Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Death Guard - New Faction
   
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57.756 MB
8 Feb @ 1:58pm
15 Aug @ 11:48am
12 Change Notes ( view )
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Reinforcements - Death Guard - New Faction

In 3 collections by Malaikat
Collection of the Reinforcements Mod Series
35 items
New Factions
18 items
Death Guard
3 items
Description
A new faction for Gladius.

Mortarions children - The Death Guard

The Deathguard are an infantry focused faction with many ways to spread Nurgle's blessings across the battlefield.

The main mechanic of this mod is the contagion aura of Death Guard Marines. This aura is used to spread buffs among allies and debuffs among enemies. These buffs and debuffs can be activated with Influence in similar way to the tactics of Space Marines or Sisters of Battle.

Additionally many Death Guard units posses powerful Plague Weapons that can spread diseases to enemies continuing to make them suffer even if they were to retreat.

Death Guard vehicles play a supportive role to the infantry. The Death Guard has many transport vehicles and can research additional traits that strengthen the connection between infantry and transport vehicle.

When playing the Death Guard you are encouraged to spread yourself wide and build many cities. The loyalty cost of additional cities is heavily reduced. But so are the growth rate and production rate of new buildings.

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To play the Death Guard you require the Chaos Space Marines DLC.
Additionally the following DLCs add more units to the faction:
Reinforcement Pack
Assault Pack
Sisters of Battle faction
Firepower Pack

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I'm looking forward to any feedback, especially in regards to balance of the mod. I'm confident the current state of the Death Guard causes untold troubles.

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For this mod I only repurposed already existing models and assets, so some units might look slightly weird. I'm sorry if this breaks your immersion.

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Special thanks to Doc for allowing me to make use of his Plaguereaper Model and Abomination Model.
Please check out his mods.
Popular Discussions View All (1)
6
11 Oct @ 10:50am
Balance concerns
Malaikat
61 Comments
Krebs 18 Jun @ 6:57am 
Hi Malaikat,

Thank you for your response.

We tried it again and replicated the error message. This time, another player with the DLC was kicked and received the following error:

DataManager.hpp:100: class gladius::world::action::Action &__cdecl proxy::core::DataManager <class gladius::world::action::Action>::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &bool) const: "Units/Deathguard/PlagueCaptain/ExaltedStrike" does not exist. Gladius has encountered a problem and needs to close. Please contact support with log files and save games (C:\Users……)

On my screen, the Plague Lord has an ability named " ? ", which might be causing the error.

I'm not sure if this helps, but thanks anyway!
radlas 13 Jun @ 5:47pm 
Thanks for the answer!
Malaikat  [author] 13 Jun @ 8:24am 
@Krebs
That is odd, DLC files don't add anything to the game, they only unlock what is already there, so having or not having a DLC shouldn't change a thing.

Are you all using the same mods? I'm unfamiliar with multiplayer so I can't say that much about it. But If one of you is using my alternative models mod for the Death Guard and the other isn't, then your error makes a lot of sense.

For some of the units the alternative skins only change the appearance of the unit. For some it changes the corresponding animations. So for the first cases the game can load the respective different unit models, but whenever the game is told what animations to use, no error appears as both units use the same set of animations. For the second case would try to load animations that don't match the units model on either side and loading a unit with non-matching animations leads to an immediate crash.
Malaikat  [author] 13 Jun @ 8:19am 
The vehicle building is supposed to be available from the start, the research shouldn't exist. Seems that the corresponding file survived several rounds of changes despite no longer having any use.
Krebs 12 Jun @ 4:32pm 
Hello, is it normal that the game crashes for my friends when I have recruited my Plague Lord?
For those who do not have the Chaos Space Marines DLC

but anyway your mods are awesome
radlas 12 Jun @ 2:43pm 
Ty for creating this mod!
Bug report - Infernal fabricator was available to build in the starting city, despite not being yet researched.
Malaikat  [author] 2 Jun @ 3:38am 
I'm not going to add a mod for immersive units. At this point I'd need to make six separate mods at minimum, two more for the custom model mods.
Creating your own mod to bridge immersive units and my factions wouldn't be difficult. You'd only have to look what units model I used for what unit, grab a copy of the respective unit from immersive units and rename the file. The great unclean one would require taking your own spin on the scale factors, as that is the important line. For my custom model mods it may take a few more minutes as I made some tiny scale adjustments here and there. But if they are downscaled the tiny upscale I added might not even be noticeable.
Chase Mate 30 May @ 9:06am 
Hey would you be able to make please patch this with Immersive Units, it would complete my load order. I love your mod
The Facepalmer 25 May @ 10:28am 
Any chance the chaos space marine quest line will work with these?
Zn 19 May @ 4:51pm 
Thanks for answering