Elminage Gothic

Elminage Gothic

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High-Contrast Map Mod + Unbreakable Magic Items
By dairy farmer
Two simple mods: A map visibility/readability mod that makes it easier to discern dungeon walls from the grid lines, and the other mod allows you to reduce or eliminate the chances that magic items will break, like the Flamberge's fire attack.
   
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Credits, Disclaimers
I don't take "credit" for anything here; I simply just put this in the guides section so it's easier for people to find and instead of getting lost among hundreds of forum posts. Thanks go to whoever created the BRAunpack utility (presumably Darke), without which most of these mods wouldn't be possible.
High Contrast Map
I found the default map somewhat hard to read due to all the different shades of brown running into each other, so I made some simple edits to the map tile images. Here's a preview image:



I haven't seen 100% of the possible map tiles in game yet so it's possible there may still be some visiblity issues, but those can be fixed later. I also tried getting rid of the grid lines by editing the background (Sprites21.dds), but it just seemed to make it worse. Elminage automatically adds them in so it's not possible to remove them entirely.

  1. Download this image file[drive.google.com]. Here's the original file[drive.google.com] if you want to make your own edits.
  2. Make sure the file is named "EL03_001.dds" or "EL03_001" if your file extensions are hidden.
  3. Copy it into your Elminage directory next to Elminage.exe. It should be under \Steam\steamapps\common\Elminage Gothic, or you can right-click the game in your Steam library, then go to Properties > Local Files > Browse Local Files.
  4. That's it! Delete the file if you ever want the old map back.
Unbreakable Magic Items
This mod lets you adjust or eliminate the rate at which magic items break, like the Flamberge in the town shop. In other Elminage and Wizardry games, (most) magic items didn't break when you used them. However, different items in Gothic have different chances to break; the Flamberge has a 20% chance to break by default! Breaking instruments also makes the Bard a much less appealing class than before.

Note that there will be some minor spoilers in the form of item names and their stats.

First, download the ITEMS.CSV file[drive.google.com], or extract your own. If you're using the unlimited map mod, then you can just edit your existing file.

You'll need to open the file in Microsoft Excel, OpenOffice Calc, or another spreadsheet program that can open CSV (comma-separated value) files. If given the option, make sure you ONLY use commas as separators and don't enable any special functions. If you've done it right, there'll be a bunch of question marks and stuff, but everything should line up nicely (example shown). When you save the file, save or export it as a plain CSV file only. Place the file in your Elminage folder (just like the map mod) to enable changes.

The column you're looking for is column AX, oddly worded/translated as "Damage Ratio (%)". Valid values should be anywhere from 0 (zero) to 100, e.g. a value of 20 means a 20% chance to break. Some items have extremely powerful effects, so setting the entire column to zero might be a bit much, but it's up to you.
9 Comments
XT 6 Dec, 2016 @ 4:10pm 
I've found that setting the min/max items from 1, 9 to 0, 0 leaves the Magic Map a bit buggy--if you hand a map from one person to another, it gives them a map (qty 1) and leaves a map (qty 63) in the first person's inventory.

It seems that changing row 606 (magic map), column 'GF' from 1 to 0 fixes this for whatever reason. I figured that out by looking at the goblin map for inspiration. I thought I'd toss this out there to anyone else annoyed that maps were slightly buggy after being made unbreakable.
nine 4 Dec, 2016 @ 1:37pm 
Thanks!
camelotcrusade 18 Jun, 2016 @ 11:25pm 
Is it possible to mod a pick so it doesn't break?
Phyrry 9 Feb, 2016 @ 11:00pm 
The map mod is fantastic. Thanks so much!
Maverynthia 13 Nov, 2015 @ 3:28am 
@XT I think the map is used over broken, and the default text for a used item of that nature is that it breaks?
XT 1 Aug, 2015 @ 8:28pm 
Okay, I figured it out. In spite of confusion in a few threads, ITEM.CSV (not ITEMS) is the proper name. I found that for the special case of maps, you have to edit it so that 606,AY (Item Uses Remaining) is 0 and 606,AZ (Maximum Item Uses) is also 0. For some reason, just editing AX (Damage Ratio (%)) doesn't actually keep maps from breaking.

Does anyone know the logic behind that? If I've zeroed out other items, which ones are still going to break every time? I guess it's the max uses that's killing me?
XT 31 Jul, 2015 @ 3:28pm 
I edited ITEM.csv as instructed and put it into the directory... but then I used a map and it broke instantly, even though I had set AX to 0 for the map. Any ideas what I did wrong?
piff-paff 6 Dec, 2014 @ 8:24am 
Thanks! Maps are readable now...
DarkCecil13 1 Dec, 2014 @ 6:25pm 
I love the high contrast maps!! Great work!