Terracards

Terracards

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Best Builds Showcase
By Pimez
This guide covers:
* My preferred builds for reach Day 150
* ... for reach Day 500
* ... and for reach Day 5000
* Builds for ALL achievements
* Other fun builds you may try out
* And sorry for the click-bait title haha
   
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Introduction
(Game Version v1.4.3.2 as of writing)

Welcome to my showcase of the various builds I have personally tried and enjoyed using. Below are various "schematics" that you can follow along and build yourself.

The guide is by no means exhausive, and will be gradually expanded as I explore more that this amazing game has to offer. If you want to share your own builds as well, I highly recommend joining the official Discord server!

https://discord.gg/Ea3HP6g8ez

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It's worth-noting that unless otherwise specified, I would always recommend starting with Cowton Agent character, which provides x4 crops production until any animal is placed down. The 3 perks that boost plant production are also preferred for that self-explanatory reason. That said, they should be by no means not mandatory, and would work even with the basic character!

Without further ado, let me show you what I've got!

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Also, I wrote a guide that briefly discusses the steps to obtain all achievements, but all the build details are already contained in this guide. You can still check that guide out if you are unsure where to start, but you might find this Build Guide to already be good enough.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3432014863
As for general tips and overview of basic mechanics, check out this guide as well:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3441649878
Day 150+ Build - Starting with Corn
  • Basically guaranteed to appear in first draws
  • Big boost to other Corns' production
  • Only need 1 Melter to process, for 6x the profit (3g -> 17g)
  • Good source of Water (w/ Watery Tree) and Fuel (w/ Fuel Corn)
  • Can easily transition into other builds
  • Does not invalidate any achievement
    • Is especially good for Monoculture, since ALL animals can eat popcorn once you have obtained the "Hmm, Popcorn" essence
  • Does not rely on perks, essences, or animals, and yet still synergise super well with them, "Veganism" and "Chicken in the Corn" for instance

Here's a quick video demonstration:
https://www.youtube.com/watch?v=aT2iBrsWTQg

Day 500+ Build - One Pen of Crab
Soft Crabs are absurdly powerful. Despite this simple setup of a single crab pen, it can easily last you through Day 500. You do need to place 10 regular Crabs before a Soft Crab can spawn, but from there you should be set.

Note that you can technically replace the second Lake with a Barn if you already have a reliable source of water. Also my preferred crab ratio of 3:3:8 is best only if you don't have any Uni.
Day 5000+ Build - Crow-Gnome combo
This is the simplest build I can think of for surviving past Day 1000, all without needing to manually and excessively place down either Elixir Slime or Uni. Outside of needing to change crops to use Energy instead Water, this build needs very little maintenance since the Crow is boosting productions automatically. Thus, you can just focus on skipping turns until whenever you get a Gnome.

(Fuel Grapes would've been better, but sadly it breaks when the number gets big)
Achievement Builds
Cocoa Souls
For this achievement, you have to produce 50k Chocolate Bar in a single turn. I did it with a production chain, but it's actually much easier using Easter Bunny like shown in this schematic. Not only do you need fewer structures, you also don't have to worry about boosting Milk production.

Note that you need to place down 10 rabbits for an easter bunny to start showing up.

Holiday Loaf
For this achievement, you have to produce 2k Panettone in a single turn, so a production chain is unavoidable. This is the simplest farm layout I can come up with, again utilising Crow to boost plant production. If you are lucky with both egg-boosting essences, you might skip a barn or 2 as well.

Noah's Ark
For this achievement, you have to place down 30 different animals on the farm, and from the graph you can count that there are just barely enough.

  • 17 are directly obtainable
  • 4 require easy transformation
  • 13 become obtainable (still random!), after meeting the requirement
  • The top-right ones are somewhat convoluted, so I suggest skipping
  • The bottom-right ones are basically unobtainable

The schematic on the right should help you keep track of the animals you've already placed. I recommend giving each animal their own pen to count more easily.

Save the Animals II
Fuel Grapes are the most profitable vegan options. It directly converts the amount of Fuel you're making each day, to how much Grapes being produced. So long as you're producing more than you spending, you should be good!

I tried expanding the schematic to its fullest, yet my best record ends at Day 960, which is just 40 short of getting the tier III achievement unfortunately. I heard there is a bug between Eolic Sunflower and Genetic Boosters, and someone has managed to avoid it and reached Day 1000, but the process is quite difficult so I would recommend the next method instead.

Save the Animals III (Grape Tree)
Lastly is using an exploit that lets you boost Fuel Grapes production with itself to "indefinitely" increase profits. Here are the things you need:

  • Start with the Green Father character
  • Grab the Fuel Grapes essence, and maybe the other 3 listed here if you want
  • Set up fuel - Apple Tree x1, Fuel Corn x8
    Do NOT place the Grapes yet
  • Set up the boosting islands
    • Money - Apple Tree x1, Grapes x1
    • Booster - Genetic Booster, more is better
    • Energy - Antenna, more is better
    • Filler - any is okay, such as Wheat
  • Once the boosted value reaches +1000g
    • Place x8 Grape onto the money island
    • Place x1 Grape onto the fuel island
  • This should make you at least 1 Sx after 12 days or so, after which the Fuel Grapes would "die" after producing more than 9.2 Qi

This screenshot shows how it would look at the end. Again, I didn't use any Perk or Essence to help, so it should be even easier for you.

Other Builds
This section discusses other builds that are somewhat viable, despite not being as efficient or effective as the ones listed above. Often times they require spam-placing objects as well, which may lag the game and just is not fun in general, and is thus less recommended.

Jingle Clucks
Producing a Candied Fruit next to a Giant Chickens pen converts them into Jingle Clucks, which give access to Elves and subsequently Christmas Trees. Note that usually you have to disable the Apple Jam recipe by right-clicking the Melter.

If you want to increase profits from Gift production, place a tree in the 4 adjacent islands to the Elves pen. Alternatively, you can increase the Apple/Grapes production indefinitely by placing more Jingle Clucks and Elves together.

My attempt ends at around Day 480.

Santa Claws
Similarly, producing a Candied Fruit next to an Alpha Wolf converts it into Santa Claws. All Sugarcane plants in the farm are converted into Sweet Cane, and all sheeps within range into Gingerbread Men (use Rabbit Apprentices to place them out of range.)

If you have extra Sugarcane plants, expand the left layout for more Sweet Cane production. If you have extra Barns, expand the right layout for more Gingerbread production.

My attempt ends at around Day 450.
Closing Remark
Thanks for reading thus far!

As I said in the beginning, this is by no means all the builds this game has to offer. I just want to publish the guide sooner to help out more people in need. And to be honest, I think I haven't tried half of the animals this game has to offer, so perhaps you have better ideas than I do!

Share with us in the comments below!

6 Comments
Pimez  [author] 21 Jul @ 3:30am 
@Jokerrx
The last big update has kinda revamped the underlying calculation of many mechanics, so perhaps that's why many existing build ideas are now breaking apart. I would probably come back to updating my guides later...
Jokerrx 18 Jul @ 2:28pm 
The exploit build to achieve Good Planning III seems not to be working, is there another way to achive this one?
Pimez  [author] 14 Mar @ 8:07am 
@bulgardgames
Ah that build you're looking at was outdated, so let me remove that to avoid confusion...

To answer your question, the Electric Sheeps are for electricity production, which when coupled with Genetic Boosters would increase the selling price of the Cocoa. For reference, they can generate electricity even without being fed.
bulgardgames 14 Mar @ 6:36am 
@Pimez
what are all the sheep for then? you can't feed them chocolate
Pimez  [author] 13 Mar @ 8:05am 
@bulgardgames
The idea is to survive long enough using only Apple Trees, until you manage to get the Gnome & Factory in day 110+ IIRC. You'll be getting exponentially more production from that point forth.

The difficult part is that apples on their own don't sell for a lot, so I highly recommend starting with the tree-planting perk, and maybe try processing them into Apple Cider if you cannot get the Tropical Soil essence.
bulgardgames 13 Mar @ 2:27am 
how is "Chocolate Factory + Gnome + Cocoa Trees" viable for monoculture? you cannot start any builds with just one sort of tree that would change to cocoa trees