Virtua Fighter 5 R.E.V.O.

Virtua Fighter 5 R.E.V.O.

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Graphics Settings Explanation and Optimization
By wolffenstein
Experiencing FPS drops, slow downs, or stutters? Don't know what the graphics settings do? Let's learn you some knowledge.
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Introduction
Virtua Fighter 5 R.E.V.O. (VF5) is a PC port of Virtua Fighter 5: Ultimate Showdown for PlayStation 4 with Steam integration and rollback networking. It uses the Dragon engine developed by Ryu Ga Gotoku (RGG) for the Yakuza and Like a Dragon games. It uses Microsoft's DirectX 12 graphics interface introduced in Windows 10. VF5 depends on a consistent 60 frames per second (FPS) for its fast and fluid gameplay. Any change, from a stutter to complete slowdown, is noticeable to everyone. This is especially important in online play, as the rollback networking is highly dependent on frame rate.

So let's go over the Graphics settings and get you a smooth 60 FPS. No, the game doesn't go over 60.

To get to these settings from the main menu, click the big gear icon then click Graphics Settings.
(The overlay in the bottom-right is RivaTuner Statistics Server.)
Graphics Settings
FPS
In the top right of this menu is the FPS counter. It should say "FPS: 60f" just like the picture above. If not, then continue on with this guide! The game does not go above 60 FPS.

GPU
This should be the full name of your PC's graphics processing unit (GPU). Your PC's processor (CPU) might have a GPU integrated inside the processor, and it might be displayed here. If you have a GPU separate from the CPU, those generally perform better than the CPU's GPU. If you can change this item in your menu, make sure it is set to your fastest GPU.

Display
For people with multiple monitors, this item chooses which display will show the game. For people with a single monitor, this item says Display 1 and cannot be changed.

Display Mode
This item determines which window mode to show the game. There are three options:
  • Fullscreen
    The game uses the full display in an exclusive manner and no other windows on your display are visible.
  • Windowed
    The game uses a window with borders and management buttons like other windows on your display.
  • Borderless
    The game uses windowed mode like above, but it doesn't display the borders and management buttons.
In most cases, the Borderless option is ideal as you switch to other applications with ALT+TAB. Fullscreen mode can "freeze" when using ALT+TAB.

Resolution
This item controls how many pixels of your display are used to show the game. In general, this should be set to your monitor's native resolution as indicated in your monitor's instruction manual or technical specifications. In extreme cases, it is best recommended to use the Performance Improvement Settings menu rather than this item to keep the game's user interface (UI) at best quality.

Refresh Rate
This item changes how often your monitor will display a new image of the game per second. This is only available in Fullscreen Display Mode and should be set to the maximum number as indicated in your monitor's instruction manual or technical specifications.

V-Sync
This item enables or disables your monitor's vertical sync. Typically it is disabled for games. If you see tearing artifacts during gameplay that bother you, enable this setting.

Graphical Quality
This item cycles through various presets for the Advanced Graphics and Performance Improvement Settings menus. If you prefer not to read on, then choose a preset, save settings, and see if the FPS counter reads 60f.
Advanced Settings
FPS
In the top right of this menu is the FPS counter. It should say "FPS: 60f" just like the picture above. The game does not go above 60 FPS.

Texture Quality
This item controls color quality for every object in the game including players. There are three options: High, Medium, and Low.

This setting depends on your GPU's VRAM (video random access memory) and generally does not affect performance. However, overloaded VRAM can cause significant FPS drops as your PC moves texture data in and out depending on what's visible on screen. If you notice FPS drops during camera rotations, you may need to turn down texture quality.

Texture Filtering
This item controls how textures look when not viewed at a 180 degree angle. You can keep this setting at 16x. Reduce this only when other options are exhausted.

This is also known as anisotropic filtering. The best example of this setting is the training room ring.

Shadow Quality
This item controls the appearance of shadows. In general you can leave this on High. In cases of CPU bottlenecking (the CPU is the limiting factor of FPS), turn it down.

Realtime Reflections
This item enables or disables reflections that update in real time. This is a GPU intensive option that gives noticeable visual quality, but during matches you are not likely to notice it. Turn off if GPU bottlenecked.

This is also known as screen space reflections. The best example of this setting is the river stage.

Motion Blur
This item enables or disables blurring when an object is in motion relative to the camera. Motion blur is primarily a personal preference as it rarely affects FPS.

SSAO
This item enables or disables screen space ambient occlusion, which adds shadows where objects connect to give the appearance of depth. This can affect FPS but other settings should be changed first.

Anti-Aliasing
This item changes the method of anti-aliasing, or the appearance of pixels on the edges of objects due to color variations. From left to right the options are ordered by performance impact and image quality:
  • Off
    No antialiasing is applied. This offers the worst quality but the best option for performance.
  • Default
    Only RGG knows what kind of antialiasing this option does.
  • FXAA
    Fast approximate antialiasing was invented by NVIDIA but works on all GPUs.
  • MLAA
    Morphological antialiasing uses the CPU to find edges in the image and refine them.
  • TAA
    Temporal antialiasing uses previous frame data to blend colors together. This offers the best quality but is the most GPU intensive.
The upsampling options in Performance Improvement Settings override this setting. This option is mostly personal preference as even TAA does not adversely impact FPS.

Depth of Field
This item enables or disables depth of field, or the intentional blurring of parts of the screen to divert your focus to unblurred parts. This can be turned off without affecting gameplay.

Multisampling
This item enables or disables multisampling antialiasing. This is a GPU intensive process involving doubling (or more) the render resolution to find aliasing and correct it, but it delivers noticeable image quality improvement.
Performance Improvement Settings
FPS
In the top right of this menu is the FPS counter. It should say "FPS: 60f" just like the picture above. The game does not go above 60 FPS.

Upscaling
This item enables or disables upscaling methods that use various techniques to run VF5 at a lower resolution for better frame rates but image quality comparable to native resolution. The options are:
  • Off
    The game is rendered at the resolution indicated in the main Graphics Settings menu.
  • NVIDIA DLSS
    Only for NVIDIA RTX GPUs, deep learning super sampling uses artificial intelligence.
  • AMD FSR 1
    Available for all, FidelityFX super resolution version 1 uses a sharpening technique.
  • AMD FSR 3.1.2
    Available for all, FidelityFX super resolution version 3.1.2 uses temporal frame data and frame generation.
  • Intel XeSS
    Available for all, Xe super sampling uses artificial intelligence. Intel Arc GPUs gain additional visual quality improvements.
Which option depends on your GPU and personal preference.

Quality
This option varies based on the chosen upscaling method, but it is ordered from left to right by best image quality but lowest performance improvement.

Sharpness
This item adjusts how much sharpness is applied to the screen to counter the blur caused by antialiasing and upscaling methods. This option is personal preference.

Low Latency Mode
This item enables or disables NVIDIA reflex low latency for NVIDIA GPUs. It prevents the game from rendering more than the GPU can handle and causing input latency when the GPU is overloaded.

NVIDIA Reflex Boost
This item enables or disables the boost option of NVIDIA reflex low latency. When enabled, it keeps the GPU at max performance and power consumption even if the GPU isn't fully utilized. This may help in cases of CPU bottlenecking.

Render Scale
This item determines what percentage of your render resolution to use. It is an older technique that simply shows the game at a lower resolution for improved performance but at drastically lower image quality. It is recommended not to change this option.
Options for Optimization
This section is ordered from the most noticeable improvement to the least in my personal opinion.

Upscaling
By using an upscaling method you can gain significant improvement to FPS while retaining most of the visual quality. The method to choose is based on your GPU manufacturer and personal preference.

Upscaling Quality
The options are sorted from highest quality but least performance improvement to lowest quality but highest performance improvement. Start with the leftmost option, check the FPS counter, and adjust to a lower quality setting. At some point it might be worth adjusting other settings rather than further lowering the quality.

Mutlisampling
This is likely the most GPU intensive option in the game. Turning it off can drastically reduce GPU load with a slight impact to antialiasing fidelity.

Realtime Reflections
You're too busy fighting to notice reflections. You might notice the lack of reflections between rounds, but that's a minor setback for improved performance.

Depth of Field
I've only noticed this in character introductions and match end. It's an effect that's nice to have but doesn't impact gameplay.

Texture Quality
Change this option only if you have a GPU with 6 gigabytes of VRAM or less. Completely full VRAM can cause stuttering and slowdown as the GPU fights to transfer relevant texture data in and out based on what's on the screen, delaying rendering until the new data is ready.

Shadow Quality
Its hard to notice the drop in shadow quality especially during gameplay, but it might give your CPU and GPU a break.
Related Info
  • Restart the game after changing settings just in case.
  • VF5’s save data and settings are located at %appdata%\Sega\VFREVO
  • VF5's shader cache is located at %localappdata%\SEGA\VFREVO\Steam
  • It’s a good idea to ensure both Windows and your graphics drivers are up to date.
  • Display Driver Uninstaller[www.wagnardsoft.com] is a helpful tool when troubleshooting. Be sure to carefully read its directions.
  • Process Lasso[bitsum.com] is a helpful tool that can automatically manage CPU load while in game.
3 Comments
ShinFuYux 4 Mar @ 1:11am 
:steamthumbsup::steamthis:
DragonPlus7 9 Feb @ 2:20am 
lol
Young Pancake 5 Feb @ 3:55pm 
This didn't just help my optimize my graphics, it helped me optimize my life