Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On PS3 I discovered an efficient method in playing the first (I think?) desert skirmish unlocked, on Hard, ideally completing in 3 turns for which eliminating more enemy units is optional. I run Alicia along the far right side whilst having Maria snipe problematic hiders on top of buildings, Alicia grenading enemy units off the capture point and finishing off with rifle, then claim flag - a fast and easy high yield of exp and ducats, though I am remiss on how much it was... whatever the amount, it was efficient and allowed me to farm up ranks and R&D quickly, granted again this being PS3 days so rusty on the numbers.
The Edy Detachment weapons are IMO too powerful (which doesn't stop me from breaking the game with them, lol) and allow for strats that weren't intended by the game developers; I mean, with either ZM KAR ace rifle I mentioned, you can have scouts murder tanks on their own and slaughter Imperials huddling behind their sandbag without needing a grenade. And the SMG you get from one mission lets any Shocktrooper murder either Selvaria (Ch. 15) or Maximilian (final boss).
Press E on Shirmish page.