Floor44

Floor44

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Welcome to Floor44
By Ber the Red
A quick guide to introduce new players in the game
   
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Quick introduction
WELCOME!

If you have just got the game or if you have just tried it and you have not understood anything, here I am to propose the solution to your problems:

Floor44 is not the first game of its kind that develops on hardcore themes, so if you have experience with other similar games your experience on Floor44 will be less traumatic.

Let's start with the objective:
you have to go up to the last floor based on the mode (14, 24 or 44). On the last floor you will find the final boss and I recommend you to be well equipped to face it.
It will be a long journey based on how quickly you decide to go up. The various monsters on the floors (which in the game are called "Weirdo" will be the factor that will make everything more difficult for you: Facing them requires resources, resources that can be obtain by looting the rooms, so prolonged fights will exhaust you too much to continue climbing.

That said, there are many points to follow to understand the game:
The First Floor
Keep in mind the floor plan, it is simple and has preset rules:
With the exception of the first floor, each floor has the following 8 rooms:
2 rooms are the stairwell. One goes up and the other goes down.
The other 6 rooms are random and can vary in conformity and loot.

On the first floor, a stairwell is replaced by the Artifact, a room with a particular vending machine that instead of giving you money gives you points for skills. Inside there are also many missions that you can select (maximum 5) and, once chosen, on the next floors up you can find them randomly on the ground to be able to repeat them.

On the first floor there is always only one type of enemy in each mode: a minion (a zombie). However, killing it will spawn 2 more minions. Always keep this in mind.

Take advantage of this to loot the place and take enough supplies to continue the journey, you will never know if you will have to abandon the next floor and the attached loot!
The Floors
Once you get past the first floor, the other floors will all be similar in layout.

Each floor has 8 rooms, 2 of which are stairwells.

    Floors eventually have different effects:
  • Ordinary: No effects
  • Toxic: Damage over time.
  • Scary: Increase fear over time.
  • Weak: You deal half damage.
  • Starving: Double the food and thirst decay ratio.
  • Pacefull: Enemies deal half damage.
  • Exausted: Can't sprint, only by drinking the Energy Drink.
  • Lethal: You take double damage. Can stack with other damage multiplyers
  • Healing: You regen health over time
  • Chaos: Every 5 seconds a random effect plays.
    Moreover there are addictional effects that could possibly shuffle randomly in "Chaos" but would eventually play no effects on your stats:
  • Rich: More loot in containers
  • Poor: Less loot in containers
  • Lifeless: No enemies around but still can spawn with determinate actions.
  • Blackout: No lights can turn on, not even the sensor lights in front of room's doors. This can be tricky since seeing lights from distance can indicate the presence of Weirdos
  • Trapped: More doors will be locked, more traps on the ground

Each floor has "portals" placed in the door frame. Similarly, one portal goes up and another goes down.

Portals can be used for multiple strategies, almost all of which include "escaping as fast as possible" since Weirdos cannot use portals in frames. However, you never know what awaits you on the other side!


This is a rough example of how each floor is laid out. I haven't detailed the rooms since they are always random but you need to keep the above rules in mind.
The Wierdos
The Weirdos, or monsters as you want to call them, are many and each one to know in order to face them properly. The list is long so I'm attaching the Weirdos guide separately:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3360691962
The Stats
Your stats are as follows and you can check them as follows:

  • Health: Represented by the red bar around the heart
  • Food: The orange bar with the stomach symbol. At about 1/3 full you will do half the damage. It fills up... by eating.
  • Water: The blue bar with the waterdrop symbol. The less full it is, the shorter your total stamina will be. It fills up... by drinking.
  • Stamina: Allows you to run. Jumping and hitting do not affect stamina. It recharges by walking or standing still.
  • Fear: Represented by the purple bar around the heart, near the red bar. It will increase by facing certain Weirdos or by staying in the dark. It will decrease by staying in the light (of rooms or the flashlight)
Abilities
    Skills are a crucial aspect of the game. The right skills will allow you to continue and survive in many situations. The list is long so here it will be brief:
  • Tier 0 Skills
    Here you can choose the initial packages of the Run. Each initial package will give you an item in the inventory after 60 seconds. We highly recommend the flashlight.
  • Tier 1 Skills
    They are divided into "eat" or "feed" and otherwise you cannot eat. Yes, it is strange, but you need this skill to continue.
  • Tier 2 Skills:
    Multiple skills that will guarantee you survival: they all include passive skills aimed at surviving better and longer.
  • Tier 3 Skills
    The list of special skills that you can activate with the Q key
  • Tier 4 Skills
    The list of passive skills aimed at countering certain Weirdos.
  • Tier 5 Skills
    A short list of 5 OP skills that increase your survival factor almost like a cheat. Not usable in multiplayer.
  • Tier 6 Skills
    The console to break the game limits.
  • Tier 7 Skills
    The powers of God.

BEWERE.
There is a limit on how many skills for each tier you can choose, and some skills allow you to choose another skill from another level instead. You can't bring all skills togheter but have to choose wich one you prefere and suit you better for your gamestyle!
The Pact
The pact is a special room you can enter only in 2 ways:
- Finding a golden ticket and taking a frame portal while having it in inventory
- A small chance plays everytime you take a frame portal. Only one time per player per run.

The pact allow you to choose 6 deals with pro and cons. The last deal will always be random

Considering all, the offer and the demand will always be random so you have to consider each time if the price worth the risk.

IMPORTANT:
in case there is no % next to a number that implies the reduction on the ammount is a flat number.
If, for example, you give away 20 for a random item, that means the equivalent of 4 Red Matrix, not the 20% of your total health.

Here an example:



When you are done take the portal back and the pact wont be anymore awayable for you except by using golden ticket.
The last Floor
The last floor (15, 25 or 45) will have the bossfight with the manager.
Once entered all players will be teleported inside regardless of the floor where they are.
Before the bossfight begins, you have time to arrange your inventory.

You will need weapons, healing and extra lives, possibly also power-ups. Money, keys, tickets and teleports are useless.

I will not spoil the boss but I will tell you that:
  • He does not have a visible life bar
  • Even if he blocks your blows you are doing damage to him
  • It is not based on the number of damage received but on the number of hits received, so even a broken weapon can defeat him
  • He has about 7 different and random attacks.
Additional informations
  • Weapons have a damage number listed. This damage is only accurate when the weapon is fully charged. Rank 3 skills weapons damage that scale with weapons stats are not listed in the weapon description but scale based on the damage done

  • Weirdos increase by 1/44 health, damage and speed on each floor (2.7% more on each floor) up to double stats on the top floor

  • You can "heal" health and fear if you stand under the light in rooms.

  • At the start of the game you have 60 seconds to spend skill points and select skills

  • Always remember to close the doors behind you when entering a room. A Weirdo could surprise you while looting.

  • Along the corridors of the floors, there may be traps such as thorns that will hurt you and slow you down or red lasers (imperceptible) that will close the walls on you. These walls always take away 50% of your total health and if you do not deactivate them they can bi-shot you. These lasers are best seen in the dark so it's best to run with the lights off in the corridors.
Every item can be sold and you can buy the various "matrix" at the machines
  • Green Matrix increases your running speed by 3% up to 30%
  • Blue Matrix increases your defense against hits by 5% up to 50%
  • Red Matrix increases your health by 10pt up to a maximum of 100pt

  • On the first floors always look for a weapon to defend yourself with.
    Weapons are divided based on the speed of the shot charge, damage and range. Experiment with weapons and find the one that best suits your style.

  • Occasionally, pull a ball of poop out of your ass. Almost completely useless, you can leave it in the corridors as a "placeholder" perhaps to remind you where the exit stairs or the room with the vending machine are.

  • Facing enemies is almost never the right choice, unless you have targeted skills to do so. If you see that there are Weirdos on a floor that are too powerful for you, it's better to run away!

  • If you run away from weirdos, try to break their line of sight with you. Eventually they will lose sight of you and after a while they will lose interest. Showers protect you from 100% of enemies but will not help you from their effects, such as if there is poisoner gas or fear that increases because of the darkner.

  • Each ingestible item has a description of how much food, water and health it provides. Read the descriptions carefully! In several cases, ingest industrial quantities of food and water if you want to regenerate health faster.

  • The Nuclear Bactery gives you a full charge for your flashlight but least only for that charge, than it expires and the normal flashlight will works again
1 Comments
𝟑𝟓% 1 Feb @ 5:34pm 
Very useful :dgp_beer: