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Anyway, if there's no mod like that then this should still do fine thanks.
Well again, it depends on the map creator. These are spawns that are set beforehand so it's up to the creator to be placing these away from the flag. I'm guessing that if the alternative spawns aren't detected or something then Ravenfield just spawns them on the flags as a fallback. That or the map creator is literally putting the spawns on the flag for some reason.
I could try making a feature in the mutator that does exactly what you want which is spawning specifically on the outskirts of a flag, but that'd be at my pace.