ll find some police officers guarding a covered wagon.






Defeat the guards, then destroy the chest in the back of the covered wagon to open it, completing this Quest.

Reward: Gentleman Ghost (500,000)





Polka-dot Panic
“You there! Dare you take on my dastardly deadly dots? Powerful polka-dots are placed around my person, if you can step on them in the correct order I will disappear. Fail however, and you will be subjected to the worst pain that polka-dots can inflict… Which is actually a lot of pain!”

You’ll find Polka-Dot Man hanging out by the fuel tanks at the Smallville Airfield. Talk with him and he’ll challenge you to take on his dastardly deadly dots!






There are several polka-dots around the area, which will flash a pattern. Step on the polka-dots to copy the pattern. The first pattern is green, brown, yellow black. The second pattern is blue, pink, yellow, green, blue. The third pattern is yellow, red, yellow, red, brown, blue. Successfully copy the three patterns to complete this Quest.

Reward: Polka-Dot Man (150,000)

Poultry Patrol
“There’s been reports from this Sector about villainous bird activity of unknown, possibly extraterrestrial origin. The rest of the Corps have dismissed it but I suspect something more. Anyway, I could use some backup because, as you’ve probably noticed, I’m a little shorter than most Green Lanterns and it never hurts to have someone tall. What do you say?”

After collecting the “Chicknosis” Gold Brick, you’ll find B’dg on the side of the road leading to Metropolis. Talk with him and he’ll ask you to help him investigate some suspicious bird activity.






Follow B’dg down Main Street, where you’ll encounter some suspicious chickens. Everything will seem fine until you get close to the Smallville Airfield, where you’ll be attacked by some people who want to steal B’dg’s ring!





Once the thieves are defeated, continue following B’dg over to the Kent Farm. There, you’ll encounter some villainous chickens! Defeat the waves of attacking chickens to complete this Quest.

Reward: B’dg (500,000)
Races
Required Abilities: Acrobat, Flight

Escape to the Country
You’ll find this race marker on the south side of the town, and you’ll need a ground vehicle to begin the race. Complete the race within 1 minute 15 seconds to receive the reward.

Reward: Tractor (25,000)




Ready for Take-off
After collecting the “Happy Birthday to the Ground” Gold Brick, you’ll find this race marker above one of the fuel tanks at the Smallville airport. In order to start the race, you’ll need either a flying character or an air vehicle. Complete the race within 1 minute to receive the reward.

Reward: Javelin 7 (25,000)


Smallville Cycling Enthusiasts Club
After collecting the “Octangent” Gold Brick, you’ll find this race marker in an alley by the Smallville water tower. In order to begin the race, you’ll need the Bicycle vehicle. Complete the race within 1 minute to receive the reward.

Reward: Batcycle (25,000)



Up and Down the Mines
You’ll find this race marker on the hill by the Abandoned Mine. In order to begin the race, you’ll need a character with the Acrobat ability. Complete the race within 1 minute 25 seconds to receive the reward.

Reward: Supermobile (25,000)
---------------The Swamp---------------
Bosses
Required Abilities: Flight

Katana Kombat
AAfter collecting the “Belle Reve Breakout” Gold Brick, fly up to the roof of Belle Reve. You’ll spot Katana waiting for you in the center of the basketball court.






Approach her and you’ll start a boss fight! Avoid her attacks and hit her when she’s vulnerable to damage her. Take out her hearts to defeat her and receive the reward.

Reward: Katana (150,000)
Gold Bricks
Required Abilities: Chlorokinesis, Detective Mode, Dig, Drone Access, Electricity, Explosives, Flight, Floral Toxin, Goon Command, Graffiti, Grapple, Heat, Lantern Constructs, Mirror Portal, Super Strength, Technology, Toxic Gas Protection, Toxic Goo Protection

Belle Reve and the Beast
This Gold Brick can be found inside Belle Reve. Turn the valve in front of the doors to open them, allowing you to head inside.







Once inside, some prisoners will ask for your assistance in breaking them out, in exchange for whatever Miss Princess is guarding. Head to the left and you’ll find some gold prison bars.






Destroy them, then head inside the cell and shoot the mirror panel, creating part of a portal.








Head to the right and climb up the ladder, then head to the left to find another mirror panel. Shoot it to complete the portal, allowing the prisoner to escape his cell.






Head through the toxic goo to the left and you’ll find another prisoner.








Shoot the mirror panel in his cell to complete a portal. Unfortunately, the portal is leading to the wrong cell! Head back through the toxic goo and shoot the mirror panel on the ground floor to complete the portal, allowing the prisoner to escape.




Both prisoners are now standing by the cat tree. Recruit them, then latch onto the grapple points and pull to tear it down, revealing LEGO pieces.







Build them into a bridge, allowing both prisoners to cross to the left. Follow them across and recruit them again.







Continue to the left and you’ll spot some more grapple points. Latch onto them and pull to reveal a drone hatch.







Send a drone through, then destroy the silver computers to reveal this Gold Brick, as well as activate a lift.







Hop in the lift and you’ll reach the area where Miss Princess was sleeping, allowing you to grab this Gold Brick.







Belle Reve Boogie
Fly up to the roof of Belle Reve and you’ll find a prison yard. In the north corner, you’ll spot some grapple points. Recruit the nearby goon (as well as the goon by a tree south of the wall), then latch onto the grapple point and pull to reveal a generator.




Charge it up to activate a dance floor in the center of the basketball court.








Head over to the dance floor and stand in the indicated spot, then press B to begin a dancing minigame.







Follow the button prompts to fill up the circle. If you miss a prompt or hit the wrong button, you’ll lose a heart. Lose all 3 hearts and you’ll need to retry. Successfully complete the minigame to reveal this Gold Brick.





Belle Reve Breakout
After collecting the “Belle Reve Boogie” Gold Brick, you’ll find that the gates leading to Belle Reve have been closed and locked.







Fly over the fence and you’ll find some prisoners doing their chores. In order to bust them out, you’ll need to brew some Floral Toxin. The toxin barrel can be found south of the stairs. Destroy the nearby yellow flowers to reveal the yellow flowers for the toxin.




The red flowers can be found by destroying a bundle of red flowers north of the stairs, hidden behind a prison truck.







You’ll find an inmate sweeping up some garbage in the west corner of the courtyard. Destroy the garbage to reveal the blue flower.







Once you’ve gathered all 3 ingredients, brew the toxin. Head to the security booth north of the main gate and use the toxin to distract the guard, opening the gate. The security guard, still enamored with you, will then toss out this Gold Brick.
Gold Bricks cont.
Bug Buzzer
Head over to the Prospector’s Shack and you’ll find the old prospector complaining about losing the parts to his new bug zapper. Get close to him and he’ll ask you to search for the missing pieces in nearby plants.





Head to the slope west of the Prospector’s Shack and you’ll find a dirt pile. Dig it up to reveal the frame.







Next up is the bulb, which can be found directly south of the Prospector’s Shack. Dig up the dirt pile to find it.







The last piece required is a battery, which can be found directly east of the Prospector’s Shack. Dig up the dirt pile to find it.







Once you find all three pieces, return to the prospector to reveal this Gold Brick.








Hall of Gloom
This Gold Brick can be found inside the Hall of Doom, which is in the north part of the Swamp. As you approach the water, the Hall of Doom will emerge from the depths, allowing you to head inside.





Once inside, you’ll find three things that we need to clean up. To start, head to the left side of the area, where you’ll find a button. Press it to call down a lift, then ride it up to the upper level.






Here you’ll find some goons complaining about the broken TV screen. Recruit them, then latch onto the grapple points and pull to reveal a generator.







Charge it up to power on the TV, as well as a technology panel to the right.








Head to the right on the ledge and use the technology panel to enter the correct code, powering one of the screens.







Continue to the right and you’ll find a large plant. Head through the toxic gas to reach the center of the ledge, then use chlorokinesis on the plant.







Move either left or right on the d-pad to lift up the leaves, revealing silver canisters. Destroy them to remove the plant.







Now it’s time to fix the other screen. Continue to the right on the ledge and you’ll find a LEGO wall.








Graffiti it to destroy it, revealing a generator. Charge it up to power up the technology panel to the left.







Head left on the ledge and use the technology panel to enter the correct code, powering up the other screen.







For the final task, head to the right side of the ground floor to find a pretty gross hot tub.








You’ll find a spot to use detective mode on the left.









Use detective mode to reveal a valve, then turn it to drain the hot tub, filling it with fresh water.








Once you complete all three tasks, the Joker goon in the hot tub will toss out this Gold Brick.








Hungry, Hungry, Crocodiles
After collecting the “Bug Buzzer” Gold Brick, head back to the Prospector’s Shack. Approach the old prospector and he’ll ask you to feed some hungry gators.






Hop in the nearby meat cannon to begin the minigame. Target the crocodiles and fire the meat at them to feed them.







Feed 10 crocodiles and the prospector will toss out this Gold Brick as thanks.








Lost Gorilla Ruins
Head up the slope west of the Prospector’s Shack and you’ll find some gorilla ruins. Time to break in! Grab onto the super strength handles on the nearby rock, then toss it aside, revealing a dirt pile.






Dig it up to reveal LEGO pieces, then build them into a Lantern pad.








Use it to construct a large hammer, breaking down the wall and revealing this Gold Brick.








Pipe Dream
You’ll find a grapple point on a pipe on the north side of Belle Reve. Latch onto it and pull to clear the blockage, revealing this Gold Brick.
Gold Bricks cont.
The Golden Frog
Fly up to the ledge northeast of the Hall of Doom and you’ll find an unusual scene. A green frog will be hopping around a pedestal with a golden frog, with six pedestals surrounding it. Smack the frog and it’ll appear on one of the pedestals. There are 5 more frogs to find.




One frog can be found directly east of the pedestals.








Another frog can be found directly west of the pedestals.








The fourth frog can be found immediately southwest of the previous frog.








Continue west from the pedestals and you’ll find some large mushrooms. Hop on top of them to find the fifth frog.







The sixth and final frog is pretty tricky to spot. You’ll find a large tree south of the pedestals.








Carefully hop onto the branch, where you’ll find this frog.








Finding all 6 frogs will reveal this Gold Brick on the central podium.








When Leeches Attack
After completing the “Swamp Stylin’” Quest, you’ll find a Joker goon over by the path leading to the Hall of Doom. He had a master plan to release three leeches, but he can’t bring himself to do it. You’ll need to destroy the cages to free the leeches. The first leech can be found in a silver cage right by the goon.



The second leech can be found in a gold cage southwest of the goon.








The third and final leech can be found in a cage northwest of the goon.








After releasing all 3 leeches, the goon will toss out this Gold Brick.
Quests
Required Abilities: Flight, Photo Mode

Discomfort Blanket
“I left my lucky blanket in my cell when I bust out last week but I can’t get back in there without access to a metahuman! You’re gonna help me break in there one way or another so you might as well stay on my good side.”

After collecting the “Belle Reve Breakout” Gold Brick, you’ll find Parasite by the stairs near the tunnel to East Gotham. Talk with him and he’ll ask you to help him recover his lucky blanket.






Follow Parasite as he makes his way down the bridge towards Belle Reve, defeating the guards as you go. After defeating three groups of guards, you’ll reach the main gate of Belle Reve, completing this Quest.

Reward: Parasite (10,000)



Humpty Doomty
“You are within the presence of one of Earth’s brightest minds; Chang Tzu! Should you refer to me by any other name, my vengeance shall be swift! I have been hatching a plan to create the ‘doomiest’ DOOMSDAY DEVICE of all time! You seem capable of carrying out meager tasks. Assist with my plan and I ‘shell’ spare your puny existence!”

Fly above the tunnel leading to East Gotham and you’ll find Chang Tzu next to an Ace Chemicals sign. Talk with him and he’ll ask you to help assemble his doomsday device. To do so, you’ll need to collect a computer chip, 3 gears and an egg.




Follow the guide studs and you’ll reach some garbage in the swamp. Destroy it to reveal the 3 gears.







Collect them, then follow the guide studs underneath Belle Reve, where you’ll find a chicken coop. Destroy it to reveal the egg.







Collect it, then follow the guide studs up to the roof of Belle Reve, where you’ll find some guards protecting a computer. Destroy the computer to reveal the chip, then collect it.






Once you’ve collected all of the components, return to Chang Tzu. Stand in front of the device and press B to deposit the components, revealing a miniature Chang Tzu.






Speak with Chang Tzu to complete this Quest.

Reward: Chang Tzu (500,000)







Scar-ts and Crafts
“What do you mean I’m a control freak? How did we end up in Alligator City?! We’re going to be lunch meat you lousy, no good… C-calm down, Mister Scarface. R-remember your blood pressure. The Street Demonz Gang did a number on our operation. Specifically… that. Quiet, dummy! If I wanted your opinion, I’d pull your strings! So, you numbskulls gonna help me or what? Don’t keep our guests in the dark, Arnie. M-Mister Scarface needs repairs to h-his body parts. These are specialist parts. Only the finest will do. So please, say ‘yes’ before he does s-something rash.”

After completing the “Discomfort Blanket” Quest, you’ll find The Ventriloquist by the stairs near the tunnel to East Gotham. Talk with him and he’ll ask you to find replacement parts for Scarface. You’ll need to find 4 wooden boards, 4 bottles of glue and 4 tubes of paint.




There are three locations marked on the map in East Gotham. Head to each of those locations and you’ll face off against members of the Street Demonz Gang. Some of the defeated gang members will drop replacement parts for Scarface, allowing you to collect them.




After collecting the materials, return to The Ventriloquist and speak with him to complete this Quest.

Reward: The Ventriloquist (500,000)





Snake Meeter
“Hey! You! I could use some assistance! I need you to round up some exotic snakes from this swamp so that I can extract their deadly venom. In exchange I will reward you handsomely.”

After completing the “Discomfort Blanket” Quest, you’ll find Copperhead underneath Belle Reve. Talk with him and he’ll ask you to collect some snakes for him. Head to the marked locations on the map to find the snakes, then press B near them to send them to Copperhead.




One red snake can be found underneath Belle Reve, pretty much directly south of Copperhead.








One green snake can be found by hopping the fence directly north of Copperhead.








Another red snake can be found by the pipes at the north corner of Belle Reve.








The other red snake can be found on the north side of the path leading to the Hall of Doom.








The other green snake can be found by a cart south of the Prospector’s Shack.








After gathering all 5 snakes, return to Copperhead and speak with him to complete this Quest.

Reward: Copperhead (250,000)
Quests cont.
Swamp Stylin’
“Belle Reve International Fashion and Prisons Inc. insisted on a photoshoot here in the famous bayous to show off these new threads but the photographer hasn’t even turned up! Can you get some shots of me? I could do it myself but it’d be faster if I got someone to help me… And I’d be able to leave this gross place a lot quicker.”

After completing the “Discomfort Blanket” Quest, you’ll find Vixen underneath the bridge to East Gotham. Speak with her and she’ll ask you to take some fashion shots of her.






Follow Vixen to the first photoshoot location. Along the way, you’ll need to defeat some attacking thugs. Once they’re toast, Vixen will pose. Pull out your camera and take a picture of her in front of the Prospector’s Shack.





After taking the picture, follow Vixen to the next location. Pull out your camera and take a picture of her with Belle Reve in the background.







After taking the picture, follow Vixen to the final location. Along the way, you’ll need to take care of more attacking thugs. Defeat them and continue to follow Vixen to the Lost Gorilla Ruins, where you’ll be able to take the final picture. Successfully take all three pictures to complete this Quest.

Reward: Vixen (150,000)
Races
Required Abilities: Flight

Seeing Belle Reve Through the Trees
This race requires a flying character, and it can be found at the top of Belle Reve. Complete the race within 1 minute 30 seconds to receive the reward.

Reward: Killer Frost’s Ice Car (25,000)





Snap! Growl! And Gooooooo!
You’ll find this race by some pipes underneath the bridge leading to East Gotham. It requires a crocodile to begin, and thankfully there’s one right nearby! Hop on the croc and complete the race within 2 minutes to receive the reward.

Reward: Killer Croc’s Battle Chomper (25,000)
--------------Wayne Island--------------

Gold Bricks
Required Abilities: Dig, Electricity, Floral Toxin, Goon Command, Graffiti, Grapple, Ice, Illumination, Projectile Rebound, Smash Walls, Technology, Telekinesis, Tracking

Ain’t No Fountain High Enough
After collecting the “Breaking the Law-n” Gold Brick, you’ll find this Gold Brick inside the fountain west of the Johnny DC Info Point. In order to collect it, you’ll need to turn on the fountain.






You’ll find a slider puzzle on the wall nearby. Use the technology panel to solve it, connecting the pipes and turning on the fountain.







Once the water is flowing, freeze it to create an ice rink, making the goon’s wish come true! He’ll skate on the rink, breaking the ice and allowing you to collect this Gold Brick.






Breaking the Law-n
The garden northeast of Wayne Manor could use some work! Start by destroying the glowing flower bed by the grass, revealing LEGO pieces. Build them onto the lawnmower, then move over to the large hedge.





Use telekinesis on the chainsaw to cut around the shape, revealing more LEGO pieces. Build them onto the lawnmower.







Once both sets of LEGO pieces are built onto the lawnmower, a panel will open up on the back wall, revealing a generator.







Charge it up to power the lawnmower, then hop on. Drive over all of the blades of grass to mow them. Once the grass is mowed, the lawnmower will explode, revealing this Gold Brick.






Hook, Line And Brick
Head to the beach on the south side of the island and you’ll find a whole bunch of dirt piles.








Dig them up and you’ll reveal three sets of LEGO pieces. Build each set of LEGO pieces into lures, which will then drop down into the water.







Step on the large button next to each fishing pole to reel in the line. One of the lines will reel in a shark, who will spit out this Gold Brick.







Maze Mayhem
This Gold Brick can be found inside the Batcave, which lies underneath Wayne Manor. To reach it, drive to Wayne Island from Central Gotham and continue south along the narrow dirt road to reach a rock wall. The wall will open up, revealing the entrance to the Batcave.




Once inside, you’ll be shown this Gold Brick in a container. In order to access it, you’ll need to move an electric charge through some mazes. The first one can be found to the left of the Gold Brick. Once you charge up the generator, an electric charge will start to travel along the wire. You’ll need to step on/off the red button to move the red connectors into position so the charge can travel to the green bat symbol on the left side.

Once you’re ready to begin, charge up the generator. Stay off the button to start. Once the charge passes the first connector, step on the button until the charge passes the second connector. Once it passes the second connector, quickly step off the button so the charge can pass through the third connector and into the bat symbol.



This will reveal a second maze over by the T. rex, which has both red and blue connectors. Take some time to study the maze, and when you’re ready, charge up the generator! Start by stepping on the blue button, and when the charge passes through the first blue connector, hop onto the red button. Once the charge passes through the first red connector, hop off the red button. When the charge passes through the second red connector, hop back on the red button.

The charge will pass through the second blue connector and back through the second red connector. Once it passes through the second red connector again, step on the blue button so the charge can pass through the third blue connector. Finally, step on the red button so the charge can pass through the third red connector and into the bat symbol.


This will reveal the third and final maze in the center of the Batcave. This one looks tricky, as it has red, blue and yellow connectors! Take some time to study the maze, then charge up the generator when you’re ready. Start by stepping on the yellow button so the charge can pass through the first and second yellow connectors. Once it’s through, step on the red button so the charge can move through the first red connector and head to the left.

Once the charge passes the first red connector, quickly step on the yellow button again. This will allow the charge to travel down the wire through the blue and red connectors and into the bat symbol at the end.





Successfully completing the third maze will open up the container with this Gold Brick inside, allowing you to collect it.
Gold Bricks cont.
Not-so-light House
You’ll find a lighthouse on an island northwest of Wayne Island. As you approach, you will hear from the “King of Darkness”. He has a plan to turn off the Gotham Lighthouse, and he needs your help to do it!





Start by heading down to the very base of the lighthouse, where you’ll find a valve. Turn it to raise up a blue bumper.







Head up the stairs and continue straight down the path, where you’ll find a rebound pad under an arch. Use it to destroy part of the generator powering the lighthouse.






Continue down the path past the archway and you’ll find a small building. Behind the building is another valve. Turn it to raise up another blue bumper.







Head back to the small building and you’ll find a dark room inside. Light it up to reveal a rebound pad, then use it to destroy the generator.







Once the generator is destroyed, you’ll watch a ship crash against the rocks. Swim out to the wreckage and you’ll find this Gold Brick left behind.







The E.Nigma of Bruce Wayne
This Gold Brick can be found inside Wayne Manor itself. To enter the manor, hop into the elevator in the Batcave.







Once inside the manor, you’ll run into a Riddler goon. He’ll ask you to help him sack the place so he can try to find some dirt on Bruce Wayne. There are 5 tasks to complete, so let’s get started! To begin, put out the fires in the fireplace.





This will reveal three buttons. Step on one and your partner and the Riddler goon will step on the others, revealing a slider puzzle.







Use the technology panel to solve the puzzle, revealing some batarangs and utility belts.








Solving the puzzle will also reveal some LEGO pieces on the left side of the area. Build them into railings hanging above the curtain.







To reach the railings, hop up the moving platforms (although sometimes it’s easier to fly). Grab onto one railing and the Riddler goon will grab the other. This will open the curtain, revealing a bat stained glass window.





Hop up the moving platforms to return to the upper level, then head to the center to find a Wayne family portrait. Graffiti the painting to destroy it, revealing a portrait of Batman.






Directly across from the portrait is a chandelier. Latch onto the grapple point underneath it, then pull to knock it down, revealing a spinning bat symbol.







For the final task, head to the right side of the upper ledge and destroy the glowing bookshelf to reveal three grapple points.







Recruit the two Riddler goons, then latch onto the grapple points and pull to knock down the shelf, revealing a hidden alcove.







Press the button to pull back the rug on the ground floor, revealing a hologram.








After completing all five tasks, the Riddler goon will toss out this Gold Brick as thanks.
Gold Bricks cont.
There’s a Bat In My house
After completing the “The E.Nigma of Bruce Wayne” Gold Brick, head up to the roof of Wayne Manor. You’ll find some Two-Face goons who are trying to catch Man-Bat. You’ll need to complete three tasks for them in order to help them out. Each of the tasks can be found along the roof.




Let’s start at the north end of the manor and work our way south. You’ll find a LEGO wall next to a mousetrap at the north end of the manor.







Graffiti the wall to destroy it, revealing LEGO pieces. Build them into a piece of cheese on the mousetrap.







Continue south along the rooftops and you’ll find a glowing AC unit next to a large cage. Destroy the AC unit to reveal LEGO pieces, then build them into a boombox.






Continue south along the rooftops and you’ll find some wires leading to an electric fence. There are three colored valves here, and you’ll need to turn them to rotate the wires into position.






Start by charging up the generator, sending power to the wire. This makes it easier to visualize the charge when you rotate the valves.







Turn the yellow valve once, then head to the blue valve and turn it two times.








Drop down to the green valve, then turn it once to power up the electric fence.








Once you complete all three tasks, the Two-Face goon will toss out this Gold Brick as thanks.








Totally Legitimate Merchandise
You’ll find a woman selling authentic Wayne Family Gold Bricks outside the Batcave. However, 50,000 silver Superman tokens is a lot of money, so let’s see if we can get a better deal! To do that, we’ll need to brew some floral toxin.





Destroy the cluster of flowers right next to the toxin barrel to reveal the blue flowers.








You’ll find a tracking point behind the merchandise stall. Follow the trail to reveal a cluster of flowers, then destroy it to reveal the yellow flowers.







You’ll find a cracked wall to the left of the entrance to the Batcave. Smash it to reveal another cluster of flowers, then destroy it to reveal the red flowers.







Once you’ve gathered the ingredients, return to the toxin barrel and brew the toxin. The floral toxin will cause the woman working the stall to toss out a complimentary Gold Brick!
Quests
Required Abilities: Grapple, Photo Mode

Best in Show-business
“Oh boy! Friend is going to help make Krypto superstar actor! All Krypto needs is pictures and he will be a mega star! Will friend be good boy and take pictures for him?”

After completing the “Eggs-traction” Quest, you’ll find Krypto the Superdog inside a gazebo in the Wayne Memorial Gardens. Talk with him and he’ll ask you to take some pictures of him.






Follow Krypto to the front of Wayne Manor, then take a picture of him in front of the house.








Krypto will then start making his way to the next location. Follow him down to the bridge leading to Central Gotham, then take a picture of him with Amusement Mile in the background.






Follow Krypto to the next location: a shot of him with the Gotham Lighthouse in the background. You’ll complete this Quest after taking all three pictures.

Reward: Krypto (250,000)




Eggs-traction
“For too long have I been relegated to C-list crime status. Stealing pens on Administrative Professional’s Day… Tampering with pancake batter recipes for Mardi Gras… However, this time will be different! This year’s Wayne Foundation Egg Hunt will feel my wrath when I call upon that bothersome bunny to remove the eggs from this freshly cut lawn! Bah! This bunny seems to be running a little behind schedule. Maybe you could find him for me?”

After collecting the “Ain’t No Fountain High Enough” Gold Brick, you’ll find Calendar Man by the Johnny DC Info Point. Talk with him and he’ll ask you to find a missing bunny for him. However, we aren’t going to find the bunny. We’re going to become the bunny!




Head over to the Customizer in Stryker’s Island, then create a custom character with the “Bunny Suit” Helmet and Preset Body. Once you create the character, take control of them and return to Calendar Man.





After returning to Calendar Man, the egg hunt will officially begin, and you’ll be tasked with finding 10 eggs. Each of them can be found scattered around nearby, and all are marked on your map. The game will also lead you to each egg, making it easier to find them.




Once you find all 10 eggs, return to Calendar Man and speak with him to complete this Quest.

Reward: Calendar Man (250,000)






In Brightest Day, In Broken Kite
“Ok, so long story short, I was gliding over to the roof of the bank to make a little…uh…deposit and the wind picked up a little, smashing my kite into this tree. Basically what I’m saying is… GET ME DOWN FROM HERE!!!”

After collecting the “Totally Legitimate Merchandise” Gold Brick, you’ll find Kite-Man stuck in a tree on the side of the road leading to Wayne Manor. Talk with him and he’ll ask you to help him get down.






Latch onto the grapple point underneath him, then pull to get him down. Unfortunately, he’ll realize that his kite is broken! Time to help him fix it.







In order to fix the kite, you’ll need to gather 10 materials (4 wood boards, 2 capes and 4 balls of yarn). Head to the marked spots on the map to find each of the materials. The game will also guide you to the materials, making them easier to find.





Once you’ve gathered all 10 materials, return to Kite-Man and speak with him to complete this Quest.

Reward: Kite-Man (150,000)





Pensioner Pranks
“Me and Robin have been cooped up in this cave for SO long now. We had to find something to do, so we decided we would play some harmless pranks on good ol’ Alfred. Robin is out getting some stuff we need right now! Hey! You want in on this? Go make yourself look like a monster and meet me back here! You can jump out and scare Alfred! Hahaha!”

After collecting the “Maze Mayhem” Gold Brick, you’ll find Superboy inside the Batcave. Talk with him and he’ll ask you to help him and Robin prank Alfred.






In order to scare Alfred, you’ll need to dress up like a monster. To do this, head over to the Customizer in Stryker’s Island and make a custom character with the “Swamp Monster” Helmet and Preset Body. Once you create the character, take control of them and return to Superboy to complete this Quest.

Reward: Superboy (250,000)
Races
Required Abilities: Glide (Advanced)

Gliding Around the Beach
After collecting the “There’s a Bat In My house” Gold Brick, you’ll find this race marker on the roof of Wayne Manor. In order to start the race, you’ll need a character with the Glide (Advanced) ability. Complete the race within 1 minute 20 seconds to receive the reward.

Reward: Batwing (25,000)


Wayne Family Fun-Run
After completing the “Best in Show-business” Quest, you’ll find this race marker near the gazebo in the Wayne Memorial Gardens. To start the race, you’ll need a character with super speed. Complete the race within 35 seconds to receive the reward.

Reward: Bat-Rocket (25,000)
---------------Challenges---------------
Bothersome Bats
"A flock of bats have made Wayne Island their new home. For some reason…? Find and get rid of all ten of them."

Required Abilities: Boomerang

In order to complete this Challenge, you’ll need to get rid of 10 flocks of bats (which are really just 10 giant bats). Once you find the bats, hit them with a ranged attack to scare them off and register them for this Challenge.

Here is a map with the locations of all 10 bats:



“Maybe if Master Bruce hired a window cleaner his plants would do better and it wouldn’t be so dark in there…”

This bat can be found hanging inside the greenhouse at the north end of the manor.








“At least it’s not hanging from the FRONT door. He’s already left too many clues…”

This bat can be found hanging above the back door to Wayne Manor.








“Why hang from a tree when there’s a perfectly good cave mere feet away? And so close to the old family memorial too…”

You’ll find this bat hanging from the tree right next to the statue of the Wayne family.








“I knew no good would come from that giant hedge. All it’s missing now is a cowl and cape.”

This bat can be found on the giant hedge at the center of the circle outside Wayne Manor.








“That reminds me, the gates could do with a new lick of ‘brooding black’.”

You’ll find this bat hanging off the gate leading to the Johnny DC Info Point.








“Poor little thing’ll be roasted by the Batmobile if it doesn’t get out of that tunnel.”

You’ll find this bat hanging above the tunnel leading into the Batcave.








“Could be just another suit accessory I suppose. Must’ve got out of the suit display next to it.”

This bat can be found hanging inside the Batcave, just to the left of the “Maze Mayhem” Gold Brick.








“It can get lonely down in that cave. He probably just wanted a friend. A large, scientifically inaccurate, Cretaceous-era friend.”

This bat can also be found inside the Batcave, hanging on a support pillar slightly behind the T. rex statue.







“Even bats like to visit the beach I suppose.”

You’ll find this bat on the cliffside down by the beach on the south side of the island. The bat can be found to the left of the railings you hop up to reach the manor.






“As far as prizes found at the end of hedge mazes go, it’s not the best.”

This bat can be found at the east end of the hedge maze, hanging on a stone column.
Poster Painter
"Some recent ‘unpleasantness’ means that Harvey Dent is probably not going to be re-elected District Attorney. He’s put up ten posters in Central Gotham that need to be ‘defaced’. Er… ruined."

Required Abilities: Graffiti, Photo Mode

In order to complete this Challenge, you'll need to graffiti 10 Harvey Dent campaign posters, which you can find throughout Central Gotham. Graffiti the poster and take a selfie with it to register them for this Challenge.

Here is a map with the locations of the 10 posters:



“I promise I will make the room inside our cable car statue a tourist hotspot”

The Gotham Cable Car Station is actually a giant statue. You’ll find the entrance to the room on the north side of the road that leads underneath the station.






Head inside the room to find this poster. You'll end up in this room after completing the "Float Like a Bat" Race.







“I will insist on more frequent hotel inspections to ensure tourists receive the highest quality”

The Hotel is the large building southwest of Wayne Tower, marked with neon green signs. Head up the stairs at ground level in the southwest corner of the Hotel to find this poster in front of a bookstore.






“I will keep the streets clean of trash, particularly under the Innsmouth Bridge”

The Innsmouth Bridge is directly west of the Gotham Central Monorail Station. You’ll find this poster on the north side of the street below the bridge.






“I will support our beautiful Chinatown district, ensuring our famous Pagoda is given protected status”

You’ll find this poster on the side of the large building in the southeast corner of Chinatown. It’s on the west side of the second floor.







“I pledge to give additional funding to our hard-working police force, protecting our streets”

You’ll find this poster in the courtyard south of the GCPD building, right next to the “From Gotham to Belle Reve” Race.







“I will add more wheelchair accessible routes to Chinatown, which currently has no access ramps”

There are a series of stairs leading up to Chinatown in the southeast corner of the district. You’ll find this poster on those stairs.







“I pledge to improve transit links in the city, refurbishing our old cable car station”

This can be found on the stairs in the southwest corner of the Gotham Cable Car Station.








“I will come down hard on Graffiti, particularly in the passage beneath the ice cream factory”

The ice cream factory is the building south of the Gotham Clock Tower. You’ll find an ‘S’-shaped road leading out from the clock tower that meets up with the factory. You’ll find a small drop off at the south bend in the road, close to the factory.





Drop down and you’ll find this hidden poster.









“I promise to highlight our green spaces, planting more flowers in the gardens beneath the police station”

You’ll find this poster on the south side of the road that goes underneath the GCPD.








“I will add more police patrols around the dockyard, protecting our Sailors and their shipments”

This poster can be found in the docks underneath the southwest corner of Chinatown, close to the “Teekl Tracking” Quest.
Peeping Penguins
"A number of penguin-shaped security cameras have been placed in East Gotham by some ‘unknown villain who definitely doesn’t own a nightclub there’. Decommission all ten of them."

Required Abilities: Flight

In order to keep an eye on his criminal empire, The Penguin has placed 10 not-so-cleverly disguised security cameras around East Gotham. Looking like penguins with cameras on their heads, these will need to be destroyed to register for this Challenge.

Here is a map with the locations of all 10 penguins:



“Grumble. Lousy manager doesn’t even trust me to load up the Ace Chemical vans…”

The Ace Chemical loading docks can be found west of the factory, underneath the road leading to the parking lot. This penguin can be found in the open loading bay.






“Gee. Someone really wants to keep track of everyone driving up to the Ace Chemical Factory.”

This penguin can be found on the side of the road leading to Ace Chemicals, at the T-junction.








“Ever get the feeling you’re being watched in the Factory parking lot?”

This penguin can be found on the roof directly north of the Ace Chemicals parking lot.








“Well at least my car will be safe outside of that fancy nightclub.”

This penguin can be found in the northeast corner of the parking lot of the Iceberg Lounge, facing the club.







“Do you think that robot penguin is getting cold standing on top of that giant iceberg?”

This penguin can be found on the roof of the Iceberg Lounge, overlooking the parking lot.








“Wonder what that weird blinking red light at the Monorail Station is.”

This penguin can be found at the East Gotham Monorail Station, facing the ticket booths.








“I guess a camera pointing at the window of a theatre is cheaper than actually buying a ticket.”

You’ll find this penguin on the roof of a building directly south of the Monarch Theater.








“Why would Penguin care about who’s coming in and out of the Swamp?”

You’ll find this penguin in front of a billboard above the tunnel leading to the Swamp.








“They can’t have cameras on Hotel roofs! It’s unconstitutional!”

The Hotel can be found southeast of the Monarch Theater, partly underneath the road that leads to Metropolis. This penguin can be found in the southwest corner of the roof.






“If I put a bus stop in Crime Alley, I’d want to keep track of who was using it as well…”

This penguin can be found on top of the bus stop in Crime Alley, directly west of the Johnny DC Info Point
Irritating Incisors
"Some prankster thought it would be funny to scatter chattering teeth all across Amusement Mile - and it was for a while. Then it got really old. There are ten sets of chattering teeth that need to be silenced already!"

Required Abilities: Flight

Courtesy of an anonymous prankster, there are several sets of chattering teeth scattered around Amusement Mile that you need to destroy. Thankfully, they make plenty of noise, so once you hear that distinctive chattering sound, you'll know you're close to a set. Destroy the teeth to register them for this Challenge.

Here is a map with the locations of all 10 sets of teeth:



"Sounds like someone behind the Wheel of Misfortune’s really feeling the cold.”

This set of teeth can be found directly south of the ferris wheel.








“I guess somebody thinks the Monorail is the scariest ride in the park.”

You’ll find this set of teeth at the south end of the Amusement Mile Monorail Station.








“My teeth chatter when I eat ice cream too! Glad I ain’t the only one!”

This set of teeth can be found next to a Mr. Freeze ice cream stand north of the tunnel leading to Joker’s Fun House.







“‘Always take your false teeth out before riding the Dodgems’ as my old grandma used to say…”

This set of teeth can be found just south of the bumper cars.








“Is it just me or does that giant shark have a few too many teeth in its mouth?”

You’ll find a giant wooden shark in the water in the north part of Amusement Mile. Fly into the shark’s mouth to spot this set of teeth.







“Do you think those chattering teeth rode the Helter Skelter by themselves? Pretty impressive if they did.”

You’ll find this set of teeth just south of the Helter Skelter, which can be found in the northwest corner of Amusement Mile.







“I’d probably look angry too if I had a giant head and a pair of chattering teeth right next to my ear!”

While standing in front of the entrance to Joker’s Fun House, look down and to the left to spot this set of teeth on the Joker’s right shoulder.







“The first thing I saw entering Amusement Mile was a discarded pair of teeth. 4/10 will not revisit.”

You’ll find this set of teeth right in front of you after you enter Amusement Mile.








“Think I can hear something mechanical from behind that Balloon Game. There’s no way that it’s not fixed!”

You’ll find this set of teeth behind a green game stand southeast of the entrance.








“Rollin’ Poison is so rad it made my teeth fall out! Or at least that’s what I’ll tell my lawyer.”

This set of teeth can be found at the start of the Rollin’ Poison rollercoaster, which can be found in the southeast corner of Amusement Mile.
Runaway Roundup
Arkham Asylum is known for its stringent security which is why in the past day only six inmates have escaped and taken their chances hiding in the surrounding forest. Roundup and expose all six of them.

In Arkham, there are 6 escaped inmates that you need to find and capture. Each of the inmates will be found hiding inside a rock, a plant, or a tree stump. Destroy the object that the inmate is hiding in to register them for this Challenge.

Here is a map with the locations of all 6 escaped inmates:



“Harkness won’t even make it past the driveway! She’ll be easy to roundup.”

You’ll find Harkness hiding inside a wooden stump on the side of the road leading up to Arkham Asylum.







“That MacKenzie’s a crafty one. She could be in the Netherlands by now! After all, she really, REALLY likes windmills.”

You’ll find MacKenzie hiding in a large rock by the Old Windmill, which can be found northwest of the Johnny DC Info Point.







“Clifton always wanted a window in her cell so she could look out over all of Arkham and the Asylum. Some view.”

As soon as you enter the area, take a right and head up the hill. You’ll find Clifton up here, hiding inside a large plant.







“That escaped photographer, Wright, he was always a ‘big picture’ kind of guy. Bit skittish.”

You’ll find a large billboard just west of Arkham Manor. Next to the billboard, you’ll find Wright hiding in a tree stump.







“That inmate, Hooks, always seemed like the ‘cabin in the woods’ type. Not to perpetuate stereotypes or anything!”

You’ll find the cabin in the woods at the far south end of the area, pretty much directly south of the Johnny DC Info Point. Hooks can be found hiding inside a large rock west of the cabin.






“Wait, Reynolds was in here for trying to prove ghosts are real? They are real! We drive past that super haunted place every day!”

You’ll find a cemetery in the center of Arkham Forest. Reynolds can be found hiding in a plant just south of the cemetery.
Potent Plants
"‘Tulipa faceta’ a purple flower long suspected to be an active ingredient in The Joker’s ‘Laughter Toxin’ has been spotted growing in the Swamp near Belle Reve prison. Weed out all ten specimens before some copycat tries to recreate the patented formula!"

Required Abilities: Flight

You'll find 10 purple flowers in the Swamp that are emitting a purple-and-green mist, similar to the mist given off by The Joker's Laughter Toxin. Destroy these flowers to complete this Challenge.

Here is a map with the locations of all 10 flowers:



“I can’t stop laughing whenever I see that ‘DANGER’ statue for some reason. Maybe it’s just because it’s a statue instead of a sign.”

While facing the Hall of Doom, head left up the slope to find this flower. Lex's jet is parked right by this flower during “Interlude - Apes Together Strong”.






“Guess giant robot heads that come out of the swamp need to stop and smell the flowers too.”

This flower can be found right in front of the Hall of Doom. It’ll be pretty much right in front of you whenever you exit the Hall.







“I hear they pump some sort of toxin onto the roof of Belle Reve to keep the inmates chirpy during yard time.”

Fly up to the roof of Belle Reve and you’ll find a prison yard. There are 4 large fans in the yard, forming a diamond shape. Stand on top of the northernmost fan, then look down inside it to spot this flower. Carefully drop down and you’ll be able to destroy it.




"The entrance to those ruins sure do have a lot of interesting plant life, huh?”

This flower can be found in front of the Lost Gorilla Ruins. Head up the slope north of the Prospector’s Shack to reach them.







“Dunno why, but I couldn’t stop giggling during my hike up that big hill in the swamp the other day.”

This flower can be found on the path leading up to the Lost Gorilla Ruins, which can be reached by heading up the slope north of the Prospector’s Shack.






"Uh… flowers ain’t supposed to grow in the middle of bridges… are they…?”

This flower can be found on the side of the bridge leading to Belle Reve, above the Johnny DC Info Point.







“Huh. Wonder if those pipes next to the tunnel leading back to Gotham could be affecting the local flora and fauna?”

This flower can be found under the bridge leading to Belle Reve, close to where the tunnel to East Gotham starts.







“You think the guy who lives in that cabin likes those smelly purple flowers outside his house?”

This flower can be found across from the Prospector’s Shack.








“You wouldn’t believe the kind of stuff you can find under bridges! Cartons of eggs! Pretty purple flowers! Elderly men! The list goes on!”

This flower can be found underneath the bridge leading to Belle Reve, close to the Johnny DC Info Point.







“Say what you will about the underside of Belle Reve prison, at least there’s some nice vegetation under there.”

This flower can be found underneath the parking lot in front of Belle Reve.
Telephone Terror
"Villains everywhere are beginning to suspect there might be some connection between the archaic telephone booths found in Metropolis and appearances of Superman. Destroy all ten of the phone booths in Metropolis so they can test that theory out."

Clark Kent has famously used phone booths to quickly change into his Superman outfit in times of crisis. In order to prevent him from carrying out heroic deeds, we need to get rid of these phone booths! Destroy each phone booth to register it for this challenge.

Here is a map with the locations of all 10 phone booths:



“S.T.A.R. Labs’ got some of the most cutting-edge tech in the world and yet they still have an old phone booth outside. It’s not even a Wi-Fi hotspot!”

S.T.A.R. Labs can be found in the northeast corner of the city. You’ll find this phone booth by a crosswalk at the building’s northwest corner.







“I heard some journo was fighting the city pretty hard to stop them removing a phone booth from outside his office.”

You’ll find this phone booth outside the north entrance to the Daily Planet, which can be found southwest of the North Metropolis Monorail Station.







“Pretty cool that they have those phone boxes outside of the History Museum. Cos y’know… history.”

The Metropolis Museum of Natural History can be found on the west side of the city. You’ll find this phone booth at the southeast corner of the building.







“Phone booth? Oh! You mean that box I stand in when it’s raining and I’m waiting for a cab outside the Hospital.”

The Hospital can be found in the southwest corner of the block of buildings directly north of LexCorp. You’ll find this phone booth on the southwest corner of the block.






“I don’t think I quite ‘get’ that art installation next to the statue of Lex Luthor. That one with the door on it.”

This phone booth can be found outside LexCorp, by a statue of Lex northeast of the building.








“Cain Theatre has all sorts of rustic features like reasonably priced popcorn and a single working landline outside.”

The Cain Theatre can be found in the southeast corner of the block of buildings directly north of LexCorp. You’ll find this phone booth right outside the entrance.






“A giant clock next to a giant telephone!? What is this? 1995?”

The Metropolis Clock Tower can be found directly west of the North Metropolis Monorail Station. This phone booth is directly south of the tower.







“Pretty sure that phone booth in Centennial Park is from the actual Bicentennial.”

Centennial Park can be found at the north end of the city, across from the Hall of Justice. You’ll find this phone booth just underneath the road leading to Smallville.






“What do they need a call box for at the Hall of Justice? Don’t they have like ‘super-phones’ or something?”

You’ll find this phone booth down the steps in front of the Hall of Justice.








“Weird that they have a public telephone outside Stryker’s. Wouldn’t that make it easier to call for a ride after a break out?”

You’ll find this phone booth slightly north of the entrance to Stryker’s Island, the prison in the southeast corner of Metropolis.
Sunflower Smasher
"Sunflowers are beginning to spring up all over Smallville bringing joy to all who see them. Crush all ten of them to stamp that out."

Kansas is known for its sunflowers, and Smallville is no exception! However, we can't allow the citizens to enjoy them, so the flowers need to be smashed. Destroy each sunflower to register it for this Challenge.

Here is a map with the locations of all 10 sunflowers:



“Always nice seeing that one lonely sunflower when I drive into Smallville.”

You’ll find this sunflower next to the small creek that runs along the road leading to Metropolis.








“Wonder if the guy who works in the Gas Station planted those flowers near it.”

This sunflower can be found just west of the Octan gas station.








“Used to be lotsa nice flowers on the drive up to the Mine. Wonder if they’re still there?”

You’ll find this sunflower on the side of the road leading up to the mine in the southeast corner of the area.







“Slowly but surely, nature’s taking back that old abandoned place at the top of the hill.”

This sunflower can be found at the abandoned mine in the southeast corner of the area. You’ll find it next to a ramp overlooking the airport.







“I hear the Mayor’s a big fan of sunflowers.”

You’ll find this sunflower on the north side of City Hall.








“Think they use sunflower oil as fuel for the planes? I’m basing this line of questioning on the one sunflower I saw next to the tanks.”

This sunflower can be found directly south of the fuel tanks at the airport.








“Flowers at the end of the runway!? DON’T THEY KNOW HOW DANGEROUS THAT IS!?”

This sunflower can be found at the far north end of the runway at the airport, next to an old shed.








“Strange… Wouldn’t expect one of those to grow in the shadow of a big barn like that.”

You’ll find this sunflower between the two silos just north of the barn at the Kent Farm.








“Can chickens even appreciate the beauty of a flower like that? Seems like a waste to plant it there.”

You’ll find a chicken coop south of the Kent Farm’s main barn. This sunflower is on the west side of the coop.







“Kinda surprising any flowers survive unscathed so near a tractor repair shop!”

This sunflower can be found in a small field north of the town.
Hug Hunter
"‘Darkseid Needs a Hug’ buttons are becoming quite popular among the Dreggs in Apokolips looking to offset some of their misery. Round up ten of these badges in Apokolips to help spread the cheer to Earth."

Required Abilities: Flight

Darkseid always seems to be in a bad mood, which does little to boost the morale of his servants. In order to brighten their day, they have created these fun buttons. However, we can’t allow that, so we need to hunt these buttons down. Collect each button to register it for this Challenge.

Here is a map with the locations of all 10 buttons:



“Armagetto stinky place, something stuck in giant skull nose. Maybe booger.”

You’ll find a giant skull in the north part of Armagetto, northwest of the Coliseum. This button can be found inside the skull’s nose.







“Power Plant has secret path underneath bossman’s head, seems pretty pointless.”

At the west side of the Power Plant, you’ll find a large statue of Darkseid with lava coming out of its mouth. Head behind the lavafall and you’ll find a tunnel with this button inside.






“Biggest Darkseid first, squashes all enemies. Hugs none!”

There is a giant statue of Darkseid at the south end of the Coliseum. Fly up to the statue’s fist to spot this button.







“The Granny Goodness Orphanage banners sure are pretty, one day maybe it will be my face up there.”

On the same ledge as the boom tube leading to Earth, you’ll find two banners hanging on the Orphanage. Fly up behind the east banner to find this button.






“Granny Goodness is always ordering pizza to a secret side entrance. Hawaiian is not for everyone. Maybe a button will change her mind?”

Head down by the lava on the east side of the Orphanage, where you’ll find a hidden side entrance. This button is in front of the door.







“Throne room forbidden place for Parademon. Darkseid big meanie.”

This button can be found inside Darkseid’s Throne Room, which you can enter from Darkseid’s Palace. Once inside, head straight back and fly into the tunnel over the lava river to reach this.






“Me hide button last place you will ever look, definitely not behind giant photo screen.”

You’ll find a large billboard underneath the road in front of the Orphanage. Check behind it to find this button.







“The g-g-giant one eyed monster facing coliseum, s-ss-something stuck in teeth!”

This button can be found on a ledge in the north part of the Coliseum, behind a support pillar.








“I lost something on one of the four lava slides at the Orphanage. Granny Goodness is a wonderful person.”

You’ll find this button floating above the lava slide in the northwest corner of the Orphanage. Fly carefully to reach it.







“Me and Susan have super secret hideout in power plant, play videogames, beat hi-scores, wear cool buttons.”

Head to the northeast corner of the Power Plant and you’ll find a path that leads downwards.








Head down the path to find a secret room, where you’ll find this button.
Bowtie Bandit
"A number of prominent statues across Earth are looking more dapper than usual courtesy of some spiffy new bow-ties provided by an anonymous benefactor. De-fancy-fy all ten statues."

Required Abilities: Boomerang, Flight

There are 10 statues on Earth that have purple-and-green bow ties on them, and in order to complete this Challenge, you'll need to destroy all 10. It is easiest to destroy these bow ties by using a flying character with heat vision (like Superman).

“It’s a little known fact that even the Ancient Egyptians wore bowties.”

You’ll find this bow tie on a large Sphinx statue on the west side of Central Gotham.








“I love the fashion sense of the Chinatown guardians, those robes are great.”

You’ll find a bow tie on a robed statue on the south side of “The Grotto”, which is the large building in the southeast corner of Central Gotham's Chinatown district.






“Even the cable car station’s got great style!”

The Gotham Cable Car Station in Central Gotham is actually a giant statue. Head to the north side of it and you’ll spot this bow tie.







“Who says you can’t look great in an old abandoned cathedral?”

You’ll find this bow tie on the south side of Gotham Cathedral, which can be found in the northwest corner of Central Gotham. The bow tie is right underneath a carving of what looks like a bear’s head.





“Police uniforms are really improving, even their statues look cool!”

You’ll find this bow tie on a small statue in a courtyard southeast of the GCPD building in Central Gotham.







“The statue facing Metropolis Hotel is just stunning.”

The Metropolis Hotel can be found directly south of S.T.A.R. Labs. You’ll find this bow tie on a statue holding a spear directly west of the Hotel.







“Le Marvin Bistro is such a classy joint, even the statues on the building look suave!”

You’ll find Le Marvin Bistro in Metropolis, directly northwest of LexCorp. Fly up to the roof and you’ll spot this bow tie on the southern statue.







“Looking cool isn’t hard when you’ve got a library card.”

You’ll find this bow tie on a statue on top of the Metropolis Library, which can be found in the northwest corner of the city.







“Lex has always been a trend setter.”

There are several statues of Lex Luthor surrounding the LexCorp building in Metropolis. This bow tie can be found on the statue on the west side of the building.






“Is anyone as fashionable as Wayne? Even his hedges are smartly dressed!”

This bow tie can be found on a hedge statue behind Wayne Manor on Wayne Island.
File Finder
"A number of case files from Arkham and Belle Reve have been, uh… ‘misplaced’ in unsecure briefcases around Earth and (somehow) Apokolips. There are thirty briefcases to find in total."

Required Abilities: Flight, Scale, Vent Travel

You will find case files (which look like large brown briefcases) scattered throughout Earth and Apokolips. Once you find a case file, smack it to open it, revealing a Character Token. Collect the Character Token to register the case file for this Challenge.

“Did I leave the evidence at the Gotham Clock Tower again?”

You’ll find the Gotham Clock Tower in the northeast corner of Central Gotham. Fly up to the top level, where you’ll find this case file between two plants.

Reward: Clock King (150,000)





“I wanna go play with the new toy on display at Schott’s Toys store!”

You’ll find Schott’s Toys in the southwest corner of Metropolis. Head inside the store and you’ll find this case file on display.

Reward: Toyman (150,000)





“I hope Mr. Luthor doesn’t mind if I leave my equipment up here while I skydive off his tower.”

You’ll find this case file at the VERY top of the LexCorp building (above the Apokolips Boom Tube) in Metropolis.

Reward: Hawkgirl (250,000)





“The view was beautiful from inside the Lady Justice statue! My view of Wayne Tech was a little obstructed though…”

The Lady Justice statue can be found south of the LexCorp building, facing Central Gotham. In order to enter the statue, we’ll need to start in Metropolis.







Starting at Stryker’s Island, head directly west down the road. As soon as you enter the tunnel, look to the left and you’ll spot an opening.







Head down the path and you’ll reach the interior of the statue, where you’ll find this case file, as well as a nice view of Gotham City!

Reward: Monsieur Mallah (150,000)





“That diner daytime disco sure was funky earlier! Just wish I had remembered to pick up my case…”

This diner can be found on the east side of Metropolis, south of the S.T.A.R. Labs building. Head inside and you’ll spot this case file behind a door.






In order to reach it, fly up to the roof of the diner, where you’ll find a vent.








Travel through the vent to reach this case file.

Reward: Mr. Mxyzptlk (250,000)







“I hear they hauled something out of the mines earlier! They seem to be storing it over night before they move it on!”

You’ll find the Abandoned Mine in the southeast corner of Smallville. In order to find this case file, we’ll need to head all the way up to the top of the buildings. Once inside, you’ll find a conveyor belt with some rocks.





Walk up the conveyor belt and you’ll find this case file at the end.

Reward: Adam Strange (250,000)






“That briefcase opposite the Gotham Bank… Got to be filled with stacks of money! Now if only I could find a way past the fence…”

The Gotham Bank can be found directly west of the bridge in Central Gotham that leads to Wayne Island. You’ll spot this case file behind a fence.







Fly around to the south side of the building and you’ll be able to head up the stairs and reach this case file.

Reward: Black Canary (150,000)





“Leave the package by the fountain in the park. We shall retrieve it later. Destroy this message after reading.”

You’ll find this case file by the fountain in Centennial Park, which is the park at the far north end of Metropolis.

Reward: General Zod (150,000)





“Step right up! Gather round my red and yellow stall to be blown away as I show you my next trick!”

This case file can be found inside a red and yellow stall in Amusement Mile. Continue south after entering the park to find it.

Reward: Trickster (250,000)





“What kind of hotel has a model of the solar system in the penthouse!? I’m not going back there again. Not even to get that old suitcase I forgot about.”

This Hotel can be found in Metropolis, directly south of S.T.A.R. Labs. Fly up to the penthouse at the top, where you’ll find this case file tucked in a corner behind a large stone panel.

Reward: Doctor Fate (150,000)




“Oh, I don’t feel so good after standing at the top of those giant vats at Ace Chemical. Next time, I decide the meeting spot!”

There are two large open chemical vats at the Ace Chemical Factory in East Gotham. This case file can be found on top of the south chemical vat.

Reward: Doctor Poison (10,000)





“Argh! Just arrived at the airport and I’ve only gone and left my suitcase back at my apartment in town!”

You’ll find this case file inside the garage of a building in Smallville, across the street from the Octan gas station.

Reward: Ravager (150,000)
File Finder cont.
“Special delivery instructions to Wayne Island… Cross the bridge, turn right at the cave entrance, leave the delivery down by the edge…”

Following the instructions will lead you right to this case file! Start by driving to Wayne Island from Central Gotham. This road is a large bridge.







Continue straight ahead and you’ll find a road barrier. The road behind it leads to the Batcave, so it’s time to turn right!







Head to the right and you’ll reach some rocks. Look down and you’ll spot this case file on a ledge.

Reward: Red Robin (150,000)






“I have finished my inspection around the Fire Pit Processing Energy Plant. I have left my report findings for you in the green control room.”

You’ll find this case file in the Fire Pit Processing Energy Plant on Apokolips. Head to the southwest corner of the plant and you’ll find a room surrounded by green shields. Head inside to find this case file.

Reward: Red Tornado (150,000)



“Hope Granny Goodness not mind me being up here. Should come here and enjoy view. Make her less crabby…”

You’ll find this case file on Apokolips, at the very top of Granny Goodness’ Orphanage.

Reward: Firestorm (150,000)






“That was a super menacing throne. Strange to have the delivery drop-off point right above it though.”

You’ll find this case file inside Darkseid’s Throne Room on Apokolips. Once inside, fly up above the throne to find this.

Reward: Atrocitus (250,000)





“I wonder if Jimmy is still locked inside the supply room…? I left my notes in there for a new story!”

While collecting the “Tabloid Takeover” Gold Brick in Metropolis, you’ll use Floral Toxin to convince Jimmy to leave the supply room inside the Daily Planet. This will allow you to head inside the supply room, where you’ll find this case file.

Reward: Lois Lane (150,000)



“Darn inmates breaking our glass panes! How else am I to keep my files secure if they keep breaking the glass?!”

You’ll find this case file inside Belle Reve in the Swamp. Once inside, climb the ladder to reach the upper ledge on the right, where you’ll spot some broken glass. Shrink down and you’ll be able to hop through the opening, allowing you to reach this case file.

Reward: Lady Shiva (10,000)


“I’ll just leave my notes near these two large tubes. See a whole lot of inmates transforming inside those lately…”

This case file can be found inside Stryker’s Island in Metropolis. While standing in front of the Customizer, look towards the screen to spot this.

Reward: Detective Chimp (250,000)





“I’ll never attempt a door to door sale in that forest again! That house was too spooky!”

You’ll find this case file in Arkham, on a porch on the south side of Arkham Manor.

Reward: Jessica Cruz (150,000)






“That guy screaming his head off at the lighthouse made me drop my case!”

The Gotham Lighthouse can be found in the water northwest of Wayne Island. You’ll find this case file on a small ledge on the side of the lighthouse, by a winch.

Reward: Doctor Light (150,000)




“That Swamp fella sure was cheery considering the state of his digs…”

You’ll find this case file inside the Prospector’s Shack in the Swamp.

Reward: Blue Beetle (150,000)






“Please leave all items and belongings to the side before proceeding into the Watchtower hangar. Thank you.”

The Watchtower can be accessed by using the teleporter inside the Hall of Justice in Metropolis. Once inside, head to the right to reach the stairs leading down to the lower level. You’ll notice that there’s a ledge leading towards the screen.





Hop onto the ledge, then head towards the screen to find this case file.

Reward: Green Lantern (John Stewart) (10,000)






“Does Wayne Tech have a lost and found? I left my case there last month.”

You’ll find Wayne Tech inside Wayne Tower in Central Gotham. You can enter the building by using the elevator at the south entrance. Once inside, head to the near right corner and hop over to the ledge, where you’ll find this case file.

Reward: Plastic Man (250,000)



“Nice kitty! Good Kitty! No! Don’t drink from my milk! Waiter!”

Just east of the Chinatown District in Central Gotham, you’ll find a building titled “La Maison Du Chat”. Head inside and you’ll find this case file on the counter.

Reward: Dex-Starr (250,000)




“*Sigh* Another night shift done at Ace Chemical… Wait… Oh no! Did I leave my spare clothes at the office again?!”

Head to the parking lot of the Ace Chemical Factory in East Gotham, then take a right past the fence. You’ll enter a small enclosed area, where you’ll find this case file.

Reward: Star Sapphire (150,000)




“BASE jumping from the top of the Arkham Asylum shouldn’t be that scary! I’ll just need to avoid landing in the spookier parts of the forest.”

You’ll find this case file at the VERY top of Arkham Asylum.

Reward: Terra (10,000)
File Finder cont.
“A wrestling show at the Botanical Garden? Well, that is a strange venue for such an event. Who would even organize that?”

The Botanical Garden can be found in the northwest corner of Central Gotham. Fly up to the roof, where you’ll find this case file at the base of the statue.

Reward: Bane (150,000)




“The GCPD will never ever think to look in their own backyard for this! I am such a genius!”

The GCPD building can be found in the southeast corner of Central Gotham. Head to the east side of the building and you’ll find a bunch of fenced-in areas. You’ll find this case file behind one of the fences.

Reward: Starfire (150,000)



“Darren - please stop putting pictures of aliens on the rotating planet on the roof. It’s bad for the mechanism and it’s not even that funny. Kind regards.”

This case file can be found on the roof of the Daily Planet, which can be found southwest of the North Metropolis Monorail Station.

Reward: Martian Manhunter (150,000)
Modest Misdemeanors
"Crime doesn’t always need to be some huge grand gesture, sometimes the little things, like robbing a safe or an infant can be just as fulfilling as a bank robbery or a plan to block out the sun. Complete five different types of modest misdemeanors to get that well deserved feeling of a job well done."

Required Abilities: Electricity, Explosives, Fuse Box Access, Heat

While exploring, you'll sometimes run into small scenarios where you can commit petty crimes. Take advantage of these opportunities to complete this Challenge.

“This comically oversized safe will keep all of my valuables secure!”

While exploring, you’ll sometimes find giant locked safes. To open them, charge the generator nearby, allowing you to loot the valuables within!







Alternatively, some safes have a fuse box on the side of them. Enter the fuse box and make your way through the maze, then hit the red switch at the end to open the safe.






“I know, I know, you shouldn’t give babies oversized lollipops - but he’s just so happy!”

While exploring, you’ll sometimes find a baby hanging out in a stroller with a large lollipop. Stand close to the baby and press B, then follow the button prompts to steal the lollipop.






“We could have got a cab if the prices weren’t so crazy! Where did that getaway driver get to!?”

While exploring, you’ll sometimes find two goons arguing about which one of them is going to be the getaway driver. Hop in the nearby car and settle the debate for them!






Once you hop in, your Wanted level will immediately go up. Follow the guide studs and get the crooks safely to the dropoff point, marked by a blue rectangle on the ground. Successfully drop off the goons to complete this.





“Just how secure are those Armored Vans anyway? The back doors don’t look very explosion-proof…”

While exploring, you’ll sometimes find police vans with silver doors.








Destroy the van door, then destroy the loot inside to complete this. Be careful, as this will raise your Wanted level!







Sometimes, you will find armored vans with gold doors. These also count for this Challenge. Destroy the door, then destroy the loot inside.







“If everybody recycled as well as us, we’d save the planet in no time! Assuming nobody came along and destroyed the recycling bins that is.”

In order to complete this task, you’ll need to destroy some recycling bins, which can be either red, blue or green. Once you destroy one recycling bin, your Wanted level will go up, and you’ll need to quickly destroy 2 more. A good place to do this is in the Swamp by Belle Reve. You’ll find red and green bins below the parking lot, and can find a blue bin by heading up the nearby stairs.
Transit Tycoon
"Riding public transportation without paying!? Have you no shame? There is no greater offense! There are three major methods of public transport in Gotham and Metropolis for the truly wicked interested in engaging in such a despicable act."

In order to complete this simple Challenge, you'll need to ride on each of the three major transportation networks in Earth's major cities.

“Glide through the sky from Amusement Mile to East Gotham. Gotham Monorail: The Best We Can Do.”

This can be achieved by riding on the monorail that runs from Amusement Mile to East Gotham (there is also a stop in Central Gotham). Hop on the monorail at any of the three stations and you’ll register this.





“From Gotham City to Metropolis… Travel In Style.”

This can be achieved by travelling on the cable car connecting Gotham City and Metropolis. You’ll do this as part of the story during “Interlude - Destination Metropolis”.






“Is it a Bird? Is it a Plane? It’s Metropolis MONORAIL. A Faster and Safer way to travel!”

This can be achieved by riding on the monorail that runs throughout Metropolis. You’ll do this as part of the story during “Interlude - Hall of Justice”.
Game Guru
"Even villains need a break sometimes. There are eleven mini-games scattered across Earth and Apokolips for those looking for a little break."

You will automatically progress through this Challenge as you explore Earth and Apokolips, as each of these minigames is tied to a Gold Brick or Quest. Collect the corresponding Gold Brick or Quest to register each hint for this Challenge.

“Granny Goodness make fancy new security and training system for Coliseum. Do not like it.”

“Have you faced the DASTARDLY DEADLY DOTS at the Airport? Sounds scary, all that alliteration.”

Complete the "Polka-Dot Panic" Quest in Smallville to register this.








“I heard Blaze Comics in Metropolis is running a cool event for its first customers! Too bad I don’t like comics.”

Collect the “Comic Booster” Gold Brick in Metropolis to register this.








“Female Furies take Earth technology to make big flashy light game! Darkseid Palace more exciting than ever!”

“Dreggs all happy about new game at Energy Plant. Darkseid must be turning blind eye!”

“Some guy’s having a lot of fun with a bow and arrow in the Arkham Forest. Says he’s looking for ‘recruits’ but I think he’s just messing around.”

Complete the "Hitting the Mark" Quest in Arkham to register this.








“Step right up, try your luck! What’s your aim like? Best game in Amusement Mile, guaranteed! …Probably…”

Collect the “Harlequin Hydration” Gold Brick in Amusement Mile to register this.








“Hope they don’t roll out the new ticketing system they have at Gotham East Monorail everywhere. It’s already so complicated!”

Collect the "The Conductor Says..." Gold Brick in East Gotham to register this.








“They just destroy their dirty dishes in Amusement Mile instead of cleaning them. People actually pay to do it as well! Ha!”

Collect the “Crockery Crasher” Gold Brick in Amusement Mile to register this.








“I’ve heard tourists go all the way to Florida to feed gators! Why go there when you can do it for free just a stone’s throw from Belle Reve?”

Collect the “Hungry, Hungry Crocodiles” Gold Brick in The Swamp to register this.








“Can’t believe the cops shut down Harley’s Hammers! It was the coolest game at that crummy theme park!”

Collect the “At the Range!” Gold Brick in Amusement Mile to register this.
Golden Graffiti
"These fancy monuments are nice and all but they all seem to be a little lacking in villainy. Villianize eight monuments on Earth and one on Apokolips."

Required Abilities: Flight

While exploring the hubs, you'll find large LEGO statues. Stand in front of each statue and press B to "villainize" it. In order to complete the statue's makeover, you'll need a certain amount of Gold Bricks. The first statue requires 10 Gold Bricks, and an additional 10 Gold Bricks will be required for each statue after that (up to 90 Gold Bricks for the last statue).

“The boss’ll love that jack-in-the-box I redid to look like him! Hope it doesn’t blend in with all these other giant Joker heads though…”

You’ll find a jack-in-the-box statue in front of the Helter Skelter, which can be found in the northwest corner of Amusement Mile.







“All hail the eternal throne of Darkseid! May he forever strike fear into the hearts of his enemies!”

Unsurprisingly, you’ll find Darkseid’s throne inside the Throne Room on Apokolips, which you can enter from Darkseid’s Palace.







“Arkham Asylum has some truly stunning gargoyles. I hear some have been untouched since the 1800s!”

You’ll find a gargoyle on the north part of the roof of Arkham Asylum.








“It's really cool that the city erected that statue of Commissioner Gordon. The guy’s got a pretty tough job!”

You’ll find a statue of Commissioner Gordon outside of the GCPD in Central Gotham.








“Ace Chemical really likes putting signs all over the place, huh? There’s a weird little one you can probably only see from the driveway.”

The Ace Chemical Factory can be found in East Gotham, and you’ll find a small Ace Chemicals sign on the roof directly north of the parking lot.







“If I were Superman I’d have statues of myself all over the place! Guess he’s a lot more modest than I am, just having that one in Metropolis.”

You’ll find this statue in Centennial Park, which can be found at the far north end of Metropolis, across from the Hall of Justice.







“Smallville has a keen farming tradition and we sure do show it! That’s why we commissioned that big ol’ statue.”

You’ll find this statue of a farmer northeast of Smallville’s City Hall.








“Lotta creepy signs out there in the Swamp. There’s that nice one with the big smiley man though. Really offsets the atmosphere.”

Head up the slope west of the Hall of Doom, where you’ll find a statue of a man with a “DANGER” sign. Lex’s jet is parked right next to this statue during “Interlude - Apes Together Strong”.






“The memorial on Wayne Island is really nice. I should get a marble sculpted monument to my family too. Maybe start a trend.”

You’ll find a statue of the Wayne family on Wayne Island, near the southeast corner of Wayne Manor.
--------------Miscellaneous--------------
DLC Characters
The following characters can only be unlocked through DLC, which you can purchase in the Steam Store. Next to each character, I list their abilities and how to unlock them. I also include a short character biography, which can be found in-game by viewing their profile in the character grid.

The Atom (TV Heroes)
Abilities: Electricity, Electricity Protection, Flight, Fuse Box Access, Hyper Jump, Photo Mode, Scale, Security Access, Technology, Toxic Gas Protection, Transform, Vent Travel, X-Ray Vision

How To Unlock: Purchase the DC Super Heroes TV Series Character Pack

A trusted member of Team Arrow, Doctor Ray Palmer developed his shrinking “Atom” suit shortly after arriving in Star City. Later recruited by time-traveler Rip Hunter, Ray joined a team of outcasts and misfits with the goal of protecting all of history… but don’t call him a hero; he’s a “Legend”.




Black Lightning
Abilities: Beam Deflect, Electricity, Electricity Protection, Flight, Hyper Jump, Illumination, Photo Mode, Security Access, Shield Mode, Technology, X-Ray Vision

How To Unlock: Purchase the DC Super Heroes TV Series Character Pack

Jefferson Pierce became the hero “Black Lightning” after discovering he had the metahuman ability to generate electricity. Retiring to become the principal of the local school, Jefferson thought he could make more of a difference helping the community through educating young people. However, when an old enemy returned, he once again found his community under threat. Meaning that, to put it simply; Black Lightning’s back.



The Flash (TV Heroes)
Abilities: Acrobat, Cosmic Treadmill, Photo Mode, Security Access, Sonar, Teleportation, Wall Climbing

How To Unlock: Purchase the DC Super Heroes TV Series Character Pack

Barry Allen is the Fastest Man Alive. To the outside world, he’s an ordinary forensic scientist but secretly, with the help of his friends at S.T.A.R. Labs, he fights crime and finds other metahumans like himself. When villains strike, Barry’s the only one fast enough to stop them. He is “The Flash”.






Green Arrow (TV Heroes)
Abilities: Acrobat, Explosive Bolts, Grapple, Heat Bolts, Photo Mode, Projectile Rebound, Security Access, Sonar Bolts, Technology

How To Unlock: Purchase the DC Super Heroes TV Series Character Pack

His name is Oliver Queen. Five years after being stranded on a mysterious island, he returned home with only one goal; to save his city from numerous outside threats. But in order to do this, Oliver knew that he had to become someone else… he had to become “something” else. He had to become the “Green Arrow”.




Mister Terrific
Abilities: Acrobat, Explosives, Photo Mode, Security Access, Stealth, Technology

How To Unlock: Purchase the DC Super Heroes TV Series Character Pack

A genius and former professional athlete, Curtis Holt worked for Palmer Technologies where he became friends with Felicity Smoak. Recognizing his excellent scientific skills, Felicity asked for Curtis’ help with a case which eventually led to him joining Team Arrow as the hero “Mister Terrific”.






Supergirl
Abilities: Detective Mode, Electricity Protection, Fire Protection, Flight, Heat, Hyper Jump, Ice, Photo Mode, Security Access, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection, X-Ray Vision

How To Unlock: Purchase the DC Super Heroes TV Series Character Pack

Kara Zor-El was sent from the doomed planet Krypton to protect her baby cousin, but by the time she arrived on Earth, he had already grown up to become “Superman”. To most people, she’s “Kara Danvers”; a reporter for CatCo Worldwide Media but, in secret, she works for the D.E.O. to protect her city as “Supergirl”.




Vibe
Abilities: Detective Mode, Mirror Portal, Photo Mode, Security Access, Sonar, Sonar Bolts, Technology, Tracking, Vent Travel

How To Unlock: Purchase the DC Super Heroes TV Series Character Pack

As an engineer at S.T.A.R. Labs, Cisco Ramon assisted in developing the particle accelerator that gave the Flash his powers. Later discovering that it had also given him the ability to harness “dimensional energy”, Cisco became the super hero “Vibe” and continued to fight crime as part of Team Flash.






Indigo
Abilities: Flight, Hyper Jump, Photo Mode, Smash Walls, Super Strength, Technology, Teleportation, Tracking, Vent Travel, Wall Climbing

How To Unlock: Purchase the DC Super-Villains TV Series Character Pack

Originally known as “Brainiac 8”, Indigo is a super-intelligent android from the planet Colu who used Supergirl’s pod to escape from the Kryptonian prison of Fort Rozz. After arriving on Earth, this highly-dangerous super-villain is intent on using her digital powers to rid the planet of “inferior beings”.



Prometheus
Abilities: Acrobat, Grapple, Photo Mode, Projectile Rebound, Stealth, Technology, Tracking, Twirl Sockets

How To Unlock: Purchase the DC Super-Villains TV Series Character Pack

Blaming the Green Arrow for the loss of his father, Simon Morrison vowed revenge and trained to become the villain “Prometheus”. Taking the name “Adrian Chase”, Simon became the District Attorney of Star City in order to get close to Oliver and complete his meticulous plan to ruin him.





Reign
Abilities: Detective Mode, Fire Protection, Flight, Heat, Hyper Jump, Ice, Photo Mode, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection, X-Ray Vision

How To Unlock: Purchase the DC Super-Villains TV Series Character Pack

Unaware of her alien origins, Sam Arias first discovered she had super powers when she accidentally used them during a crisis. However, this was the beginning of her transformation into the genetically engineered Kryptonian “Worldkiller” known as “Reign”; a super-villain intent on spreading her dark magic across the Earth.






Vandal Savage
Abilities: Beam Deflect, Boomerang, Goon Command, Heat, Photo Mode, Projectile Rebound, Shield Mode

How To Unlock: Purchase the DC Super-Villains TV Series Character Pack

Born over four thousand years ago, the villain who would become known as “Vandal Savage” was exposed to an alien element which granted him immortality. With his appetite for power continuing to grow over the centuries, Vandal Savage has become a near-unstoppable opponent determined to become the world’s ruler.
DLC Characters cont.
Vigilante
Abilities: Detective Mode, Grapple, Illumination, Photo Mode, Projectile Rebound, Stealth, Technology, Tracking

How To Unlock: Purchase the DC Super-Villains TV Series Character Pack

While serving as a Central City Police Officer, the former partner of Dinah Drake (also known as Black Canary) Vincent Sobel was accidentally caught in the wake of the particle accelerator explosion at S.T.A.R. Labs. Finding that he now had regenerative abilities, Vincent began a new life as the ruthless “Vigilante” and later faced off against the Green Arrow.




Zoom
Abilities: Acrobat, Cosmic Treadmill, Photo Mode, Sonar, Teleportation, Wall Climbing

How To Unlock: Purchase the DC Super-Villains TV Series Character Pack

Born in an alternate universe in the multiverse known as “Earth-2”, Hunter Zolomon became “Zoom”; a super-villain obsessed with stealing the abilities of other speedsters. After a negative encounter with The Flash while travelling the multiverse, he hatched an evil plan to increase The Flash’s powers so that he could later steal them for himself.






Deadman
Abilities: Acrobat, Electricity Protection, Fire Protection, Flight, Graffiti, Hyper Jump, Mind Control, Photo Mode, Security Access, Stealth, Teleportation, Toxic Gas Protection, Toxic Goo Protection, Vent Travel

How To Unlock: Purchase the Justice League Dark Character Pack

As a famous circus acrobat, Boston Brand had an egocentric lifestyle, caring little for anyone but himself. However, after his untimely demise, he returned to the world as a ghost and was tasked with helping others as the super hero “Deadman”, becoming a member of “Justice League Dark”.




Constantine
Abilities: Beam Deflect, Chlorokinesis, Earth Access, Heat, Heat Bolts, Illumination, Mind Control, Mirror Portal, Photo Mode, Security Access, Shield Mode, Stealth, Telekinesis, Vent Travel

How To Unlock: Purchase the Justice League Dark Character Pack

While growing up in Liverpool, England, John Constantine was fascinated with dark magic and traveled across the world in order to study it. Now as a detective, John uses his abilities to help those in danger but is more concerned with his work than being nice to the people he saves.






Spectre
Abilities: Detective Mode, Electricity, Electricity Protection, Fire Protection, Flight, Hyper Jump, Photo Mode, Stealth, Telekinesis, Toxic Gas Protection, Toxic Goo Protection, Transform, Vent Travel

How To Unlock: Purchase the Justice League Dark Character Pack

After police detective Jim Corrigan was ambushed by criminals, he became a vengeful spirit known as “The Spectre”. Embracing his new calling, this “Ghostly Guardian” has undertaken a ruthless crusade against crime, using his supernatural powers to punish wrongdoers wherever they may be.





Zatanna
Abilities: Acrobat, Beam Deflect, Chlorokinesis, Electricity, Flight, Illumination, Photo Mode, Security Access, Shield Mode, Telekinesis, Vent Travel

How To Unlock: Purchase the Justice League Dark Character Pack

Known to the world as a famous stage magician, Zatanna learned that she had inherited the ability to control real magic and decided to use her powers to fight supernatural dangers. Now a super hero sorceress, this “Princess of Prestidigitation” is ready to put on a show that no-one will ever forget.






Etrigan
Abilities: Boost Lift, Fire Protection, Heat, Hyper Jump, Photo Mode, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection

How To Unlock: Purchase the Justice League Dark Character Pack

As a knight from the legendary realm of Camelot, Jason Blood became bound to the powerful demon known as “Etrigan”. Cursed to share the same body, Jason is able to transform into Etrigan whenever needed. However, given his extremely ruthless nature, this should only be used as a last resort.




Swamp Thing
Abilities: Beam Deflect, Boost Lift, Chlorokinesis, Dig, Earth Access, Electricity Protection, Fire Protection, Hyper Jump, Illumination, Photo Mode, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection

How To Unlock: Purchase the Justice League Dark Character Pack

Scientist Alec Holland was working on an experimental “Bio-Restorative Formula” when his lab was attacked by criminals. After coming into contact with his formula, Alec fell into a nearby swamp, resulting in the creation of the creature known as “Swamp Thing”; the “Avatar of the Green”.

Aquaman (Gladiator)
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Boomerang, Hyper Jump, Illumination, Photo Mode, Security Access, Smash Walls, Super Strength, Teleportation, Tracking, Twirl Sockets

How To Unlock: Complete Ring of Fire

Being half-human and half-Atlantean, Arthur Curry grew up never feeling like he belonged to either the surface world or the underwater kingdoms of his mother. Now, in order to bring peace between both worlds, Arthur must journey to Atlantis and attempt to claim his rightful place on the throne.











Aquaman (Movie)
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Boomerang, Hyper Jump, Illumination, Photo Mode, Security Access, Smash Walls, Super Strength, Teleportation, Tracking, Twirl Sockets

How To Unlock: Complete The Final Battle

Being half-human and half-Atlantean, Arthur Curry grew up never feeling like he belonged to either the surface world or the underwater kingdoms of his mother. Now, in order to bring peace between both worlds, Arthur must journey to Atlantis and attempt to claim his rightful place on the throne.











Mera
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Earth Access, Glide, Glide (Advanced), Grapple, Illumination, Impact Switches, Lantern Constructs, Photo Mode, Security Access, Shield Mode, Tracking

How To Unlock: Complete Ring of Fire

The daughter of King Nereus, ruler of the undersea kingdom of Xebel, Princess Mera is a formidable warrior who has the ability to manipulate water using hydrokinesis. After partnering with Aquaman on an epic journey to find King Atlan’s trident, Mera is determined to help bring peace to the oceans.





Orm (Gladiator)
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Boomerang, Hyper Jump, Illumination, Photo Mode, Smash Walls, Super Strength, Teleportation, Tracking, Twirl Sockets

How To Unlock: Complete Ring of Fire

As the son of Queen Atlanna and King Orvax, Orm became the King of Atlantis and set his sights on ruling over all of the undersea kingdoms as “Ocean Master”. However, after the arrival of Aquaman, Orm’s half-brother and rightful heir to the throne, he is determined to hold on to power at all costs.
DLC Characters cont.
Orm (Movie)
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Boomerang, Hyper Jump, Illumination, Photo Mode, Smash Walls, Super Strength, Teleportation, Tracking, Twirl Sockets

How To Unlock: Complete The Final Battle

As the son of Queen Atlanna and King Orvax, Orm became the King of Atlantis and set his sights on ruling over all of the undersea kingdoms as “Ocean Master”. However, after the arrival of Aquaman, Orm’s half-brother and rightful heir to the throne, he is determined to hold on to power at all costs.











Black Manta (Movie)
Abilities: Acrobat, Advanced Swimming, Detective Mode, Glide, Glide (Advanced), Grapple, Heat, Illumination, Photo Mode, Technology, Toxic Gas Protection, Toxic Goo Protection, Tracking

How To Unlock: Complete Ring of Fire

Blaming Aquaman for a tragic event in his past, this former treasure-hunting pirate sought revenge and transformed himself into the fearsome “Black Manta”. Now armed with modified Atlantean technology, this sea-faring scoundrel is ready to cause deep trouble for anyone who gets in his way.





King Nereus
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Boomerang, Earth Access, Glide, Glide (Advanced), Illumination, Photo Mode, Security Access, Shield Mode, Smash Walls, Super Strength, Tracking, Twirl Sockets

How To Unlock: Complete Ring of Fire

As the ruler of the underwater kingdom of Xebel, and father of Princess Mera, King Nereus shares the concerns of King Orm about the danger posed by the surface world. While Orm claims he will be able to unite the kingdoms, Nereus remains skeptical of his ability to rule over them successfully.

Queen Atlanna
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Boomerang, Hyper Jump, Illumination, Photo Mode, Security Access, Smash Walls, Super Strength, Teleportation, Tracking, Twirl Sockets

How To Unlock: Complete Ring of Fire

Having fled from her home to escape becoming married, Atlanna, the future Queen of Atlantis, met and fell in love with lighthouse keeper Thomas Curry. After their son Arthur was born, Atlanna began to fear for their safety and returned to her kingdom, leaving Arthur behind to be raised by his father.












Trench Creature
Abilities: Acrobat, Advanced Swimming, Dig, Illumination, Photo Mode, Toxic Gas Protection, Toxic Goo Protection, Tracking, Wall Climbing

How To Unlock: Complete The Final Battle

The Trench are a race of underwater-dwelling creatures who, until recently, have remained dormant in the deepest depths of the ocean, protecting some of its greatest secrets. With their razor-sharp teeth and ferocious appetites, the Trench are extremely formidable foes… as well as highly dangerous dinner guests!






Brine King
Abilities: Advanced Swimming, Boost Lift, Dig, Fire Protection, Hyper Jump, Illumination, Photo Mode, Smash Walls, Super Strength, Toxic Goo Protection, Wall Climbing

How To Unlock: Complete The Final Battle

The leader of the Kingdom of the Brine, one of the seven tribes of Atlantis, the Brine King and its subjects are large, crab-like creatures with claws powerful enough to smash through anything in their path. Once someone finds themselves in the grasp of the Brine, escape is next to impossible.



Murk
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Detective Mode, Glide, Grapple, Heat, Illumination, Photo Mode, Projectile Rebound, Smash Walls, Super Strength, Technology, Toxic Gas Protection, Toxic Goo Protection, Tracking

How To Unlock: Complete The Final Battle

Dedicated to King Orm’s cause of having Atlantis rule over the seven underwater kingdoms, Murk is a skilled warrior and prominent member of the “Atlantean Commandos”, Orm’s personal security force. Always prepared for battle, Murk is more than a match for any adversary who dares face him.





Vulko
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Hyper Jump, Illumination, Photo Mode, Security Access, Technology, Teleportation, Tracking

How To Unlock: Complete The Final Battle

A trusted advisor to the royal family, Vulko attempted to persuade King Orm to seek diplomatic solutions to the conflicts between the underwater kingdoms. As Aquaman’s last remaining link to his Atlantean heritage, Vulko has also aided Arthur in learning to harness his extraordinary powers.







Batman (Movie)
Abilities: Acrobat, Boomerang, Detective Mode, Drone Access, Explosives, Glide, Glide (Advanced), Grapple, Illumination, Photo Mode, Projectile Rebound, Security Access, Sonar, Stealth, Technology, Tracking, X-Ray Vision
How To Unlock: Purchase the DC Movies Character Pack

After the loss of his parents at the hands of Gotham City’s criminal underworld, millionaire Bruce Wayne swore an oath to defend the weak and innocent. After years of training, he now uses his skills and vast resources to become “Batman”, striking fear into the hearts of wrong-doers everywhere.








Cyborg (Movie)
Abilities: Beam Deflect, Detective Mode, Electricity Protection, Flight, Heat, Hyper Jump, Illumination, Photo Mode, Security Access, Smash Walls, Stealth, Super Strength, Technology, X-Ray Vision

How To Unlock: Purchase the DC Movies Character Pack

After a terrible accident, high school football star Victor Stone’s life should have been over. Instead, his father used otherworldly technology to build him a robotic body, turning the teen into a half-man, half-machine: “Cyborg”. After being recruited by the Justice League, “Cyborg” has found a new sense of purpose, using his advanced technology to fight crime.




Deathstroke (Movie)
Abilities: Acrobat, Beam Deflect, Detective Mode, Goon Command, Grapple, Illumination, Photo Mode, Projectile Rebound, Stealth, Technology, Tracking

How To Unlock: Purchase the DC Movies Character Pack

With his years of extensive training and experimental genetic enhancements, Slade Wilson is a highly-valuable agent for hire. A master of combat, “Deathstroke” is a ruthless adversary of heroes everywhere with his considerable battle skills only matched by his keen, tactical mind.

The Flash (Movie)
Abilities: Acrobat, Cosmic Treadmill, Photo Mode, Security Access, Sonar, Teleportation, Wall Climbing

How To Unlock: Purchase the DC Movies Character Pack

After a sudden and unexpected accident, Barry Allen discovered that he could move faster than humanly possible. Now, as “The Flash”, Barry has become the “Fastest Man Alive” and uses his super-speed to help the Justice League defeat those who would do the world harm.
DLC Characters cont.
Superman (Movie)
Abilities: Detective Mode, Fire Protection, Flight, Heat, Hyper Jump, Ice, Photo Mode, Security Access, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection, Transform, X-Ray Vision

How To Unlock: Purchase the DC Movies Character Pack

Having escaped the destruction of his home planet Krypton, the infant “Kal-El” arrived on Earth and was named “Clark” by the kind farmers who found him. Discovering that the Earth’s yellow sun gave him incredible powers, Kal began to fight for truth and justice as “Superman: The Man of Steel”.





Clark Kent (Movie)
Abilities: Detective Mode, Electricity Protection, Fire Protection, Heat, Ice, Photo Mode, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection, Transform, X-Ray Vision

How To Unlock: Purchase the DC Movies Character Pack

The secret alter-ego of “Superman”, Clark was raised in Smallville by his adopted parents and now works as a mild-mannered news reporter for the Daily Planet. Clark’s early access to the news allows him to hear about potential disasters and act in time to save the day as “Superman”.







Wonder Woman (Movie)
Abilities: Acrobat, Beam Deflect, Boomerang, Grapple, Hyper Jump, Photo Mode, Projectile Rebound, Security Access, Smash Walls, Super Strength, Teleportation

How To Unlock: Purchase the DC Movies Character Pack

Growing up on a secret paradise island, Princess Diana of Themyscira belonged to a race of Amazon warriors who trained every day for battle. However, after leaving her home on a mission to save the world, she discovered a new purpose, deciding to remain and fight for peace as “Wonder Woman”.

Artemis
Abilities: Acrobat, Explosive Bolts, Grapple, Heat Bolts, Photo Mode, Projectile Rebound, Security Access, Sonar Bolts, Technology, Transform, Twirl Sockets

How To Unlock: Complete The Summit

Growing up in a family of known criminals, Artemis Crock instead decided to use her exceptional archery skills to become a hero and joined the “Young Justice” team. However, wishing to keep her family’s villainous history a secret, she initially pretended to be the niece of the Green Arrow.





Tigress
Abilities: Acrobat, Photo Mode, Teleportation, Tracking, Transform

How To Unlock: Complete The Summit

Growing up in a family of known criminals, Artemis Crock instead decided to use her exceptional archery skills to become a hero and joined the “Young Justice” team. However, wishing to keep her family’s villainous history a secret, she initially pretended to be the niece of the Green Arrow.






Aqualad (YJ)
Abilities: Acrobat, Advanced Swimming, Beam Deflect, Earth Access, Electricity, Glide, Glide (Advanced), Illumination, Lantern Constructs, Photo Mode, Security Access, Shield Mode, Tracking

How To Unlock: Complete The Summit

After his heroic actions helped to defeat the villainous Ocean Master, the young Kaldur’ahm became Aquaman’s protege and took the name “Aqualad”. As one of the original members of the super hero team “Young Justice”, Aqualad discovered that his father was actually Black Manta, one of Aquaman’s greatest foes.

Kid Flash (YJ)
Abilities: Acrobat, Cosmic Treadmill, Photo Mode, Security Access, Sonar, Teleportation, Wall Climbing

How To Unlock: Complete The Summit

As the nephew of Barry Allen (The Flash), Wally West dreamed of becoming a super hero like his uncle. After recreating the accident that gave Barry his powers, Wally found that he was also able to harness the Speed Force and became The Flash’s sidekick before joining the “Young Justice” team.







Superboy (YJ)
Abilities: Detective Mode, Fire Protection, Hyper Jump, Photo Mode, Security Access, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection, X-Ray Vision

How To Unlock: Complete The Summit

Created in secret by Project Cadmus to defend the Earth against Superman (if he ever turned evil), this clone of the Man of Steel was freed by Aqualad, Robin and Kid Flash. Although not as powerful as Superman, Superboy has made it his mission to help others as a part of the “Young Justice” team.






Miss Martian (YJ)
Abilities: Detective Mode, Flight, Hyper Jump, Mind Control, Photo Mode, Security Access, Stealth, Technology, Telekinesis, Transform, Vent Travel, X-Ray Vision

How To Unlock: Complete The Summit

Introduced as the niece of “Martian Manhunter”, M’gann M’orzz grew up hearing of her uncle’s heroic deeds as part of the Justice League. After becoming her uncle’s protege, M’gann hid her true origins as a White Martian and joined the “Young Justice” team, taking the name of “Miss Martian”.







Miss Martian (Alien Form)
Abilities: Boost Lift, Detective Mode, Flight, Hyper Jump, Mind Control, Smash Walls, Super Strength, Telekinesis, Transform

How To Unlock: Complete The Summit

Introduced as the niece of “Martian Manhunter”, M’gann M’orzz grew up hearing of her uncle’s heroic deeds as part of the Justice League. After becoming her uncle’s protege, M’gann hid her true origins as a White Martian and joined the “Young Justice” team, taking the name of “Miss Martian”.







Black Beetle
Abilities: Beam Deflect, Boost Lift, Detective Mode, Electricity, Electricity Protection, Fire Protection, Flight, Hyper Jump, Photo Mode, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection

How To Unlock: Complete The Summit

Harnessing the power of his Scarab, the mysterious warrior dubbed “Black Beetle” is able to use his advanced abilities and near-indestructible armor to serve a race of aliens known as “The Reach”. Unfortunately for the super hero team of “Young Justice”, Black Beetle is always ready to take down any “piece of meat” that dares to cross his path.





Shazam (Movie)
Abilities: Electricity, Electricity Protection, Flight, Hyper Jump, Illumination, Photo Mode, Security Access, Smash Walls, Super Strength, Teleportation, Toxic Gas Protection, Transform, Vent Travel, X-Ray Vision

How To Unlock: Complete Sivana Escape

Chosen because of his pure heart and strong spirit, fourteen-year-old Billy Batson found himself magically transformed into the powerful adult super hero “Shazam”. Retaining the perspective and attitude of his teenage self, Shazam is now ready to begin his journey into becoming a true hero.





Billy Batson (Movie)
Abilities: Acrobat, Photo Mode, Teleportation, Transform

How To Unlock: Complete Sivana Escape

Recognised for possessing a strong will and pure heart, the streetwise teenager Billy Batson was chosen to become the adult super hero “Shazam”. Now adjusting to life with his new “family” of friends, Billy has only just begun to discover how to use his newfound super powers for good.
DLC Characters cont.
Freddy Freeman
Abilities: Boomerang, Illumination, Photo Mode, Projectile Rebound, Teleportation, Transform

How To Unlock: Complete Sivana Escape

Channelling his fandom, the young Freddy Freeman made himself into something of an expert on the subject of super heroes. This was fortunate as it made him the perfect partner for his new best friend Billy Batson who had recently gained super powers to become the hero known as “Shazam”.





Shazam (Freddy)
Abilities: Electricity, Electricity Protection, Flight, Hyper Jump, Photo Mode, Security Access, Smash Walls, Super Strength, Teleportation, Toxic Gas Protection, Transform, Vent Travel

How To Unlock: Complete Sivana Escape

Channelling his fandom, the young Freddy Freeman made himself into something of an expert on the subject of super heroes. This was fortunate as it made him the perfect partner for his new best friend Billy Batson who had recently gained super powers to become the hero known as “Shazam”.







Envy
Abilities: Acrobat, Dig, Mind Control, Photo Mode, Teleportation, Vent Travel

How To Unlock: Complete Sivana Escape

As one of the “Seven Deadly Enemies of Man”, Envy represents mankind’s most jealous thoughts and desires. Trapped for years within a magical stronghold known as the Rock of Eternity, this resentful rogue is desperate to escape into the world and bring bitterness back in a big way.







Gluttony
Abilities: Heat, Photo Mode, Toxic Gas Protection, Toxic Goo Protection, Tracking

How To Unlock: Complete Sivana Escape

As a member of the “Seven Deadly Enemies of Man”, the creature known as Gluttony embodies the negative traits of overindulgence and excess. Caring little for the phrase “all things in moderation”, this voracious villain has recently escaped from being imprisoned inside the magical Rock of Eternity.





Pride
Abilities: Flight, Hyper Jump, Photo Mode, Teleportation, Vent Travel

How To Unlock: Complete Sivana Escape

Often regarded as the most dangerous of the “Seven Deadly Enemies of Man”, Pride represents mankind’s own sense of self-importance and unwillingness to compromise with others. Now freed from the Rock of Eternity, Pride has returned to take the world on an “ego trip” like never before.







Wrath
Abilities: Boost Lift, Dig, Fire Protection, Hyper Jump, Photo Mode, Smash Walls, Super Strength, Teleportation, Wall Climbing

How To Unlock: Complete Sivana Escape

Representing unbound fury and anger, the creature known as Wrath is one of the “Seven Deadly Enemies of Man”. Recently released from the Rock of Eternity, this ill-tempered troublemaker is ready to unleash a tidal wave of rage onto the world, causing more than simple “temper tantrums”.






Darla Dudley
Abilities: Acrobat, Photo Mode, Transform

How To Unlock: Complete Sivana Showdown

Forever full of energy, the idealistic and excitable nine-year-old Darla Dudley has a love for anything family related and is always trying to keep up with the bigger kids. Often feeling uncomfortable during moments of silence, Darla is very protective of her friends, despite her smaller stature.






Shazam (Darla)
Abilities: Acrobat, Cosmic Treadmill, Electricity Protection, Hyper Jump, Illumination, Photo Mode, Security Access, Smash Walls, Super Strength, Teleportation, Toxic Gas Protection, Transform Vent Travel, Wall Climbing

How To Unlock: Complete Sivana Showdown

Forever full of energy, the idealistic and excitable nine-year-old Darla Dudley has a love for anything family related and is always trying to keep up with the bigger kids. Often feeling uncomfortable during moments of silence, Darla is very protective of her friends, despite her smaller stature.





Pedro Peña
Abilities: Acrobat, Photo Mode, Transform

How To Unlock: Complete Sivana Showdown

Another member of Billy Batson’s new family, the shy and self-conscious teen Pedro Peña initially seems to lack the confidence he needs to stand up for himself. However, when he is spurred into action, it becomes clear that there’s nothing Pedro won’t do when it comes to protecting his friends.






Shazam (Pedro)
Abilities: Electricity Protection, Flight, Hyper Jump, Photo Mode, Security Access, Smash Walls, Super Strength, Teleportation, Toxic Gas Protection, Transform, Vent Travel

How To Unlock: Complete Sivana Showdown

Another member of Billy Batson’s new family, the shy and self-conscious teen Pedro Peña initially seems to lack the confidence he needs to stand up for himself. However, when he is spurred into action, it becomes clear that there’s nothing Pedro won’t do when it comes to protecting his friends.






Eugene Choi
Abilities: Acrobat, Drone Access, Photo Mode, Transform

How To Unlock: Complete Sivana Showdown

A member of Billy Batson’s new family, the highly intelligent eleven-year-old Eugene Choi always has his head in the game, or at least, a videogame. Often more comfortable when it comes to dealing with technology than other people, Eugene’s fondness for devices is rivalled only by his love of soda.






Shazam (Eugene)
Abilities: Electricity, Electricity Protection, Flight, Hyper Jump, Photo Mode, Security Access, Smash Walls, Super Strength, Technology, Teleportation, Toxic Gas Protection, Transform, Vent Travel

How To Unlock: Complete Sivana Showdown

A member of Billy Batson’s new family, the highly intelligent eleven-year-old Eugene Choi always has his head in the game, or at least, a videogame. Often more comfortable when it comes to dealing with technology than other people, Eugene’s fondness for devices is rivalled only by his love of soda.






Mary Bromfield
Abilities: Acrobat, Photo Mode, Transform

How To Unlock: Complete Sivana Showdown

At eighteen years old, Mary Bromfield has embraced her role as an “older sister” in Billy Batson’s new family and is especially protective over the younger kids. A smart, responsible and savvy multi-tasker, Mary is cautiously optimistic about going to college and the possibilities her future may hold.








Shazam (Mary)
Abilities: Electricity, Electricity Protection, Flight, Hyper Jump, Illumination, Photo Mode, Security Access, Smash Walls, Super Strength, Teleportation, Toxic Gas Protection, Transform, Vent Travel

How To Unlock: Complete Sivana Showdown

At eighteen years old, Mary Bromfield has embraced her role as an “older sister” in Billy Batson’s new family and is especially protective over the younger kids. A smart, responsible and savvy multi-tasker, Mary is cautiously optimistic about going to college and the possibilities her future may hold.
DLC Characters cont.
Shazam (Wizard)
Abilities: Electricity, Electricity Protection, Illumination, Photo Mode, Security Access, Shield Mode, Toxic Gas Protection, Vent Travel

How To Unlock: Complete Sivana Showdown

The Wizard is a mysterious, ancient entity who presides over the Rock of Eternity; the stronghold for the magical world and a source of great power. Seeking a new champion to use this power for good, the Wizard chose teenager Billy Batson, transforming him into the super hero known as “Shazam”.













Doctor Sivana
Abilities: Electricity, Electricity Protection, Fire Protection, Flight, Hyper Jump, Photo Mode, Smash Walls, Super Strength, Teleportation, Toxic Gas Protection, Toxic Goo Protection, Vent Travel

How To Unlock: Complete Sivana Showdown

Possessing a heart filled with greed, Doctor Thaddeus Sivana was drawn to evil and spent his life trying to acquire the powers of The Wizard from the legendary Rock of Eternity. After learning to use the “Eye of Sin”, Sivana was able to complete his transformation into a fully-fledged super-villain.





Batman (B:TAS)
Abilities: Acrobat, Boomerang, Detective Mode, Explosives, Glide, Glide (Advanced), Grapple, Illumination, Photo Mode, Projectile Rebound, Security Access, Sonar Bolts, Stealth, Technology, Tracking, X-Ray Vision

How To Unlock: Complete Mask of the Phantasm

After the loss of his parents at the hands of Gotham City’s criminal underworld, millionaire Bruce Wayne swore an oath to defend the weak and innocent. After years of training, he now uses his skills and vast resources to become “Batman”, striking fear into the hearts of wrong-doers everywhere.







Phantasm
Abilities: Acrobat, Grapple, Photo Mode, Security Access, Smash Walls, Stealth, Teleportation, Vent Travel

How To Unlock: Complete Mask of the Phantasm

The first love of Bruce Wayne’s life, Andrea Beaumont was forced to leave Gotham City with her father as a result of his dealings with the city’s criminal underworld. However, after her father was tracked down by the Joker, Andrea swore revenge and returned as the masked vigilante, the “Phantasm”.







Joker (B:TAS)
Abilities: Drone Access, Explosives, Flight, Goon Command, Graffiti, Grapple, Laughter Toxin, Photo Mode, Toxic Gas Protection, Toxic Goo Protection

How To Unlock: Complete Mask of the Phantasm

With his true origins forever shrouded in mystery, the Joker is one of Batman’s greatest ever foes; intent on spreading mirth and mayhem in equal measure. Despite his clownish appearance, this laughing lawbreaker has proven himself to be as clever as he is chaotic… and that’s no joke.






Harley Quinn (B:TAS)
Abilities: Acrobat, Graffiti, Impact Switches, Photo Mode, Smash Walls

How To Unlock: Complete Mask of the Phantasm

As a psychiatrist at Arkham Asylum, Doctor Harleen Quinzel fell in love with her patient, the Joker, becoming his partner in crime; the “new, improved” Harley Quinn. While she has made a life for herself away from her “Puddin”, Harley continues to make life crazy for the heroes of Gotham City.



The Mad Hatter
Abilities: Boomerang, Detective Mode, Illumination, Mind Control, Photo Mode, Projectile Rebound, Technology

How To Unlock: Complete Mask of the Phantasm

As a scientist at Wayne Enterprises, Jervis Tetch developed a secret chip that allowed him to control the minds of anyone he chose. In a misguided attempt to win the heart of his co-worker “Alice”, Jervis used the technology to commit crimes and became known as the villainous “Mad Hatter”.



Man-Bat
Abilities: Acrobat, Detective Mode, Dig, Flight, Hyper Jump, Illumination, Photo Mode, Sonar, Wall Climbing

How To Unlock: Complete Mask of the Phantasm

After experimenting with ways to enhance human abilities using animal DNA, zoologist Doctor Kirk Langstrom was accidentally transformed into the monstrous creature known as “Man-Bat”. Using his new powers, Langstrom began committing crimes in an attempt to continue funding his research.

Two-Face (B:TAS)
Abilities: Explosives, Goon Command, Graffiti, Photo Mode, Toxic Gas Protection, Toxic Goo Protection

How To Unlock: Complete Mask of the Phantasm

Harvey Dent was the District Attorney of Gotham City until an accident left half of his face scarred, revealing his evil alternate personality. Now known as “Two-Face”, Harvey has become obsessed with duality, believing only fate can truly decide what is right and wrong in the world.








Captain Clown
Abilities: Boost Lift, Fire Protection, Hyper Jump, Photo Mode, Smash Walls, Super Strength, Toxic Gas Protection, Toxic Goo Protection

How To Unlock: Complete Mask of the Phantasm

Little is known about how the Joker acquired the technologically-advanced mechanical henchman known as “Captain Clown”. However, after an unexpected encounter with a scrap metal crusher killed Captain Clown’s chances of defeating Batman, he has returned, more powerful than before.
Red Power Brick Extras
Each Story and Justice League level has a hidden Red Power Brick. Once collected, you'll be able to purchase a new Extra inside S.T.A.R. Labs in Metropolis. These Extras can enhance your game play in several ways. Some make it easier to reach 100%, while others make the game or combat more silly/fun. Below I list each Extra, as well as their cost, the level you can find them in, and what they do.

Attract Studs
Cost: 300,000
Level: Con-Grodd-ulations
What It Does: This increases your stud collection radius, allowing you to collect studs from further away

Studs x2
Cost: 1,000,000
Level: Fight at the Museum
What It Does: This multiplies the value of all collected studs by 2

Studs x4
Cost: 1,500,000
Level: Darkseid Of The Moon
What It Does: This multiplies the value of all collected studs by 4

Studs x6
Cost: 4,000,000
Level: Granny Knows Best
What It Does: This multiplies the value of all collected studs by 6

Studs x8
Cost: 50,000,000
Level: These Boots Are Made For Stompa
What It Does: This multiplies the value of all collected studs by 8

Studs x10
Cost: 250,000,000
Level: You Kanto-uch This
What It Does: This multiplies the value of all collected studs by 10

Collect Guide Studs
Cost: 300,000
Level: The Harley And The Ivy
What It Does: This allows you to collect guide studs in the Hub. Unfortunately, each guide stud is worth the same as a silver stud (10)

Gold Brick Detector
Cost: 250,000
Level: Apokolips, Wow!
What It Does: While in the Hub, gold arrows will point to the locations of Gold Bricks. This will not show you HOW to unlock them, just WHERE they appear

Minikit Detector
Cost: 250,000
Level: Arkham Barely Believe It
What It Does: While in levels, grey arrows will point to the locations of Canisters. This will not show you HOW to unlock them, just WHERE they appear

Character Token Detector
Cost: 250,000
Level: They Think It's Owl Over
What It Does: While in levels, a white arrow will point to the location of the Character Token. While in the Hubs, white arrows will point to the locations of Quests and Races. This does not show you HOW to unlock the characters, just WHERE they appear

Demolition Mode
Cost: 200,000
Level: Steppenwolf Surprise
What It Does: With this active, your character will automatically destroy any objects they touch

Fast Interactions
Cost: 200,000
Level: Sea-king Trouble
What It Does: This speeds up certain things you do in the game, like building, charging up generators, and using Chlorokinesis/Telekinesis

Super Slap
Cost: 200,000
Level: Man To Mantis
What It Does: This increases the power of your melee attacks, allowing you to defeat most enemies with one smack. This does make it harder to boost your combat multiplier, however. This also increases the damage you do to bosses

Helium Mode
Cost: 100,000
Level: New Kid On The Block
What It Does: This gives all characters a high-pitched voice, like they just inhaled helium

Party Hat Mode
Cost: 100,000
Level: Arma-Ghetto Superstar
What It Does: This gives all characters fun party hats

Big Head Mode
Cost: 100,000
Level: S.T.A.R.S. In Your Eyes
What It Does: This gives every character a rather large head, making them look like bobble heads

Combat Confetti
Cost: 100,000
Level: Oa No!
What It Does: Every time you attack an enemy, confetti will appear

DC Captions
Cost: 100,000
Level: The One With The T. rex Mech
What It Does: This will give your character’s melee attacks some flair, like in the 1960s Batman TV show

Pew Pew Mode
Cost: 100,000
Level: Gridlocked
What It Does: When firing a ranged weapon, characters will make "pew pew" sounds

Paint Splat Footprints
Cost: 100,000
Level: It's Good To Be Bad
What It Does: This will make it look like your character walked through paint, leaving a trail of painted footprints behind them