Promotional Poster For The Kickstarter (YUVEA)
   
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"https://www.kickstarter.com/projects/nexs/the-yuvea-project-the-game

Welcome to The Yuvea Project!
The Yuvea Project Discord server is the official community hub for our small game studio, dedicated to developing "The Yuvea Project"—an immersive open-world survival horror game. This server is designed to bring together fans, players, and developers to share ideas, stay informed about updates, and participate in exciting events and discussions!

Our Discord : https://discord.gg/yuvea

About The Yuvea Project
In The Yuvea Project, players take on the role of unique mythical creatures that have been mysteriously "rebirthed" into an unknown world. They must adapt, strategize, and survive while navigating a variety of challenges and uncovering the secrets of their existence.


Key Game Features:
Dynamic Weather System: Experience hurricanes, storms, rain, forest fires,cyclones, and earthquakes.

AI Personalities: Each AI has a distinct personality—some will aid you, while others may betray you.

Skill Tree System: Develop your creature’s abilities over time.

Genetics & Skill Trees: Genetics influence character growth and skill development.

Parenthood & Nesting: Raise offspring and experience family dynamics.

Customizable Skins & Patterns: Create your own unique creature appearance.

Procedural Animation & Generation: A constantly evolving world with seamless animations.

Dynamic Lighting & Sounds: Enhance the immersion with a realistic environment.

Infections/Diseases: Survival is more than just combat; watch out for curable diseases.

Age Progression: Grow from a hatchling to a fully mature creature.

Diurnal & Nocturnal Creatures: Time of day affects behavior and survival strategies.

Wants System: Your creature will need to eat, drink, and socialize.

Group System: Team up with others for better chances of survival.

Unique Creature Calls: Distinctive communication methods for each creature.

Resistance Systems: Different creatures have unique resistances to elements and dangers.


What can I expect to see in the demo?
Map

- Develop the map without landmarks- Add procedural generation to create biomes and spawn points for ai.

Models

- Finish Design's- Make Prototype Models- Add Age Progression Models- Finalize Models

Movement

- Procedural Animation IK - Walking- Running - Jogging- Swimming- Flying- Jumping- Eating- Climbing- Drinking- Call's (Aggressive, Friendly, Chat, Broadcast & Unique One)

Logic

- Diuturnal Creatures Need to Sleep at Night- Nocturnal Creatures Need To Sleep at Day - Connect Animations with their logics?(eg, if in water swim) - Family Tree - Group SystemEco-System/AI - Add a wants system, so they feel the need to eat, and drink along with socialize. - Personality which affects the confidence when approaching one of their wants & aggressors / other creatures

Sound Production

- Dramatic Music- Calm Music- Creature Sound Affects (Aggressive, Friendly, Chat, Broadcast & Unique One)- Sounds for movement's

Quality Of Life Improvements

- Dynamic Lightning - Dynamic Sound's- Mini Quest's - HUD- UI- Create a Configurable Settings (resolution, size, and what they generate eg remove generating grass and etc)- Points system for Strength (for age progression)

Other

- Skill Tree (Survival & Resistance, Speed & Stamina, Battling, & Parenting) - Dynamic Creatures (Pack Mind, Solitude & Age Progression) - Age Progression- Seasons- Weather- Skin System (custom patterns and colors for the models)"