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CBRN Outbreak Map (Malden V2)
   
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File Size
Posted
Updated
2.759 MB
9 Feb @ 1:13pm
11 Jul @ 6:22pm
25 Change Notes ( view )
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CBRN Outbreak Map (Malden V2)

In 1 collection by Mingus
Arma 3 Templates
5 items
Description
CBRN Outbreak Map V2 is the successor to CBRN Viral Outbreak Camp.

We still don't understand it, despite it being 4 years since it first appeared. After most cities fell, the survivors built their own cities on-top of the rubble left behind. How did it get to this point...

Will be updated (assuming the save file doesn't corrupt) consistently, around once or twice a month.

WHAT IS INCLUDED:

CONTENT ACROSS THE ENTIRE MAP
CBRN Camp in a small town
Beached destroyer and other ships
Bandit Camps
POI's such as hanged bodies, cache's, downed vehicles, and more.
New cities/towns

PLANNING TO ADD:
More bandit camps
Bandit territory markers
lore
weapon pick ups
more details in cities/towns
Bandit factions
More POI's and general destruction along roads
Zombies and demons (under separate workshop item)


Known Issues:

Animations for NPC's at main camp broken

PLEASE GIVE CREDIT, IF YOU USE THIS IN A VIDEO, BY LINKING TO THIS WORKSHOP PAGE!!!
DO NOT RE-UPLOAD!!
10 Comments
Mingus  [author] 27 Feb @ 11:21am 
Question to all subscriber: Do you want all Large Points of Interest such as custom islands, custom cities, and other crazy things marked on the map, or would yall rather find them yourselves?
Mingus  [author] 27 Feb @ 9:18am 
I'll make a second workshop item that includes the zombies in the scenario, so yall have the choice.
i killed fitty men 27 Feb @ 8:07am 
no zombies are good for me lol i just the idea of a virus that does turn into a walking dead scenario imo its been to death
Mingus  [author] 27 Feb @ 7:45am 
I can add zombies and such, but as of now I want to make sure the map has a good amount of details and things to explore before I add them. To ensure I'm focusing on the quality of the things the player will actually explore and interact with.
i killed fitty men 27 Feb @ 7:39am 
isthis virus scenario like the dvision i.e non zombification
Mingus  [author] 14 Feb @ 7:44pm 
Changed up the fog, now there should be good visibility at higher altitudes, but fog near the shorelines. The fog is not overly dense so you still have decent visibility.

Pretty much removed the rain and made it so the fog stays consistent during the entire play through.
Mingus  [author] 14 Feb @ 7:25pm 
I'll see about fixing the Polpox supporter, but I will adjust the fog/rain.
cloudcaptain 14 Feb @ 3:23pm 
With the rain/fog combo at the start I literally cannot see anything but the lights on the poles after about 60 seconds. It also complains about the wrong version of the Polpox Artwork Supporter.
Mingus  [author] 11 Feb @ 6:51am 
Malden is free, but as of now I am going to be focusing on this map until I feel it is good enough to be set aside for Altis.

Even then this will still more than likely remain the main focus as it's a lot easier with the time I have.

But overtimr yes, other mals will be added, any suggestions?
Mental sups.gg 11 Feb @ 5:06am 
Can you make a second copy that dose not need Malden