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Mirror Dungeon 5 Achievements Guide and EGO Gift Graphics (OUTDATED, new mirror dungeon will have new achievements)
By ChaosComposer
A look at the new Mirror Dungeon 5 achievements, in both Normal and Hard mode. Explanations, tips, and walkthroughs. This guide also includes general graphics to better help plan runs around status EGO gifts.

WARNING - Content No Longer In Game

Mirror Dungeon 6 is out, and with it, Dungeon 5 is no longer accessible and this guide is mostly outdated. The EGO gift reference images are still useful but need a bit of updating with some changes to certain gifts. When the new dungeon has its own achievements added, I will add a link to a guide for it here. Any relevant information for new achievements that are similar to previous ones I will copy and update as necessary.
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Intro and Achievement Notes
UPDATE: The new version of this guide for Mirror Dungeon 6 can be found here


With the new Mirror of the Dreaming achievements, my brain has been activated and if you're reading this, yours may have been activated too.

While none of these achievements are incredibly difficult (yet), they do require some amount of knowledge with how mirror dungeons work. There are several resources out there, but what I was really looking for was one concise place to plan out my build. This guide is not intending to be a replacement for other excellent detailed guides that go in depth in EGO gift mechanics or a guide to the Mirror Dungeon itself but rather specific tricks for the achievements and quick-reference images.

Important Note: You have to Claim Rewards for a run for these Achievements to Count!

With that out of the way, let's get into the achievements. Most of the achievements can be completed on Normal Difficulty, which may be useful if you do not have a specific team built for certain status archetypes. MOST of the achievements are doable in Normal Mode - there are a few Combat achievements that do need Hard mode, but you can certainly get a high enough achievement point level to get the level 35 guaranteed decaextraction ticket reward without ever touching Hard mode.
Collection + Clears Overview
We can group our week 1 achievements into roughly five categories. The first three I won't be covering:

- Complete the Mirror Dungeon X times. This is self explanatory.

- Complete up to Floor 10 of the Mirror Dungeon. While difficult, this is also self explanatory. As of now I will not be going over specific strategies for later floors in the Parallel Superposition mode in this guide.

- Filling out certain thresholds of EGO gifts and Theme Packs for your collection. To find new Theme Packs, make sure to select Graces at the start of the run that give you extra Theme Pack selections and extra rerolls. Since rerolls refresh every round, make good use of them to hunt for new packs.

That leaves us with the two main categories that may be slightly trickier to plan around:

- Complete Floor 5 or higher with some number of EGO gifts belonging to a certain status archetype. (There are also achievements for up to 30 EGO gifts of any kind, but this should be pretty self explanatory as well.)

- Complete Floor 5 or higher with X number of Tier 4+ EGO gifts. (Up to 10 normal, or 4 fusion-only)

The rest of the guide will be focused on these two categories.
15+ EGO Gift General Strategies
Before we get into details for individual statuses and damage types, there are a few things to be aware of.

- First off, and very importantly, if you fuse EGO gifts together, the product only counts as 1 EGO gift for the achievement. If you are going for these achievements, fusing EGO gifts for the target status will not only lower your total count, but may make it impossible to complete the achievement on a given run, since ingredients for status gifts will NOT reappear if you own a fusion that uses them.

My images here DO include fusions, since these are also meant to be able to be used for general reference - but if you are going for these achievements, fusing is a bad idea.

- If there are extra EGO gifts for a status type in a theme pack, you CAN obtain them by fusing non-useful EGO gifts. This may be a better option than rerolling at the shop, depending on how much Cost you have saved up and how many spare EGO gifts you have laying around.


GRACE SELECTION

Your Rest Bonus may vary, but here are my suggestions for Grace bonuses to focus on in rough order of importance. It's not super necessary to follow this to the letter.

  • Interstellar Travel - The ability to refresh Theme Packs is extremely powerful and allows you to more easily hunt down your missing EGO gifts - most packs have at least 1 option likely to match your starting archetype, so seeing as many packs as possible is essential. In Normal mode, it is impossible to obtain 15 EGO gifts for a given status without the help of unique EGO gifts from Theme Packs - so making sure to focus these is extremely important! Choosing this Grace is priority number 1, especially in Normal Mode.

  • Perfected Possibility - I'd only take this at full Rest Bonus. Getting two additional EGO gifts crossed off the list immediately, one of which being a Tier 3, is very valuable. However, if I am lacking Rest Bonus, I would say choosing the other 4 options combined gets you more value than choosing this bonus by itself.

  • Star of the Beginning - Getting a free refresh in the shop, as well as an additional buying option, is very good for cycling gifts. Side note - I would personally avoid Moon Star-shop. The keyword refresh sounds good, and IS good at the start, but as time progresses and you only have a few missing gifts, that refresh is less effective and you'll have better luck locating your missing gifts via fusion and pack rewards. If you really want to run Moon Star-shop you can skip the next two graces in order to afford it. Know that I have completed most of these runs while not taking Moon.

  • Star-shower - Starting with an additional EGO gift is nice, but starting with 400 cost ensures that you have the resources you need in case an early shop is particularly lucrative.

  • Cumulating Starcloud - Mostly here just to round out the Rest Bonus cost, this one is surprisingly useful. Building up Cost early lets you boost your income a lot, and extra Cost for selling useless EGO gifts that are too low to be fused into what you need is also a nice little bonus.


GENERAL STRATEGIES FOR ALL ARCHETYPES
  • Take the difficult/abnormality encounters whenever you can. It may increase the length of the run, but getting Cost AND a free EGO gift is better than only getting one or the other.

  • If you do happen to find yourself in an event, prioritize options that get you EGO gift quantity. If you gotta fight an abnormality to get 2 gifts instead of 1, it's worth it.

  • EGO Gifts do not repeat. Use this to your advantage! If there are only four possible Tier 1 EGO gifts for your status, and you have 3 of them - you are better off trying to obtain that final gift by fusing instead of shop rerolling. Don't be afraid to buy trash EGO gifts in the shop for the sole purpose of fusion, especially when you are close to completing a certain tier of gift. If you select a keyword and the result of a fusion does not show your keyword, that means you have obtained all possible gifts of that Tier that can be currently fused.

  • A related point - the results of a fuse will behave as if you still own the ingredients to whatever fusion you made. (All this means is that the results of a fusion cannot be one of the ingredients to that fusion.) This can be useful to help force certain gifts.

  • Some EGO gifts can only be obtained in Hard Mode! The wiki is not super clear about this and is also not good about showing which gifts those actually are. This guide's images will always separate out Normal and Hard mode gifts and fusion options.

  • Don't spend Cost on rerolling too early. The deeper your run gets, the more trash EGO gifts you will have picked up, and the more likely it is you will be able to obtain what you need by either shop luck, pack rewards, or fusion. The Floor 3 shop is where I will really start to consider my options for rerolling.

  • If you are playing on Hard Mode, and you do not have enough EGO gifts on Floor 5, continue playing into Parallel Superposition. Floors 6 - 10 will pull from the same pool of packs as Floor 5, so if you missed an important Theme Pack you will have additional chances to pick it back up. Past Floor 5, you don't have to 'win' - you can forfeit and collect rewards and still complete 'Beat Floor 5+' achievement conditions.

Following this guide should make completing these achievements very consistent, even on Normal Mode. However, if you are struggling with getting enough gifts, consider switching to Hard Mode, even if your best leveled team doesn't match the archetype you are going for. Getting an additional EGO gift after every pack is extremely useful for fusion purposes even if you can't get two of your desired status. You will be a bit weaker as a result if your team doesn't synergize with your EGO gifts, but if you have a strong enough team to weather the storm, this will make all of these achievements much easier. Hard Mode also has additional Theme Packs that are better at limiting EGO gift rewards to the desired archetype.

With that being said, let's get into it. Each image will include several sections: EGO gifts obtainable in Normal Mode (white text), EGO gifts only obtainable in Hard Mode (red text), and EGO gifts that are only obtainable in certain theme packs. There are also fusion sections for each of these categories, while applicable. Theme packs are labeled with two numbers or sets of numbers. Numbers in white are the floors that the pack can appear on in Normal Mode, and red numbers are the floors the pack can appear on in Hard Mode. If a Theme Pack is Hard Mode only, or if the relevant gift for a pack can only appear in Hard Mode, it will appear in red.
15+ BURN

Burn is one of the hardest of these achievements to obtain due to its limited presence in Theme Packs.

If you are okay with resetting and losing your Rest Bonus, getting Hell's Chicken, especially with a guaranteed burn gift, is very useful on Floor 2. You can usually at least land the pack with enough rerolls, and this is one of the exceptions where I would prioritize Event spaces in order to get the chance to earn the Burn gift through one of them. (Assuming you weren't lucky enough to get it as a guaranteed pack reward.)

Similarly, reroll on Floor 5 for LCB Regular Checkup. The gifts here are not super common, especially since they are all Tier 3, so going into this with a decent amount of Cost for shop rerolling, or extra EGO gifts for fusion, will be extremely useful here. Events are once again useful here to potentially land a guaranteed Burn gift. If you've completed this achievement, congrats! It gets smoother from here.
15+ BLEED

From one of the hardest achievements of this type, to one of the easiest! There are so many Bleed EGO gifts that this one is hard to miss.

While focusing on standard EGO gifts is fine, also be aware that each Floor has the possibility for a Theme Pack that may contain a guaranteed Bleed gift as a reward, if you are lucky. If you have trouble with this one, be sure to focus of choosing these Theme Packs with unique EGO gift rewards - you can get the standard gifts anytime, so take full advantage of these limited packs!
15+ TREMOR

Tremor is interesting. Ideally you can pick up the S.E.A. pack on Floor 2, but even if you don't - Timekilling Time is a lategame secret weapon that is incredibly useful. Not only can it show up on two floors, making it very likely you will be able to find it with enough rerolls, the Theme Pack itself is often full of events that also grant Tremor gifts. This is a scenario where I would shift my priority on stage selection to focus on getting as many events as possible.
15+ RUPTURE

It's important to have a strong start with Rupture. The lategame option is LCB Regular Checkup, which as mentioned with Burn, isn't very consistent at getting you its rarer Tier 3 gift options. Rerolling early for Outcast is nice. I would also recommend Hell's Chicken over S.E.A. for the Floor 2 option when possible. Hell's Chicken is more consistent and often includes an event that will give you the Rupture gift for free.
15+ SINKING

Sinking is on the easier side of things. The Unloving is a great early option, with Noon of Violet coming late enough that you are fairly likely to be able to fuse into those gifts, as well as the potential pack reward. The layout of Noon is also beneficial with two forced events, which could lead to filling out those extra unique gifts for free.

While Dregs of the Manor can appear in Normal Mode, its sinking gift is exclusive to Hard Mode.
15+ POISE

Poise has lots of options here as well, though a few are locked to Hard Mode. Miracle in District 20 is probably more efficient vs Full-stopped By a Bullet, because its Poise gifts are a lower Tier and will be more common to run across and easier to fuse. If neither option shows up, To Claim Their Bones is also available on Floor 4 and will very often include one or both of its Poise gifts as a guaranteed reward. However, prioritize Miracle or Full-stopped for Floor 4, because we can always pick up To Claim Their Bones on Floor 5 as a last resort.

While Crawling Abyss can appear in Normal Mode, its gift is exclusive to Hard Mode.
15+ CHARGE

Charge shares a similarity with Tremor, in that Murder on the WARP express is a very consistent pack to find and provides a HUGE number of Charge gift options. Noon of Violet is basically a worst case scenario option if you happen to not find WARP on Floor 4, which you should be aiming for every time. (Though in Hard Mode these packs do not conflict.)
10+ BLUNT

The damage type achievements are much less intimidating. Blunt is the simplest of these. Even better, Normal Mode has access to the dedicated 'To Be Crushed' and 'Crushers and Breakers' Theme Packs, which are very likely to contain relevant EGO gifts. They are not included on the graphic, but on normal mode look for the first of these packs on Floors 2/3 and the second on Floor 5. On Hard mode, Floors 1/2 followed by Floor 4.

UPDATE: With Nocturnal Sweeping, we got our first pack-specific Blunt Ego gifts. A great way to help get that little extra boost if you are having trouble reaching the 10.
10+ PIERCE

Piercing damage is similarly simple, with even more options. Follow the same Floor layout as mentioned in the previous section to find the 'To Be Pierced' and 'Piercers and Penetrators' Theme Packs. Additionally, Full-stopped by a Bullet can pick up the slack as a mid-run option.
10+ SLASH

Slashing is the funniest of all of these. It still asks for 10 gifts but has a huge array of additional options thanks to our friends at the Blade Lineage. You can follow the same Floor layout as mentioned in the Blunt section to find the 'To Be Cleaved' and 'Slicers and Dicers' Theme Packs. (You can aim to choose "To Claim Their Bones" on whichever Floor will not conflict with the Slicers and Dicers pack - Floor 4 for Normal, Floor 3 on Hard.)
Tier IV Gift Overview
This one can be tricky. Getting up to ten Tier 4 gifts is a lot, and the 'four fusion-only Tier 4+ gifts' achievement is also quite a challenge, especially in Normal Mode. Because we have twice as many floors in Hard Mode (and you collect twice as many gifts as floor clear rewards), these achievements are not nearly as large of a challenge in that Mode.

The remainder of this section and the following section will be written as a guide for Normal Mode. You can follow the same principles if playing in Hard Mode (especially if not progressing into Floors 6 and above), but there is much less urgency because of the aforementioned perks of playing on Hard.

The basic idea for this is to focus on selecting packs that have high-tier rewards, while also buying any Tier 4 gifts we happen to see at the shop.

I highly recommend going in with at least 110 Rest Bonus for the following Grace selections. The Binary Star-shop Grace option will be useful as it will help you roll into more Tier 3s and 4s at the shop. As before, Interstellar Travel is essential, letting you reroll into seeing more reward options for packs, as is Star of the Beginning letting you likewise reroll shops. This time, I also recommend Moon Star-shop for the additional free refresh in the shop alone. Lastly, Star-shower will kick us off with 400 cost to help us avoid missing out on anything good right off the bat.

The priorities while trying for ten Tier 4+ achievement is much different than if you are trying for the four fusable Tier 4s achievement. I will quickly talk about the goal of ten Tier 4s here, as it is more straightforward.

Getting as Many Tier 4s As Possible
You can follow some of the suggestions in the below section for fusables, but really, since we don't care about what type of Tier 4 gift we obtain, a lot of this achievement boils down to just "collecting two Tier 3s and a Tier 2, fusing them, and being happy with whatever happens." The fusion only gifts are a nice bonus but not the priority. Remember that it is not essential to fuse into a Tier 4 as soon as you get the ingredients for it - waiting until later floors will allow the ingredients to sit in your inventory and block those gifts from appearing in shops or other fusions. Holding onto a large number of gifts is a good way to make your rerolls even more effective in the shop.

Outside of the fusion-specific gift ingredients, you should only buy Tier 3s or Tier 4s from the Shop. You will get enough of the lower tier gifts by random event fights and rewards to help fuel your fusions. Tier 1 gifts can mostly just be sold for extra Cost income since they will not contribute to fusing a Tier 4 directly. A reminder from earlier - take the difficult/abnormality encounters whenever you can. It may increase the length of the run, but getting Cost AND a free EGO gift is better than only getting one or the other.

I do recommend starting out with The Unloving and Automated Factory packs, because that is a nice easy Tier 4 fusion to obtain and is early enough where you likely won't have many other good options as pack rewards. From Floor 3 onwards, any pack that offers a Tier 4 gift as a reward should be taken no questions asked. If none of them do, which will usually be the case, there are couple good ideas of packs to focus on. Taking a guaranteed Tier 4 is better than heading into these packs without a guarantee.
  • To Claim Their Bones - Two available tier 4 fusions in Normal Mode, and an additional two that may randomly appear as rewards or in the shop. Very good pack. (Even better in Hard mode.)
  • Timekilling Time / WARP Express - Both offer flexible options for obtaining Tier 4 gifts from fusions, and fusion ingredients are often pack rewards. If you have no other options, head into one of these and keep an eye out for ingredients. (A full ingredient list is in the following section.)

You can also check which EGO gifts have increased odds of appearing for each of the final packs you landed on by clicking the magnifying glass on pack selection. Every little bit helps!

There are also two events that give Tier 4 gifts as rewards. Keep an eye out for these and be sure to select the correct option if you happen to run into them.


Best of luck as you go for this achievement - this is probably the hardest Normal Mode achievement right now. For the rest of this guide we'll focus on collecting four fusable Tier 4+ EGO gifts in one run. It's a scary prospect, but you can make this fairly consistent with a solid gameplan. Let's take a look.
4+ Fusion-Only Tier IV Gifts

For some players this reference image may be enough for you to wing it and get the clear, but I will also provide a very detailed walkthrough of my strategy to optimize your chances at getting this achievement - even in Normal Mode.

With a limited selection of status Tier 4 gifts, we want to choose the easiest ones to make. The Burn, Bleed, and Poise gifts all take 4 ingredients, while Tremor, Rupture, Sinking, and Charge only take 3. The best case scenario here is taking either Charge or Tremor; as we will use these statuses to interact with Theme Packs later on.

None of the starting EGO gift options are used in any fusion recipes. Tremor or Charge are good options here - Floor 3 is the only floor that we can choose whatever we want, so making a Tremor or Charge reward more likely is nice. Otherwise, it doesn't matter too much.

First off, with enough rerolls, we can pair up "The Unloving" with the "Automated Factory" Packs on Floors 1 and 2 to get a guaranteed Tier 4 for no extra work, assuming the packs have their ingredients as a reward, which they always(?) or nearly always seem to. You can do something similar with "Faith and Erosion" and "The Unconfronting" instead, but since doing both routes is impossible, we want to go for the Unloving/Factory route because they are completed on earlier floors.

As you progress through Floors 1-2, hold on to your gifts to block duplicates and help you hunt for your Tier 4 gift archetype. Again, take every Difficult Encounter and Abnormality Fight you can. If you find yourself in an event, prioritize getting as many gifts as possible. When clearing the Floor, Cost is the highest priority, followed by guaranteed gifts.

In early shops, only use your free rerolls and keep an eye out for ingredients. Tremor and Charge ingredients are MOST important to find, but Rupture and Sinking are good too. I wouldn't go for the others unless you happen to get a shop with like, 3 of the ingredients available. Do not fuse or sell any of the status EGO gifts yet.

When you get to Floor 3, you have ideally made some progress towards a few of the status Tier 4 gifts. For now, focus on finding a Theme Pack that rewards you with a useful gift - whether it be an ingredient you need or simply a high-tier gift. You can reroll once or twice in the shop, but prioritize saving Cost.

We've now reached Floor 4, which is where the core of this strategy comes into play. Use your rerolls to hunt for Timekilling Time (TKT) and WARP Express Packs. You may see both of these pop up at once. Prioritize packs that include unique ingredients as rewards. TKT is slightly more optimal to do first, because all four of its ingredients are Tremor-based, while one of the WARP ingredients has no keyword. If multiple packs have ingredient rewards, choose whichever has the higher number of them, to increase the odds we'll be able to collect another part of that fusion.

Whichever you select, the priority should now be on hitting as many events as we can. There is a decent chance in these packs that events will reward you with one of our desired ingredients. Be extra careful to not choose an option in an event that will give you any of the EGO gifts that are guaranteed as a reward! Here are the relevant events for both TKT and WARP, as well as their options.



At the shop, it's time to use up a majority of the Cost that we have saved up. We need to hunt down a complementary ingredient to the one we know is waiting for us as a reward. For example, if you know you have a watch case reward after a TKT pack, it is more important to buy one of the watch hands ingredients than another watch case!

Now's the time to start burning through our collection of trash that we've been building up all run. Attempt fusions before you use rerolls. Every failed fusion is just one more item that can block a duplicate from appearing in the shop, making ingredients more and more likely to appear. Because of this, DO NOT FUSE your spare Tremor or Charge Tier 2 gifts!!!! Holding onto these makes you more likely to fuse a vital ingredient! These are doing double duty for both the Theme Pack fusion gift AND your base Charge/Tremor gifts.

We also need to examine which of the status Tier 4 gifts we are going to commit to. We have one guaranteed Tier 4 from the Unloving combo, and are about to collect our second after this pack, so we only need two of these status gifts to reach our target of 4. Check which of the status gifts you are closest to completing, if you have not yet managed to complete anything yet. Use the other spare ingredients as fusion fuel to attempt to fuse into either a unique charge ingredient for WARP packs or a unique tremor ingredient for TKT.

Now that we've committed to our final options, be sure to keep an eye out for any missing ingredients as we now use our Cost to reroll for our missing TKT or WARP ingredient. Once you are low on Cost, you can finally use the rest of whichever trash Tier 2 gifts you haven't used yet for the current pack. (IE, Tremor for TKT and Charge for WARP.)

Following this process, it is VERY likely that you will be able to pick up at least 1 of the unique ingredients to match with our guaranteed reward. If you play extra well and get a bit lucky, it is entirely possible that you managed to collect all four ingredients. The hard part is done!

Floor 5 is a bit of a wind-down. If you are not done yet, reroll the Theme Packs until you get whichever of TKT or WARP that you did not take the previous floor. Because there is no reward in normal mode, we are basically in cleanup mode hunting for any missing ingredients for our status fusions. Events are still a priority in Floor 5, in case you get lucky with an event ingredient.

The Floor 5 shop depends on how the floor went. If we got one of the ingredients from an event and already have three Tier 4 fusions, we may want to fuse any extra gifts and reroll for a second half to that ingredient. If we did not get lucky with an event or are still only at two Tier 4 fusions, instead return your focus to fusing or buying the last gifts needed to finalize those fusions.

Don't forget to finally actually assemble your Tier 4 gifts at the Floor 5 shop!

With a bit of luck, you've done it! Congrats!

If you fall short, don't get discouraged. I think anyone can do this within 2 or 3 attempts using this guide. Here's my Normal Mode clear using the above strategy (and not even a particularly good team.)



As you can see, I ended with five fusion-only Tier 4 gifts, with a sixth nearly finished as well! I still ended up having enough resources at the end of the run to get Thrill going. Hopefully this serves as encouragement that you CAN get this done even as a Normal Mode player!
Shop + Loadout Overview
Week 2 achievements are interesting but also relatively straightforwards. We have two new categories, Loadout and Shop. There are only minor strategies to talk about for the Shop achievements, so I will cover them here before going into further detail regarding the Loadouts in the next section.

Shop Achievements:

Refresh the Shop X Times, Up to 30

Because this explicitly allows for Keyword Refresh as well, the main strategy here should be to choose our two Grace options that will give us Free Refreshes. In Hard Mode, you have 10 Floors, so you must average 3 rerolls per shop. Taking Moon Star-shop and Star of the Beginning, you can get away with spending very little on rerolls. In Normal Mode, we only have 5 Floors, so we must refresh 6 times per shop. Spreading them out as much as possible is going to save the most amount of Cost, so we will aim for 6 per shop.

Since using ANY reroll increases the cost of each type of reroll, the best way to deal with this is to use our free Normal Refresh, then buy 4 more refreshes, and finally use our free Keyword Refresh for the best value. This will cost us (0 + 30 + 45 + 60 + 75 + 0) = 210 Cost per shop on Rerolls. Be sure you have enough Cost going in! If you are short on money, you can either do an extra reroll in a later shop, or try to sell an EGO gift to be able to afford it.

Buy X EGO Gifts in the Shop, Up to 30

In Hard Mode in a 10 floor run, this averages again to 3 gifts per shop, nice and relaxing. Just keep buying gifts as usual and you can easily get this in Parallel Superposition. In Normal Mode, we have 5 floors, so must buy 6 gifts per shop. This is hard, because the default shop only has 4 gifts available. However, by taking Star of the Beginning and Binary Star-shop as our starting graces, we can increase that total to 6. This means you must buy every EGO gift on every shop in order to get this achievement in Normal Mode. If you are running low on Cost, you can sell the gifts you buy! Also consider buying the low tier EGO gifts first, and then using rerolls if you have an expensive Tier 3 or Tier 4 gift leftover, to try and bring the cost down.

Enhance 15+ EGO Gifts

Pretty self explanatory - you do not need to fully enhance these gifts, so only enhance them once to save Cost. You can sell any extra non-enhanceable EGO gifts in order to help afford your enhancing.

Clear with 1000+ Cost

This is also self explanatory and should be easily doable even in Normal Mode. Make sure you save up on the final floor, and sell any EGO gifts you can at the final shop in order to boost your Cost if you are running short at the end of the run.

Replace all of a Sinner's Skill 1s with their Skill 3

A bit RNG reliant. Use the Graces for free refreshes as mentioned earlier. If we commit to replacing the skills of the Sinner who appears in the first shop (before or after refreshes is up to you), then we need to run into them twice in the remaining 4 shops on a five floor run. On average, with 12 sinners, this comes out to about 6 refreshes per shop (including the initial roll). If you don't find your target sinner in the 2nd shop, buy a skill replacement anyways! Now you have 2 potential targets going forward. This gets much easier in Hard Mode as you have twice the time to hunt - and additionally, Super Shops will offer two skill replacements instead of one.


And that's all for the Shop section!
Loadout ID Details
The Loadout Achievements are very straightforwards.
- Complete the run at Floor 5 or higher with X number of Identities belonging to a certain faction, or X number of Identies with a certain status keyword.

First off, I obviously recommend doing these in Normal Mode in order to save on XP tickets. Also be aware that just because you have an ID equipped doesn't mean you actually need to run them in the dungeon! Most of the factions have a status keyword that they naturally will fall into - completing the run will aware you both the status keyword and the faction keyword. (And consider getting the 15+ Gift Achievement for that Status keyword if you do not already have it.)

All Status archetype achievements need 5 valid IDs. For the following Factions, I have included the total valid IDs and the number required for the achievement.

Valid ID List for Faction Achievements

Burn IDs:
- 5/7 Liu Association IDs
Liu Assoc. South Section 3 Yi Sang
Liu Assoc. South Section 4 Director Rodion
Liu Assoc. South Section 4 Ishmael
Liu Assoc. South Section 4 Ryōshū
Liu Assoc. South Section 5 Hong Lu
Liu Assoc. South Section 6 Gregor
Liu Assoc. South Section 6 Meursault

Bleed IDs:
- 5/6 N Corp. IDs
N Corp. Großhammer Meursault
N Corp. Kleinhammer Heathcliff
N Corp. Mittelhammer Don Quixote
N Corp. Mittelhammer Rodion
The One Who Grips Faust
The One Who Shall Grip Sinclair
- 5/6 Kurokumo Clan IDs
Kurokumo Clan Captain Gregor
Kurokumo Clan Captain Ishmael
Kurokumo Clan Wakashu Heathcliff
Kurokumo Clan Wakashu Hong Lu
Kurokumo Clan Wakashu Rodion
Kurokumo Clan Wakashu Ryōshū

Rupture IDs:
- 5/5 Seven Association IDs
Seven Assoc. South Section 4 Faust
Seven Assoc. South Section 4 Heathcliff
Seven Assoc. South Section 6 Director Outis
Seven Assoc. South Section 6 Ryōshū
Seven Assoc. South Section 6 Yi Sang

Sinking IDs:
- 6/6 Wuthering Heights / Edgar Family IDs
Wild Hunt Heathcliff
Wuthering Heights Butler Faust
Wuthering Heights Chief Butler Outis
Edgar Family Butler Ishmael
Edgar Family Chief Butler Ryōshū (Note - Ryōshū is not Sinking.)
Edgar Family Heir Gregor

Poise IDs:
- 6/6 Blade Lineage IDs
Blade Lineage Mentor Meursault
Blade Lineage Salsu Don Quixote
Blade Lineage Salsu Faust
Blade Lineage Salsu Outis
Blade Lineage Salsu Sinclair
Blade Lineage Salsu Yi Sang

Charge IDs:
- 5/7 W Corp. IDs
W Corp. L2 Cleanup Agent Faust
W Corp. L2 Cleanup Agent Hong Lu
W Corp. L2 Cleanup Agent Meursault
W Corp. L3 Cleanup Agent Don Quixote
W Corp. L3 Cleanup Agent Ryōshū
W Corp. L3 Cleanup Agent Yi Sang
W Corp. L3 Cleanup Captain Outis

Unfortunately, Tremor does not have a full faction dedicated to them that allows them to naturally complete their achievements. The TLA is closest, but still does not line up super well. This is the only case where you will need to add at least two additional Tremor IDs in order to meet the requirement.
- 4/4 Technology Liberation Alliance IDs
Effloresced E.G.O::Spicebush Yi Sang
Lobotomy E.G.O::Red Sheet Sinclair (Note - Sinclair is not Tremor.)
Lobotomy E.G.O::Sloshing Ishmael
Lobotomy E.G.O::Sunshower Heathcliff (Note - Heathcliff is not Tremor. He has a Tremor Burst on Skill 2 but that is not be enough.)

Additionally, the following smaller factions have achievements related to them as well.

- 4/4 La Manchaland IDs
The Barber of La Manchaland Outis
The Manager of La Manchaland Don Quixote
The Priest of La Manchaland Gregor
The Princess of La Manchaland Rodion

- 3/4 Dieci Association IDs
Dieci Assoc. South Section 4 Director Meursault
Dieci Assoc. South Section 4 Hong Lu
Dieci Assoc. South Section 4 Rodion
Dieci Assoc. South Section 4 Yi Sang

- 3/3 Pequod IDs
The Pequod Captain Ishmael
The Pequod First Mate Yi Sang
The Pequod Harpooneer Heathcliff


If you do not have access to enough IDs to complete an Achievement, you can focus on running other achievements in the meantime, and use your accumulated EGO shard crates to help fill in your missing IDs. For most players, I recommend running through these one at a time. These are great changes to get your 15+ status EGO gift achievements as well here.
6-Run All Loadouts Route
If you are a player who happens to own all of the IDs in the game, you may be curious how optimized you can get these. I spent a couple hours looking at these, and to the best of my ability came up with the answer: you can hit all 18 of these achievements with only 6 runs.

Run 1: By running a full roster of Blade Lineage and Kurokumo clan IDs, we can knock out the Bleed, Poise, BL, and Kurokumo achievements all at once, nice and simple. (Keep in mind you can skip out on one Kurokumo ID)
Blade Lineage Salsu Yi Sang
Blade Lineage Salsu Faust
Blade Lineage Salsu Don Quixote
Kurokumo Clan Wakashu Ryōshū
Blade Lineage Mentor Meursault
Kurokumo Clan Wakashu Hong Lu
Kurokumo Clan Wakashu Heathcliff
Kurokumo Clan Captain Ishmael
Kurokumo Clan Wakashu Rodion
Blade Lineage Salsu Sinclair
Blade Lineage Salsu Outis
Kurokumo Clan Captain Gregor


Run 2: There is no leniency in the Wuthering Heights group so we must run all 6 to knock out that achievement, which will also hit Sinking. We can then pick up Dieci which shares no ID overlap.
Dieci Assoc. South Section 4 Yi Sang
Wuthering Heights Butler Faust
(Any Don Quixote ID)
Edgar Family Chief Butler Ryōshū
Dieci Assoc. South Section 4 Director Meursault
Dieci Assoc. South Section 4 Hong Lu
Wild Hunt Heathcliff
Edgar Family Butler Ishmael
Dieci Assoc. South Section 4 Rodion
(Any Sinclair ID)
Wuthering Heights Chief Butler Outis
Edgar Family Heir Gregor


Run 3: Starting with TLA as a base we can also fill in the W Corp IDs easily. We still need to pick up enough IDs for Tremor, which we are 2/5 for, but we can carefully avoid messing with our W Corp IDs by selecting Gregor, Outis, and Rodion as our Tremor fills.
Effloresced E.G.O::Spicebush Yi Sang
W Corp. L2 Cleanup Agent Faust
W Corp. L3 Cleanup Agent Don Quixote
W Corp. L3 Cleanup Agent Ryōshū
W Corp. L2 Cleanup Agent Meursault
W Corp. L2 Cleanup Agent Hong Lu
Lobotomy E.G.O::Sunshower Heathcliff
Lobotomy E.G.O::Sloshing Ishmael
(T Corp. or Rosepanner Fixer Rodion)
Lobotomy E.G.O::Red Sheet Sinclair
Molar Office Fixer Outis
Rosespanner Workshop Fixer Gregor


Run 4: With Seven Association as our base, we can double dip with the Liu Association if we skip out on Yi Sang and Ryōshū, in order to finish off both Associations.
Seven Assoc. South Section 6 Yi Sang
Seven Assoc. South Section 4 Faust
(Any Don Quixote ID)
Seven Assoc. South Section 6 Ryōshū
Liu Assoc. South Section 6 Meursault
Liu Assoc. South Section 5 Hong Lu
Seven Assoc. South Section 4 Heathcliff
Liu Assoc. South Section 4 Ishmael
Liu Assoc. South Section 4 Director Rodion
(Any Sinclair ID)
Seven Assoc. South Section 6 Director Outis
Liu Assoc. South Section 6 Gregor


Run 5: Winding down now, this next run can pick up the Pequod IDs and N Corp. IDs.
The Pequod First Mate Yi Sang
The One Who Grips Faust
N Corp. Mittelhammer Don Quixote
(Any Ryōshū ID)
N Corp. Großhammer Meursault
(Any Hong Lu ID)
The Pequod Harpooneer Heathcliff
The Pequod Captain Ishmael
N Corp. Mittelhammer Rodion
The One Who Shall Grip Sinclair
(Any Outis ID)
(Any Gregor ID)


Run 6: Unfortunately we do have to do 1 final cleanup run for the Bloodfiends.
The Manager of La Manchaland Don Quixote
The Princess of La Manchaland Rodion
The Barber of La Manchaland Outis
The Priest of La Manchaland Gregor

I messed around with different combinations of overlap for a couple hours trying to make it work, but every time I thought I had something, there ended up being just one or two slots short. The core of the issue is, outside of our first Blade Lineage / Kurokumo clan run, there are 5 remaining factions that have zero leeway in terms of their valid IDs. In order for us to save that final run, we must overlap Bloodfiends and the Technology Liberation Alliance to bring our total down to 5 including the first Blade Lineage run. However, none of the remaining factions that DO have leeway have enough leeway to fill the gaps of that combined TLA/ Bloodfiend Team. Liu is closest, but Yi Sang, Rodion, and Gregor all conflict, and we can only skip two Liu units. (Fun fact - if Faust was a Liu unit instead of any of those three, it would be possible to do in 5 runs - but sadly we'll have to settle for 6.)
Combat Achievements Overview
The week 3 combat achievements bring an extra level of difficulty compared to the previous weeks. I have mentioned that almost everything has been achievable in Normal Mode in previous weeks, but many of these ones up the difficulty by either asking for specific playstyles, difficult combat conditionals, or even specific IDs to even be possible. The good news is that everything in this category is tracked per combat - once you achieve the conditions, you will get the achievement immediately - you do NOT need to claim rewards or even finish the run for any of these. Once again I'll break down the more straightforwards achievements first before looking at the harder ones.

Status Count Achievements:
These are mostly about reaching certain counts of status effects. You may get several of these naturally if you have not yet completed the status team or EGO gift achievements. Overall, try to get as many EGO gifts for the status as you can. I will highlight any EGO gifts that are especially powerful for achieving that status.

One general tip for these - several of these statuses will be dealing lots of damage to enemies. Try going for them on Floor 5 or higher in order to give the enemies more surviveability. Don't be afraid to use defense skills on some sinners to help enemies live long enough to reach these potencies. I'd recommend attempting these on bosses that have high protection or invuln mechanics to help keep them alive for the full damage amount, such as -

So You Want to Get Beat, Hurtily
My Form Empties
Skin Prophet
Shock Centipede
Gasharpoon Ahab


99 Burn Potency:
Fiery Down - Inflicts extra burn potency and doubles burn potency if over 20.
Dust to Dust - Extra burn count to help kick things off at combat start.
- Avoid Glimpse of Flames when going for this as it will kill most enemies before you can reach 99 potency.


99 Bleed Potency:
Wound Cleric - Inflict extra bleed potency.
Smoke and Wires - Doubles inflicted bleed.
Red-stained Gossypium - Start combat with 15 count.

Note - If you have access to her, the Sanguine Desire Rodion EGO is also perfect for maintaining count.


99 Tremor Potency:
Oscillating Bracelet - Inflicts tremor on hit.
Nixie Divergence - Helpful starting potency and count.
Downpour - Ramping potency application.

Tremor doesn't have super great EGO gifts so far as application is concerned, so having IDs that can consistently apply Tremor will be extra important.


99 Rupture Potency:

Talisman Bundle - When enhanced, can make every hit apply rupture.
Standard-duty Battery - Rupture on hit.
Thunderbranch - Helps inflict more count.

Note - Thrill helps with maintaining count, but also does a wild amount of damage, so if you are killing things too fast you may want to avoid or sell it.


99 Sinking Potency:
Thorny Path - Extra potency and count.
Midwinter Nightmare - Inflict sinking on all hits.
If you're having trouble with this one, try going for this on a boss with sanity, so the Sinking isn't also dealing massive damage on every hit.


80 Poise Potency:
Stone Tomb - 1.5x potency gain from skills.
Nebulizer - Starts off with potency and count.
Four-leaf Clover - Helps maintain count and potency.
Endorphin Kit - Extra poise generation from skills.
- Avoid Angel's Cut if you are having issues, as it will consume potency to give count.


10 Charge Potency:
!!!Warning - this is Potency, not Count! The only EGO gift that can help directly is T-1B Octagonal Bolt, which gives 1 potency for every 20 count consumed. Even this though has a limit of twice per encounter for a given ID, so you CANNOT get this achievement with this gift alone. Most Charge IDs have no way of gaining potency either, so this means you MUST use one of the following IDs at at least Uptie 2 to unlock the passive, which all gain potency for every 10 count spent:

-W Corp. Outis
-Multicrack Faust
-Multicrack Heathcliff
-(Edit: R Corp. Reindeer Hong Lu now can also satisfy this challenge - but must also be at least Uptie 2)

Unfortunately both Multicrack Office IDs are Season 4 event IDs, meaning they cannot be sharded until Season 6 starts. If you do not have them, W Corp. Outis is the only possible way you can obtain this achievement currently. Her Dimension Shredder EGO is also useful as it can spend a very large amount of count all at once. (Heathcliff also has useful Charge-spending EGOs, so he is probably the best option if you have his ID.)



Inflict an enemy with 10+ types of negative effects in a single turn:
This one is a lot easier than it might seem - many IDs and EGOs will inflict unique debuffs to help with the count. Be sure to check any IDs you have - if one of them has a skill that inflicts a unique debuff, or multiple debuffs at once, that's a good one to select. Lots of Base Sinners actually have some unique debuffs that may help; I've listed the notable ones below. Combining them with a couple status EGO gifts I was able to get the achievement on the Floor 2 boss without much difficulty.

Yi Sang - Skill 3 or Base EGO - (Fragile or Attack Power Down)
Faust - Skill 1 or 2 - (Paralyze or Offense Level Down)
Meursault - Base EGO - (Bind and Attack Power Down)
Hong Lu - Skill 3 - (Attack Power Down)
Ishmael - Skill 2 or 3 (Defense Power Down or Blunt Fragility)
Gregor - Skill 2 - (Pierce Fragility)


If you want to go for this during other runs, I'll add some additional details, again not even assuming we have any additional debuffs given by the sinners themselves. We want the 5 statuses that can be inflicted on enemies. You can achieve these with any damaging hit with the listed EGO gifts.
Bleed - Grimy Iron Stake (Single-coin attacks, also gives Defense Level Down) or enhanced Rusted Muzzle
Burn - Fiery Down (Lust skills) or Pinpoint Logic Circuit (Envy skills)
Tremor - Green Spirit (Gluttony skills) or Nixie Divergence (Envy skills)
Rupture - Standard-duty Battery or enhanced Talisman Bundle
Sinking - Midwinter Nightmare

If we have a way of inflicting Tremor Burst, either with an ID (Base Ishmael, Heathcliff, and Meursault can do so) or with Downpour, then picking up the Reverberation, Bell of Truth, and Melted Eyeball EGO gifts will additionally inflict Bind, Paralyze, Fragile, Offense Level Down, and Defense Level Down. These should be enough to get the achievement. Even still, be sure to look at your team's EGOs and IDs to see if you can get an extra edge.

I'd recommend doing this in a focused encounter so you can have more control over where your attacks are going. Be sure you target a single abnormality part! If you spread them out between multiple parts, the achievement will not trigger.


From here on out, I would recommend playing on Hard Mode. We'll need as much time as possible to build up enough EGO gifts to deal the DPS required for several of these final achievements. I'm not sure that the HP thresholds needed on these enemies is even possible to achieve in Normal Mode, at least not consistently - so unfortunately we'll need to go into Hard Mode for these.
Combat Achievements (Hard)
Win an Encounter on Floor 6+ with only one sinner alive:
You do NOT NEED TO SOLO THE FIGHT with one sinner! It is good enough to go in with a full team as long as only one sinner is alive by the time the fight is over. (Note - ALL of the 11 other sinners MUST be dead, regardless of whether they have entered the fight or not!) I recommend doing this on the floor boss so you can take advantage of the free revive between floors. Just make sure to get the boss to low HP, and let it pick off your extra sinners by guarding until just one is left. (Do not try this on bosses that have a lot of self-healing, like Cassetti or Bamboo-hatted Kim.)



Defeat a 3000+ HP enemy on the first turn of an encounter.
This may come naturally when going for high-floor boss fights, but this is probably easiest done with a Burn or Rupture team, and the Glimpse of Flames or Thrill EGO gift. With enough status support and a solid team, your first turn can be built building up the burn/rupture stack on the enemy, and it should reasonably be able to be finished off with Glimpse of Flames'/Thrill's excellent multiplicative turn-end damage. When you finish a floor, try to choose Mounting Trials that give enemies Max HP increases in order to help more bosses reach that 3000 HP threshold.




Kill 6 Enemies with one Attack Skill:

We'll have to make use of EGO with high attack weight here. It may take some luck, especially on normal encounters where you cannot easily manage the health of enemies due to auto-assigned attacks. You can use gifts such as Carmilla to try and start enemies off with lower health as well. In some cases, an upgraded Carmilla can even start an encounter with all enemies staggered, which is a perfect setup for these EGOs. If not, you can ideally go one or two rounds of combat without killing an enemy, bringing them low enough to wipe them all out with one EGO skill.

Here are some options, which are rather limited. I'd recommend using Don's Yearning Mircalla because it is a reward for the battle pass. There are other options but several of them may require resonance.

Yi Sang - Fell Bullet, Sunshower (Uptie IV)
Don Quixote - Yearning Mircalla (Uptie IV)
Ryōshū - Contempt, Awe (Uptie IV) (Only if you can hit 5+ Resonance)
Heathcliff - Binds (Uptie IV)
Ishmael - Blind Obsession (Uptie IV)
Rodion - Sanguine Desire Corrosion (If you can hit at least 3 Resonance)
Sinclair - Lifetime Stew (Uptie IV)
Outis - Ebony Stem (Uptie IV), Dimension Shredder (Uptie IV) (If you can hit at least 4 Resonance), Binds (If 3+ Pride or Sloth Resonance)
Gregor - Garden of Thorns (Uptie III) (If you can hit at least 4 Resonance)

In general, you will want to attempt these on encounters that have enemies weak to the EGO's specific damage type. (Lunar Memory is an excellent way to just not have to think about this.)

For Piercing EGOs, including Yearning Mircalla, I'd consider attempting this on the "Full-Stopped by A Bullet" theme pack. Not only are these enemies relatively weak, but there are also often 7 or more enemies on the field at a time. Many of the above EGOs can reach 7 attack weight, meaning you are more likely to reach the 6 kills needed for the achievement.

Another valid strategy is to try brute-forcing this on Floor 1 or 2 where enemies have comparatively low health and low defenses, especially if you are able to pick up or fuse a good damage-boosting EGO gift early on.
Deal 10,000 damage with one attack skill.
First off - massive damage attacks that happen as the effect of EGO gifts do NOT count. This means Glimpse of Flames and Thrill, the Tier 4 gifts for Burn and Rupture, will not trigger this achievement even if they reach over 10k damage. The damage must be directly associated with a skill.

This one is daunting, and to be honest, I really don't know the best way to handle this in normal gameplay. If we try to do this with a high attack weight EGO gift, we actually have problems finding normal enemies that can get high enough HP even with lots of HP up mounting trials. Additionally, if the skill is multicoin, the later coins won't trigger if enemies die too soon. The alternative is to focus all the damage into a lower number of enemies with higher HP - (boss enemies.) I think one of the best options for this is actually the bloodfiend trio boss in the Infinite Procession pack due to them having a pretty high combined health pool. Skin Prophet is also really good for AOE as you can dish out a lot of punishment on the candles. For individual bosses, you can attempt fighting Shock Centipede or Gasharpoon Ahab due to their invincibility mechanics.

I have also heard that Blade Lineage Meursault's 'To Claim Their Bones' skill can achieve damage numbers like this on a single enemy with lots of poise and slashing EGO gifts, though I have not done so myself. The Wingbeat Ishmael and Solemn Lament Gregor EGOs are other options I have heard floated around, though that will be extra luck-dependent, and I hesitate to recommend them based on their limited Walpurgisnacht-locked availability.

In any case, I would not recommend doing it the above way - there is a bit of a cheesy way to handle this, and one that will be far more consistent: the Time Moratorium and Sinking Deluge debuffs. The downside is that both debuffs require very specific IDs to run - but then again, the other options also require highly-specific setups so maybe it's not so bad.

First off, Time Moratorium:

This debuff absorbs all damage done to the enemy, and then dishes it out with a multiplier all at once. If it expires on its own, its damage is not linked to a skill, but if you apply a second instance of the debuff with a skill, that first instance will trigger and the damage multiplier will be counted as damage done by that skill. What this means is instead of dealing 10k damage with one skill, you can have a full round (or more) with all your sinners pouring damage into the debuff and trigger its payout all at once. The damage inflicted is Sloth Damage, so make sure you are running a pack with a boss that is Fatal to Sloth Damage, OR have Lunar Memory fused.

Additionally, because the damage stored is all applied BY the second skill inflicting Time Moratorium, this means that non-skill damage can be stored and then dealt back as skill damage, so the effects of EGO gifts like Thrill or Glimpse of Flames that triggered during TIme Moratorium will still contribute to the damage output.

This debuff is inflicted by T Corp Identities, which currently is ONLY Rodion and Don Quixote. The good news is both are Standard Fare, not season-locked, and additionally Rodion is a two-star ID so will cost less if you want to shard her.

In order to get the damage to count, you will need to apply a second instance of Time Moratorium quickly after the first instance, so ideally you will want multiple Skill 3s lined up (as these are the only skills that grant this debuff, so yes, both IDs would need to be uptie III). This will be easier to setup if you have both Don and Rodion but can be done with just one of them as well.


The other option is Sinking Deluge.

This debuff/skill effect is specifically caused by the Spicebush Yi Sang ID, and even more specifically, his Skill 3 on hit effect. Similarly to Glimpse of Flames, this does multiplicative damage based on Sinking Potency and Count, but will remove the Sinking status afterwards. This is slightly easier to control when you want to activate it than Time Moratorium, but as a tradeoff does rely on very high Sinking count and potency rather than just overall damage, so you'll probably want a full Sinking team. Your standard Sinking EGO gifts will be very important here - follow the guide in the previous section to make sure you pick up as many of the gifts as possible to boost damage against sinking enemies. The Tier 4 sinking gift is extremely important as it vastly increases your potential damage output. Just make sure you avoid using Yi Sang's skill 3 too soon or else you will lose the Sinking you have been building up.
Outro
Any feedback or notes (or if there are any mistakes in my documents), definitely let me know and I will reexamine those. Otherwise, thanks for reading and good luck achievement hunting!

I plan to keep this guide updated with future achievements as they are released.

Updates:
3/3/25 - Fixed Bleed reference image
3/6/25 - Added week 2 achievements
3/7/25 - Added Handheld Mirror fusion
3/20/25 - Added week 3 achievements
3/24/25 - Added Nocturnal Sweeping pack gifts
83 Comments
ChaosComposer  [author] 7 Aug @ 11:19pm 
I'll jump back in, in that case, to make things easier

Very useful idea for combining those two runs! Fits in very nicely, I will definitely include that as an option. I originally had written it to assume one would be going for all the tier 4 achieves at once but I think that is still a valid alternative to consider
Borderlined 7 Aug @ 10:53pm 
Oh i saw you joined PMCH and then left ㅠㅠ, was gonna send you anything else there instead of spamming the comments
Borderlined 7 Aug @ 10:42pm 
Let me know if there's anything I can do to help out; I almost wrote one of these last time around before I saw yours ㅋㅋㅋㅋ. Here's something to double dip the 8 theme pack fusion gifts with the 8 canto name theme packs.

[list]
[*] The Outcast (Floor 1)
[*] The Unloving (Floor 2) - Hoartfrost Footprint (Start with Haunted Shoes from Gift Search)
[*] The Unconfronting (Floor 3) - Wholeness
[*] The Unchanging (Floor 4) - Unmailed Letter
[*] The Evil Defining (Floor 5+) - Guiding Gas Lamp
[*] The Heartbreaking (Floor 5+)
[*] The Dream Ending (Floor 5+)
[*] The Surrendered Witnessing (Floor 5+)

Any two of these:
[*] TKT (Floor 5+) - 2 Pocket Watches
[*] TCTB (Floor 5+) - 2 Swords
[*] Warp Train (Floor 5+) - 2 Blood Fusion Gifts
[*] Sweepers (Floor 5+) - Everlasting Chains of Bonds & Glyph of Glass Shards
[*] Christmas (Floor 5+) - Jolly Plushie & Gift & Shadow Monster
[/list]
ChaosComposer  [author] 7 Aug @ 5:48pm 
heya Borderlined - I'll be writing one out indeed! This week I had some overlap with other projects so I wasn't able to jump on it as fast as I wanted, but I am currently writing some stuff up and updating graphics with the new gifts, so I will have the guide out either tomorrow or saturday depending on if steam lets me save things quickly or not
Borderlined 6 Aug @ 10:14pm 
Hey! Do you still plan on writing a MD6 Achievement Guide? Want to know before I decide if I write one myself, so I don't waste time lol
JLinkooriginal 19 Jul @ 3:23am 
There was a stream couple of weeks ago, regarding the roadmap post-Canto 8, in it, it was said that MD6 would be implemented gradually, like we´ve seen, with the 1st week only having normal mode, then hard.
The achievements should come in a couple weeks at most, as PM must be making sure that it doesn't brake the game (or at least, not brake it too much) when it arrives
Geckota 18 Jul @ 11:29pm 
any info on what achievements or if there will be any at all in the new MD?
MD6 is finally out. :jake::steamthumbsup:
Thanks for this guide. Won't be able to get the last couple of rewards after the banner card and those free pulls. Hope next MD is more lenient on achievements.
ChaosComposer  [author] 27 Jun @ 2:07am 
We are into the final week for Mirror Dungeon 5! Be sure to get any of those final achievements you want!

If there are achievements in the next one, I will make a similar guide, otherwise, thanks for the feedback and love everyone, may your clashes be Dominating and your pulls blessed