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"ALL THE LINES" means all the reflection lines, I've deleted the other ones
r.Lumen.HardwareRayTracing.LightingMode=1 ; (default 2)(adds back some light sources that were missing in reflections)
2 should be technically higher quality, but for some reason it's worse than 1, maybe this?
or this
r.Lumen.Reflections.Temporal.MaxFramesAccumulated=0 ; (default 32)(almost no lighting flickering on reflective surfaces)
or you can just try 1 by 1
hopefully you did the edits while the game was closed, otherwise it will overwrite your changes to back what it was before
r.SkeletalMeshLODBias=-2 ; (default 0)(less object lod pop in, like npc armors changing shape, based on distance)
sg.ViewDistanceQuality=4 ; (default 3)(cinematic, less object pop in)
The rest shouldn't really matter, probably it's just the sg setting.
For example when I tried to change the sg shadow quality to higher than epic, that took a big toll.
If we had in the game cinematic options, we would have even more people complaining about game not being optimized, while not just using lower settings.
Sadly these changes reduce my fps by 10.
Reflections are nice but they are not worth it imo
1080p DLSS quality, framegen on.
90fps limit.
If I noticed some fps changes, I didn't add them.
My priority was just adding more reflections or add some extra visual distance, and less noise from the lumen lighting, without seeing my fps change, I didn't test with unlimited fps.
find a spot, prolly best on the tower, save there check the fps
quit the game
put the changes in, load the same spot
and post the fps difference and your cpu/gpu
and I guess also what graphics settings you used as base