The Genesis Project

The Genesis Project

Not enough ratings
A Guide to The Genesis Project
By Mayhem
A comprehensive guide to the current (version 0.5.2 -0 (BUILD 14266428)) of The Genesis Project for those who never understood (or read) the beginning of Homestuck.
   
Award
Favorite
Favorited
Unfavorite
Chapter 0: Setting up a Lobby
Setting up a lobby is fairly simple compared to what might come.

If you are hosting, you will click the create lobby button shown here:


From there some settings will show up which will allow you to name the lobby along with creating any password if wanted, and changing the visibility settings:


Once made it should show you this page sans the written blue text:


When clicking the character it will allow you to customise yourself to your hearts content, and clicking under your name will allow you to either pick your classpect by doing a quiz, based on your playing preference, or simply choosing. As I understand having a Space player is vital to completing the game so it may be best to have at least one player have that role. For other skills please check out Gebo's guide here! Your home layout is next and will determine what starting items you have but overall you can pick which speaks to you. Lastly is choosing your sylladex - or way of organising your inventory. Objectively array is the easiest to use for beginners however all can be fun and you can decide for yourself! :D

Along the side you should see your Session Name which will be your load file name, seed (if you want to change it), change the visibility, and whether you want classpect duplicates or not. From this page you can also invite your friends!

Last thing is to click START PLAYING! and you will be taken to the game and naming yourself/character!
Chapter 1: Movement
Movement for a general understanding will be broken into two sections: Client side and Host Side.


Client side movement - or the movement of your character:
WASD = walking/running
Space = Jump
R or T = will rotate the camera 180°

Left Click will either be interacting (which the game calls Attempt) when hovering over something you are able to interact with, or attacking (Aggress) when holding a weapon! Note that you are able to hold down the button to continuously attack.

Right Click will do a block(Abjure) move that will negate some of the damage you would have taken.
Right Click while moving will cause you to slide (Abscond) typically in the direction you are moving.

Later on you will get abilities for your Classpect with can be use with either Middle Mouse, Q or E


Host side movement - Or the movement while building your, or your friends home:
Scroll Wheel = Allows to either zoom in or out of the floor
R or T = Will rotate the camera 180°
N or M = Will rotate the held object 90°
Arrow Key Up or Down = Will raise or lower the floor you are viewing respectfully
G = Toggles the grid on or off
C = Will auto - select a door for placing
V = Will auto - select a staircase for placing
Control = Will copy the object you are hovering over
Delete = Will delete the held object
Chapter 2: Inventory
The inventory is called your sylladex and is used to hold items in cards. Depending on your choice there is a multitude of ways to use it called a sylladex modus.

There are 5 currently in the game being:



Queue and Stack are pretty self explanatory being a typical FIFO (First In, First Out) and FILO (First In, Last Out) system respectfully, while Array is arguably the easiest for beginners as it has no gimmick. The last two being Hashmap and Tree can be the more confusing. Hashmap boils down to consonants being equal to 1, and vowels 2. The name of the object is then translated to these numbers, added together, then divided by the number of cards you have. Confusing I know! And if another item you pick up adds to the same as one you have logged it will eject it out*! Tree is the last one and it much more simple then Hashmap but can still be difficult. Tree is used with an alphabetical system where a "Root" card is placed and subsequent cards are places as "Branches" depending on if they come before or after and will leave the root inaccessible. Lastly "Leaves" can be placed on the branches via the same system, which will make the branches inaccessible until the leaves are removed.


Once in the game your picked sylladex modus will show in the bottom left of the screen, and if clicked on will show the following:

*Most modi have the ability to prevent collisions which means you will not be able to pick up more items until another is removed manually, while Tree has "auto-balance" instead which may help keep your inventory more organise and holding more items.

Lastly if you hit "Eject" it will... well eject all your current cards out and you are able to reselect your modus type.
Chapter 3: Weapons
The first thing to do after some exploration is to find a weapon!

Being able to defend yourself is vital to your survival through this game and will be the only way to progress. You may have already found some items by this point which when inspected will show something akin to this:

Anything that is labelled as _____kind means it is a weapon! You have the opportunity to have 4 different kinds of weapons but you are UNABLE to change them later on so choose carefully! I will list the different kinds at the end of this section but for now how do you use them? In the top right corner of your HUD there should be a dark green card. You will be able to drag weapons you wish to wield there but it can be a little more involved then that. When clicking on the card it should open a screen that appears like so (sans the blue written text):

Within the black slanted section will show the kinds of weapons you are able to wield, and all of the same kind will stack within the card of its type. Below will be your actively equipped weapons - where you can hold 4 of any type - and are able to change between then using 1-4 or the scroll wheel if playing yourself/character.

The weapons you have are shown when selecting the card of the kind you wish to grab from and dragging the chosen weapon to the bar at the bottom. Multiple weapons will show up like the example below - which is all bladekind:



The current kinds are as follows:
  • Axekind
  • Ballkind
  • Bladekind
  • Bombkind
  • Bookkind
  • Bowkind
  • Cakekind
  • Canekind
  • Cardkind
  • Clubkind
  • Fankind
  • Hammerkind
  • Ironkind
  • Lancekind
  • Needlekind
  • Prongedkind
  • Riflekind
  • Sicklekind
  • Spoonkind
  • Otherkind
Chapter 4: SBURB Startup
To start SBURB and connect to your friend (or yourself if playing alone) will be to get the game itself. The disc is - as of now - ALWAYS found on your guardian and you must fight them to retrieve it! Your guardian will roam your home and once found you can simply hit them with your newly equipped weapon(s) to begin the battle. You do not have to kill them - only hurt them until they drop a note and the disc - but I have had occasional moments where they would not stop attacking.



The game disc should drop on the ground along with a note - yet sometime it will clip into a lower floor if above the main floor so if you only see the note check lower.



Once the disc has been obtained you can pop it into any computer to begin connecting to the next player (or yourself). Using a laptop may be beneficial as you can bring it around as you go without having to return to the computer each time.
Chapter 5.1: SBURB Host Essentials
Congratulations you should now be connected to your client! Whether it be another player or yourself the layout will be all the same. One thing to note is that items DO NOT keep their internal ID so moving a computer with SBURB inside will LOSE THE ITEM.

The HUD:


From left to right are as follows:
  • Select: Allows the host to select and move objects one at a time.
  • Revise: Split into two being plane revise, and room revise. Both can be done by dragging an area off of an existing platform. Planes will show orange, while rooms will show as green and either will be needed to expand the house upwards. These will cost Grist to place.
  • Deploy: will allow pre-ready objects - such as doors, windows, stairs, etc - to be placed around the home. These will cost Grist to place.
  • Bulldoze: removes planes or rooms that do not have items above or in them.
  • Phernalia Registry: Provides all the required items to enter the game (or Medium) free of charge.
  • Grist: Shows only the amount of Grist you have at your disposal for placing items and revising floorplans.
  • Explore Atheneum: Choose pre-carved totems that have been stashed. The totems do not cost grist to place but will to create the item.

Host Objective

The goal of the host is to both place the required items from the Phernalia Registry for the client, as well as building their home up to something called a gate.

Building is a simple as adding stairs, moving up a floor and adding a walkway (plane or room) in order to add more stairs. Rinse and repeat! Things should hopefully be placed in a way that is convenient for the client but it is ultimately you as the host who has control over the layout. You will be able to remove items in exchange for grist which is the building material of this game, however many items found on the ground are very useful to the client so use caution! Upon entering their session the client will also be able to obtain grist for building purposes so don't feel like you need to rely on recycling objects. Building up the house is also not affected by gravity but that does not mean you can build items floating! At least one section has to be connected to a preexisting one in order to place.

Also note that moving an object and placing it in an invalid location will automatically recycle it.



For convenience I will also re-paste the movement controls here:

Scroll Wheel = Allows to either zoom in or out of the floor
R or T = Will rotate the camera 180°
N or M = Will rotate the held object 90°
Arrow Key Up or Down = Will raise or lower the floor you are viewing respectfully
G = Toggles the grid on or off
C = Will auto - select a door for placing
V = Will auto - select a staircase for placing
Control = Will copy the object you are hovering over
Delete = Will delete the held object
Chapter 5.2: Client Essentials
By now your host should have placed a multitude of items! I will go over them one by one and what each does below.

MACHINES

CRUXTRUDER

This item is the called the cruxtruder.
DO NOT OPEN IT UNTIL ALL OTHER ITEMS ARE PLACED AND YOU ARE READY FOR A TIMED SECTION!
Once you are ready the lid will pop off and a timer will start. Something called a kernalsprite - which will be touched on later - will appear as well as you being able to grab cruxite dowels from within. The dowels will be used on the Totem Lathe as shown below.

TOTEM LATHE

The Totem Lathe will take any cruxite dowel you obtain, as well as punched cards to create a carved totem that will be used at the Alchemiter. The layout of the lathe looks as such:

The cruxite dowel will be placed in the top section, and up to two punched cards can be added.

Placing one punched card will carve the totem to be a copy of whatever was punched.
Placing two punched card will combine (&&) the card to create new items!

PUNCH DESIGNIX
Here is where you will create punched cards for the Totem Lathe.

The layout goes as follows:

The first slot is the card that will be punched, while the second will be the item that is punched onto it. By using only one card you can punch the item that is on it onto itself.

**NOTE:** Clicking the first punch will punch the code for the first item onto the first card! For double punching (||) cards or punching codes onto a DIFFERENT card click the arrow! The example above shows punching the code for a katana onto a note.

ALCHEMITER
Lastly we have the alchemiter!

Here is where you will take carved totems and create the items they make. There is only one slot to place the totems but you can get your host to store any excess you create. Creating items typically require grist and some other material types that can be obtained from killing the respective enemy type.

Client Objective

As the client it is your goal to level yourself and weaponry up and enter what is known as The Medium. Once you pry open the Cruxtruder, both a kernalsprite and countdown will happen. The kernalsprite can be prototyped with a multitude of objects from around the house but not all are useful! Some will be UNABLE to talk to you and help once you have arrive in The Medium. You can prototype it by having it move over a valid object, and sometimes you may have to push it into one. Neglecting to prototype the kernalsprite before you enter will typically cause it to absorb the nearest available option.

To enter The Medium the client must use their new knowledge of the machines to use the pre-punched card and create the item from it. The item made at the Alchemiter is then used to enter the game, which will stop the countdown and start spawning new enemies - the most common of which are called Imps. Killing these creatures will provide different types of materials - including grist which is important for your host - and will allow you to create even stronger items!

At this point your host should be starting to build upwards. Following their path should lead to somewhere that looks like so:

This will lead you down to your planet! But if you are playing with friends it may be in your best interest to host the next person in the chain before entering the gate.
Chapter 6: On Your Own
Congratulations! You've gone through all the basics of playing SBURB and are now ready to repeat the process of levelling up, upgrading weapons and climbing your home. There should be plenty of areas to explore on your (and others) planets, bosses to fight and loot to be had!

Please let me know if I had missed any core concepts, or place them in the comments, and happy exploring! :D