Fireboy & Watergirl: Elements

Fireboy & Watergirl: Elements

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Pantalla completa y logro roto
By Natsu1420
Guía original de Starlight Skull. Todos sus créditos respectivos.
Yo solo la traduje al español y simplifiqué el proceso, así que si quieren hacer el proceso paso a paso, véanlo en su guía.
   
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Pantalla completa
Diríjanse a:
C:\Program Files (x86)\Steam\steamapps\common\Fireboy & Watergirl Elements\resources\app

Luego, editen con el bloc de notas el archivo que dice "main.js".
Una vez abierto, copien lo siguiente:
const { app, BrowserWindow } = require('electron') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let win function createWindow () { // Create the browser window. win = new BrowserWindow({ width: 1280, //1200, height: 720, //900, fullscreen: true, webPreferences: { devTools: true } }) // and load the index.html of the app. win.loadFile('www/index.html') // Open the DevTools. // win.webContents.openDevTools() // Emitted when the window is closed. win.on('closed', () => { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. win = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', () => { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (win === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.

Ya copiado el texto, en el bloc que tenemos abierto, presiona Ctrl+E y seleccionará todo, luego presiona pegar o Ctrl+V. Y guardas los cambios.

Y está hecho, cuando ejecutes el juego, este estará en pantalla completa.
Logro roto
Es similar a lo anterior, solo que el código cambia ligeramente por:
const { app, BrowserWindow } = require('electron') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let win function createWindow () { // Create the browser window. win = new BrowserWindow({ width: 1280, //1200, height: 720, //900, fullscreen: true, webPreferences: { devTools: true } }) // and load the index.html of the app. win.loadFile('www/index.html') // Open the DevTools. win.webContents.openDevTools() // Emitted when the window is closed. win.on('closed', () => { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. win = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', () => { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (win === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.

Abre el juego y te aparecerá la consola de comandos del juego.
En esta, debes copiar el siguiente código:
greenworks.activateAchievement("GAME_COMPLETE",console.log)

Debes ir a "Console" en la parte de arriba y pegarlo en el espacio que hay más abajo, y das Enter, enseguida el logro saltara.

Ejemplo:
Pegar texto


Después das Enter


Para no tener la consola de comandos la próxima vez que abras el juego y poder jugar a gusto, debes hacer la parte de arriba de nuevo, y listo. Y haciendo alusión con respecto al autor original, puede parecer trampa, pero de igual manera el logro está roto y nunca saldrá de forma normal/orgánica.
1 Comments
ElPatrón 14 Apr @ 11:02am 
DIOS AMIGO, SOS UN DIOS, Gracias por este aporte a la comunidad jskjs