This Way Madness Lies

This Way Madness Lies

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TWML Data Sheet
By Idano
A bunch of vital in-game data from This Way Madness Lies. Details Unite Skills, Item descriptions, Status Ailments, Traits, and Abilities.

Warning: Some endgame spoilers ahead.
   
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Intro
Welcome to my second ever guide on Steam! I saw very little guides for this game, so I decided to make one from what I gathered in my own playthrough.

I hope you enjoy!
Unite Skills
As it is known, the Unite Charge value is always in values of 10.

Unite Ability
Party Members
Effect
Rebirth
Imogen and Paulina
Revive and Heal (Unite Charge)% of your Healing in HP to one ally.
Second Wind
Imogen and Viola
Recharge all of Imogen and Viola’s abilities.
Inferno
Imogen and Rosalind
Deal (Unite Charge)% of your Power as Fire damage to all enemies.
Cold Blood
Imogen and Miranda
Raise the party’s chances of landing Status Ailments by (Unite Charge)%.
Yin and Yang
Imogen and Beatrice
Deal (Unite Charge)% of your Power as Light and Dark damage to one enemy.
Beauteous Wall
Imogen and Kate
Each party member takes only 1 damage from the next attack that hits her.
Awakened Faith
Paulina and Viola
Fill party’s Hyper Gauges to full.
Tundra
Paulina and Rosalind
Deal (Unite Charge)% of your Power as Ice damage to all enemies.
Beseech
Paulina and Miranda
Heal (Unite Charge)% of your Healing in HP to party.
Profane Fellow
Paulina and Beatrice
Lower all enemies’ Ailment Resistance by (Unite Charge)%.
Innocence
Paulina and Kate
Party Defends from 50% of damage taken this turn.
Hurricane
Viola and Rosalind
Deal (Unite Charge)% of your Power as Wind damage to all enemies.
Betray
Viola and Miranda
Deal (Unite Charge)% +/- ??% of your Power as damage to all enemies.
Greatness
Viola and Beatrice
The entire party gets +(Unite Charge)% to their Power.
Waspish Sting
Viola and Kate
Deal (Unite Charge)% of your Power as damage to one enemy. Damage is doubled if enemy is at full HP.
Break a Leg
Rosalind and Miranda
Deal (Unite Charge)% of your Power as Fire, Ice, Wind, then Earth damage to one enemy. Then, reduce Rosalind and Miranda’s HP to 1.
Faint
Rosalind and Beatrice
Deal (Unite Charge)% of your Ailment as Weaken and Enfeeble to one row of enemies.
Earthquake
Rosalind and Kate
Deal (Unite Charge)% of your Power as Earth damage to all enemies.
Eye of Newt
Miranda and Beatrice
Deal (Unite Charge)% Poison Up (become more vulnerable to Poison) on one enemy.
Callback
Miranda and Kate
Recharge all Unite Skills, excluding this one.
Foolery
Beatrice and Kate
Deal (Unite Charge)% of your Ailment as Disarm to one enemy.
Items
Item
Effect
Potion
Heal 100% of user’s Healing in HP to one ally.
Antidote
Cure all Status Ailments on one ally.
Poison Mist
Deal 150% of user’s Ailment as Poison on one enemy.
Pain Pill
Grant Unstoppable to one ally.
Bomb
Deal 200% of user’s Power as Fire damage to one enemy.
Snowball
Deal 200% of user’s Power as Ice damage to one enemy.
Cat Ears
Deal 150% of user’s Ailment as Charm on one enemy.
Flashlight
Deal 200% of user’s Power as Light damage to one enemy.
Fan
Deal 200% of user’s Power as Wind damage to one enemy.
Rock
Deal 200% of user’s Power as Earth damage to one enemy.
Manga
Deal 150% of user’s Ailment as Enrage on one enemy.
Aegis
Resist the next hit received.
Warm Soup
Grant 50% of user’s Healing as Regen for 6 turns.
Shield Breaker
Deal 150% of user’s Ailment as Vulnerable on one enemy.
Porcupine
Deal 130% of user’s Power to all enemies. Pierces all resistances.
Shield Breaker
Deal 200% of user’s Ailment as Disarm on one enemy.
Nihilator
Deal 200% of user’s Power as Dark damage to one enemy.
Hyperizer
Enter Hyper Mode on user’s next turn.
Halo
Revive one KO’d ally with 20% of her HP.
Smoke Bomb
Deal 150% of user’s Ailment as Stun on one enemy.
Friend Bracelet
Increase Unite Charge on one ally by 50%.
Elixir
Heal all of one ally’s HP.
Status Ailments
Status Ailment
Effect
Stun
The target skips their next turn.
Disarm
Until after its next turn, the target’s attacks deal 35% less damage.
Poison
The target takes damage every turn (calculated by caster’s Ailment score?).
HP cannot be reduced to 0 this way.
Charm
On its next turn, target performs a basic attack on its ally.
Vulnerable
Target take 2x damage from the next attack that hits it.
Enrage
Until the end of the battle, all the target’s attacks will be redirected to the caster.
Target’s multi-target attacks deal 25% less damage.
Unstoppable
Target is not KO’d below 1 HP, and damage dealt to enemies is +50%. Lasts one turn once target is at below 1 HP.
Imogen's Stat Sheet
These sheets mainly cover Traits (which are equippable boosts), but I decided to include Base Stats of the characters as well. I will not include stat gains.

Trait
Level Unlock
Special Effect
Max HP
Power
Speed
Healing
Ailment
Base Stats (Starting Level 5)
N/A
N/A
70
45
45
44
44
Magical
Start
None
15
15
15
15
15
Innocent
Start
Double ailment resistance.
35
10
10
10
10
Energetic
6
Start battle in Hyper Mode.
18
25
25
21
21
Loyal
11
Share heals entire party in Hyper Mode.
60
15
10
25
10
Inspiring
14
Start battle with Inspire cast on self.
30
40
40
30
30
Resolute
19
Ruse is Reusable.
35
35
35
35
45
Balanced
21
Balancing Act is now Light element when not on Hyper, and Dark when on Hyper.
50
45
50
40
40
Avenging
25
Damage and Resistance increase for each fallen ally.
70
40
40
35
40
Gutsy
28
Unite abilities are always at maximum power when activated on Hyper Mode.
80
65
65
45
65
Smashing
31
Scepter Smash also inflicts Stun.
60
65
65
55
85
Persistent
35
Start battle in Hyper Mode.
90
55
55
65
45
Rousing
37
Inspire lasts only half as long, but its effects are doubled.
80
75
55
75
55
Mystical
41
Tiara Toss does double damage, but only targets a row instead of all foes now.
90
95
85
65
65
Enduring
46
Gain ??% more Defense when using Rest.
110
55
60
80
55
Radiant
51
Light attacks deal 20% more damage.
80
85
85
75
75
Prestigious
57
Limelight also applies the effects of Inspire.
120
85
85
85
85
Sociable
65
Enemies Charmed by Befriend deal more damage.
150
95
95
95
115
Energizing
75
Bravery can target allies.
170
105
105
105
105
Passionate
85
Enter Hyper Mode every other turn. (i.e. Hyper Meter becomes 2-2.)
190
125
125
125
125
Heroic
99
None.
200
140
140
140
140

Trait
Physical Res.
Light Res.
Fire Res.
Wind Res.
Dark Res.
Ice Res.
Earth Res.
Base Stats (Starting Level 5)
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Magical
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Innocent
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Energetic
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Loyal
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Inspiring
0.00%
10.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Resolute
5.00%
5.00%
0.00%
0.00%
5.00%
0.00%
0.00%
Balanced
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Avenging
5.00%
5.00%
5.00%
5.00%
10.00%
5.00%
5.00%
Gutsy
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Smashing
5.00%
5.00%
0.00%
0.00%
5.00%
0.00%
0.00%
Persistent
10.00%
10.00%
5.00%
5.00%
10.00%
5.00%
5.00%
Rousing
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Mystical
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Enduring
10.00%
15.00%
10.00%
10.00%
15.00%
10.00%
10.00%
Radiant
10.00%
15.00%
10.00%
10.00%
15.00%
10.00%
10.00%
Prestigious
10.00%
15.00%
10.00%
10.00%
15.00%
10.00%
10.00%
Sociable
15.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Energizing
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Passionate
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Heroic
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
Imogen's Ability List
Abilities
Level Unlock
Effect (Normal)
Effect (When Hyper)
Scepter Smash
Start
Deal 100% of your Power as Physical damage to one enemy. Reusable.
Deal 150% of your Power as Physical damage to one enemy. Reusable.
Balancing Act
Start
Deal 150% of your Power as Dark damage to one enemy.
Deal 250% of your Power as Light damage to one enemy.
Inspire
Start
Grant one ally Power+ for 4 turns.
Grant the party Power+ for 2 turns.
Bravery
Start
Heal 80% of your Healing in HP to self and grant Unstoppable.
Heal 120% of your Healing in HP to self, grant Unstoppable, and cure all Status Effects.
Rest
2
Recharges abilities and Defend from 25% of damage taken.
Recharges abilities and Defend from 25% of damage taken.
Clever Strike
7
Deal 150% of your Power to one enemy. Pierces all resistances.
Deal 250% of your Power to one enemy. Pierces all resistances.
Share
10
Heal 100% of your Healing in HP to one ally.
Heal 100% of your Healing in HP to one ally and self.
Tiara Toss
14
Deal 100% of your Power as Light damage to all enemies.
Deal 150% of your Power as Light damage to all enemies.
Scepter Smash (Upgrade)
15
Deal 130% of your Power as Physical damage to one enemy. Reusable.
Deal 180% of your Power as Physical damage to one enemy. Reusable.
Ruse
19
Apply 100% of your Ailment as Stun to one enemy.
Apply Vulnerable if it’s Stunned (inc. from this Ability).
Apply 200% of your Ailment as Stun to one enemy.
Apply Vulnerable if it’s Stunned (inc. from this Ability).
Inspire (Upgrade)
20
Grant one ally Power+ for 6 turns.
Grant the party Power+ for 3 turns.
Befriend
24
Apply 100% of your Ailment as Charm to one enemy.
Apply 150% of your Ailment as Charm to one enemy.
The next attack they make deals double damage.
Reversal
24
Deal 170% of your Power as Physical damage to one enemy.
If in Desperation Mode, it deals 3x damage, and you don’t get KO’d yet at the end of the turn..
Deal 270% of your Power as Physical damage to one enemy.
If in Desperation Mode, it deals 3x damage, and you don’t get KO’d yet at the end of the turn..
Clever Strike (Upgrade)
26
Deal 225% of your Power to one enemy. Pierces all resistances.
Deal 375% of your Power to one enemy. Pierces all resistances.
Royal Pardon
29
Deal 250% of your Power as Physical damage to one enemy. Cannot reduce HP to 0.
Deal 375% of your Power as Physical damage to one enemy. Cannot reduce HP to 0.
Encore
34
Deal 200% of your Power as damage of an Element used by an ally last turn to one enemy.
Deal 200% of your Power as damage of an Element used by an ally last turn to all enemies.
Balancing Act (Upgrade)
36
Deal 225% of your Power as Dark damage to one enemy.
Deal 400% of your Power as Light damage to one enemy.
Ruse (Upgrade)
38
Apply 150% of your Ailment as Stun to one enemy.
Apply Vulnerable if it’s Stunned (inc. from this Ability).
Apply 300% of your Ailment as Stun to one enemy.
Apply Vulnerable if it’s Stunned (inc. from this Ability).
Sacrifice
40
Heal 200% of your Healing in HP to party and grant them Unstoppable, then KO yourself.
Heal 200% of your Healing in HP to party and Revive anyone who’s KO’d, then KO yourself.
Limelight
43
Pass your turn to an ally.
Pass your turn to an ally. Reusable
Tiara Toss (Upgrade)
45
Deal 160% of your Power as Light damage to all enemies.
Deal 230% of your Power as Light damage to all enemies.
Befriend (Upgrade)
48
Apply 150% of your Ailment as Charm to one enemy.
Apply 225% of your Ailment as Charm to one enemy.
The next attack they make deals double damage.
Closing Curtain
50
Deal 200% of your Power as Light damage to one enemy.
Add an extra 100% of your Power for each Ability you have that is currently disabled.
Deal 200% of your Power as Light damage to one enemy.
Add an extra 100% of your Power for each Ability you have that is currently disabled.
Encore (Upgrade)
60
Deal 300% of your Power as damage of an Element used by an ally last turn to one enemy.
Deal 300% of your Power as damage of an Element used by an ally last turn to all enemies.
Royal Pardon (Upgrade)
70
Deal 350% of your Power as Physical damage to one enemy. Cannot reduce HP to 0.
Deal 525% of your Power as Physical damage to one enemy. Cannot reduce HP to 0.
Reversal (Upgrade)
80
Deal 250% of your Power as Physical damage to one enemy.
If in Desperation Mode, it deals 3x damage, and you don’t get KO’d yet at the end of the turn..
Deal 370% of your Power as Physical damage to one enemy.
If in Desperation Mode, it deals 3x damage, and you don’t get KO’d yet at the end of the turn..
Closing Curtain (Upgrade)
90
Deal 400% of your Power as Light damage to one enemy.
Add an extra 200% of your Power for each Ability you have that is currently disabled.
Deal 400% of your Power as Light damage to one enemy.
Add an extra 200% of your Power for each Ability you have that is currently disabled.
Paulina's Stat Sheet
Trait
Level Unlock
Special Effect
Max HP
Power
Speed
Healing
Ailment
Base Stats (Starting Level 5)
N/A
N/A
65
43
43
65
35
Magical
Start
None
15
15
15
15
15
Determined
Start
Start battle in Hyper Mode.
25
5
5
15
5
Regenerated
7
Duration of Warm Hug’s effect is doubled.
25
10
20
20
5
Invigorate
10
Increase Healing by 20%.
35
10
10
10
10
Brisk
15
Ice attacks deal 20% more damage.
30
35
30
35
30
Complicated
18
Increase power from used items by 50%.
40
30
35
30
35
Ursine
22
Bear Attack is Reusable.
45
55
45
55
40
Revived
26
Healing is doubled in Desperation Mode.
75
25
30
50
20
Invigorating
29
Increase healing from Regen abilities by 50%.
90
40
40
50
30
Sprightly
34
Increase Speed by 20%.
80
50
60
50
40
Feisty
37
Tiger Eye is Reusable in Hyper Mode.
90
60
60
60
60
Unyielding
41
Increase Damage by 50% while in Desperation Mode.
85
80
65
65
65
Frugal
44
Items are reusable when in Hyper Mode.
100
55
60
60
55
Wholesome
47
Immune to all Status Ailments.
115
45
45
65
60
Refreshed
50
Healing Abilities also Cure Status Ailments.
110
45
50
70
45
Complex
53
Ice attacks deal 20% more damage.
110
80
80
60
60
Apocalyptic
60
Coming Storm deals more damage.
140
90
80
90
80
Forceful
75
Enter Hyper Mode every other turn. (i.e. Hyper Meter becomes 2-2.)
170
100
100
100
100
Cool
85
Cool as Ice can target allies.
170
125
125
125
125
Heroic
99
None.
200
140
140
140
140

Trait
Physical Res.
Light Res.
Fire Res.
Wind Res.
Dark Res.
Ice Res.
Earth Res.
Base Stats (Starting Level 5)
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Magical
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Determined
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Regenerated
5.00%
0.00%
0.00%
0.00%
0.00%
5.00%
0.00%
Invigorate
5.00%
5.00%
5.00%
5.00%
5.00%
10.00%
5.00%
Brisk
0.00%
0.00%
0.00%
0.00%
0.00%
10.00%
0.00%
Complicated
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Ursine
0.00%
0.00%
0.00%
0.00%
0.00%
5.00%
0.00%
Revived
10.00%
5.00%
5.00%
5.00%
5.00%
10.00%
5.00%
Invigorating
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Sprightly
10.00%
5.00%
5.00%
5.00%
5.00%
10.00%
5.00%
Feisty
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Unyielding
5.00%
5.00%
5.00%
5.00%
5.00%
10.00%
5.00%
Frugal
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Wholesome
15.00%
10.00%
10.00%
10.00%
15.00%
15.00%
10.00%
Refreshed
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Complex
10.00%
10.00%
10.00%
10.00%
10.00%
15.00%
10.00%
Apocalyptic
15.00%
10.00%
10.00%
10.00%
10.00%
15.00%
10.00%
Forceful
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Cool
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Heroic
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
Paulina's Ability List
I could not calculate the value for some abilities because they're only available in combat, and those don't show numbers, but they should be quite high.

Abilities
Level Unlock
Effect (Normal)
Effect (When Hyper)
Icicle
Start
Deal 150% of your Power as Ice damage to one enemy.
Deal 225% of your Power as Ice damage to one enemy. Reusable.
Hot Cocoa
Start
Heal 100% of your Healing in HP to one ally.
Heal 150% of your Healing in HP to one ally and cure all Status Ailments.
Warm Hug
Start
Grant 50% of your Healing as Regen to one ally for 4 turns.
Grant 75% of your Healing as Regen to one ally for 4 turns.
Determination
Start
Grant Unstoppable to one ally and add 1 to her Hyper Gauge.
Grant Unstoppable to one ally and fill up her Hyper Gauge.
Rest
2
Recharges abilities and Defend from 25% of damage taken.
Recharges abilities and Defend from 25% of damage taken.
Bear Attack
8
Deal 130% of your Power as Physical damage to one enemy.
Increases by 33% each time it’s used. Can only be used three times per battle.
Deal 200% of your Power as Physical damage to one enemy. Reusable.
Increases by 33% each time it’s used. Can only be used three times per battle.
Rose Quartz
12
Heal 80% of your Healing in HP to one ally. Healing repeats when target reaches Hyper Mode.
Heal 120% of your Healing in HP to one ally. Healing repeats when target reaches Hyper Mode.
Blizzard
16
Deal 100% of your Power as Ice damage to all enemies.
Deal 150% of your Power as Ice damage to all enemies.
Granite
20
Boost party’s Healing for 4 turns.
Boost party’s Healing for 8 turns.
Tiger Eye
23
Repeat best Healing ability cast this battle on the party.
Repeat best Healing ability cast this battle on the party.
Icicle (Upgrade)
24
Deal 200% of your Power as Ice damage to one enemy.
Deal 300% of your Power as Ice damage to one enemy. Reusable.
Focus
27
Double own Power on next attack.
Grant Unstoppable to entire party.
Gentle Rain
30
Heal 35% of your Healing in HP to party.
Heal 70% of your Healing in HP to party.
Coming Storm
32
Command becomes Snowpocalypse.
Command becomes Snowpocalypse. Reusable.
Snowpocalypse
32
Deal 250% of your Power as Ice damage to all enemies. Command becomes Coming Storm.
Deal 250% of your Power as Ice damage to all enemies.
Wisdom
36
Cure one ally of Status Ailments, and grant her +50% to her Ailment.
Cure entire party ally of Status Ailments, and grant them +50% to their Ailment.
Bear Attack (Upgrade)
40
Deal 200% of your Power as Physical damage to one enemy.
Increases by 33% each time it’s used. Can only be used three times per battle.
Deal 300% of your Power as Physical damage to one enemy. Reusable.
Increases by 33% each time it’s used. Can only be used three times per battle.
Cool as Ice
45
Heal 100% of your Healing in HP to self, and increase power of Ice Abilities by 50%..
Heal 200% of your Healing in HP to self, and increase power of Ice Abilities by 50%..
Long Winter
48
Current Status Ailments on target enemy last one more turn.
Current Status Ailments on all enemies last one more turn.
Blizzard (Upgrade)
55
Deal 160% of your Power as Ice damage to all enemies.
Deal 240% of your Power as Ice damage to all enemies.
Hot Cocoa (Upgrade)
65
Heal 100% of your Healing in HP to one ally.
Heal 150% of your Healing in HP to one ally, revive her if she’d KO’d, and cure all Status Ailments.
Determination (Upgrade)
70
Grant Unstoppable to one ally and add 3 to her Hyper Gauge.
Grant Unstoppable to one ally and fills up her Hyper Gauge. Reusable.
Coming Storm (Upgrade)
80
Command becomes Snowpocalypse.
Command becomes Snowpocalypse. Reusable.
Snowpocalypse (Upgrade)
80
Deal ???% of your Power as Ice damage to all enemies. Command becomes Coming Storm.
Deal ???% of your Power as Ice damage to all enemies.
Viola's Stat Sheet
Trait
Level Unlock
Special Effect
Max HP
Power
Speed
Healing
Ailment
Base Stats (Starting Level 5)
N/A
N/A
80
58
38
29
35
Magical
Start
None
15
15
15
15
15
Enlivened
Start
On the first turn, attacks deal 50% more damage.
30
15
15
5
5
Indefatigable
9
Go into Hyper Mode when desperate (Critical HP).
30
25
25
15
15
Cheerful
12
Regenerate HP each turn.
45
20
20
20
10
Assertive
15
Increase damage from Cyclone, but reduce area of effect (One normally, Row on Hyper instead)
35
40
35
25
25
Responsive
19
Increase damage dealt if suffering a Status Ailment.
40
50
40
30
40
Proactive
23
Attacks deal extra damage is target is at full HP.
60
45
55
40
40
Thorough
27
Single-target Ailment skills target rows instead.
80
35
35
30
50
Hard-working
30
Begin battle with Unstoppable buff.
75
50
45
45
45
Collaborative
35
Unite Abilities are more powerful.
95
55
50
45
45
Impenetrable
39
Double resistance to Status Ailments.
100
50
40
40
50
Amicable
43
Regenerate HP each turn.
65
60
75
55
15
Buoyant
47
Buff gained from Breeze lasts until the end of battle.
105
85
80
70
70
Deft
51
Deal 20% more damage when on Hyper Mode.
120
90
70
60
60
Upright
54
Immune to all Status Ailments.
125
70
60
55
100
Comforting
57
Increase Healing by 20%.
130
80
75
100
75
Boisterous
65
Wind attacks deal 20% more damage.
145
115
100
75
75
Sporty
75
Physical attacks deal 20% more damage.
175
120
105
80
80
Powerful
85
Unite moves are always at maximum charge when she casts them.
200
140
120
105
105
Heroic
99
None.
200
140
140
140
140

Trait
Physical Res.
Light Res.
Fire Res.
Wind Res.
Dark Res.
Ice Res.
Earth Res.
Base Stats (Starting Level 5)
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Magical
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Enlivened
10.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Indefatigable
5.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Cheerful
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Assertive
5.00%
0.00%
0.00%
5.00%
0.00%
0.00%
0.00%
Responsive
5.00%
0.00%
0.00%
5.00%
0.00%
0.00%
0.00%
Proactive
5.00%
0.00%
0.00%
5.00%
0.00%
0.00%
0.00%
Thorough
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Hard-working
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Collaborative
10.00%
5.00%
5.00%
10.00%
5.00%
5.00%
5.00%
Impenetrable
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Amicable
5.00%
5.00%
5.00%
15.00%
5.00%
5.00%
5.00%
Buoyant
10.00%
5.00%
5.00%
10.00%
5.00%
5.00%
5.00%
Deft
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Upright
15.00%
10.00%
10.00%
15.00%
10.00%
10.00%
10.00%
Comforting
15.00%
10.00%
10.00%
15.00%
10.00%
10.00%
10.00%
Boisterous
15.00%
10.00%
10.00%
20.00%
10.00%
10.00%
10.00%
Sporty
20.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Powerful
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Heroic
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
Viola's Ability List
Abilities
Level Unlock
Effect (Normal)
Effect (When Hyper)
Warm-Up
Start
Deal 100% of your Power as Physical damage to one enemy, and your next attack gets +50% Power for 1 turn.
Deal 100% of your Power as Physical damage to one enemy, and your next attack gets +100% Power for 1 turn.
Spike
Start
Deal 80% of your Power as Physical damage to one enemy.
Deal 240% of your Power as Physical damage to one enemy.
Cyclone
Start
Deal 150% of your Power as Wind damage to one row of enemies.
Deal 150% of your Power as Wind damage to all enemies.
Vulnerability
Start
Apply 150% of your Ailment as Vulnerable to one enemy and yourself.
Apply 150% of your Ailment as Vulnerable to one enemy.
Rest
2
Recharges abilities and Defend from 25% of damage taken.
Recharges abilities and Defend from 25% of damage taken.
Breeze
6
For 5 turns, your Wind attacks deal +50% more damage. Take an extra turn.
Deal 230% of your Power as Wind damage to one enemy.
Toil
10
Deal 120% of your Power as Physical damage to one enemy. Damage is doubled against enemies with full HP.
Deal 200% of your Power as Physical damage to one enemy. Skill becomes Trouble.
Trouble
10
Deal 160% of your Power as Physical damage to one enemy.
Damage is increased by ??% if you have at least one KO’d ally.
Deal 250% of your Power as Physical damage to one enemy.
Damage is increased by ??% if you have at least one KO’d ally.
Train
13
Add 1 to own Hyper Meter. Reusable.
For the rest of the battle, gain Hyper Plus (your attacks deal 1.5x damage on Hyper Mode).
Twinned Strike
17
Repeat previously used move. (“Repeat” Warm-Up if this you use this on your first turn.)
Repeat previously used move. (“Repeat” Warm-Up if this you use this on your first turn.)
Set Up
20
Deal 150% of your Power as Physical damage to one enemy. Take an extra turn.
Deal 150% of your Power as Physical damage to one enemy. Take an extra turn.
Vulnerability (Upgrade)
22
Apply 225% of your Ailment as Vulnerable to one enemy and self.
Apply 225% of your Ailment as Vulnerable to one enemy.
Team Player
24
Heal 75% of your Healing in HP to one ally, 250% if target is in Desperation Mode.
Heal 75% of your Healing in HP to one ally and grant her +50% of your Power.
Heal 250% if target is in Desperation Mode.
Warm-Up (Upgrade)
25
Deal 150% of your Power as Physical damage to one enemy, and your next attack gets +50% Power for 1 turn.
Deal 150% of your Power as Physical damage to one enemy, and your next attack gets +100% Power for 1 turn.
Barrage
28
Deal 130% of your Power as Physical damage to all enemies.
Deal 200% of your Power as Physical damage to all enemies.
Cyclone (Upgrade)
31
Deal 200% of your Power as Wind damage to one row of enemies.
Deal 200% of your Power as Wind damage to all enemies.
Evilbane
33
Deal 140% of your Power as Physical damage to one enemy. Damage is doubled if it has a Status Ailment.
Deal 220% of your Power as Physical damage to one enemy. Damage is doubled if it has a Status Ailment.
Breeze (Upgrade)
34
For 10 turns, your Wind attacks deal +50% more damage. Take an extra turn.
Deal 320% of your Power as Wind damage to one enemy.
All-Or-Nothing
38
Deal 400% of your Power as Physical damage to one enemy, then reduce your HP to 1.
Deal 400% of your Power as Physical damage to one enemy, then reduce your HP to 1.
Spike (Upgrade)
42
Deal 100% of your Power as Physical damage to one enemy.
Deal 400% of your Power as Physical damage to one enemy.
Nonstop
46
Recharge your abilities and take another turn. Command becomes Stop.
Recharge your abilities and take another turn. Command becomes Stop.
Stop
46
Apply ???% of your Ailment as Stun to one enemy.
Apply ???% of your Ailment as Stun to one enemy and yourself.
Barrage (Upgrade)
60
Deal 200% of your Power as Physical damage to all enemies.
Deal 300% of your Power as Physical damage to all enemies.
Toil (Upgrade)
70
Deal 180% of your Power as Physical damage to one enemy. Damage is doubled against enemies with full HP.
Deal 300% of your Power as Physical damage to one enemy. Skill becomes Trouble.
Trouble (Upgrade)
70
Deal ???% of your Power as Physical damage to one enemy.
Damage is increased by ??% if you have at least one KO’d ally.
Deal ???% of your Power as Physical damage to one enemy.
Damage is increased by ??% if you have at least one KO’d ally.
Set Up (Upgrade)
80
Deal 250% of your Power as Physical damage to one enemy. Take an extra turn.
Deal 250% of your Power as Physical damage to one enemy. Take an extra turn.
Rosalind's Stat Sheet
Trait
Level Unlock
Special Effect
Max HP
Power
Speed
Healing
Ailment
Base Stats (Starting Level 5)
N/A
N/A
65
52
37
45
45
Magical
Start
None
15
15
15
15
15
Unique
Start
Less likely to be targeted by enemies.
15
25
10
20
20
Bold
8
Earth attacks deal 20% more damage.
20
30
10
25
25
Resourceful
13
Disarm Abilities land with 50% more Ailment.
30
35
20
30
45
Relentless
17
Begin battle with Unstoppable buff.
45
25
25
40
30
Rigorous
22
Start battle in Hyper Mode.
45
50
30
45
45
Enterprising
25
Ice attacks deal 20% more damage.
40
55
35
45
45
Spirited
29
Wind attacks deal 20% more damage.
50
65
35
55
55
Sedulous
31
Increase Healing by 20%.
85
45
35
60
45
Unprecedented
35
Deal 50% more damage to enemies with Vulnerable.
65
60
50
60
75
Comprehensive
38
All Ailment abilities that target rows now target all enemies.
80
65
65
65
65
Diverse
41
Your attacks don’t draw aggro from enemies under Enrage.
90
70
70
70
70
Articulate
45
Success rate of Ailment abilities is raised by 25%.
95
80
65
80
90
Vivid
51
Fire attacks deal 20% more damage.
105
90
65
80
80
Prompt
56
Calm becomes Healing Storm at the start of battle.
110
85
70
110
85
Diplomatic
60
Flourish can be cast on allies.
115
105
80
95
95
Multifaceted
70
Offensive Abilities that target rows now target all enemies.
130
130
80
80
80
Penetrating
75
Pierce (non-Elemental) attacks deal 20% more damage.
140
140
90
90
90
Energized
85
Enter Hyper Mode every other turn. (i.e. Hyper Meter becomes 2-2.)
150
130
130
130
130
Heroic
99
None.
200
140
140
140
140

Trait
Physical Res.
Light Res.
Fire Res.
Wind Res.
Dark Res.
Ice Res.
Earth Res.
Base Stats (Starting Level 5)
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Magical
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Unique
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Bold
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
15.00%
Resourceful
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Relentless
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Rigorous
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Enterprising
0.00%
0.00%
5.00%
5.00%
0.00%
15.00%
5.00%
Spirited
0.00%
0.00%
5.00%
15.00%
0.00%
5.00%
5.00%
Sedulous
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Unprecedented
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Comprehensive
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Diverse
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Articulate
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Vivid
5.00%
5.00%
15.00%
10.00%
5.00%
10.00%
10.00%
Prompt
5.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Diplomatic
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Multifaceted
10.00%
10.00%
15.00%
10.00%
10.00%
10.00%
10.00%
Penetrating
10.00%
10.00%
15.00%
10.00%
10.00%
10.00%
10.00%
Energized
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Heroic
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
Rosalind's Ability List
This is from a previous version of the game. Some of the bugs may have since been fixed.

Abilities
Level Unlock
Effect (Normal)
Effect (When Hyper)
Raging Fire
Start
Deal 100% of your Power as Fire damage to one row of enemies.
Deal 250% of your Power as Fire damage to one enemy.
Winter’s Frost
Start
Deal 100% of your Power as Ice damage to one row of enemies.
Deal 250% of your Power as Ice damage to one enemy.
Sky’s Breath
Start
Deal 100% of your Power as Wind damage to one row of enemies.
Deal 250% of your Power as Wind damage to one enemy.
Gaia’s Rage
Start
Deal 100% of your Power as Earth damage to one row of enemies.
Deal 250% of your Power as Earth damage to one enemy.
Rest
2
Recharges abilities and Defend from 25% of damage taken.
Recharges abilities and Defend from 25% of damage taken.
Meliorate
9
Heal 80% of your Healing in HP to one ally.
Heal 160% of your Healing in HP to one ally.
Neutralize
12
Deal 100% of your Ailment as Disarm on one enemy.
Deal 100% of your Ailment as Disarm on one row of enemies.
Madness
15
Reverse the resistances of one enemy.
Reverse the resistances of one row of enemies.
Reiterate
20
Deal 100% of your Power as damage to one row of enemies.
Element used is the one used last turn.
Deal 250% of your Power as damage to one enemy.
Element used is the one used last turn.
Frangible
24
Deal 150% of your Ailment as Vulnerable on one enemy.
Deal 150% of your Ailment as Vulnerable on one row of enemies.
Calm
26
Command becomes Healing Storm.
Command becomes Healing Storm.
Healing Storm
26
Heal 80% of your Healing in HP to entire party. Command becomes Calm.
Heal 80% of your Healing in HP to entire party.
Corpsing
27
Deal 400% of your Ailment as all Status Ailments currently on Rosalind on all enemies.
Deal 400% of your Ailment as all Status Ailments currently on Rosalind on all enemies.
Raging Fire (Upgrade)
28
Deal 150% of your Power as Fire damage to one row of enemies.
Deal 375% of your Power as Fire damage to one enemy.
Winter’s Frost (Upgrade)
30
Deal 150% of your Power as Ice damage to one row of enemies.
Deal 375% of your Power as Ice damage to one enemy.
Sky’s Breath (Upgrade)
32
Deal 150% of your Power as Wind damage to one row of enemies.
Deal 375% of your Power as Wind damage to one enemy.
Bitter Barb
33
Deal 150% of your Power to one enemy. Pierces all resistances.
Deal 300% of your Power to one enemy. Pierces all resistances.
Gaia’s Rage (Upgrade)
34
Deal 150% of your Power as Earth damage to one row of enemies.
Deal 375% of your Power as Earth damage to one enemy.
Deride
37
Deal 175% of your Ailment as Enrage on one enemy.
Deal 175% of your Ailment as Enrage on one row of enemies.
Flourish
40
Grant +100% of your Power to self for 1 turn.
Grant +100% of your Ailment and Healing to self for 1 turn.
Frangible (Upgrade)
44
Deal 225% of your Ailment as Vulnerable on one enemy.
Deal 225% of your Ailment as Vulnerable on one row of enemies.
Neutralize (Upgrade)
46
Deal 200% of your Ailment as Disarm on one enemy.
Deal 200% of your Ailment as Disarm on one row of enemies.
Hypochondria
48
Lowers resistance of one enemy to the next Status Ailment.
Lowers resistance of one row of enemies to the next Status Ailment.
Reiterate (Upgrade)
50
Deal 150% of your Power as damage to one row of enemies.
Element used is the one used last turn.
Deal 375% of your Power as damage to one enemy.
Element used is the one used last turn.
Primordia
55
Deal 700% of your Power as Fire, Ice, Wind, and Earth damage to one enemy, then KO yourself.
Deal 700% of your Power as Fire, Ice, Wind, and Earth damage to one enemy, then KO yourself.
Deride (Upgrade)
58
Deal 300% of your Ailment as Enrage on one enemy.
Deal 300% of your Ailment as Enrage on one row of enemies.
Bitter Barb (Upgrade)
80
-Bugged- Unaltered from before.
-Bugged- Unaltered from before.
Miranda's Stat Sheet
Miranda and Beatrice don't start at Level 5 because it actually depends on how few enemies you face before clearing the first world. 9 is where I ended up in my playthrough.

Trait
Level Unlock
Special Effect
Max HP
Power
Speed
Healing
Ailment
Base Stats (Starting Level 9)
N/A
N/A
82
43
56
61
61
Magical
Start
None
15
15
15
15
15
Spontaneous
Start
When in Hyper Mode, abilities used are Reusable.
20
10
20
20
20
Fiery
10
Random deals Fire damage. (Non-elemental by default.)
25
30
25
25
25
Genki
14
Deal extra damage if attacking a Poisoned enemy.
30
35
35
35
35
Contrary
17
Disease/Cure is reusable.
30
25
45
50
50
Impeccable
21
Immune to all Status Ailments.
50
30
45
45
45
Quirky
24
Boost all allies Power is Miranda is KO’d this battle.
25
60
75
5
80
Unflappable
27
Start battle in Hyper Mode.
70
40
40
40
40
Extemporaneous
31
Regenerate HP each turn.
85
35
45
60
45
Cute
35
Recharge all abilities when struck with a Status Ailment.
70
50
60
60
70
Vibrant
39
Deal 50% more damage when in Desperation Mode.
85
40
75
75
75
Unpredictable
44
Enter Hyper Mode every other turn. (i.e. Hyper Meter becomes 2-2.)
90
70
80
80
80
Adroit
48
Disease deals more damage.
95
100
70
70
105
Imperturbable
52
Always have the Unstoppable buff.
85
40
75
75
75
Lucky
56
Abilities that deal random damage have more Power applied to them.
105
100
105
105
105
Impulsive
60
Immune to all Status Ailments.
110
80
100
100
100
Animated
67
Abilities are reusable in Hyper Mode.
140
85
110
115
110
Acute
75
Increase chance to land Status Ailments by 25%.
145
75
100
100
120
Sharp
85
Piercing/non-elemental attacks deal 20% more damage.
150
100
140
140
140
Heroic
99
None.
200
140
140
140
140

Trait
Physical Res.
Light Res.
Fire Res.
Wind Res.
Dark Res.
Ice Res.
Earth Res.
Base Stats (Starting Level 9)
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Magical
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Spontaneous
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Fiery
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Genki
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Contrary
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Impeccable
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Quirky
0.00%
15.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Unflappable
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Extemporaneous
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Cute
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Vibrant
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Unpredictable
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Adroit
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Imperturbable
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Lucky
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Impulsive
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Animated
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Acute
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Sharp
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Heroic
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
Miranda's Ability List
Abilities
Level Unlock
Effect (Normal)
Effect (When Hyper)
Random/Remedial
Start
Deal between 50% and 250% of your Power as (non-elemental) damage to one enemy.
Heal between 50% and 250% of your Healing in HP to one ally.
Pain/Joy
Start
Deal 125% of your Ailment as Poison on one enemy.
Grant 65% of your Healing as Regen to one ally.
Disease/Cure
Start
Deal 200% of your Ailment as one random Status Ailment on one enemy.
Cure all status ailments on one ally.
Paradigm Shift
Start
Take an extra turn and enter Hyper Mode.
Take an extra turn (exiting Hyper Mode as a result).
Rest
2
Recharges abilities and Defend from 25% of damage taken.
Recharges abilities and Defend from 25% of damage taken.
Verdict/Adjourn
8
Deal 150% of your Ailment as Vulnerable on one enemy.
Deal 150% of your Ailment as Disarm on one enemy.
Mojo/Caduceus
12
Grant one ally +50% to her Ailment for 5 turns.
Grant one ally immunity to the next status ailment.
Call/Bluff
16
Deal 150% of your Ailment as Enrage on one enemy.
Apply Taunt (more likely to be targeted by enemies) on one ally.
Stunned/Silence
20
Deal 175% of your Ailment as Stun on one enemy.
Apply Unstoppable to one ally.
Random/Remedial (Upgrade)
22
Deal between 75% and 375% of your Power as (non-elemental) damage to one enemy.
Heal between 50% and 250% of your Healing in HP to one ally.
Offense/Defense
25
Grant one ally +40% to her Power for 4 turns.
Select one ally, When she gets hit, she takes only 1 damage.
Disease/Cure (Upgrade)
28
Deal 325% of one random status ailment to one enemy.
Cure all status ailments on one ally.
Tortoise/Hare
30
Reduce one enemy’s Speed by 50%.
Increase one ally’s Speed by 65%
Harm/Heal
32
Deal 225% of your Power as (non-elemental) damage to one enemy.
Heal 125% of your Healing in HP to one ally.
Winter/Summer
34
Deal between 100% and 400% of your Power as damage of a random Element to one enemy.
Grant the party +50% damage for and resistance against a random element for 5 turns.
Call/Bluff (Upgrade)
36
Deal 225% of your Ailment as Enrage on one enemy.
Apply Taunt (retaliate against all that attack her for the rest of the battle) on one ally.
Verdict/Adjourn (Upgrade)
38
Deal 225% of your Ailment as Vulnerable on one enemy.
Deal 225% of your Ailment as Disarm on one enemy.
Stunned/Silence (Upgrade)
40
Deal 275% of your Ailment as Stun on one enemy.
Apply Unstoppable to one ally.
Deus Ex/Last Resort
42
Deal between 50% and 250% of your Power as (non-elemental) damage to all enemies.
Heal between 25% and 125% of your Healing in HP to entire party.
Pain/Joy (Upgrade)
45
Deal 225% of your Ailment as Poison on one enemy.
Grant 65% of your Healing as Regen to one ally.
Hell/Heaven
50
Deal 600% of your Power as Dark damage to one enemy, then bring your HP down to -666.
Heal ???% of your Healing in HP to entire party, then fill up their Hyper Meters.
Winter/Summer (Upgrade)
65
Deal between 150% and 600% of your Power as damage of a random Element to one enemy.
Grant the party +50% damage for a random element for 5 turns.
Deus Ex/Last Resort (Upgrade)
70
Deal between 75% and 375% of your Power as (non-elemental) damage to all enemies.
Heal between 25% and 125% of your Healing in HP to entire party.
Roll the Dice
80
Recharge all of one ally’s Abilities.
Recharge all of one ally’s Abilities.
Hell/Heaven (Upgrade)
90
-Bugged- Unaltered from before.
-Bugged- Unaltered from before.
Beatrice's Stat Sheet
Trait
Level Unlock
Special Effect
Max HP
Power
Speed
Healing
Ailment
Base Stats (Starting Level 9)
N/A
N/A
84
60
76
28
80 5/6
Magical
Start
None
15
15
15
15
15
Tactful
Start
Increase Ailment by 20%.
20
15
20
10
25 (+20%?)
Tolerant
11
Increase chance to inflict Vulnerable by 50%.
25
35
35
10
35
Cordial
15
Rest also removes all status ailments on self.
35
30
40
30
45
Piercing
19
All Dark damage becomes piercing damage.
25
45
50
30
50
Genuine
22
Increase chance to inflict Disarm by 50%.
45
35
40
35
55
Ingenius
26
Increase damage Doom deals vs. Poisoned foes.
40
60
65
40
65
Versatile
29
Success rate of Ailment abilities is raised by 25%.
65
50
50
25
50
Innovative
32
Deal 50% more damage against Enraged enemies.
85
55
70
35
75
Quick-Thinking
34
Cunning boosts her next TWO Ailment abilities instead of one.
75
50
65
40
70
Malefic
37
Deal 50% more damage against Vulnerable enemies.
85
70
70
40
65
Open-Minded
41
Increase chance to inflict Enrage by 50%.
90
55
70
55
70
Outgoing
46
Single-target Ailment skills now target rows.
100
75
90
60
95
Agile
51
Increase Speed by 20%.
110
80
110
70
100
Vexing
56
Increase chance to inflict Charm by 50%.
120
75
95
55
95
Smoky
61
Dark attacks deal 20% more damage.
105
125
120
80
120
Lethal
65
Poison attacks deal 20% more damage.
135
90
120
80
125
Potent
75
Quick Wit also gives +1 to Hyper Gauge.
150
120
140
100
130
Enlightened
85
All Dark attacks also deal Light damage.
160
135
125
125
125
Heroic
99
None.
200
140
140
140
140

Trait
Physical Res.
Light Res.
Fire Res.
Wind Res.
Dark Res.
Ice Res.
Earth Res.
Base Stats (Starting Level 9)
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Magical
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Tactful
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Tolerant
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Cordial
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
0.00%
Piercing
0.00%
0.00%
0.00%
0.00%
10.00%
0.00%
0.00%
Genuine
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Ingenius
0.00%
0.00%
0.00%
0.00%
10.00%
0.00%
0.00%
Versatile
5.00%
0.00%
0.00%
0.00%
5.00%
0.00%
5.00%
Innovative
0.00%
5.00%
0.00%
5.00%
5.00%
0.00%
0.00%
Quick-Thinking
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Malefic
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Open-Minded
10.00%
10.00%
5.00%
5.00%
10.00%
5.00%
5.00%
Outgoing
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Agile
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Vexing
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Smoky
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
5.00%
Lethal
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Potent
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Enlightened
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
15.00%
Heroic
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
20.00%
Beatrice's Ability List
Abilities
Level Unlock
Effect (Normal)
Effect (When Hyper)
Vile Vial
Start
Deal 100% of your Ailment as Poison on one enemy.
Deal 150% of your Ailment as Poison on one enemy.
Doom
Start
Deal 100% of your Power as Dark damage to one enemy. Double this damage if target is Poisoned.
Deal 120% of your Power as Dark damage to one enemy. Triple this damage if target is Poisoned, and cure them of status ailments.
Enfeeble
Start
Deal 60% of your Ailment as Disarm on all enemies.
Deal 70% of your Ailment as Disarm on all enemies and reduce their resistance to it.
Weaken
Start
Deal 50% of your Ailment as Vulnerable on all enemies.
Deal 60% of your Ailment as Vulnerable on all enemies and reduce their resistance to it.
Rest
2
Recharges abilities and Defend from 25% of damage taken.
Recharges abilities and Defend from 25% of damage taken.
Shock
8
Deal 40% of your Ailment as Stun on all enemies.
Deal 50% of your Ailment as Stun on all enemies and reduce their resistance to it.
Cunning
12
Double Beatrice’s Ailment until she next casts a Status Ailment.
Double an ally’s Ailment until she next casts a Status Ailment.
Envy
16
Deal 100% of your Power as Dark damage to all enemies.
Deal 150% of your Power as Dark damage to all enemies.
Toxic Cloud
20
Deal 80% of your Ailment as Poison on all enemies.
Deal 100% of your Ailment as Poison on all enemies and reduce their resistance to it.
Doom (Upgrade)
24
Deal 150% of your Power as Dark damage to one enemy. Double this damage if target is Poisoned.
Deal 180% of your Power as Dark damage to one enemy. Triple this damage if target is Poisoned, and cure them of status ailments.
Enfeeble (Upgrade)
25
Deal 90% of your Ailment as Disarm on all enemies.
Deal 105% of your Ailment as Disarm on all enemies and reduce their resistance to it.
Infuriate
28
Deal 80% of your Ailment as Enrage on all enemies.
Deal 100% of your Ailment as Enrage on all enemies and reduce their resistance to it.
Woo
31
Deal 80% of your Ailment as Charm on all enemies.
Deal 100% of your Ailment as Charm on all enemies and reduce their resistance to it.
Weaken (Upgrade)
33
Deal 75% of your Ailment as Vulnerable on all enemies.
Deal 90% of your Ailment as Vulnerable on all enemies and reduce their resistance to it.
Petrify
35
Apply Stun to one enemy. Command becomes Shock.
Apply Stun to one enemy. Command becomes Shock.
Shock (Upgrade)
36
Deal 60% of your Ailment as Stun on all enemies.
Deal 75% of your Ailment as Stun on all enemies and reduce their resistance to it.
Vile Vial (Upgrade)
38
Deal 170% of your Ailment as Poison on one enemy.
Deal 225% of your Ailment as Poison on one enemy.
Vengeance
40
Deal 200% of your Power as Dark damage to one enemy. Double this damage if you have a KO’d ally.
Deal 300% of your Power as Dark damage to one enemy. Double this damage if you have a KO’d ally.
Quick Wit
42
Apply 25% of your Speed on self for 4 turns. Take an extra turn.
Apply 25% of your Speed on party for 4 turns.
Relapse
45
Deal 200% of your Ailment as a previous Status Ailment inflicted by the party on one enemy.
Deal 300% of your Ailment as a previous Status Ailment inflicted by the party on one enemy.
Infuriate (Upgrade)
47
Deal 120% of your Ailment as Enrage on all enemies.
Deal 150% of your Ailment as Enrage on all enemies and reduce their resistance to it.
Woo (Upgrade)
50
Deal 120% of your Ailment as Charm on all enemies.
Deal 150% of your Ailment as Charm on all enemies and reduce their resistance to it.
Toxic Cloud (Upgrade)
53
Deal 140% of your Ailment as Poison on all enemies.
Deal 175% of your Ailment as Poison on all enemies and reduce their resistance to it.
Vengeance (Upgrade)
58
Deal 300% of your Power as Dark damage to one enemy. Double this damage if you have a KO’d ally.
Deal 450% of your Power as Dark damage to one enemy. Double this damage if you have a KO’d ally.
Envy (Upgrade)
65
Deal 180% of your Power as Dark damage to all enemies.
Deal 270% of your Power as Dark damage to all enemies.
Relapse (Upgrade)
75
Deal 300% of your Ailment as a previous Status Ailment inflicted by the party on one enemy.
Deal 450% of your Ailment as a previous Status Ailment inflicted by the party on one enemy.
Irresistible
80
Deal ???% of your Ailment as Charm on one enemy. Command becomes Woo.
Deal ???% of your Ailment as Charm on one enemy. Command becomes Woo.
Kate's Stat Sheet
This is the level I reached when I got her, so I do not know what her lower stats would be.

Trait
Level Unlock
Special Effect
Max HP
Power
Speed
Healing
Ailment
Base Stats (Starting Level 29?)
N/A
N/A
267
122
93
108
108
Magical
Start
None
15
15
15
15
15
Tireless
Start
More likely to be targeted by enemies.
55
5
5
5
5
Dependable
12
Regenerate HP each turn.
40
30
10
25
25
Tenacious
18
Start battle in Hyper Mode.
55
35
20
35
30
Down-to-Earth
22
Earth attacks deal 20% more damage.
35
70
25
45
45
Durable
27
Defend protects from more damage.
50
70
25
45
40
Robust
31
Deal 25% more damage while the Unstoppable buff is active.
65
75
30
50
50
Hardened
35
When Defending, increase Taunt on self.
85
65
40
55
45
Renewed
39
Regen abilities heal double when in Desperation Mode.
80
50
25
75
50
Loner
43
You gain +1 more Hyper Point per turn if you have a KO’d ally.
100
100
50
70
70
Mighty
47
Deal more damage while at full HP.
110
105
55
80
80
Substantial
51
None
115
80
60
75
70
Green
54
Items are reusable in Hyper Mode.
110
80
80
80
80
Organic
57
Earth attacks deal 20% more damage.
115
115
60
80
80
Athletic
60
Physical attacks deal 20% more damage.
120
125
65
85
85
Altruistic
64
More likely to be targeted by enemies.
140
100
60
80
80
Indestructable
70
Increase max HP by 20%.
150
110
70
85
85
Stalwart
80
All Defend Abilities are Reusable.
170
95
95
95
95
Intense
90
Start battle in Hyper Mode.
190
150
120
130
130
Heroic
99
None.
200
140
140
140
140
Kate's Ability List
Abilities
Level Unlock
Effect (Normal)
Effect (When Hyper)
Bury
Start
Deal 100% of your Power as Earth damage to one enemy.
Deal 225% of your Power as Earth damage to one enemy.
Disarm
Start
Deal 100% of your Power as Physical damage to one enemy.
Deal 100% of your Ailment as Disarm on that enemy.
Deal 150% of your Power as Physical damage to one enemy.
Deal 150% of your Ailment as Disarm on that enemy.
Stolid
Start
Apply 50% of your Healing as Regen to self, and apply Taunt as well.
Apply 75% of your Healing as Regen to self, and apply Taunt as well.
Wallflower
Start
Defend from 50% of damage taken for 2 turns.
Defend from 50% of damage taken for 2 turns.
Rest
2
Recharges abilities and Defend from 25% of damage taken.
Recharges abilities and Defend from 25% of damage taken.
Bully
10
Deal 100% of your Power as Physical damage to one enemy.
Deal 100% of your Ailment as Enrage on that enemy.
Deal 150% of your Power as Physical damage to one enemy.
Deal 150% of your Ailment as Enrage on that enemy.
Upheaval
15
Deal 100% of your Power as Earth damage to all enemies.
Deal 150% of your Power as Earth damage to all enemies.
Bullseye
20
Apply 50% of your Healing as Regen to self, and apply Taunt and Unstoppable as well.
Apply 150% of your Healing as Regen to self, and apply Taunt and Unstoppable as well.
Rebellion
24
Deal 150% of your Power as Physical damage to one enemy.
If in Desperation Mode, also Heal 150% of your Healing to self.
Deal 200% of your Power as Physical damage to one enemy.
If in Desperation Mode, also Heal 300% of your Healing to self.
Uplift
26
Heal an ally by how much HP your have.
Heal an ally by how much HP your have.
Protect
28
Party Defends from 40% of damage taken.
Party Defends from 40% of damage taken. Reusable.
Disarm (Upgrade)
30
Deal 150% of your Power as Physical damage to one enemy.
Deal 150% of your Ailment as Disarm on that enemy.
Deal 225% of your Power as Physical damage to one enemy.
Deal 225% of your Ailment as Disarm on that enemy.
Bury (Upgrade)
32
Deal 225% of your Power as Earth damage to one enemy.
Deal 340% of your Power as Earth damage to one enemy.
Injury
34
Deal 150% of your Power as Physical damage to one enemy.
Double that damage if they’re Disarmed or Enraged.
Deal 225% of your Power as Physical damage to one enemy.
Double that damage if they’re Disarmed or Enraged.
Loner
36
Grant Unstoppable to one ally and reduce their Taunt (less likely to be targeted).
Grant Unstoppable to one ally and reduce their Taunt (less likely to be targeted).
Rebound
38
Deal 200% of your Power as Physical damage to one enemy.
Double that damage if you used a Defend command last turn.
Deal 300% of your Power as Physical damage to one enemy.
Double that damage if you used a Defend command last turn.
Bully (Upgrade)
40
Deal 150% of your Power as Physical damage to one enemy.
Deal 150% of your Ailment as Enrage on that enemy.
Deal 225% of your Power as Physical damage to one enemy.
Deal 225% of your Ailment as Enrage on that enemy.
Berserk
42
Deal 150% of your Power as Physical damage to one enemy.
Double that damage if your HP is at critical.
Deal 225% of your Power as Physical damage to one enemy.
Double that damage if your HP is at critical.
Rebellion (Upgrade)
44
Deal 200% of your Power as Physical damage to one enemy.
If in Desperation Mode, also Heal 150% of your Healing to self.
Deal 250% of your Power as Physical damage to one enemy.
If in Desperation Mode, also Heal 300% of your Healing to self.
Injury (Upgrade)
49
Deal 225% of your Power as Physical damage to one enemy.
Double that damage if they’re Disarmed or Enraged.
Deal 335% of your Power as Physical damage to one enemy.
Double that damage if they’re Disarmed or Enraged.
Upheaval (Upgrade)
50
Deal 170% of your Power as Earth damage to all enemies.
Deal 250% of your Power as Earth damage to all enemies.
Entomb
55
Deal 250% of your Power as Earth damage to one enemy.
Quadruple that damage if you’re in Desperation Mode.
Deal 250% of your Power as Earth damage to one enemy.
Quadruple that damage if you’re in Desperation Mode.
Berserk (Upgrade)
65
Deal 225% of your Power as Physical damage to one enemy.
Double that damage if your HP is at critical.
Deal 335% of your Power as Physical damage to one enemy.
Double that damage if your HP is at critical.
Rebound (Upgrade)
75
-Bugged- Unaltered from before.
-Bugged- Unaltered from before.
Entomb (Upgrade)
85
Deal 400% of your Power as Earth damage to one enemy.
Quadruple that damage if you’re in Desperation Mode.
Deal 400% of your Power as Earth damage to one enemy.
Quadruple that damage if you’re in Desperation Mode.