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Rapportera problem med översättningen
1. Lerp - lua/includes/util.lua:300
2. DefaultPoseParameters - lua/entities/npc_de_template.lua:642
3. CustomThink - lua/entities/npc_de_hellknight.lua:141
4. unknown - lua/entities/drgbase_nextbot/shared.lua:295
This next update, however, is shaping up to be the biggest one yet outside of new content. It focuses on massive improvements to the nextbots’ code, specifically their pathfinding. In short: no more lag spikes, no more expensive pathfinding, and no more demons endlessly chasing unreachable targets (and lagging asf). With these changes, their AI will also feel much more "intelligent."
What does this mean for you? You’ll finally be able to play maps with less-than-perfect navmeshes without being stuck at 1–2 FPS because of the nextbots. So far, testing has shown these improvements to be very effective, I was able to play on a large, uneven map with tons of demons, and not once did I encounter a lag spike.
So, yes surprise!