Astronomics

Astronomics

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Tips for Beginners
By Mazian and 1 collaborators
Things I wish I knew when I started playing
aka
A few quick tips to make the most of your time in Astronomics
   
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Introductions
Just hoping to make the game a little more accessible to new players, I welcome any additional tips you want to share in the comments.

I'll add more things as they occur to me, or as they are suggested by the community. You can expect that I'll be updating this regularly over 1H2025, longer if the game keeps my interest.
FAQ - Developer Maintained
The devs recently posted an FAQ. The FAQ includes information about how the forge works, with pictures. musizlover2008 also commented with helpful information.

FAQ webpage: https://astronomicsgame.com/faq/

Roadmap webpage https://astronomicsgame.com/roadmap/

A snapshot of this guide transcribed to the official wiki:
https://astronomics.wiki.gg/wiki/Guides/Tips_for_Beginners

NOTE: There may be differences if people start updating the wiki guide version. No attempts to be made to backport changes from the wiki to here.
Gameplay Tips
1. You can back up the shuttle.
If you miss your destination, you do not have to fully rotate to line up with the ship or asteroid, just use the key configured for backwards (Default S) and back up.

2. You can safely push small astroids
By approaching small asteroids (the free floating ones) slowly and accelerating gently, you can push asteroids to clear a path to/from your ship. This can save you time later if you need to dash quickly back and forth to load everything.
WARNING: If you directly impact an asteroid with your shuttle you will take a little damage and have to pay cube points to repair your ship (deducted immediately). If you hit an asteroid in such a way that it scrapes the side of the shuttle or also hits one of the thrusters you can take damage multiple times in a row.

3. When pushing asteroids, you can use them to ram other asteroids at high speed without taking any damage
As an extension of Tip #2-- you can push asteroids if you approach them slowly to make contact. While pushing an asteroid, you can use the asteroid to ram other asteroids at max speed. You can use this to clear several asteroids out of your path to make trips to and from your ship quicker.
WARNING: If you get close to the main asteroid or the freighter the small asteroid will be pushed to the side, which may damage you when it starts to slide away.

NOTE: This may get removed from the guide later. This behavior was changed prior to public early access and then (possibly accidentally) reverted for early access launch.

4. After you buy the upgraded tether, you have to equip it.
Equip the upgraded tether by visiting your ship and use the expedition terminal (near where you board the shuttle to go to the asteroids.) Select Manage Command Bot. You can also do this on the asteroid surface by interacting with the charging pad in the shuttle.

5. You can use horizontal movement of asteroids to reach later stations.
Find an asteroid with high horizontal drift to the right on the map. Land on an asteroid when it's near your current station. Mine it normally. If you're lucky, it's horizontal drift might just take you in range of the next space station.

6. You pay fuel for a jump regardless of distance traveled.
Every jump will cost you 100 fuel regardless of the distance you travel. You will be blocked from jumping anywhere that isn't a station with your last jump and you can always target any visited station by pressing Q, even if it is outside of navigation range, so you will never get stranded. If you have already visited multiple stations, pressing Q multiple times will cycle through them.

7. Not all manufacturing recipes are an improvement.
With some recipes the output will be worth more than the resources consumed, and some recipes compress the resources to a smaller weight. Not all recipes improve the value or weight of the ingredients. If you don't need the manufactured good, don't waste the time manufacturing things that don't increase final value or reduce weight.

8. Recharge your command bot often.
Your bot will move slower when at 0% battery (making you less efficient) and you can't shoot your blaster or use tools. Pirates, even a minor presence of 3 pirate bots can do a lot of damage while you slow walk to recharge.

9. Hardpoints let you carry more equipment, like mobile turrets
This is more of a clarification than a tip. But, it can allow you to carry more mobile turrets during the early game, reducing the amount of time you spend running to and from your shuttle.

10. Shuttle loading orientation matters
Before loading your shuttle there are two things to consider-- (1) the direction you will be leaving-- facing the shuttle towards the ship will speed you to the ship more quickly (no need to rotate later if you do it in advance.) and (2) the direction you will be loading from-- facing the loading bay towards where your workerbots are coming from will allow them to load your shuttle more quickly.

11. To save time, precision rotate when placing machines on asteroids
After selecting a machine or bot to deploy, you can click and hold to rotate the bot or machine in the desired facing. [Advised previous instructions to hold E were unnecessary. Note however, pressing E rotates the plecement preview by 45 degrees. Rotation from pressing E is only clockwise. If you are instead holding a portable mining turret with the tether tool, pressing E will only rotate it a small amount each time you press.][Originally mentioned by InertFurry in official discord but they did not explain how. Corrections offered by Alikimoko in comments]

12. Context unhidden, Health Bars, Driller efficiency
Hold R to see machine health bars, forge and crusher contents, and the resource deposit type and remaining amount a drill has tapped in to. Since all drillers produce ~60 kg/min, amount remaining in the node divided by 60 times the minutes remaining (R/(60*M)) gives you a quick calculation of the number of drillers needed to get all the resources. If in doubt, add more drillers, they just cost iron.

13. If pirates are a possibility, time your departures for shuttle unloading
It is ideal to clear a pirate wave and then go unload the shuttle so as to minimize risk of damage/loss. As of 0.73.6 there appears to be a minimum duration between pirate waves dependent upon severity of piracy in the area.

14. Placement of Deployable Crushers affects bot pathing
When you place a Surface Crusher along the path a workerbot is likely to take (e.g., Driller to Crane), the Workerbot will be forcibly redirected to drop off the materials at the Crusher. This can be useful for non-Gem deliveries as it will Crush 'chunks' down to 'bits' for packaging in a single storage crate. (Storage crates hold up to 200kg of bits.) This will
1. Keep workerbots active in the area picking up chunks and dropping them into a crusher without the need for workerbot stations
2. Reduce the number of workerbots required to transport goods back to the ship (because you can crush chunks down into a single storage crate.)
NOTE: On-Ship Crusher crushes gems to dust, deployable Crusher crushes chunks to bits for packaging in a storage crate.

15. Deployable 'Molten Iron Forge' auto pulls iron from nearby workerbots and crates.
You can put Molten Iron Forges on paths between cranes or between machines so that workerbots auto refill the forge when passing by. Any crates containing iron will also fill up the forge. Workers will do likely do this on their own, but you can also drag crates to the forge to speed this up.
NOTE: If at any point you want a forge to stop collecting new iron (because there is nothing left to do there) you can disable the auto fill in its advanced settings. Here you can also take any raw iron it still has out of it more quickly.

16. Iron is plentiful on every asteroid, so deployable structures can be built and discarded.
As you begin to exit the early game, go wild with disposable deployables. Iron is plentiful.
Community Suggested Tips
1. Mining laser direction matters
When you place a portable or stationary mining laser, the targeting logic will prioritize targets in the direction it is facing when placed. This can be used to expedite clearing a path through rocks or other obstacles.[ Credit: musizlover2008]

2. Auto crushing ore chunks is lit
When you place drills they have an output direction. When you feed ore chunks into a crusher, the will be output as a storage crate which will increase transportation efficiency (one box will be a lot more than 1 ore chunk). Building on tip #14. Instead of having workers move chunks from drills to a crusher, when you place the drills so they face the ore crusher, they will automatically be fed in and you won't need bots to feed your crusher. Your bots can spend their time doing more important hauling work that way. [Credit: Shaylix posted a spoiler pic on the official Discord showing the setup.]

Addition from Alikimoko in comments: Drills can throw their chunks over other drills, so you can fit two rows of them. This can be useful if a deposit is really big or if you can position a crusher in such a way that you can make drills on multiple deposits all drop chunks into it. I've been able to make 13 drills all dump chunks into one crusher before.

3. Manufacturing Bay : Crusher Recipes missing?
Crusher recipes are many. Unusable recipes are hidden as of 0.73.4. To use the onboard Crusher, have any gem (flawless or cracked) in your ship inventory, then check the Crusher. Credit: Akikimoko on official Discord answered the question on 12 Feb 2025.

4. Manually eject command bot inventory
You can press 'C' to view command bot inventory, and then press the eject button to manually eject command bot inventory to a crate. [Credit: teo4512 in official Discord server.]

5. Use all your jumps, you can't get stranded.
You always have 1 jump in reserve to return to station. [Credit: Pobiega on the official Discord server.]

6. Manual resource transfer
You can stand next to a crate and open your inventory to transfer recources between the command bot and the crate. You can use this to pull out some specific resources or combine your own inventory with it to reduce the number of half filled crates your workers need to move. Instead of just left clicking to transfer one resource at a time you can also right click to move an entire stack to speed things up. [Credit: JaxterSmith]

7. Check contracts before selling to maximize profits
Completing a contract will increase your Earth$ share for any future sale. It is more profitable to sell just the materials needed to complete a contract, accept the reward, and then sell the rest of your materials then to seel everything in one go. If you have the materials needed to complete multiple contracts, see which one will sell for the least and complete that one first.
[Credit: ProstheticAIM in comments]

As two expansions on this tip-- (1) Check contracts before mining to focus on goals that maximize cube credit rewards. And (2) Check contracts before selling, because from the second station onwards all contracts are "deliver X resource to Y station." If you sell resources to the wrong station, it will not progress the contract.

8. Only set up drillers once you've set up a path for the workers to travel and collect the materials.
Pirates will focus on valuable resources, so by not setting up drillers until you can get workers to the area to collect those resources, you minimize the risk that pirates will be able to steal things (and you lower the effort to defend your resources.) [Credit: musizlover2008]

Additional tip-- you can also use this tip to put a chunk or crate in a location that is not near your bots and mining lasers, so that the Pirates will tend to spawn in that location more reliably, thus lowering your effort to defend against Pirate waves. [You will have to keep the rest of the asteroid clean for this technique to be reliable.]

9. Carrying extra mobile miners [in the early game.]
In the early game, you can put a mobile miner in the command bot backpack and carry another using the tether tool. This will allow players to move two miners at once. [Credit: Squid]

Additional tip-- later on the player can purchase command bot upgrades to unlock more equipment slots in the backpack, to allow carrying additional mobile miners.

10. Recent game update increases benefits from sleep
As of 0.73.14, the game now progresses manufacturing machines by 60 minutes. So sleep has more benefits. [Previously it just respawned asteroids.] [Credit: Lady Chaos, Patch notes]
Bug reporting
General tips for bug reporting:

1. Bug reports should include (a) version of game where bug occurred, (b) summary description of bug, (c) replication steps- what actions or events took place to cause the bug?, (d) expected behavior, (e) actual behavior, (f) evidence including screenshots, video and player.log or player_prev.log.

2. Finding player.log and player_prev log
How can I fetch my player.log file to help with debugging?
The file is located in C:\Users\[USERNAME]\appdata\LocalLow\Numizmatic\Astronomics\
Player.log and Player-prev.log are your last two sessions.

NOTE: As of 0.73.6 (15 Feb 2025) player.log and player_prev.log contain no player identifiable information. No privacy information should be exposed when sharing it.

3. Share in Astronomics discord.
31 Comments
Mazian  [author] 5 May @ 2:03pm 
The official wiki launched and Alikimoko was the driving force behind that. This guide (in its current state) has been transcribed to the wiki as well.
musizlover2008 22 Mar @ 5:45pm 
Okay, so I did some observations with the pirates if left to their own devices, apparently it isn't just valuable gems they want to take from you. It's also the iron used in construction. This is why they specifically target any of your equipment and constructs, they reduce them to scrap and then call in pods to take the scrap away. I even left a pile of crates filled with unwanted minerals lying around when I jettison them and watched the incoming pirates destroy my cranes, and then call the pods to take the crates and scrap iron for themselves. For me, I always tend to destroy the pirates before they could do anything to me so I never got around to see what their behaviour is. They mostly deploy their pods near anywhere that is littered with crates or minerals, if not them near you equipment, I dunno, its pretty random where they land.I hope this information helps.
musizlover2008 16 Mar @ 4:05pm 
Usually there are plenty of iron on asteroids, especially on Metallic asteroids but I made a mistake of mining too much of the iron and ran into a shortage of iron needed to make more drills and cranes. I had to personally destroy any unnecessary equipment just to reclaim some of the iron used in making them. Even Pirate pods and bots can provide some small amount of Iron. My advice, you can still spend Iron but don't mine all of it, leave some when you need more defence guns or drills.
Mazian  [author] 13 Mar @ 12:15pm 
@Squid - I understand. Tether tool can be used in addition to an equipment slot on the command bot backpack. Similarly you can buy an upgrade to get a second equipment slot and carry 2 miners in your backpack (which would allow you to carry a 3rd via tether.)

Also, there is no time restriction on putting workerbots or mobile miners back into your shuttle inventory, so you don't have to rush to put those back aboard a shuttle. And you can keep miners in your command bot inventory when boarding the ship-- anything that is in your command bot inventory will be transferred automatically to shuttle inventory on lift off.

@Lady Chaos - Great call out on a recent change!
Lady Chaos 11 Mar @ 1:07pm 
Gameplay tip: Taking a nap now runs the manufacturing machines for 60 minutes.
Squid 10 Mar @ 4:02am 
Also, when you are helping picking up stuff when there is no more time to mine and want to save a few seconds each round, move the miner to backpack, and then leave the other resource at shuttle pickup point and build the miner at the pickup point (Key 3) and it will be moved into storage, instead of you having to go around the ship to put it in storage there.
Squid 10 Mar @ 3:44am 
Don't know if it come up.

but you can move 2 miners at the same time:

Place one down next to the ship, pick up another one to your backpack, then use the uh "pick up levitator" tool and move the placed one to the spot you want, and then you can place down the back pack one, thus moved 2 miners at once.

Hope you get what i mean.
Mazian  [author] 7 Mar @ 5:39pm 
@Alikimoko - revised to remove "valuable" from the tip and expanded to include reference to crates being targeted by pirates. Also clarified that the rest of the asteroid has to be kept clean for the technique to be reliable.
Alikimoko  [author] 5 Mar @ 3:58pm 
It's not just value, but also quantity. When you dump a lot of crates for a delivery run to the freighter the landing site becomes a really attractive target. Even if it's just undesirables in those crates. (I think they don't even know what's in the crates, just that there are a lot of them)
Mazian  [author] 5 Mar @ 10:26am 
@musizlover2008 - Added your tip to the Community Tips section and added an additional tip around using chunks to lure Pirates to deploy away from your bots and mining lasers.