Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

79 ratings
Natural Disasters and Plagues - 150 New Events
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Tags: mod, campaign
File Size
Posted
Updated
1.002 MB
8 Feb @ 8:00am
14 Oct @ 2:44am
26 Change Notes ( view )

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Natural Disasters and Plagues - 150 New Events

Description
150+ New Disasters and Plague Events

This Mod adds around 150+ natural disasters, plague, and positive events to the game to make it more challenging, unpredictable, and more realistic,

The event ranges from:
1. Major events that affect all factions at once: Locust plague, droughts, eclipse, volcanic eruption, blood moon, plagues, and more. They are less frequent.

2. Regional disaster events that affect 1 or several regions like earthquakes, wildfires, tsunamis, droughts, locust plagues, hailstorms, floods, storms, refugee crises, rebellions, bandits, pirate invasions, blizzards, infestations, and more.

3. Then regional plagues that can actually spread, we have unique plagues that trigger depending on the seasons, generic plagues, and the deadliest of them all the Black death.

4. Positive events like a bountiful harvest, trading caravans, and more to add more beneficial events to the game to offset the number of new disasters in the game.

The events can only trigger after 10 - 20 turns onwards in a campaign, this is to give time to the player to build up. More challenging events can only trigger much later in the campaign.

Save game compatible and it should be compatible with every mod

Lite Version : (Special Thanks to Lotus Eater)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3426348774

Spanish Translation : (Special Thanks to Euridamo)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3434533309

Korean Translation : (Special Thanks to Kimchi Red)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3433864424

Vietnamese Translation (Special Thanks to yashiki)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3456028133
72 Comments
agustinplatz 19 Sep @ 7:26pm 
what a fantastic mod!!
It´s well known that one of the biggest reasons for the colapse of the Han empire was the climate change, wich led to reduced crops haverst wich led to famine and war.
You might want to consider events related to low population, as it was a well known logistic problem of the period, like chain the low fod and sustained war with population displacement out of the war zone, and then low food from the abandoned fields (food penalty from low population) and logistic problems (low supplies for army, increased upkeep, reduced movement range). Both for the player and the AI, so, player must be carefull with the stockpile of supplies and population before going to war.
Euridamo 16 Sep @ 12:49pm 
Wolud you kindly accept a small request? I've been messing around with game files trying to make razing settlemets for everyone, like Dong Zhuo, but without success. Would you want to make possible for every faction to raze settlements? Thanks.
Euridamo 16 Sep @ 12:46pm 
Man! thank you for you mod development I can't keep up with my translation submod XDDD. Thank you so much for your work. This mod really spices up gameplay.
Total Warlord  [author] 15 Sep @ 8:49pm 
Added 15 New Events

- Research Rate growth for Bandits and YTR events
- Black Market events for Bandits
- Silk Road Trade events
- Ancillary gift events for all cultures

Tweaked some existing events
Lotus Eater23 5 Sep @ 8:43pm 
@Total Warlord

Thanks for the shoutout!

You have done some wonderful balancing and awesome new additions so keep at it!

Im just the pawn who is using your great work and re imagining it for a different layer.

Much appreciated what you do :)
Total Warlord  [author] 5 Sep @ 8:34pm 
Check out Lotus Eater's Lite Disaster and Events mod, where events are less harsher for the player. Thank you Lotus Eater for the mod!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3426348774
Total Warlord  [author] 4 Sep @ 10:12pm 
Added 12 New Events
- Variants of Existing Events
- Livestock farm event
- Horse Pasture farm events

Also made the food riots and food rebellion events to only trigger when there is negative food faction wide, and a negative public order regionally.
Also changed the effects of being bankrupt to be more tolerable.
Total Warlord  [author] 2 Sep @ 3:54am 
Added 20 New Events
- Spread of Buddhism related events
- Food Surplus
- Merchant Cartels and Trade Monopolies
- Bankruptcy
- Construction Sabotage
- Assassination attempts
- Fishing seasons
- Mining events
- Added an Inflation and construction delay mechanic that triggers along certain events

Also improved and fixed existing events. Reduced frequency of most events, but unrest events because of low public order or low food will be frequent unless the underlying problem is solved.

Let me know what kind of events do you guys want to see next!
dmowskiline 18 Jun @ 3:56pm 
love this mod, adds a challenge to the game and when paired with 190 expanded and alot of other mods that add depth makes the game feel complete
Shatti 15 May @ 8:15am 
@Total Warlord
that's great. thank you :)