Europa Universalis IV

Europa Universalis IV

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Jeee's Client States
   
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4.554 MB
1 Feb @ 7:05am
2 Feb @ 10:52am
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Jeee's Client States

Description
Current Mod version: 1.0
Current EUIV version supported: 1.37.*

Revolutionizing the way client states work in your EU4 campaigns!

Ever wanted to create client states right from the start of your campaign? This mod makes that possible! Now, client states are available from the beginning of the game, do not take up any diplomatic relationship slots, and can even be created overseas — allowing you to expand your influence in a whole new way.

Additionally, if you share the same dynasty with a client state, you can turn it into a brother kingdom. As your dynastic ties grow stronger, you’ll eventually be able to turn your client state into a personal union, further strengthening your control over the region.

Features:
• Client states available from the game start — no need to wait for tech
No diplomatic relationship slots required — create as many client states as you want
• Create client states overseas — expanding your influence globally
• Turn client states into brother kingdoms if you share the same dynasty
• Eventually convert those brother kingdoms into a personal union
• Adds new depth to your diplomacy and empire management

Important Notes:
Not Ironman-compatible
• Fully compatible with standard game setups
May conflict with other mods that alter client states

A simple, yet impactful change to client states that opens new possibilities for empire-building.

Turn your client states into loyal personal unions — and rule with ease.
13 Comments
Ogelt 5 Sep @ 12:39am 
Very nice mod ty man
Jeee  [author] 15 Jun @ 12:10pm 
It's not make to be compatible with Extended Timeline
ARMY X(ESP) 10 Jun @ 3:55pm 
If you are playing extended timeline this mod changes your government constantly.
hueh 20 May @ 7:21am 
Sadly does not work with Ante Bellum 1.9 :(
Jeee  [author] 10 May @ 3:40am 
That is a good idea actually. I'll think of it. Thanks!!
Awesome, works with every other mod I tried! Maybe you could set a limit how many client states you can have like 1 in the age of discovery, 2 in age of reformation, 3... or instead of age it can be a technology level. It's just OP to have so many client states without spending any diplomatic relations :P
Pracinha 18 Apr @ 3:55pm 
Thank you for the mod.
Jeee  [author] 11 Apr @ 1:58am 
Client state ideas are set ingame so you can't change them. Normal nations that you turn into Brother Kingdoms keep their ideads.
mason531 19 Mar @ 7:44pm 
Can you make another one of these fro extended timelines ? it does some weird stuff with tech
anubis0 10 Mar @ 3:51pm 
FINALLY A CLIENT STATES MOD THAT WORKS