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Stalmakorma having both a 1.25 Dark Vulnerability/.75 Dark Resist.
Altori Imp having both a 1.20 Fire Vulnerability/.50 Fire Resist, and 1.15 Blunt Vulnerability/.80 Blunt Resist.
Moss Hazard having both a 1.30 Fire Vulnerability/.75 Fire Resist, and 1.25 Slash Vulnerability/.90 Slash Resist.
I'm assuming the singular vulnerabilities are correct and the resists are just mistakes. It looks like they happen when a boss has a bunch of identical resists(i.e. having a .50 resist for all elements), I'm guessing it was just a formatting/transcription error.
Thanks for the amazing guide. it helped me a ton!
I'm afraid you are wildly wrong.
Passives (and equipment) have no impact on stats gained at level up. Your base stats at level 50 will be the same regardless of if you spent those 49 level ups naked or equipped with crazy multipliers.
The game stores your actual base value for each stat. This is what level up stat bonuses are applied to. Then the game adds additive equipment/passive bonuses, and then it applies multiplicative equipment/passive bonuses. So what you level up, the underlying base stat -- which is never affected by passives in the first place -- is increased.
I'm not sure how you "tested across multiple games" but that's just not how it works. Take any two characters from different games. If they're at the same level and have the same passives and equipment at the moment you compare them, all stats will be identical, no matter what they spent previous levels wearing or having.